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Foresight
Posted: Sun May 27, 2007 7:28 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
I thought that when you use a response action, you can only pay the cost once and then get the effect only once too? Unless somehow the cost can be payed again (EG The Free Peoples player does it again), but if it does work the way you say then yes my cards do need changing. But I’m not sure! Time to consult the rulebook.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Sun May 27, 2007 1:03 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah I concur with FS on this
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anvar
Posted: Sun May 27, 2007 1:10 pm
Joined: 28 Jun 2006 Posts: 251 Location:
Thranduil is correct. As long as you can keep paying the costs, you can keep performing the Response action once the trigger has occurred.

So if my card read:
Response: If an opponent draws a card, exert this character to draw a card.

Then if someone draws, as long as I can exert I can draw. I could exhaust myself if you only draw a single card.

See Uruk Bloodlust. If my Uruk-Hai wins a skirmish, as long as I have the twilight to remove, I can heal him completely.

This is why permanents with Response actions (ie not Events) need costs, or else it can be done infinitely.

Anvar
Foresight
Posted: Sun May 27, 2007 2:10 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Alright, I’ll change the wording. Better to know that now than never! Anymore reviews before I churn out the next batch of Wraith cards?
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
elf lvr
Posted: Sun May 27, 2007 7:50 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Foresight wrote:
Ok, the Dwarven master list is complete. If you would like to check out my completed sections of the set, go to the first post in this topic, and click on a culture icon of your fancy. Now we move onto the Nazgul!

4Úlairë Lemenya, Dark Shade Wraith
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Each time the Free Peoples player cancels your event, you may make Úlairë Lemenya strength +3 and fierce until the regroup phase.
Interesting... what free peoples cards are there that cancel events? I can only think of one or two...

6Úlairë Toldëa, Dark Gloom Wraith
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time the Free Peoples player reinforces, adds, or removes a culture token, you may make Úlairë Toldëa strength +1 or damage +1 until the regroup phase.
Wow! Serious token hate. Nice one.

1 Mind-Flaying Screech Wraith
Event • Skirmish
Exert a Nazgûl to make it strength +1 for each wound on each character in its skirmish.
Berserker Nazgul. Laughing I like it. Works well with Nazgul, really.

1Sword of Dwindled Hope Wraith
Possession • Hand Weapon
Strength: +2
Bearer must be Úlairë Ostëa.
He is fierce.
Each time a burden is removed by a Free Peoples card, you may make Úlairë Ostëa damage +1 until the regroup phase.
Cool.

0 Dark Reach Wraith
Event • Regroup
Exert a Nazgûl twice or discard it to reinforce a Wraith token.
Neato.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Foresight
Posted: Sun May 27, 2007 9:54 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
1 Eternal Servitude Wraith
Event • Shadow
Add 1 for each Wraith condition you can spot borne by a companion (Or 2 for each if you can spot 5 burdens).

0 Corrupted Leader Wraith
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.

4The Pale Blade, Decayed Hope Wraith
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a Wraith condition, you may add a burden."

8The Witch-king, Wizard-Breaker Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play Wraith conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a Gandalf Wizard bears a Wraith condition, The Witch-king is strength +3.

1 Chilled Presence Wraith
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Mon May 28, 2007 4:01 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
1 Eternal Servitude Wraith
Event • Shadow
Add 1 for each Wraith condition you can spot borne by a companion (Or 2 for each if you can spot 5 burdens).

Raise it’s cost to 2 and make it spot a Nazgul (or maybe just a Wraith minion). Really cool, but possibly too good.

0 Corrupted Leader Wraith
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.

I’d make it allow you to play any Nazgul, but make it easier for the Witch-King (and possibly Attea).

4The Pale Blade, Decayed Hope Wraith
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a Wraith condition, you may add a burden."

Take out the exhausted bit or the condition bit. Interesting. I’d be tempted to take out the toil and just put it at 2 like all the others.

8The Witch-king, Wizard-Breaker Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play Wraith conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a Gandalf Wizard bears a Wraith condition, The Witch-king is strength +3.

Weird subtitle, I’d consider finding another one. I have absolutely no clue what the first ability does, but never mind. I’d change the second to ’While the Witch-King is skirmishing a companion bearing a Wraith condition, he is strength +2 (+3 if that companion is a Wizard).’

1 Chilled Presence Wraith
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card.

Interesting. I’d make it ’Shadow or Regroup’.

Nice cards.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Mon May 28, 2007 7:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
1 Eternal Servitude Wraith
Event • Shadow
Add 1 for each Wraith condition you can spot borne by a companion (Or 2 for each if you can spot 5 burdens).
nice! wording is a little choppy could it be worded "condition on companions"?

0 Corrupted Leader Wraith
Event • Shadow
Remove a burden to play The Witch-king from your draw deck or discard pile.
cool!

4The Pale Blade, Decayed Hope Wraith
Possession • Hand Weapon
Strength: +3
Toil 1. Bearer must be a Nazgûl.
If bearer is The Witch-king, he gains: "Each time the Free Peoples player assigns a Nazgûl to skirmish an exhausted companion bearing a Wraith condition, you may add a burden."
cut cost to 3

8The Witch-king, Wizard-Breaker Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
You may play Wraith conditions that are transferred to companions during the skirmish phase on unbound companions during the shadow phase.
If a Gandalf Wizard bears a Wraith condition, The Witch-king is strength +3.
cool!

1 Chilled Presence Wraith
Event • Maneuver or Regroup
Exert a non-enduring Nazgûl to play the fellowship’s next site. If that site is a Forest, you may draw a card.

cool
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Mon May 28, 2007 9:52 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Just to insert in-the-middle of my topic, has anyone looked at some of the cultures in this set? What I want to know, is do you think the DCs I’m making reflect the battle of Amon-hen, where the Uruk-hai from Isengard first encountered the fellowship? I know that some cultures were not in that battle, and I just came up with cool card themes for those.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Foresight
Posted: Thu May 31, 2007 3:46 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Ok, well since nobody commented on that bit, I’ve decided to end the DC set. I might come up with a new one soon enough, as interest in this one is exhausted.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men

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