|
Author |
Message |
legoles3333 |
Posted: Tue Jul 03, 2007 11:06 am |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
AnxiousChieftain wrote: Thanks for the reviews! To finish off the tentacle strategy:
 Guided By One Purpose
Event • Skirmish
Exert The Watcher in the Water twice to prevent the Ring-bearer from putting on The One Ring.
hmm, maybe add 2-3 burdens
 Horrible Strength
Event • Skirmish
Make a  Creature strength +2 for each wound on the Ring-bearer.
hmm like an event Gorbag, Covetous Captain for moria
 •The Palantír of OrthancNOLINK, Globe of Fire
Artifact • Support Area
To play, spot Saruman.
Each time you play Saruman, you may look at the top 3 cards of any player’s draw deck.
At the start of each maneuver phase, you may discard X cards from hand and remove [X] to draw X cards.
"...there came a faint glow and stir in the heart of it...."
- AC
nice!!!! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
sickofpalantirs |
Posted: Tue Jul 03, 2007 1:13 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
AnxiousChieftain wrote: Thanks for the reviews! To finish off the tentacle strategy:
 Guided By One Purpose
Event • Skirmish
Exert The Watcher in the Water twice to prevent the Ring-bearer from putting on The One Ring.
maybe until the regroup phase
 Horrible Strength
Event • Skirmish
Make a  Creature strength +2 for each wound on the Ring-bearer.
sure
 •The Palantír of OrthancNOLINK, Globe of Fire
Artifact • Support Area
To play, spot Saruman.
Each time you play Saruman, you may look at the top 3 cards of any player’s draw deck.
At the start of each maneuver phase, you may discard X cards from hand and remove [X] to draw X cards.
"...there came a faint glow and stir in the heart of it...."
weird. but it works. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
DáinIronfoot |
Posted: Tue Jul 03, 2007 1:47 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
AnxiousChieftain wrote:  Guided By One Purpose
Event • Skirmish
Exert The Watcher in the Water twice to prevent the Ring-bearer from putting on The One Ring.
It’s a REALLY powerful strategy, but I like this card a lot.
AnxiousChieftain wrote:  Horrible Strength
Event • Skirmish
Make a  Creature strength +2 for each wound on the Ring-bearer.
Good stuff. Works well with your strategy.
AnxiousChieftain wrote:  •The Palantír of OrthancNOLINK, Globe of Fire
Artifact • Support Area
To play, spot Saruman.
Each time you play Saruman, you may look at the top 3 cards of any player’s draw deck.
At the start of each maneuver phase, you may discard X cards from hand and remove [X] to draw X cards.
"...there came a faint glow and stir in the heart of it...."
Not much I can complain about with this one.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Jul 03, 2007 9:00 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Thanks for the reviews! Here’s a Saruman who combos with that Palantir.
•Saruman, The Wise
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may play an artifact from your discard pile or draw deck.
Regroup: Exert Saruman to discard the top card of each player’s draw deck.
And a Ring to help him out:
•Saruman’s Ring
Artifact • Ring
Vitality +1
Bearer must be Saruman.
When you play this artifact, you may look at the top card of a player’s draw deck.
Assignment: Prevent Saruman from being assigned to a skirmish.
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
AgentDrake |
Posted: Tue Jul 03, 2007 9:05 pm |
|
|
Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
|
AnxiousChieftain wrote: Thanks for the reviews! Here’s a Saruman who combos with that Palantir.
 •Saruman, The Wise
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may play an  artifact from your discard pile or draw deck.
Regroup: Exert Saruman to discard the top card of each player’s draw deck.
Should probably either be a limit there, or a bigger cost, even though you have to discard your own cards too. Seems a little powerful to be able to take out 3 cards from the deck every time this guy shows up with his ring.
And a Ring to help him out:
 •Saruman’s Ring
Artifact • Ring
Vitality +1
Bearer must be Saruman.
When you play this artifact, you may look at the top card of a player’s draw deck.
Assignment: Prevent Saruman from being assigned to a skirmish.
I like the whole Saruman/Palantir anti-telepathy thing
- AC |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
|
Back to top |
|
legoles3333 |
Posted: Wed Jul 04, 2007 2:45 am |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
AnxiousChieftain wrote: Thanks for the reviews! Here’s a Saruman who combos with that Palantir.
 •Saruman, The Wise
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may play an  artifact from your discard pile or draw deck.
Regroup: Exert Saruman to discard the top card of each player’s draw deck.
wow, almost overpowered, but is still ok, maybe consider when you play saruman, you may Exert him to play an  artifact from your draw deck or discard pile.
 •Saruman’s Ring
Artifact • Ring
Vitality +1
Bearer must be Saruman.
When you play this artifact, you may look at the top card of a player’s draw deck.
Assignment: Prevent Saruman from being assigned to a skirmish.
um ok whatever
- AC |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
lem0nhead |
Posted: Wed Jul 04, 2007 3:11 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
AnxiousChieftain wrote: Thanks for the reviews! Here’s a Saruman who combos with that Palantir.
 •Saruman, The Wise
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may play an  artifact from your discard pile or draw deck.
Regroup: Exert Saruman to discard the top card of each player’s draw deck.
Exert saruman twice maybe. Still alright though. Nice combo with palantir.
 •Saruman’s Ring
Artifact • Ring
Vitality +1
Bearer must be Saruman.
When you play this artifact, you may look at the top card of a player’s draw deck.
Assignment: Prevent Saruman from being assigned to a skirmish.
Nice.
- AC |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
sickofpalantirs |
Posted: Wed Jul 04, 2007 6:20 am |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
AnxiousChieftain wrote: Thanks for the reviews! Here’s a Saruman who combos with that Palantir.
 •Saruman, The Wise
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may play an  artifact from your discard pile or draw deck.
Regroup: Exert Saruman to discard the top card of each player’s draw deck.
it works
 •Saruman’s Ring
Artifact • Ring
Vitality +1
Bearer must be Saruman.
When you play this artifact, you may look at the top card of a player’s draw deck.
Assignment: Prevent Saruman from being assigned to a skirmish.
- AC
I wonder if saruman’s ring was a minor ring of power... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
AnxiousChieftain |
Posted: Wed Jul 04, 2007 7:58 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Some Men cards to boost them into playability:
Rohirrim Betrayer
Minion • Man
Strength: 7
Vitality: 2
Site Number: 3
When you play this minion, you may exert a companion bearing an condition.
Informer of Orthanc
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
To play, spot an Man.
While you can spot a unique Man, this minion is strength +2 for each wound on each character he is skirmishing.
•Harsh Tidings
Condition • Support Area
While you can spot Grima, each wounded companion loses all strength bonuses from possessions.
Response: If a companion is killed, spot an Man to wound an unbound companion. Discard this condition.
Dark News
Event • Shadow
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.
•Grima, Cunning Advisor
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Each time a companion exerts, that companion is strength -2 until the end of the turn.
GP to the first review.
- AC |
Last edited by AnxiousChieftain on Wed Jul 04, 2007 2:12 pm; edited 2 times in totalMODS RULE. - lem0nhead |
|
Back to top |
|
lem0nhead |
Posted: Wed Jul 04, 2007 8:06 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
AnxiousChieftain wrote:
 Rohirrim Betrayer
Minion • Man
Strength: 7
Vitality: 2
Site Number: 3
When you play this minion, you may exert a companion bearing an  condition.
Awesome. Simple and useful.
 Informer of Orthanc
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
While you can spot a unique  Man, this minion is strength +1 for each wound on each character he is skirmishing.
Hmm make it +2 or he’s not very good and will still lose.
 Harsh Tidings
Event • Response
If a companion is killed, spot an  Man to wound an unbound companion.
Good but sitting with this in your hand is a waste make it wound twice and cost or make it a condition.
 Dark News
Event • Shadow
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.
Niiiiice.
 •Grima, Cunning Advisor
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Each time a companion is exerted, that companion is strength -2 until the end of the turn.
Wow thats good. Possibly one of the coolest grimas ever. Maybe a bit too hard actually AC, with the many ways that can happen maybe -1 is ok.
GP to the first review.
Yay money!
- AC |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
|
All times are UTC - 4
Page 17 of 24 [235 Posts] |
Goto page: Previous 1, 2, 3, ..., 15, 16, 17, 18, 19, ..., 22, 23, 24 Next |
|
|