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DáinIronfoot |
Posted: Mon Aug 20, 2007 12:39 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Might have not seen it before the forums went down (they’ve been down since last Tuesday), or perhaps he did see and just hasn’t had a chance to PM it because of them being down so long. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Mon Aug 20, 2007 1:29 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Ok thanks Dain ill give him a little more time. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Mon Aug 20, 2007 1:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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lem0nhead wrote: Deadline was 2 days ago and no entry from AP. Does anyone know why not?
he never responded to my PM about our trade either... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Mon Aug 20, 2007 4:08 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DCs sent. My apologies for the delay.  |
I had to put something here. |
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lem0nhead |
Posted: Tue Aug 21, 2007 4:28 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Ok all entries are in. Please vote for your favourite as a pair.
lem0n
The Witch-king, Lord of Minas Morgul
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Fierce.
While The Witch-king bears a possession he is strength +2.
Shadow: Exert The Witch-king twice and spot another card to play a possession on him from your draw deck.
Skirmish: Exert the Witch-king twice and spot another card to play a possession on him from your discard pile.
"...and now he was come again, bringing ruin, turning hope to despair, and victory to death."
• Black Flail, Mace of Despair
Possession • Hand Weapon
Strength: +3
Bearer must be The Witch-king.
Each time The Witch-king is assigned to skirmish a companion bearing a helm, armor or shield, you may discard each of those possessions. The free peoples player may add a burden to place them on top of their draw deck instead.
"A great black mace he wielded."
AP
• The Witch-king, Foul Dwimmerlaik
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Lurker.
While The Witch-king is the only minion you can spot, he gains hunter 2.
Response: If the Free Peoples player removes a burden, you may exert The Witch-king to wound an unbound companion for each wound on the Ring-bearer.
”There some paces from him sat the great beast, and all seemed dark about it, and above it loomed the Nazgûl Lord like a shadow of despair.”
• The Witch-king’s Beast, Great Shadow
Possession • Mount
Strength +2
Bearer must be The Witch-king. He is damage +1.
When you play this possession, you may exert a companion (or 3 companions if you can spot a Free Peoples mount).
”Down, down it came, and then, folding its fingered webs, it gave a croaking cry, and settled upon the body of Snowmane, digging in its claws, stooping its long naked neck.”
Lost Heir
•The Witch-king, Enslaved to His Will
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
While you have initiative, each time The Witch-king wins a skirmish you may discard a possession borne by the losing character.
At the start of the regroup phase, you may exert The Witch-king and discard 2 cards from hand to add a burden.
”A crown of steel he bore, but between rim and robe naught was there to see, save only a deadly gleam of eyes: the Lord of the Nazgul.”[/
•Black Flail, Weapon of Destruction
Strength +3
Bearer must be The Witch-king. He is damage +1.
Each time the Free Peoples player assigns The Witch-king to a character, you may exert The Witch-king to make the Shadow gain initiative until the end of the turn.
A great black mace he wielded.”
AC
•The Witch-king, Shadow of Despair
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may play a mount on him from your discard pile.
While you can spot 5 threats, The Witch-king is damage +1.
"To the air he had returned, summoning his steed ere the darkness failed, and now he was come again, bringing ruin, turning hope to despair, and victory to death."
•The Witch-king’s Fell Beast, Creature of an Older World
Possession • Mount
Strength +2
Bearer must be The Witch-king.
Each time The Witch-king wins a skirmish, you may add a threat.
Response: If a companion is killed, exert The Witch-king and remove a threat to discard a follower.
"And the Dark Lord took it, and nursed it with fell meats, until it grew beyond the measure of all other things that fly; and he gave it to his servant to be his steed."
Vote deadline is Friday. Contestants votes are a must!
Thanks! |
Last edited by lem0nhead on Tue Aug 21, 2007 7:15 am; edited 1 time in totalBan shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Tue Aug 21, 2007 6:46 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Lem0n |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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lem0nhead |
Posted: Tue Aug 21, 2007 7:20 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AC
Some of the other individual cards were cool but his was the best two. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Shieldmaiden |
Posted: Tue Aug 21, 2007 3:25 pm |
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Joined: 07 May 2007
Posts: 389
Location: Edinburgh, Scotland
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I’m voting for AC...
I really like the way that his Witch King and Nazgul interact with the threats, it would keep you on your toes! The lore goes really well with it, too.
I must say that I liked AP’s lore too, well chosen and provides the background for his card text. |
Trade With Me, I went to Middle Earth, and all I got was this stupid ring!
Veni, vidi, velcro - I came, I saw, I stuck around. |
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Thranduil |
Posted: Wed Aug 22, 2007 11:39 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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NBarden |
Posted: Wed Aug 22, 2007 12:15 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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lem0nhead wrote: Ok all entries are in. Please vote for your favourite as a pair.
lem0n
 The Witch-king, Lord of Minas Morgul
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Fierce.
While The Witch-king bears a  possession he is strength +2.
Shadow: Exert The Witch-king twice and spot another  card to play a  possession on him from your draw deck.
Skirmish: Exert the Witch-king twice and spot another  card to play a  possession on him from your discard pile.
"...and now he was come again, bringing ruin, turning hope to despair, and victory to death."
 • Black Flail, Mace of Despair
Possession • Hand Weapon
Strength: +3
Bearer must be The Witch-king.
Each time The Witch-king is assigned to skirmish a companion bearing a helm, armor or shield, you may discard each of those possessions. The free peoples player may add a burden to place them on top of their draw deck instead.
"A great black mace he wielded."
I woulda just made it shadow or skirmish and put draw deck or discard pile. Synergy of possession with WK isn’t the greatest, but since he’s fierce, it works.
AP
 • The Witch-king, Foul Dwimmerlaik
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Lurker.
While The Witch-king is the only minion you can spot, he gains hunter 2.
Response: If the Free Peoples player removes a burden, you may exert The Witch-king to wound an unbound companion for each wound on the Ring-bearer.
”There some paces from him sat the great beast, and all seemed dark about it, and above it loomed the Nazgûl Lord like a shadow of despair.”
 • The Witch-king’s Beast, Great Shadow
Possession • Mount
Strength +2
Bearer must be The Witch-king. He is damage +1.
When you play this possession, you may exert a companion (or 3 companions if you can spot a Free Peoples mount).
”Down, down it came, and then, folding its fingered webs, it gave a croaking cry, and settled upon the body of Snowmane, digging in its claws, stooping its long naked neck.”
Love the synergy. Perfect for wounding decks.
Lost Heir
 • The Witch-king, Enslaved to His Will
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
While you have initiative, each time The Witch-king wins a skirmish you may discard a possession borne by the losing character.
At the start of the regroup phase, you may exert The Witch-king and discard 2  cards from hand to add a burden.
”A crown of steel he bore, but between rim and robe naught was there to see, save only a deadly gleam of eyes: the Lord of the Nazgul.”[/
 • Black Flail, Weapon of Destruction
Strength +3
Bearer must be The Witch-king. He is damage +1.
Each time the Free Peoples player assigns The Witch-king to a character, you may exert The Witch-king to make the Shadow gain initiative until the end of the turn.
A great black mace he wielded.”
Synergy here is great as well.
AC
 •The Witch-king, Shadow of Despair
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may play a mount on him from your discard pile.
While you can spot 5 threats, The Witch-king is damage +1.
"To the air he had returned, summoning his steed ere the darkness failed, and now he was come again, bringing ruin, turning hope to despair, and victory to death."
 •The Witch-king’s Fell Beast, Creature of an Older World
Possession • Mount
Strength +2
Bearer must be The Witch-king.
Each time The Witch-king wins a skirmish, you may add a threat.
Response: If a companion is killed, exert The Witch-king and remove a threat to discard a follower.
"And the Dark Lord took it, and nursed it with fell meats, until it grew beyond the measure of all other things that fly; and he gave it to his servant to be his steed."
Good, but not perfect.
Lost Heir |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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