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Foresight |
Posted: Sun May 27, 2007 7:28 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I thought that when you use a response action, you can only pay the cost once and then get the effect only once too? Unless somehow the cost can be payed again (EG The Free Peoples player does it again), but if it does work the way you say then yes my cards do need changing. But I’m not sure! Time to consult the rulebook. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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sickofpalantirs |
Posted: Sun May 27, 2007 1:03 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah I concur with FS on this |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anvar |
Posted: Sun May 27, 2007 1:10 pm |
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Joined: 28 Jun 2006
Posts: 251
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Thranduil is correct. As long as you can keep paying the costs, you can keep performing the Response action once the trigger has occurred.
So if my card read:
Response: If an opponent draws a card, exert this character to draw a card.
Then if someone draws, as long as I can exert I can draw. I could exhaust myself if you only draw a single card.
See Uruk Bloodlust. If my Uruk-Hai wins a skirmish, as long as I have the twilight to remove, I can heal him completely.
This is why permanents with Response actions (ie not Events) need costs, or else it can be done infinitely.
Anvar |
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Foresight |
Posted: Sun May 27, 2007 2:10 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Alright, I’ll change the wording. Better to know that now than never! Anymore reviews before I churn out the next batch of cards? |
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elf lvr |
Posted: Sun May 27, 2007 7:50 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Foresight wrote: Ok, the  master list is complete. If you would like to check out my completed sections of the set, go to the first post in this topic, and click on a culture icon of your fancy. Now we move onto the Nazgul!
 • Úlairë Lemenya, Dark Shade
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Each time the Free Peoples player cancels your event, you may make Úlairë Lemenya strength +3 and fierce until the regroup phase.
Interesting... what free peoples cards are there that cancel events? I can only think of one or two...
 • Úlairë Toldëa, Dark Gloom
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time the Free Peoples player reinforces, adds, or removes a culture token, you may make Úlairë Toldëa strength +1 or damage +1 until the regroup phase.
Wow! Serious token hate. Nice one.
Mind-Flaying Screech
Event • Skirmish
Exert a Nazgûl to make it strength +1 for each wound on each character in its skirmish.
Berserker Nazgul. I like it. Works well with Nazgul, really.
 • Sword of Dwindled Hope
Possession • Hand Weapon
Strength: +2
Bearer must be Úlairë Ostëa.
He is fierce.
Each time a burden is removed by a Free Peoples card, you may make Úlairë Ostëa damage +1 until the regroup phase.
Cool.
Dark Reach
Event • Regroup
Exert a Nazgûl twice or discard it to reinforce a  token.
Neato. |
Happy Hunting! Elf Lvr
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Foresight |
Posted: Sun May 27, 2007 9:54 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Eternal Servitude
Event • Shadow
Add for each condition you can spot borne by a companion (Or for each if you can spot 5 burdens).
Corrupted Leader
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.
•The Pale Blade, Decayed Hope
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a condition, you may add a burden."
•The Witch-king, Wizard-Breaker
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a Wizard bears a condition, The Witch-king is strength +3.
Chilled Presence
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card. |
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Thranduil |
Posted: Mon May 28, 2007 4:01 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Eternal Servitude
Event • Shadow
Add  for each  condition you can spot borne by a companion (Or  for each if you can spot 5 burdens).
Raise it’s cost to and make it spot a Nazgul (or maybe just a minion). Really cool, but possibly too good.
Corrupted Leader
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.
I’d make it allow you to play any Nazgul, but make it easier for the Witch-King (and possibly Attea).
 • The Pale Blade, Decayed Hope
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a  condition, you may add a burden."
Take out the exhausted bit or the condition bit. Interesting. I’d be tempted to take out the toil and just put it at like all the others.
 • The Witch-king, Wizard-Breaker
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play  conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a  Wizard bears a  condition, The Witch-king is strength +3.
Weird subtitle, I’d consider finding another one. I have absolutely no clue what the first ability does, but never mind. I’d change the second to ’While the Witch-King is skirmishing a companion bearing a condition, he is strength +2 (+3 if that companion is a Wizard).’
Chilled Presence
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card.
Interesting. I’d make it ’Shadow or Regroup’.
Nice cards.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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sickofpalantirs |
Posted: Mon May 28, 2007 7:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Eternal Servitude
Event • Shadow
Add  for each  condition you can spot borne by a companion (Or  for each if you can spot 5 burdens).
nice! wording is a little choppy could it be worded "condition on companions"?
Corrupted Leader
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.
cool!
 • The Pale Blade, Decayed Hope
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a  condition, you may add a burden."
cut cost to 3
 • The Witch-king, Wizard-Breaker
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play  conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a  Wizard bears a  condition, The Witch-king is strength +3.
cool!
Chilled Presence
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card.
cool |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Mon May 28, 2007 9:52 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Just to insert in-the-middle of my topic, has anyone looked at some of the cultures in this set? What I want to know, is do you think the DCs I’m making reflect the battle of Amon-hen, where the Uruk-hai from Isengard first encountered the fellowship? I know that some cultures were not in that battle, and I just came up with cool card themes for those. |
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Foresight |
Posted: Thu May 31, 2007 3:46 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Ok, well since nobody commented on that bit, I’ve decided to end the DC set. I might come up with a new one soon enough, as interest in this one is exhausted. |
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