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Foresight
Posted: Sun Jun 10, 2007 8:22 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
DáinIronfoot wrote:
2Galdor, Messenger of the Havens Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
To play, spot an Elf.
Each time the fellowship moves to a dwelling or river site, you may exert Galdor to return a minion to its owner’s hand (or discard that minion if it is roaming).
“‘And yet we see that Sauron can torture and destroy the very hills. What power still remains lies with us, here in Imladris, or with Cirdan at the Havens, or in Lórien. But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?’”


I’d lower his resistance to 6. Interesting ability; it’s rather underpowered compared to Eomer, Guardian of the Eastmark. Though with those Gondor rangers, it becomes even more powerful. I think that balances out ok. Thumbs Up

DáinIronfoot wrote:
2Golradir, Rivendell Councilor Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Skirmish: Exert Golradir to make a minion skirmishing an Elf strength -­1 (or -2 if that minion is roaming).
Beside Glorfindel there were several other counsellors of Elrond’s household....


Cool. Cool
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
AgentDrake
Posted: Sun Jun 10, 2007 8:37 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:

Anyways, this time we move back to Rivendell, and have a couple more "what-if" companions from the Council of Elrond. For each of them, I kept their abilities close to what their original versions did, because they were pretty cool abilities. Smile Enjoy!

2Galdor, Messenger of the Havens Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
To play, spot an Elf.
Each time the fellowship moves to a dwelling or river site, you may exert Galdor to return a minion to its owner’s hand (or discard that minion if it is roaming).
“‘And yet we see that Sauron can torture and destroy the very hills. What power still remains lies with us, here in Imladris, or with Cirdan at the Havens, or in Lórien. But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?’”

Nice. I think I’d leave his resistance as it is, though.

2Golradir, Rivendell Councilor Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Skirmish: Exert Golradir to make a minion skirmishing an Elf strength -­1 (or -2 if that minion is roaming).
“Beside Glorfindel there were several other counsellors of Elrond’s household....”
Good, but I don’t think the to play requirement is needed since his ability is useless if you don’t already have an elf anyway, so cutting that will make him more useful (ie starting fellowship, etc.)


Nice cards, and I like the similarities to their originals!
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
Thranduil
Posted: Mon Jun 11, 2007 6:32 am
Joined: 01 May 2007 Posts: 2256 Location:
No complaints here, Dain! All good! Thumbs Up

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon Jun 11, 2007 10:02 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay. Moving right along, then.... Smile

Here’s a few Elves from Gildor Inglorion’s little traveling band. Enjoy!

2Gildor Inglorion, Elven Exile Elven
Ally • Home 2 • Elf
Strength: 6
Vitality: 3
To play, spot an Elf.
Each time a Nazgûl is played, you may draw a card.
Maneuver: Exert Gildor X times to make each roaming minion strength -X until the regroup phase. Then, if that minion is a Nazgûl, make it strength -1.
“‘I do not think the Road will prove too hard for your courage.’”

2 High Elf Elven
Ally • Home 2 • Elf
Strength: 4
Vitality: 3
To play, spot an Elf.
Fellowship: Exert this ally to make a companion resistance +1 (or +2 if that companion is not the Ring-bearer) until the regroup phase.
“‘O Elbereth! Gilthoniel! / We still remember, we who dwell / In this far land beneath the trees, / Thy starlight on the Western Seas.’”

2 Elven Exile Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Fellowship: Play an Elven tale to make this companion strength +1 until the regroup phase (limit +3).
Fellowship: Exert this companion and spot another Elf to heal a Hobbit or another Elf.
“‘This is indeed wonderful! Three hobbits in a wood at night! We have not seen such a thing since Bilbo went away. What is the meaning of it?’”

Do you think I should make Gildor a companion? I was sure I wanted him to be an ally at first, but now I’m not so sure. Think
Last edited by DáinIronfoot on Mon Jun 11, 2007 12:01 pm; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Jun 11, 2007 10:05 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Gildor Inglorion, Elven Exile Elven
Ally • Home 1 & 2 • Elf
Strength: 6
Vitality: 3
To play, spot an Elf.
Each time a Nazgûl is played, you may draw a card.
Maneuver: Exert Gildor X times to make each roaming minion strength -X until the regroup phase. Then, if that minion is a Nazgûl, make it strength -1 again.
“‘I do not think the Road will prove too hard for your courage.’”

I think you can drop "again", but I’m not sure. Neat card! Thumbs Up

DáinIronfoot wrote:
2 High Elf Elven
Ally • Home 1 & 2 • Elf
Strength: 4
Vitality: 3
To play, spot an Elf.
Fellowship: Exert this ally to make a companion resistance +1 until the regroup phase.
“‘O Elbereth! Gilthoniel! / We still remember, we who dwell / In this far land beneath the trees, / Thy starlight on the Western Seas.’”

I would drop the strength to 3 and the cost to 1. Smile

DáinIronfoot wrote:
2 Elven Exile Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Fellowship: Play an Elven tale to make this companion strength +1 until the regroup phase (limit +3).
Fellowship: Exert this companion and another Elf to heal a Hobbit or another Elf.
“‘This is indeed wonderful! Three hobbits in a wood at night! We have not seen such a thing since Bilbo went away. What is the meaning of it?’”

Cool! Very Happy
I had to put something here.
sickofpalantirs
Posted: Mon Jun 11, 2007 10:45 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay. Moving right along, then.... Smile

Here’s a few Elves from Gildor Inglorion’s little traveling band. Enjoy!

2Gildor Inglorion, Elven Exile Elven
Ally • Home 1 & 2 • Elf
Strength: 6
Vitality: 3
To play, spot an Elf.
Each time a Nazgûl is played, you may draw a card.
Maneuver: Exert Gildor X times to make each roaming minion strength -X until the regroup phase. Then, if that minion is a Nazgûl, make it strength -1 again.
“‘I do not think the Road will prove too hard for your courage.’”
ditto below card on the home cut the final again.

2 High Elf Elven
Ally • Home 1 & 2 • Elf
Strength: 4
Vitality: 3
To play, spot an Elf.
Fellowship: Exert this ally to make a companion resistance +1 until the regroup phase.
“‘O Elbereth! Gilthoniel! / We still remember, we who dwell / In this far land beneath the trees, / Thy starlight on the Western Seas.’”
make it +2 and cut the home 1.

2 Elven Exile Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Fellowship: Play an Elven tale to make this companion strength +1 until the regroup phase (limit +3).
Fellowship: Exert this companion and another Elf to heal a Hobbit or another Elf.
“‘This is indeed wonderful! Three hobbits in a wood at night! We have not seen such a thing since Bilbo went away. What is the meaning of it?’”

why would he have hunter? cut that.

ally is good for gildor
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Mon Jun 11, 2007 11:57 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2Gildor Inglorion, Elven Exile Elven
Ally • Home 2 • Elf
Strength: 6
Vitality: 3
To play, spot an Elf.
Each time a Nazgûl is played, you may draw a card.
Maneuver: Exert Gildor X times to make each roaming minion strength -X until the regroup phase. Then, if that minion is a Nazgûl, make it strength -1.
“‘I do not think the Road will prove too hard for your courage.’”

I’m assuming you mean ’exile’ in the same way that all the Noldor were exiled from Valinor? I’d prefer a more ’Elvish’ ability on the first Nazgul thing - they’re not very good at drawing cards, unless you’re thinking about telepathy.

DáinIronfoot wrote:
2 High Elf Elven
Ally • Home 2 • Elf
Strength: 4
Vitality: 3
To play, spot an Elf.
Fellowship: Exert this ally to make a companion resistance +1 (or +2 if that companion is not the Ring-bearer) until the regroup phase.
“‘O Elbereth! Gilthoniel! / We still remember, we who dwell / In this far land beneath the trees, / Thy starlight on the Western Seas.’”

Wording sounds weird at first, but I understand it. You’d have to give us very good reasons to use this card, because I certainly wouldn’t without a good deck type (like G for Grand).

DáinIronfoot wrote:
2 Elven Exile Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot an Elf.
Fellowship: Play an Elven tale to make this companion strength +1 until the regroup phase (limit +3).
Fellowship: Exert this companion and another Elf to heal a Hobbit or another Elf.
“‘This is indeed wonderful! Three hobbits in a wood at night! We have not seen such a thing since Bilbo went away. What is the meaning of it?’”

2 wounds for 1 heal? I wouldn’t use that. I think the first ability should be a maneuver action at least so you can see the minions in play when you do it (though it doesn’t matter that much, now I come to think about it).

DáinIronfoot wrote:
Do you think I should make Gildor a companion? I was sure I wanted him to be an ally at first, but now I’m not so sure. Think

He’s cool as an ally, and there’s already been a companion of him. I don’t like allies personally, but he’s fine as is.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon Jun 11, 2007 12:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I tweaked the Elven Exile’s healing ability so it’s much easier to use. Good now, or too powerful?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Mon Jun 11, 2007 12:09 pm
Joined: 01 May 2007 Posts: 2256 Location:
I think that’s fine, a wound for a wound is reasonable. If you’re really worried about it, you can always make it add 1, but I personally wouldn’t.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon Jun 11, 2007 12:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, good enough. Thumbs Up

Here’s a couple cards that MOST people will probably have issues with, but that’s what makes them so FUN! Very Happy

1 I Will Take The Ring Elven
Event • Fellowship or Maneuver
At any site 3, spot an Elf and add 1 to transfer The One Ring and all burdens to another eligible bearer.
At any other site, exert 2 Elves to heal the Ring-bearer and remove a burden.
“‘But if you take it freely, I will say that your choice is right; and though all the mighty elf-friends of old, Hador, and Húrin, and Túrin, and Beren himself were assembled together your seat should be among them.’”

Since this only works with "eligible bearers", you can only use this to transfer between "alternate" Ring-bearers, or as I would prefer to call them, "optional" Ring-bearers. If a companion has the printed word Ring-bearer, he can’t be in play without the Ring, so he couldn’t be the one transferring the Ring away OR the one the Ring is transferred to. However, with companions that lack the Ring-bearer keyword but have a ringed resistance (like all the "Bearer of _______" companions), they CAN be in play without bearing the Ring, so any of them would work as the one the Ring is transferred from OR the one the Ring is transferred to.

Does that make sense? If so, is this okay by you?

2Hold To Your Purpose Elven
Condition • Support Area
If Frodo is the Ring-bearer, each companion with the Frodo signet is Ring-bound.
“‘The Ring-bearer is setting out on the Quest of Mount Doom....May the blessings of Elves and Men and all Free Folk go with you.’”

Probably everyone is going to yell and scream about this being too powerful an ability, but I’ll just kindly point out cards like Gathering to the Summons, Eye of Barad-dur, Gollum, Old Villain, Ulaire Nelya, Black-Mantled Wraith, and the Standard-legal Orc Crusher, Chasm’s Edge, and Barren Land.

The nutshell of what I’m getting at is that while there are plenty of pros to having lots of Ring-bound companions, there are some very powerful cons as well. And I’ll be adding a few more of each throughout my sets.

That all being said, debate away! Mr. Green
Last edited by DáinIronfoot on Tue Jun 12, 2007 3:12 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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