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menace64
Posted: Sun May 07, 2006 3:09 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:
And maybe change "burden" to "temptation", or something like that?
And what would be the equivalent of the Ring?


That’s what I’ve done in my past incarnations of the SW/LotR Crosses, but this time I decided burdens would work just as well.

I may do temptations again; we’ll see.
Guest
Posted: Sun May 07, 2006 3:29 pm
Joined: Posts: Location:
4•Chancellor Palpatine, Of Naboo [Republic]
Strength: 8
Vitality: 4
Resistance: 8
Companion • Human
Chancellor Palpatine is resistance -1 for each burden.
Skirmish: Discard a [Republic] card from hand and add 1 to exert a minion Chancellor Palpatine is skirmishing.

4•Emporer Palpatine, Conspirator [Sith]
Strength: 8
Vitality: 4
Roaming: 4
Minion • Human
To play, spot 2 burdens.
While you cannot spot any other minions or he is skirmishing a Jedi, Emporer Palpatine is fierce, damage +2, and cannot take wounds.

4•Anakin, Skywalker [Jedi]
Strength: 7
Vitality: 4
Resistance: 7
Companion • Human
Apprentice. Damage +1.
Minions skirmishing Anakin do not gain strength bonuses from possessions.

4•Vader, Dark Jedi [Sith]
Strength: 7
Vitality: 4
Roaming: 4
Companion • Human
Knight. Damage +1.
While you can spot Emporer Palpatine, Vader is strength +2 and fierce.
Regroup: Remove 3 threats and discard your [Sith] condition to return Vader to hand.


[I smell Smeagol/Gollum]
ingold55
Posted: Sun May 07, 2006 4:05 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i will try out one or two or more. Wink

(4) •Mace Windu [Jedi]
companion man

strength 9
vitality 5
resistance 8

Master
skirmish: exert Mace Windu to wound a minion once. (or twice if that minion is a sith)

(2) Clone Regular [Republic]
companion man

strength 6
vitality 3
resistance 6

while you can spot more companions than minions, each [republic] companion is strength +1.

(3) Clone Engineer [republic]
companion man

strength 5
vitality 3
resistance 6

Regroup: exert Clone Engineer to play a fortification form your discard pile.

(1) DC-15 [republic]

possession Blaster
strength +1

the Ranged total is +1.

(2) Lightsaber [republic]

possession hand weapon
bearer must be a jedi

Strength +2
all minions bearing blasters are strength -1.

(3) Jedi forsight [jedi]

event fellowship

exert a jedi to reveal an opponents hand. you may either make that player discard a minion, or remove two burdens.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
sickofpalantirs
Posted: Sun May 07, 2006 6:17 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Hailfire Droid
minion-seperatist
strength 12
vitality-3
Ranged
Exert this minion to discard a vehicle possesion.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Sun May 07, 2006 6:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Hailfire Droid
minion-seperatist
strength 12
vitality-3
minion-droid
Ranged

Exert this minion to discard a vehicle possesion.


Destroyer Droid
stength 10
vitality-4
minion-droid
Ranged
To play spot a Separatist minion
This minion can not take wounds during the crossfire phase.

Republic
Commander Cody
Stength-7
vitality-3
While you can spot Obi-wan Commander Cody is strengthh plus 1
crossfireExert Commander cody and spot another republic companion to make the fellowship(what should I call this) crossfire plus one
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
menace64
Posted: Mon May 08, 2006 12:51 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I like those cards, guys. Keep up the good work!

3 •Anakin Skywalker, Jedi Knight (Jedi)
Companion • Human
Strength-7
Vitality-3
Destined Resistance-7
Apprentice. Knight.
While Anakin Skywalker bears a lightsaber, he is resistance +1.
Each time Anakin Skywalker loses a skirmish, add a temptation unless you exert a (Jedi) knight.

(Yeah... I went with temptations again...)

2 •Anakin Skywalker’s Lightsaber, Enforcer (Jedi)
Possession • Hand Weapon
Strength +3
Lightsaber.
Bearer must be Anakin Skywalker.
He is damage +1.
Regroup: Exert Anakin Skywalker twice to discard a Shadow support area condition.

4 •Obi-Wan Kenobi, The Negotiator (Jedi)
Companion • Human
Strength-8
Vitality-4
Resistance-8
Destined. Knight.
Each time Obi-Wan wins a skirmish, you may exert him to cancel a skirmish involving an undestined companion.

1 •Jedi Healer (Jedi)
Follower
Aid - 2.
When you transfer this to a companion, heal him or her.
Response: If bearer is about to take a wound that would kill him or her, discard this to prevent that.
sickofpalantirs
Posted: Mon May 08, 2006 7:54 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Yoda’s lightsaber, Seldom revealed weapon
possesion-lightsaber
strength+1
vitality+1
Bearer must be Yoda. If he is skirmishing a Sith he is Strength plus 1

Anakin’s Starfighter
possesion-starfighter
stength+3
Bearer must be a jedi. If bearer is Anakin he gains Ranged.

Super Battle droid
minion-droid
strength-9
vitality-2
Ranged
Exert this minion to wound an undestined companion


one thing tOO i would assume that vader would be a minion not a companion wouldn’t you?i will do more later I used to be(and still are to a degreea STWRS fanatic and know lots of ships and characters.
How are my cards so far?
Thanks for making this thread menace64
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
ingold55
Posted: Mon May 08, 2006 5:13 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
(5) AT-TE [republic]

possession machine

strength +4
Ranged
bearer can only take wounds during the crossfire phase.


(2) ARC-170 [republic]
possession fighter

vitality +1

bearer must be a clone.
Crossfire: exert bearer to wound a minion twice.

(2) Republic Gunship [republic]

possession machine

ranged
Strength +1

Assignment: discard this possession and wound its bearer twice, to discard every minion.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
menace64
Posted: Mon May 08, 2006 5:16 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Pretty good. What phase is the SBD’s ability in?

Kinda tired of Jedi, so I’m clicking on Random Article in Wookieepedia and doing a card on whatever comes up.

2 Gungan Energy Catapult (Republic)
Possession • Support Area
To play, spot a Gungan.
Crossfire: Discard this possession and exert X Gungans to place X wounds on Droid minions.

1 •The Works (Sith)
Condition • Support Area
Each time you play a (Sith) Dark Jedi, add a (Sith) token here.
Regroup: Remove all (Sith) tokens here to add a threat for every 2 tokens removed. Discard this condition.

4 ASN-121 (Gangster)
Minion • Droid
Strength-10
Vitality-2
Roaming-3
When you play this minion, spot another (Gangster) minion and a unique companion. At the start of the assignment phase, assign this minion to that companion unless the Free Peoples player makes that (Gangster) minion strength +2 and fierce until the regroup phase.

3 Domain Carr Warrior (Yuuzhan Vong)
Minion • Yuuzhan Vong
Strength-9
Vitality-4
Roaming-6
Damage +1.
While bearing an armor possession, this minion may take only 1 wound per skirmish.

2 •Ten Numb, Blue Squadron Leader (Rebel)
Companion • Sullustan
Strength-6
Vitality-3
Resistance-6
Pilot. To play, spot a (Rebel) companion.
While bearing a starfighter possession, each time Ten Numb wins a skirmish, you may exert him to liberate a site.

2 Spelunker Probe Droid (Separatist)
Minion • Droid
Strength-5
Vitality-1
Roaming-3
While you can spot another minion of the same card title, this minion may not take wounds.
If this minion loses a skirmish, you may discard it to exert the companion it is skirmishing.
menace64
Posted: Mon May 08, 2006 11:14 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
So alonside these cards I’ve begun working on a Revenge of the Sith cardlist. As of now I’ve got 101 cards in line for creation (some of which have been done here). I’ll post the cardlist as soon as it’s finished.

Until then, I’ll try rounding out the Jedi culture.
Oh, and it just hit me that instead of calling it the twilight pool, I can call it the Force. Neat, eh?

0 Into Exile I Must Go (Jedi)
Event • Regroup
Discard a (Jedi) knight from hand to remove 3 threats.

1 Jedi Lightsaber (Jedi)
Possession • Hand Weapon
Strength +2
Lightsaber. Bearer must be a (Jedi) knight.

3 •Mace Windu, Senior Council Member (Jedi)
Companion • Human
Strength-7
Vitality-3
Resistance-7
Knight.
Other (Jedi) knights are resistance +1.
Response: If a temptation is about to be added, spot 3 (Jedi) knights and add a threat to prevent that.

3 •Mace Windu, Vaapad Master (Jedi)
Companion • Human
Strength-7
Vitality-3
Resistance-7
Damage +1. Knight.
Skirmish: If Mace is skirmishing, play a (Jedi) skirmish event to make him strength +2.

3 •Yoda, Determined Duelist (Jedi)
Companion
Strength-9
Vitality-4
Resistance-9
Knight.
Yoda’s Force cost is +1 for each temptation.
Each time a Shadow event is played during a skirmish invovling Yoda, you may exert him to cancel that event.


That’s all for now.

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