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| menace64 | 
 Posted: Mon Jan 15, 2007 12:14 pm | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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This is the first deluxe product in my SW/LotR Cross Project.
 
 
In case you haven’t noticed yet, I am working on a full card game for the Lord of the Rings game engine, using material and themes from Star Wars. 
 
 
The original base set, Legacy of the Force, introduced the first cultures: Confederacy, Criminal, Imperial, Jedi, Rebel, Republic, Sith, and Yuuzhan Vong.
 
 
The first expansion, A Wretched Hive, introduced the Alien culture, in addition to several new mechanics and subcultures.
 
 
And now, before I begin work on the second expansion, The Clone Wars, I present The Battle Collection.
 
 
The Battle Collection is made up of 3 unique, advanced-level starter decks. Three different battles are featured: Battle of the Grassy Plains, Battle of Hoth, and Battle of Dantooine. Each Battle Box comes with 2 starter decks, 1 for each side of the battle. Each starter deck has 11 brand-new cards, along with a mixture of previously released cards.
 
 
The first Battle I will complete is Battle of the Grassy Plains, and after the cards are finished I’ll post decklists.
 
 
Please click the above links for keywords or mechanics.
 
 
Battle of the Grassy Plains
 
 
Bold cards have yet to be spoiled in this thread.
 
 
Confederacy Culture (11 Cards):
 
1.	Armored Assault Tank
 
2.	B-1 Battle Droid
 
3.	Droid Army
 
4.	Droid Racks
 
5.	Multi-troop Transport
 
6.	OOM-9, Commander of the Droid Army
 
7.	OOM-9’s Tank
 
8.	Open Fire
 
9.	Squad of Droideka
 
10.	Tank Shells
 
11.	Trade Federation Blaster
 
 
Republic Culture (11 Cards):
 
12.	Ceel, Commander of the Gungan Army
 
13.	Ceel’s Kaadu
 
14.	Grand Distraction
 
15.	Gungan Atlatl
 
16.	Gungan Farseein
 
17.	Gungan Kaadu
 
18.	Jar Jar, Clumsy General
 
19.	Militiagung
 
20.	Ouchtime
 
21.	Tarpals, Valiant Soldier
 
22.	They-sa Broken! 
 
 
Adventure Path (4 Cards):
 
23.	Elder Statue
 
24.	Lainorm Clearing
 
25.	Naboo Battle Plains
 
26.	Naboo Hills
 
 
 
Spoilers start just below! | 
 
Last edited by menace64 on Tue Jul 24, 2007 5:21 pm; edited 2 times in totalRiddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| menace64 | 
 Posted: Mon Jan 15, 2007 12:24 pm | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I’ll go ahead and start things off with the leaders of each army, OOM-9 and Ceel.
 
 
  •OOM-9, Commander of the Droid Army [Confederacy]
 
Minion • Droid
 
Strength-11
 
Vitality-3
 
Roaming-4
 
Droid.
 
[Confederacy] Droids are not roaming.
 
Each time a [Confederacy] droid wins a skirmish, you may remove   to make another [Confederacy] droid damage +1 until the end of its skirmish.
 
3P6
 
 
  •Ceel, Commander of the Gungan Army [Republic]
 
Companion • Gungan
 
Strength-8
 
Vitality-4
 
Resistance-6
 
The twilight cost of each other Gungan in your starting alliance is -1.
 
For each possession Ceel bears, he is strength +1 and damage +1.
 
3P12
 
 
More to come! | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| sickofpalantirs | 
 Posted: Mon Jan 15, 2007 12:33 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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menace64 wrote: I’ll go ahead and start things off with the leaders of each army, OOM-9 and Ceel.
 
  •OOM-9, Commander of the Droid Army [Confederacy]
 
Minion • Droid
 
Strength-11
 
Vitality-3
 
Roaming-4
 Droid.
[Confederacy] Droids are not roaming.
 
Each time a [Confederacy] droid wins a skirmish, you may remove    to make another [Confederacy] droid  damage +1 until the end of its skirmish.
 
3P6
  it works but make him cost 6 IMO 
  •Ceel, Commander of the Gungan Army [Republic]
 
Companion • Gungan
 
Strength-8
 
Vitality-4
 
Resistance-6
 
The twilight cost of each other Gungan in your starting alliance is -1.
 
For each possession Ceel bears, he is strength +1 and  damage +1.
3P12
  the first ability seems relatively worthless, only 1 twilight gungans will be able to start 
More to come!  | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| menace64 | 
 Posted: Mon Jul 23, 2007 5:34 pm | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I need to go ahead and bump this, as - in typical menace fashion - it’s just taken me a while to get things moving again.
 
 
The rest of this set is going up tomorrow, and then I will begin work on The Battle of Hoth! | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| Aragorn, King in Exile | 
 Posted: Mon Jul 23, 2007 9:06 pm | 
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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They look good menace. My only problem is with Ceel. I think he would be prefectly fine if he costed   instead of  . Then you would get a chance to actually find his ability useful. I look forward to more of your cards.    | 
 
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| sickofpalantirs | 
 Posted: Tue Jul 24, 2007 12:45 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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| can’t you post them in slightly smaller chunks? you will get more reviews. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| menace64 | 
 Posted: Tue Jul 24, 2007 5:20 pm | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Well here we go, guys. I’ll take SoP’s advice and spread these out a bit... but there really aren’t that many to begin with.
 
 
Now, let me refresh y’all about what Battle of the Grassy Plains is. In my fictional world of ’what if this was a real game’, this is the first deluxe package of three in the Battle Collection. It comes with two copies of the same deck (featuring the battle with the Gungans at the end of TPM), so that two players can reinact the battle. Also, there are packs from the first two sets, Legacy of the Force and A Wretched Hive, along with a rulebook and some kind of fancy play mat.
 
 
The second Battle will be Battle of Hoth (Imperial vs. Rebel), then Battle of Dantooine (New Republic/New Jedi Order vs. Yuuzhan Vong).
 
 
Enough talk! Here we go!
 
 
  Armored Attack Tank [Confederacy]
 
Possession • Vehicle
 
Strength +3
 
Enclosed. Bearer must be a [Confederacy] droid.
 
Bearer cannot take wounds. While you can spot an exhausted companion, bearer is fierce.
 
Each time bearer is assigned to skirmish an unenclosed companion, exert that companion.
 
3P1
 
 
  B-1 Battle Droid [Confederacy]
 
Minion • Droid
 
Strength-4
 
Vitality-2
 
Roaming-4
 
Droid. To play, spot a [Confederacy] droid or remove a [Confederacy] token from a capital.
 
While assigned to skirmish the same companion as another [Confederacy] droid, this minion is strength +2.
 
3P2
 
 
  Droid Army [Confederacy]
 
Condition • Support Area
 
When you play this condition, add X [Confederacy] tokens here, where X is the number of [Confederacy] droids you can spot.
 
Skirmish: Spot X [Confederacy] tokens here to make a [Confederacy] droid strength +X (limit +4). Discard this condition.
 
3P3
 
 
  •Droid Racks [Confederacy]
 
Possession • Support Area
 
Each time you play a [Confederacy] droid, you may reveal the bottom 3 cards of your draw deck and play a revealed [Confederacy] droid.
 
Response: If a [Confederacy] droid is killed, you may play a [Confederacy] droid from your hand; its twilight cost is -1 and it is fierce until the regroup phase. Spot 4 [Confederacy] droids or discard this possession.
 
3P4
 
 
  Multi-troop Transport [Confederacy]
 
Possession • Support Area
 
At the start of your Dark Side phase, you may remove a [Confederacy] token from a capital or remove   to place a [Confederacy] droid from your discard pile on the bottom of your draw deck.
 
Regroup: Discard this possession to return a [Confederacy] droid from your discard pile to your hand.
 
3P5 | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| Turin06 | 
 Posted: Wed Jul 25, 2007 7:27 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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| Yeah Menace is back in action. The More Star Wars the better in my oppinion. | 
 
Between the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| sickofpalantirs | 
 Posted: Wed Jul 25, 2007 1:14 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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menace64 wrote: 
  Armored Attack Tank [Confederacy]
 
Possession • Vehicle
 
Strength +3
 Enclosed. Bearer must be a [Confederacy] droid.
 
Bearer cannot take wounds. While you can spot an exhausted companion, bearer is  fierce.
Each time bearer is assigned to skirmish an unenclosed companion, exert that companion.
 
3P1
  refresh me on what enclosed does. 
  B-1 Battle Droid [Confederacy]
 
Minion • Droid
 
Strength-4
 
Vitality-2
 
Roaming-4
 Droid. To play, spot a [Confederacy] droid or remove a [Confederacy] token from a capital.
 
While assigned to skirmish the same companion as another [Confederacy] droid, this minion is strength +2.
 
3P2
  make it cost 1 maybe while skirmishing the same companion... 
  Droid Army [Confederacy]
 
Condition • Support Area
 
When you play this condition, add X [Confederacy] tokens here, where X is the number of [Confederacy] droids you can spot.
 Skirmish: Spot X [Confederacy] tokens here to make a [Confederacy] droid strength +X (limit +4). Discard this condition.
 
3P3
  cut cost to 1 
  •Droid Racks [Confederacy]
 
Possession • Support Area
 
Each time you play a [Confederacy] droid, you may reveal the bottom 3 cards of your draw deck and play a revealed [Confederacy] droid.
 Response: If a [Confederacy] droid is killed, you may play a [Confederacy] droid from your hand; its twilight cost is -1 and it is  fierce until the regroup phase. Spot 4 [Confederacy] droids or discard this possession.
 
3P4
  I guess. make it cost 1-2 
  Multi-troop Transport [Confederacy]
 
Possession • Support Area
 
At the start of your Dark Side phase, you may remove a [Confederacy] token from a capital or remove    to place a [Confederacy] droid from your discard pile on the bottom of your draw deck.
 Regroup: Discard this possession to return a [Confederacy] droid from your discard pile to your hand.
 
3P5   
 
nice | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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