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Felipe Musco
Posted: Thu Jul 12, 2007 2:25 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
You know, it actually creeps me out how fast you review these (I just posted them!), although I like, not complaining! Laughing
I fixed the quotation marks, and I actually messed up with the reinforcements, I typed in 6 instead of 3, but it’s fixed and now he’s balanced enough.
Slightely better than Durin’s Bane, but he DOES have a spotting requirement, as well as being of a superior rarity. Also, back in the day of Durin’s Bane, he could be played EVERY TIME for 6, and this is not true now, as he’ll come out for, hopefully, 9 or so IF he’s in your hand.
I don't like YOU.
DáinIronfoot
Posted: Thu Jul 12, 2007 2:30 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Felipe Musco wrote:
You know, it actually creeps me out how fast you review these (I just posted them!), although I like, not complaining! Laughing

*blows smoke off tip of finger and puts it back in a holster*

Wink

Felipe Musco wrote:
I fixed the quotation marks, and I actually messed up with the reinforcements, I typed in 6 instead of 3, but it’s fixed and now he’s balanced enough.
Slightely better than Durin’s Bane, but he DOES have a spotting requirement, as well as being of a superior rarity. Also, back in the day of Durin’s Bane, he could be played EVERY TIME for 6, and this is not true now, as he’ll come out for, hopefully, 9 or so IF he’s in your hand.

Fair enough, I suppose. It IS better with reinforcements 3 instead of 6. I might still argue for him costing 13, but it’s probably okay as-is.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Thu Jul 12, 2007 2:30 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Felipe Musco wrote:
Not really, it wouldn’t be the same, as you’d have already played him, then lowering his cost would do no good. Ok, here’s a sweet, neat, new preview, i give you, the first uncommon Balrog EVER!

12The Balrog, Leader of the Host Moria
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Fierce. Reinforcements 3.
To play, spot a Moria Orc.
When the Balrog comes into play, choose maneuver, archery or skirmish. Skip the chosen phase.

He leapt forward spreading wide, blazing wings, an imponent presence between the lowly orcs.

U


Cool card! Really weird to skip skirmish... although, it should be worded different, I think, since each skirmish is in fact a different skirmish phase...
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Felipe Musco
Posted: Thu Jul 12, 2007 2:36 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Yeah, another thing that needs rewording, as I consider that the skirmish PHASE is one thing, and in it, skirmishes take place. I should probably make that clear, so, updating main post!
I don't like YOU.
Felipe Musco
Posted: Thu Jul 12, 2007 2:38 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Oh, and I, too, thought about raising his cost to 13, but thought it would be weird to have a Balrog with that cost. But then again, there has never been an uncommon balrog, so, updated!
I don't like YOU.
CarpeGuitarrem
Posted: Thu Jul 12, 2007 3:27 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Wording idea: "When you play the Balrog, choose to skip either the maneuver, archery, or all skirmish phases until the start of the regroup phase."
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Felipe Musco
Posted: Thu Jul 12, 2007 3:59 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Faces the same problem, CG. I want to enforce the "comes into play" rule. Also, I changed that all skirmishes happen in ONE skirmish PHASE. This enables a whole branch of possibilities, with "at the start of the skirmish phase" abilities being made possible, WHILE maintaining the "at the start of each skirmish involving this" ones.
I don't like YOU.
Felipe Musco
Posted: Fri Jul 13, 2007 12:26 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
And here’s another little uncommon for ya!

1 Dwarven Helm Dwarven
Possession • Helm
Strength: +1
Bearer must be a Dwarf.
Bearer is steeled.

They all wore strong, full-metal helmets.

U
Last edited by Felipe Musco on Fri Jul 13, 2007 12:53 pm; edited 1 time in totalI don't like YOU.
DáinIronfoot
Posted: Fri Jul 13, 2007 12:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Felipe Musco wrote:
1 Dwarven Helmet Dwarven
Possession • Helmet
Strength: +1
Bearer must be a Dwarf.
Bearer is steeled.
They all wore strong, full-metal helmets.
U

Fine, but the class needs to be "Helm" rather than "Helmet".
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Felipe Musco
Posted: Fri Jul 13, 2007 12:58 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Fixed, GP
I don't like YOU.

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