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lem0nhead |
Posted: Fri Aug 31, 2007 12:23 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Isengard Laborer
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
Regroup: Discard this minion to draw a card or add  .
Many foul things were created in the dark pits of Isengard.
Hmmm theres no chance of this guy making it to the regroup so he needs a better ability i think. Draw 3 cards or add 3 maybe.
Isengard Toiler
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup: Exert or discard this minion to add  for each  possession you can spot.
Weapons, armor, machines...all manner of devices came from Orthanc’s fiery pits.
Cool.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Fri Aug 31, 2007 1:08 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Isengard Laborer
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
Regroup: Discard this minion to draw a card or add  .
Many foul things were created in the dark pits of Isengard.
make it draw 2 cards or exert a companion.
Isengard Toiler
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup: Exert or discard this minion to add  for each  possession you can spot.
Weapons, armor, machines...all manner of devices came from Orthanc’s fiery pits.
it looks like isengard toilet it works |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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lem0nhead |
Posted: Sat Sep 01, 2007 5:15 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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sickofpalantirs wrote:
it looks like isengard toilet  it works
Snigger  |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Sun Sep 02, 2007 7:46 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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As for subtitles, here are some of my ideas:
Orc Overseer
Agent of the Dark Lord
Emissary of the Dark Lord
’the Dark Lord’ could easily be replaced in any situation with ’Dark Lords’ or ’the Tower’ or even ’the Towers’.
Orc Commander
Captain of Isengard
Coordinator of Isengard
Captain of the White Hand
DáinIronfoot wrote: Isengard Laborer
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
Regroup: Discard this minion to draw 2 cards or add  .
Many foul things were created in the dark pits of Isengard.
I’d just be wary of this guy as he has no enforcement whatsoever. At least his regroup ability should require spotting a few Orcs or I don’t think he should remain as a cost minion.
DáinIronfoot wrote: Isengard Toiler
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup: Exert or discard this minion to add  for each  possession you can spot.
Weapons, armor, machines...all manner of devices came from Orthanc’s fiery pits.
I’ll need more possessions before I think this guy is any good. For Orcs, I can think of Isengard Axe. Are there any more, or are you planning some?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Sun Sep 02, 2007 8:18 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: As for subtitles, here are some of my ideas:
Orc Overseer
Agent of the Dark Lord
Emissary of the Dark Lord
Saruman has already had the title agent of the dark lord, thats why in my suggestions i didnt name it. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Sun Sep 02, 2007 8:33 am |
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Joined: 01 May 2007
Posts: 2256
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sickofpalantirs |
Posted: Mon Sep 03, 2007 7:06 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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agent of the dark tower is cool. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Sep 05, 2007 10:24 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Aaaaaand we’re back! After a day off for Labor Day and another for getting new internet and phone service installed at our home, Uncle Dáin returns with several cards to make up for the time off. Enjoy!
Isengard Shaman (reprint)
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Response: If an Orc is about to take a wound, remove to prevent that wound.
“Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.”
Isengard Soldier
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
While you can spot 2 other Orcs, no player may use archery special abilities.
Regroup: Exert this minion (or exert another Orc and remove ) to make the Free Peoples player wound a companion.
Though all but replaced by Uruks as the War of the Ring wore on, Saruman’s Orkish warriors remained a threat to any who strayed near Orthanc.
Isengard Axe (reprint)
Possession • Hand Weapon
Strength +2
Bearer must be an Orc.
When you play this possession, you may add .
Axes cut into the forests of Isengard as well as the victims of Saruman’s Orcs.
Isengard Blade
Possession • Hand Weapon
Strength +2
Bearer must be an Orc.
Response: If bearer is about to exert, you may discard this possession to place no token for that exertion.
While not as sturdy as the heavy blades used by Uruks, the curved scimitars carried by Saruman’s Orcs were more than capable of tearing enemies apart. |
Last edited by DáinIronfoot on Thu Sep 06, 2007 9:45 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Wed Sep 05, 2007 10:28 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Isengard Soldier
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
While you can spot 2 other  Orcs, no player may use archery special abilities.
Regroup: Exert an  Orc to make the Free Peoples player wound a companion.
Though all but replaced by Uruks as the War of the Ring wore on, Saruman’s Orkish warriors remained a threat to any who strayed near Orthanc.
His regroup ability is a bit over the top. What’s wrong with just exerting him?
DáinIronfoot wrote: Isengard Blade
Possession • Hand Weapon
Strength +2
Bearer must be an  Orc.
Response: If bearer is about to exert, you may discard this possession instead.
While not as sturdy as the heavy blades used by Uruks, the curved scimitars carried by Saruman’s Orcs were more than capable of tearing enemies apart.
Again I think this is too powerful. Not only does it make the bearer less likely to take wounds, but also gets an extra wound in the regroup. I think for those abilities, it should cost or only give a +1 boost. Great idea though.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Wed Sep 05, 2007 1:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Isengard Soldier
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
While you can spot 2 other  Orcs, no player may use archery special abilities.
Regroup: Exert this minion (or exert another  Orc and remove  ) to make the Free Peoples player wound a companion.
Though all but replaced by Uruks as the War of the Ring wore on, Saruman’s Orkish warriors remained a threat to any who strayed near Orthanc.
cool
Isengard Blade
Possession • Hand Weapon
Strength +1
Bearer must be an  Orc.
Response: If bearer is about to exert, you may discard this possession instead.
While not as sturdy as the heavy blades used by Uruks, the curved scimitars carried by Saruman’s Orcs were more than capable of tearing enemies apart.
Cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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