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sickofpalantirs |
Posted: Tue May 09, 2006 7:23 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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will you include any of our cards in that list. i am going to make wookies I shall make them in the republic culture does that sound good?the action on the Sbd was supposed to be crossfire
Tarrfull(did i spell that right?) Wookie commander
strength-7
vitality-4
resistance-6
To play spot a wookie or jedi companion.
Exert Tarrfull to heal yoda or exert yoda to heal Tarfull.
Chewbacca, powerful adversary
strength-8
vitality-3
resistance-6
While Chewbacca bears a hand weapon he is resistance plus 2.
exert chewbacca to play a wookie possesion from your discard pile
wookie warrior
strength-6
vitality-3
resistance-6
Ranged
to play spot a wookie
wookie long rifle
strength plus 1
bearer must be a wookie bearer gains ranged. If bearer is Tarrfull he is strength plus 1.
Bowcaster
strength plus 1
bearer must be a wookie bearer gains ranged
will you include some of my stuff in the cardlist or is it not good enough  |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Tue May 09, 2006 5:01 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Yoda - Aged Master
Companion - Green Thing
Strength: 5
Vitality: 5
Signet: Obi-Wan
Damage +1.
Skirmish: Exert Yoda to make him strength +4 (up to two times).
On this card, I really have no idea what creature Yoda is, so I innovated. |
I had to put something here. |
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ingold55 |
Posted: Tue May 09, 2006 9:00 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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Obi-Wan [Jedi]
Wisend Jedi
strength 7
vitality 4
resistance 8
Knight
spot three masters to make Obi-Wan strength +1, and Damage +1, until the regroup phase. |
There is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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thonnas7 |
Posted: Wed May 10, 2006 12:46 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Prototype Battle Droid (Seperatist)
Minion • Droid
Strength: 5
Vitality: 1
Site Number: 3
During your shadow phase, you may remove a temptation to play this minion from your discard pile.
Skirmish: Discard this minion to make another (Seperatist) Droid strength +2.
Gorondin Chronometrics (Smuggler)
Condition • Support Area
Regroup: Discard a (Smuggler) card from your hand to take a possession into hand from your discard pile.
•Lando Calrissian, Friend of Solo (Smuggler)
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
To play, discard 2 cards from hand.
While you can spot the Millenium Falcon, Lando Calrissian is strength +2 and cannot take more than 1 wound per skirmish phase.
Alliance: Exert Lando Calrissian twice to take a spaceship into hand from your discard pile. |
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menace64 |
Posted: Wed May 10, 2006 1:02 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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menace64 |
Posted: Wed May 10, 2006 1:06 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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sickofpalantirs wrote: will you include any of our cards in that list. i am going to make wookies I shall make them in the republic culture does that sound good?
Yeah, I’m adding your’s and others’ cards as we go. That’s where I wanted the Wookiees to go, anyways. I’d like to see more of your Wooks! |
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thonnas7 |
Posted: Wed May 10, 2006 3:12 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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sickofpalantirs |
Posted: Wed May 10, 2006 7:49 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Wookie strength
event skirmish
make a Wookie strength plus 2 (or strength plsu 3 if skirmishing a human)
Wookie clan warriors
strength 9
vitality 5
twilight 6
Ranged
To play spot 2 wookies
exert this minion and spot another wookie to make the fellowship crossfire total plus 1 (limit 2)
Battle droid
strength 5
vitality 1
twilight 1
site 3
WHile you can spot 2 other seperatist droids this minion is strength plus 2
Security droid
strength 6
vitality 2
twilight 2
Whiel you can spot more miniosn then companions this minion is strength plus 2
commander droid
strength 6
vitality 2
twilight 3
Each seperatist droid is strength plus 1
Count dooku , of Serreno
Exert count dooku to add (limit 4)
Count dooku cannot take wounds during the skirmish phase |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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menace64 |
Posted: Thu May 11, 2006 12:51 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I’m really enjoying the participation, fellas!
And now I’ll start with Separatists. I’ve discovered through setlist construction that this culture is very minion-heavy, dealing a lot with swarms or powerhouse minions.
Battle Droid Patroller (Separatist)
Minion • Droid
Strength-5
Vitality-1
Roaming-3
Regroup: Discard this minion to replace a site on the site path with a site from your adventure deck.
Blast Doors (Separatist)
Event • Response
If a (Separatist) Droid is about to take a wound, prevent that wound and all other wounds that Droid would take this phase.
Buzz Droid Saboteur (Separatist)
Minion • Droid
Strength-4
Vitality-2
Roaming-3
Vacuum.
Each time this minion is assigned to a skirmish, you may add a threat if the companion it is skirmishing bears a starfighter.
(Vacuum is an unloaded keyword that signifies a character which can survive exposure to space.)
Discord Missile (Separatist)
Event • Shadow
Exert a (Separatist) vacuum Droid to play a (Separatist) vacuum Droid from your discard pile.
Droideka Detachment (Separatist)
Minion • Droid
Strength-15
Vitality-4
Roaming-3
Shields 2 (Each time this minion would take a wound, you may discard 2 (Separatist) cards from hand to prevent that wound.) To play, spot a (Separatist) minion.
While you can spot a companion bearing 3 or more cards, this minion is fierce.
Hailfire Charger (Separatist)
Minion • Droid
Strength-10
Vitality-3
Roaming-3
This minion’s roaming penalty is -1.
Each time this minion is assigned to a skirmish, you may exert it to exert the companion it is skirmishing or discard a vehicle borne by that companion.
•MagnaGuard Protector (Separatist)
Minion • Droid
Strength-13
Vitality-3
Roaming-3
Response: If the Free Peoples player uses a skirmish special ability during a skirmish involving this minion, exert this minion to cancel that and make this minion strength +2.
More to come! |
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sickofpalantirs |
Posted: Thu May 11, 2006 7:38 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Will you include my swarm droids(sorry about this I am just wondering if i will get any of my cards in since in the cardlits you have compiled not one of my cards are in.)
[6]Swarm of Vulture Droids
Strength 14
vitality 3
Ranged,vacuum
Each character bearing a vehicle is strength minus one.
[2]Vulture Droid
strength 5
vitality 1
Ranged,vacuum
If this minion is killed you may exert a companion.
[3]Tri-droid
Strength 8
vitality 2
Ranged,vacuum
this minion is strenght plus one for each other vacuum droid you can spot |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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