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| NBarden | 
 Posted: Fri Aug 10, 2007 6:43 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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of Foresight and my DC set "memories," I came across a bunch of   cards I made.
 
 
So...I thought, its a shame to let all those DCs go to waste, so why not post them?
 
 
These cards have rarity and some of them were to be part of a   starter deck. Remember, they add to the companion count, as that was part of the theme of our set. Anyway, here goes!
 
 
  •Gollum, Small Slimy Creature  
 
Minion
 
5/4/3
 
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
 
Starter
 
 
  •Gollum, Riddle-Teller  
 
Minion
 
5/4/3
 
Shadow: Exert Gollum and remove   to make the Free Peoples player exert a companion or add a threat.
 
Uncommon
 
 
  •Shelob, Guardian of the Pass  
 
Minion • Spider
 
8/8/8
 
Enduring. Fierce. Lurker.
 
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
 
Starter
 
 
  •Lurking in the Dark  
 
Condition • Support Area
 
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
 
Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
 
Uncommon
 
 
  Riddles in the Dark  
 
Event • Skirmish
 
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a   condition or remove this event from the game.
 
Common
 
 
  •Not a Fair Question  
 
Condition • Support Area
 
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
 
Common
 
 
  Following Us  
 
Condition • Support Area
 
To play, spot Gollum and remove a threat.
 
While you can spot 6 threats, add one to the number of companions you can spot.
 
Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a   minion. Discard a   shadow condition.
 
Uncommon
 
 
  Must Hurry  
 
Condition • Support Area
 
Maneuver: Discard a Free Peoples card from hand to take a   card into hand from your discard pile.
 
Common
 
 
More to come! | 
 
Last edited by NBarden on Sun Aug 12, 2007 10:23 am; edited 6 times in total -Trade With Me  
 
  Add the popcorn smiley to your sig, help it achieve world domination.
 
What if the hokey pokey really IS what its all about?  
 
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| Anonymous Prodigy | 
 Posted: Fri Aug 10, 2007 7:36 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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NBarden wrote:   •Gollum, Small Slimy Creature   
Minion
 
5/4/3
 
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
 Starter 
 
Awesome!  
 
 
NBarden wrote:   •Gollum, Riddle-Teller   
5/4/3
 Shadow: Exert Gollum and remove    to make the Free Peoples player exert a companion or add a threat.
 Uncommon 
 
I’d make him a lurker just for kicks.  
 
 
NBarden wrote:   •Shelob, Guardian of the Pass   
Minion • Spider
 
8/8/8
 Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, yoou may exert Shelob
 Starter 
 
"Yoou"?   Sweet card!    
 
 
NBarden wrote:   •Lurking in the Dark   
Condition • Support Area
 
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
 Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
 Uncommon 
 
A little underpowered. I’d drop the cost to  .  
 
 
NBarden wrote:   Riddles in the Dark   
Event • Skirmish
 
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a    condition or remove this event from the game.
 Common 
 
Good.  
 
 
NBarden wrote:   •Not a Fair Question   
Condition • Support Area
 
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
 Common 
 
I would drop the cost to  .  
 
 
NBarden wrote:   Following Us   
Condition • Support Area
 
To play, spot Gollum nd remove a threat.
 
While you can spot 6 threats, add one to the number of companions you can spot.
 Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a    minion. Discard a    shadow condition.
 Uncommon 
 
I would drop the cost to  .  
 
 
NBarden wrote:   Must Hurry   
Condition • Support Area
 
Discard a Free Peoples card from hand to take a    card into hand from your discard pile.
 Common 
 
Ah, the notorious invisible phase.     Otherwise, a great card!  
 
 
  for a sweet batch!    | 
 
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| sickofpalantirs | 
 Posted: Sat Aug 11, 2007 4:53 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: 
  •Gollum, Small Slimy Creature   
Minion
 
5/4/3
 
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
 Starter
 definitely add lurker 
  •Gollum, Riddle-Teller   
Minion
 
5/4/3
 Shadow: Exert Gollum and remove    to make the Free Peoples player exert a companion or add a threat.
 Uncommon
 cool! 
  •Shelob, Guardian of the Pass   
Minion • Spider
 
8/8/8
 Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
 Starter
 cool 
  •Lurking in the Dark   
Condition • Support Area
 
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
 Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
 Uncommon
 make it D’oh just remember what you said about their strategy 
  Riddles in the Dark   
Event • Skirmish
 
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a    condition or remove this event from the game.
 Common
 nice 
  •Not a Fair Question   
Condition • Support Area
 
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
 Common
 I guess 
  Following Us   
Condition • Support Area
 
To play, spot Gollum nd remove a threat.
 
While you can spot 6 threats, add one to the number of companions you can spot.
 Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a    minion. Discard a    shadow condition.
 Uncommon
 misspelled and. nice 
  Must Hurry   
Condition • Support Area
 Maneuver: Discard a Free Peoples card from hand to take a    card into hand from your discard pile.
 Common  
 
works | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Gate Troll | 
 Posted: Sat Aug 11, 2007 7:18 pm | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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NBarden wrote: of Foresight and my DC set "memories," I came across a bunch of    cards I made.
 
So...I thought, its a shame to let all those DCs go to waste, so why not post them?
 
These cards have rarity and some of them were to be part of a    starter deck. Remember, they add to the companion count, as that was part of the theme of our set. Anyway, here goes!
   •Gollum, Small Slimy Creature   
Minion
 
5/4/3
 
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
 Starter
Interesting. That could be very powerful...
  •Gollum, Riddle-Teller   
Minion
 
5/4/3
 Shadow: Exert Gollum and remove    to make the Free Peoples player exert a companion or add a threat.
 Uncommon
Another good one. 
  •Shelob, Guardian of the Pass   
Minion • Spider
 
8/8/8
 Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
 Starter
Neat and balanced.
  •Lurking in the Dark   
Condition • Support Area
 
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
 Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
 Uncommon
I would drop one of the second ability’s requirements.
  Riddles in the Dark   
Event • Skirmish
 
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a    condition or remove this event from the game.
 Common
I would drop the cost to  .
  •Not a Fair Question   
Condition • Support Area
 
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
 Common
I assume you mean "Each time the"? Otherwise I would change the cost to  .
  Following Us   
Condition • Support Area
 
To play, spot Gollum nd remove a threat.
 
While you can spot 6 threats, add one to the number of companions you can spot.
 Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a    minion. Discard a    shadow condition.
 Uncommon
No problems with this one.
  Must Hurry   
Condition • Support Area
 Maneuver: Discard a Free Peoples card from hand to take a    card into hand from your discard pile.
 Common
Sweet!
 
 
Bring ’em on NB! Good job.  .
More to come!  | 
 
| "Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. | 
 
 
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| NBarden | 
 Posted: Sat Aug 11, 2007 10:33 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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| NBarden | 
 Posted: Sun Aug 12, 2007 10:21 am | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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  Till We Squeezes It  
 
Condition • Support Area
 
To play, discard Gollum.
 
While you cannot spot a minion of any culture except  , add one to the number of companions you spot.
 
Uncommon
 
 
NOTE: These cards are very well-lanned and guarded to prevent abuse with Cantea, Black Assassin. Some of them spot 6 companions to shoot the companion count sky-high, which prevents brokenness, but here, you can throw the companion count high anyway, as long as you run just   minions.
 
 
  •Master Betrayed Us  
 
Condition • Support Area
 
Each time Gollum takes a wound, you may exert a companion (and add a threat if you spot a   companion).
 
Rare
 
 
  He Can Do It Again  
 
Condition • Support Area
 
To play, discard all minions. You cannot play minions of any culture except  
 
Add one to the number of companions you spot for each companion in the dead pile.
 
Uncommon
 
 
Kill a companion? Shoot the companion count up like they’re still there! Oh wait, its not unique? One dead companion, 4 more companion count! That threshold of 9 for the   culture seem easy to hit now?
 
 
  •Ufthak, Forgotten One  
 
Minion • Orc
 
7/2/8
 
To play, spot Shelob and add threat.
 
Maneuver or Regroup: Discard Ufthak to wound a companion once (or twice if you spot 9 companions).
 
Skirmish: Discard Ufthak and remove a threat to exhaust an unbound companion.
 
Rare | 
 
 -Trade With Me  
 
  Add the popcorn smiley to your sig, help it achieve world domination.
 
What if the hokey pokey really IS what its all about?  
 
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
  Spotlight on....Sense of Obligation. | 
 
 
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| sickofpalantirs | 
 Posted: Sun Aug 12, 2007 12:13 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote:   Till We Squeezes It   
Condition • Support Area
 
To play, discard Gollum.
 
While you cannot spot a minion of any culture except   , add one to the number of companions you spot.
 Uncommon
 I would give it  toil 1-2
  •Master Betrayed Us   
Condition • Support Area
 
Each time Gollum takes a wound, you may exert a companion (and add a threat if you spot a    companion).
 Rare
nice
  He Can Do It Again   
Condition • Support Area
 
To play, discard all minions. You cannot play minions of any culture except   
Add one to the number of companions you spot for each companion in the dead pile.
 Uncommon
 OK even with the drawback I am missing why this one costs less then the top one... 
  •Ufthak, Forgotten One   
Minion • Orc
 
7/2/8
 
To play, spot Shelob and add threat.
 Maneuver or Regroup: Discard Ufthak to wound a companion once (or twice if you spot 9 companions).
 Skirmish: Discard Ufthak and remove a threat to exhaust an unbound companion.
 Rare 
 
nice | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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