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Author |
Message |
What should I spoil next?
Easterlings |
[ 1 ] 20% |
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Gollum - Free Peoples |
[ 0 ] 0% |
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Scouting Gondor Rangers |
[ 2 ] 40% |
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Sauron Fortifications |
[ 2 ] 40% |
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Shire - Hobbits and Smeagol |
[ 0 ] 0% |
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Shire - Hobbits and Rangers |
[ 0 ] 0% |
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Southrons |
[ 0 ] 0% |
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Sites! |
[ 0 ] 0% |
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Total Votes : 5 |
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sickofpalantirs |
Posted: Sun Jun 10, 2007 1:38 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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menace64 wrote:
 Dismayed by Terror
Event • Response
If a companion exerts, exert a  minion to add [X], where X is that minion’s remaining vitality.
“…and he felt only the beating upon him of a great power from outside.”
180
I guess
 Garrison of Morgul
Minion • Orc
Minion-11
Vitality-3
Roaming-5
Each time the Free Peoples player plays an event, add  .
While you can spot 8 twilight tokens, this minion is damage +1.
“All that host was clad in sable, dark as the night.”
C182
cool
 It Has Begun
Event • Maneuver
Spot a  minion and a Free Peoples condition with twilight cost X to add [X].
“Already the hour had struck, and at his great Master’s bidding he must march with war into the West.”
184
it works.
 City of the Nazgul
Condition • Support Area
To play, spot a  minion.
At the start of the regroup phase, if you can spot a  minion, you may spot the Ring-bearer with strength X and remove [X] to add a burden.
“The luminous tower fascinated him, and he fought the desire that was on him to run up the gleaming road towards its gate.”
R179
each regroup phase
 Piercing Heart and Mind
Event • Regroup
Spot 2  Orcs (or spot a Nazgûl) and spot a companion to reveal the Free Peoples player’s hand. Discard each card of that companion’s culture.
“…as if some force were at work other than his own will, he began to hurry, tottering forward, his groping hands held out, his head lolling from side to side.”
C201
its worthless. 7 cost to discard a few cards? most of his cards should have been played before now. cut cost to 1-2
 Leading the Host
Event • Regroup
Spot a Nazgûl and a  Orc to play the fellowship’s next site. Play X  Orcs (each at twilight cost –X) from your discard pile, where X is the shadow number of that site.
“Soon he had passed, like a shadow into shadow, down the winding road, and behind him still the black ranks crossed the bridge.”
U186
with that 4 cost site in T&D evil. I like evil (thats probably gonna be quoted by tomorrow) |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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menace64 |
Posted: Sun Jun 10, 2007 7:11 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I know I said I’d like to move into the culture (that’s to be read "Easterling Culture"), but I decided to let y’all choose instead.
So vote! And tomorrow some time I’ll get the winning decision up.
Garrison of Morgul now has 12 strength.
Hmm, SoP. I think you may be right about Piercing Heart and Mind. I want to keep the twilight cost high, but I’ll edit the effect a bit.
Elf lvr: I’m not focusing too much (if at all) on threats in this set, so Dismayed in Terror will have to stay more-or-less as it is. Thanks for the input, though! |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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Foresight |
Posted: Sun Jun 10, 2007 8:05 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Spoil your scouting Gondor Rangers next!  |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Sun Jun 10, 2007 8:19 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Eh, I voted for the Easterlings. I was expecting them next anyway.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Jun 11, 2007 10:36 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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give PhaM toil 2-3 and it works. I gues. it still seems underpowered. OK by regroup he should have played all his possessions. conditions. companions. Allies, followers and most of his events. it would be evil with Grima Wormtongue or chief counselor though  |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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menace64 |
Posted: Tue Jun 12, 2007 12:50 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I made one more edit to Piercing Heart and Mind which should make it a bit better (I removed the second cost of spotting a wounded companion).
The votes are in... here’s the first look at scounting rangers!
Once more, here’s the scouting keyword:
Scouting (While the only possessions borne by bearer are scouting possessions, Free Peoples cards borne by bearer may not be discarded by Shadow cards).
Also, remember that any companion bearing *only* scouting possessions is considered to be scouting himself (and can be targeted as a scouting companion).
•Faramir, Captain in the Glade
Companion • Man
Strength-6
Vitality-3
Resistance-8
Ring-bound. Ranger.
Each time you play another ranger, you may exert Faramir to make that ranger’s twilight cost -1.
For each scouting possession Faramir bears, he is strength +1.
“‘Not while Faramir is Captain. He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end.’”
R68
Loses 1 base strength, but has the potential to climb much higher. This Faramir also has the potential to help choke (and at the same time opens up new possibilities for a starting fellowship). He’s the core of a good scouting deck.
Doughty Men
Event • Skirmish
Make a scouting companion strength +1 for each other scouting companion you spot.
“…their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
C67
Working with each other is vital when in the lands of the enemy. This card is simple and effective.
Ithilien Scout
Companion • Man
Strength-5
Vitality-3
Resistance-6
Ranger.
While this companion is scouting, he may not be overwhelmed unless his strength is tripled.
“They marveled to see with what speed these green-clad men now moved, vanishing almost in the twinkling of an eye.”
C75
The grunt. He can be played for free with Faramir, Captain in the Glade and is pretty solid if built up with possessions correctly.
Ithilien Sword
Possession • Hand Weapon
Strength +1
Scouting. Bearer must be a ranger.
You may exert a ranger to play this possession on that ranger any time you could play a maneuver or skirmish event. If you do, exert a minion.
A short blade for a quick bite.
U76
Here’s the first look at a scouting possession. Loses a bit in the strength area, but gains the ability to ambush an unsuspecting minion.
And speaking of ambushing...
The Road May Pass
Event • Maneuver
Spot 3 scouting companions to wound a minion. Then wound a minion for each other scouting companion you can spot.
“‘…but they shall not!’”
R80
If you can get set up, this card turns into 3 or 4 free wounds to go where you want them. I can’t think of better maneuver wounding, since this card requires only that you tank up your fellowship with scouting possessions.
More scouting dudes next time! |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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legoles3333 |
Posted: Tue Jun 12, 2007 1:06 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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menace64 wrote: I made one more edit to Piercing Heart and Mind which should make it a bit better (I removed the second cost of spotting a wounded companion).
The votes are in... here’s the first look at scounting rangers!
Once more, here’s the scouting keyword:
Scouting (While the only possessions borne by bearer are scouting possessions, Free Peoples cards borne by bearer may not be discarded by Shadow cards).
Also, remember that any companion bearing *only* scouting possessions is considered to be scouting himself (and can be targeted as a scouting companion).
 •Faramir, Captain in the Glade
Companion • Man
Strength-6
Vitality-3
Resistance-8
Ring-bound. Ranger.
Each time you play another  ranger, you may exert Faramir to make that ranger’s twilight cost -1.
For each scouting possession Faramir bears, he is strength +1.
“‘Not while Faramir is Captain. He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end.’”
R68
Loses 1 base strength, but has the potential to climb much higher. This Faramir also has the potential to help choke (and at the same time opens up new possibilities for a starting fellowship). He’s the core of a good scouting deck.
Aragorn, Strider, Madril, Defender of Osgiliath and any 2 Ithilien Scouts in you starting fellowship in your starting fellowship, nice
 Doughty Men
Event • Skirmish
Make a scouting  companion strength +1 for each other scouting  companion you spot.
“…their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
C67
Working with each other is vital when in the lands of the enemy. This card is simple and effective.
nice
 Ithilien Scout
Companion • Man
Strength-5
Vitality-3
Resistance-6
Ranger.
While this companion is scouting, he may not be overwhelmed unless his strength is tripled.
“They marveled to see with what speed these green-clad men now moved, vanishing almost in the twinkling of an eye.”
C75
The grunt. He can be played for free with Faramir, Captain in the Glade and is pretty solid if built up with possessions correctly.
insane with armor, but still relativly balanced
 Ithilien Sword
Possession • Hand Weapon
Strength +1
Scouting. Bearer must be a  ranger.
You may exert a  ranger to play this possession on that ranger any time you could play a maneuver or skirmish event. If you do, exert a minion.
A short blade for a quick bite.
U76
Here’s the first look at a scouting possession. Loses a bit in the strength area, but gains the ability to ambush an unsuspecting minion.
hmm, the lore could be improved and please raise the strength by 1
And speaking of ambushing...
 The Road May Pass
Event • Maneuver
Spot 3 scouting  companions to wound a minion. Then wound a minion for each other scouting  companion you can spot.
“‘…but they shall not!’”
R80
If you can get set up, this card turns into 3 or 4 free wounds to go where you want them. I can’t think of better maneuver wounding, since this card requires only that you tank up your fellowship with scouting possessions.
nice
More scouting dudes next time! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Tue Jun 12, 2007 1:12 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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menace64 wrote:
 •Faramir, Captain in the Glade
Companion • Man
Strength-6
Vitality-3
Resistance-8
Ring-bound. Ranger.
Each time you play another  ranger, you may exert Faramir to make that ranger’s twilight cost -1.
For each scouting possession Faramir bears, he is strength +1.
“‘Not while Faramir is Captain. He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end.’”
R68
nice. make it add a threat (or burden) instead of the exertion
 Doughty Men
Event • Skirmish
Make a scouting  companion strength +1 for each other scouting  companion you spot.
“…their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
C67
cool
 Ithilien Scout
Companion • Man
Strength-5
Vitality-3
Resistance-6
Ranger.
While this companion is scouting, he may not be overwhelmed unless his strength is tripled.
“They marveled to see with what speed these green-clad men now moved, vanishing almost in the twinkling of an eye.”
C75
nice
 Ithilien Sword
Possession • Hand Weapon
Strength +1
Scouting. Bearer must be a  ranger.
You may exert a  ranger to play this possession on that ranger any time you could play a maneuver or skirmish event. If you do, exert a minion.
A short blade for a quick bite.
U76
put the italics definition behind scouting. it looks better
 The Road May Pass
Event • Maneuver
Spot 3 scouting  companions to wound a minion. Then wound a minion for each other scouting  companion you can spot.
“‘…but they shall not!’”
R80
cool! make it cost 1-2 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Jun 13, 2007 8:45 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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menace64 wrote: The votes are in... here’s the first look at scounting rangers!
Once more, here’s the scouting keyword:
Scouting (While the only possessions borne by bearer are scouting possessions, Free Peoples cards borne by bearer may not be discarded by Shadow cards).
Also, remember that any companion bearing *only* scouting possessions is considered to be scouting himself (and can be targeted as a scouting companion).
Pretty nifty. I especially like how you can turn any companion into a scouting one...that makes it really tick, and makes it viable with cards outside your set, too. for the idea.
menace64 wrote:  •Faramir, Captain in the Glade
Companion • Man
Strength-6
Vitality-3
Resistance-8
Ring-bound. Ranger.
Each time you play another  ranger, you may exert Faramir to make that ranger’s twilight cost -1.
For each scouting possession Faramir bears, he is strength +1.
“‘Not while Faramir is Captain. He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end.’”
R68
I agree with SoP about the first ability: add a threat or something instead of exerting.
menace64 wrote:  Doughty Men
Event • Skirmish
Make a scouting  companion strength +1 for each other scouting  companion you spot.
“…their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
C67
Good!
menace64 wrote:  Ithilien Scout
Companion • Man
Strength-5
Vitality-3
Resistance-6
Ranger.
While this companion is scouting, he may not be overwhelmed unless his strength is tripled.
“They marveled to see with what speed these green-clad men now moved, vanishing almost in the twinkling of an eye.”
C75
I think he’s too good for at any time. Make him cost , and add text that reduces his cost by 1 if you can spot a scouting Man.
menace64 wrote:  Ithilien Sword
Possession • Hand Weapon
Strength +1
Scouting. Bearer must be a  ranger.
You may exert a  ranger to play this possession on that ranger any time you could play a maneuver or skirmish event. If you do, exert a minion.
A short blade for a quick bite.
U76
I think it could give +2 strength and still be okay.
menace64 wrote:  The Road May Pass
Event • Maneuver
Spot 3 scouting  companions to wound a minion. Then wound a minion for each other scouting  companion you can spot.
“‘…but they shall not!’”
R80
Very cool, but again, SoP is right: it should cost or , I think. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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