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DáinIronfoot
Posted: Tue Jun 26, 2007 2:31 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, so far so good, it seems. So here’s a couple Woodmen possessions. One of them will certainly look VERY familiar, but the other should throw you for a loop. Smile Enjoy!

2 Beorning Axe Green (reprint)
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be a Green Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a Green card from your discard pile into hand.
No Orc or wolf dared enter the land of the Beornings.

1 Beorning Honey-cake Green
Possession
To play, spot a Green Man. Bearer must be a companion.
Maneuver or Regroup: Discard this possession to heal bearer or discard another card borne by bearer.
“‘Why it is better than the honey-cakes of the Beornings, and that is great praise, for the Beornings are the best bakers that I know of....’”
Last edited by DáinIronfoot on Wed Jun 27, 2007 7:45 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Jun 26, 2007 2:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
0 Beorning Honey-cake Green
Possession
To play, exert a Green Man.
Maneuver: Discard this possession to heal bearer or discard another card borne by bearer.
“‘Why it is better than the honey-cakes of the Beornings, and that is great praise, for the Beornings are the best bakers that I know of....’”

I would make the ability also able to be used in the regroup phase. Neat card! Thumbs Up
I had to put something here.
Thranduil
Posted: Tue Jun 26, 2007 2:49 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 Beorning Axe Green (reprint)
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be a Green Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a Green card from your discard pile into hand.
No Orc or wolf dared enter the land of the Beornings.

I feel like this should have a different title, but it probably doesn’t matter.

DáinIronfoot wrote:
0 Beorning Honey-cake Green
Possession
To play, exert a Green Man.
Maneuver: Discard this possession to heal bearer or discard another card borne by bearer.
“‘Why it is better than the honey-cakes of the Beornings, and that is great praise, for the Beornings are the best bakers that I know of....’”

You never mention who can bear this card. As it costs an exertion, I agree with AP.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Jun 26, 2007 3:26 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

0 Beorning Honey-cake Green
Possession
To play, exert a Green Man. Bearer must be a companion.
Maneuver or Regroup: Discard this possession to heal bearer or discard another card borne by bearer.
“‘Why it is better than the honey-cakes of the Beornings, and that is great praise, for the Beornings are the best bakers that I know of....’”

I would remove the exert and make it cost 1
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Wed Jun 27, 2007 3:41 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2 Beorning Axe Green (reprint)
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be a Green Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a Green card from your discard pile into hand.
No Orc or wolf dared enter the land of the Beornings.

No its rubbish where did you get the idea from? Laughing ... Yeah no worries. Id make it unique but hey ho.

0 Beorning Honey-cake Green
Possession
To play, exert a Green Man. Bearer must be a companion.
Maneuver or Regroup: Discard this possession to heal bearer or discard another card borne by bearer.
“‘Why it is better than the honey-cakes of the Beornings, and that is great praise, for the Beornings are the best bakers that I know of....’”

Make it possession: Cake! This is cool but would remove the exert to play like SoP says.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Jun 27, 2007 7:47 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Alright, I tweaked the honey-cake as suggested. Thumbs Up

These will PROBABLY be the final Woodmen cards, but as you’ll see, I’ve saved the best for last. Very Happy Enjoy!

2Realm of the Beornings Green
Condition • Support Area
Tale.
While the fellowship is in region 2 or 3, at the start of each skirmish involving a Green Man, you may exert that Man to make him strength +1 for each of the following you can spot in the current region: forest, river, mountain.
“Beorn indeed became a great chief afterwards in those regions and ruled a wide land between the mountains and the wood; and it is said that for many generations the men of his line had the power of taking bear’s shape, and some were grim men and bad, but most were in heart like Beorn....”

3Orcs Did Not Dare Enter Green
Condition • Support Area
Tale.
While the fellowship is in region 2, each time a minion is played, you may exert a Green companion to exert that minion (or wound that minion if the current site is a forest or river site).
“In their day the last goblins were hunted from the Misty Mountains and a new peace came over the edge of the Wild.”
Last edited by DáinIronfoot on Wed Jun 27, 2007 10:33 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Jun 27, 2007 7:52 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Alright, I tweaked the honey-cake as suggested. Thumbs Up

No you didnt! You didnt make it Possession • Cake !!! Pleeeeeeease? Pray

3Realm of the Beornings Green
Condition • Support Area
Tale.
While the fellowship is in region 2 or 3, at the start of each skirmish involving a Green Man, you may exert that Man to make him strength +1 for each of the following you can spot in the current region: forest, river, mountain.
“Beorn indeed became a great chief afterwards in those regions and ruled a wide land between the mountains and the wood; and it is said that for many generations the men of his line had the power of taking bear’s shape, and some were grim men and bad, but most were in heart like Beorn....”

Wow thats big lore to fit on a card. Very cool Dain but id make the condition cost 2 as it costs an exertion anyway and you need to controlling the site path pretty well to maxmize it. But doesnt matter if not seems fairly balanced. Sweet.

3Orcs Did Not Dare Enter Green
Condition • Support Area
Tale.
Skirmish: If the fellowship is in region 2, each time a minion is played, you may exert a Green companion to exert that minion (or wound that minion if the current site is a forest or river site).
“In their day the last goblins were hunted from the Misty Mountains and a new peace came over the edge of the Wild.”

Hmmm very powerful. Think its balanced as well. Not sure. Kinda like shadowplay but for Green. Seeing as its only region 2 fair enough.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Wed Jun 27, 2007 10:21 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2Realm of the Beornings Green
Condition • Support Area
Tale.
While the fellowship is in region 2 or 3, at the start of each skirmish involving a Green Man, you may exert that Man to make him strength +1 for each of the following you can spot in the current region: forest, river, mountain.
“Beorn indeed became a great chief afterwards in those regions and ruled a wide land between the mountains and the wood; and it is said that for many generations the men of his line had the power of taking bear’s shape, and some were grim men and bad, but most were in heart like Beorn....”
nice!

3Orcs Did Not Dare Enter Green
Condition • Support Area
Tale.
Skirmish: If the fellowship is in region 2, each time a minion is played, you may exert a Green companion to exert that minion (or wound that minion if the current site is a forest or river site).
“In their day the last goblins were hunted from the Misty Mountains and a new peace came over the edge of the Wild.”

maybe and add 1
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed Jun 27, 2007 10:26 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2Realm of the Beornings Green
Condition • Support Area
Tale.
While the fellowship is in region 2 or 3, at the start of each skirmish involving a Green Man, you may exert that Man to make him strength +1 for each of the following you can spot in the current region: forest, river, mountain.
“Beorn indeed became a great chief afterwards in those regions and ruled a wide land between the mountains and the wood; and it is said that for many generations the men of his line had the power of taking bear’s shape, and some were grim men and bad, but most were in heart like Beorn....”

A little complex, but it’s cool.

DáinIronfoot wrote:
3Orcs Did Not Dare Enter Green
Condition • Support Area
Tale.
Skirmish: If the fellowship is in region 2, each time a minion is played, you may exert a Green companion to exert that minion (or wound that minion if the current site is a forest or river site).
“In their day the last goblins were hunted from the Misty Mountains and a new peace came over the edge of the Wild.”

Why is it a skirmish ability? And why does it have ’each time’ in a special ability? What is it supposed to be - a triggered ability or a response?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed Jun 27, 2007 10:38 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
probably triggered. I can’t believe I missed that.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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