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michael knight |
Posted: Fri Jun 23, 2006 5:48 pm |
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Joined: 13 Mar 2006
Posts: 105
Location: Above the Law, Ohio
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Personally I don’t mind the new cultures. I started playing during Ents, so I had missed a lot already. The big problem for me is how many people stopped playing when shadows came out, and how it critically wounded the real life tournament scene. I do love the site path though!!!! |
One Man Can Make A Difference |
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Chang |
Posted: Fri Jun 23, 2006 5:50 pm |
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Joined: 12 Jun 2006
Posts: 85
Location: Oregon
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I’ve been playing off and on since the game started. when the new minion cultures came out I was dissapointed. I havn’t touched them, I don’t own any, so I can say wether I like them or not. |
Chang
MSN: ensigndan@hotmail.com
I'm a Pirate...I sail the seas of Music... |
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bibfortuna25 |
Posted: Fri Jun 23, 2006 9:08 pm |
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Joined: 05 Apr 2006
Posts: 615
Location: Springfield, OR
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The new Uruk hunters from The Hunters are a very good subculture for . |
All cards do what they say. |
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sickofpalantirs |
Posted: Sat Jun 24, 2006 7:26 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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i loved raider and ahve never used man |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. ![Razz](images/smiles/icon_razz.gif) |
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PorterTroll |
Posted: Sat Jun 24, 2006 12:53 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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i agree with you there, the new uruk-hai suck, they suck terrible, they have no definite strategy that you can use them for, all their cards seem to be random, i suppose thats why hardly anybody plays uruk-hai anymore, i used to play uruk-hai back in fellowship block, back when they were a force to be reckoned with.....now their pitiful ![Sad](images/smiles/icon_sad.gif) |
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Anonymous Prodigy |
Posted: Sat Jun 24, 2006 4:49 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I thought that the new cultures were pretty good, especially archers. My only disappointment is that the Uruks are much weaker than the Uruks. |
I had to put something here. |
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bibfortuna25 |
Posted: Sat Jun 24, 2006 9:36 pm |
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Joined: 05 Apr 2006
Posts: 615
Location: Springfield, OR
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PorterTroll wrote: i agree with you there, the new uruk-hai suck, they suck terrible, they have no definite strategy that you can use them for, all their cards seem to be random, i suppose thats why hardly anybody plays uruk-hai anymore, i used to play uruk-hai back in fellowship block, back when they were a force to be reckoned with.....now their pitiful ![Sad](images/smiles/icon_sad.gif)
You obviously haven’t used the new hunters then. They just plain rock. The new Uglúk + Violent Hurl is just mean. |
All cards do what they say. |
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CarpeGuitarrem |
Posted: Sat Jul 08, 2006 6:46 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Wow, is that ever true! Mauhúr is the nastiest thing that’s come along since, since, well, forever. To kill a companion, simply exert once and watch him go! Dang, it’s almost like a Mauhúr Vending Machine!
With Hunters block, the culture actually gained a focus: hunter. Hopefully, this’ll continue through future blocks, because it just might tie everything together.
Meanwhile...I miss those wonderful gobbos! The substitutes simply aren’t as good. However...Scavenging Goblins + Retribution is quite a nice combo... ![Twisted Evil](images/smiles/icon_twisted.gif) |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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AnxiousChieftain |
Posted: Sat Jul 08, 2006 7:23 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I definitely miss the old cultures, but the new cultures can be fun.
The culture is probably the weakest of the three new cultures, but it’s got some cool stuff. Their best strategy right now is Hunters. They can be super strong, and with cards like Violent Hurl (1 twilight for 2 strength and damage +1!) they can finish companions off. Mauhur, Relentless Hunter has an awesome ability (he’s great at killing a WoBaS splash!). Ugluk is also really dangerous.
The culture is my least favorite of the three new cultures. It can be very strong though, with either archery or beatdown. Archery has wicked cards like Rapid Reload and Mumak Rider, and with Howdah you can really get a lot of archery. Beatdown decks that use Stragglers are a pain to play against, because their minions are so blasted strong (and nigh unstoppable with Pavise).
The culture is very fun. They have lots of viable strategies, with beatdown, swarm, corruption, threats, and more. They have arguably the best recursion abilities: Goblin Hordes can replay minions, Orkish Smith can replay conditions, and Goblin Scavengers or Retribution can replay possessions. The new threat cards also look really cool.
Gotta go clean up, but that was my view on the new cultures! ![Very Happy](images/smiles/icon_biggrin.gif) |
MODS RULE. - lem0nhead |
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sickofpalantirs |
Posted: Sat Jul 08, 2006 7:33 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: I definitely miss the old cultures, but the new cultures can be fun.
The ![Uruk-hai](images/smiles/uruk-hai.gif) culture is probably the weakest of the three new cultures, but it’s got some cool stuff. Their best strategy right now is ![Uruk-hai](images/smiles/uruk-hai.gif) Hunters. They can be super strong, and with cards like Violent Hurl (1 twilight for 2 strength and damage +1!) they can finish companions off. Mauhur, Relentless Hunter has an awesome ability (he’s great at killing a WoBaS splash!). Ugluk is also really dangerous.
The ![Men](images/smiles/men.gif) culture is my least favorite of the three new cultures. It can be very strong though, with either archery or beatdown. Archery has wicked cards like Rapid Reload and Mumak Rider, and with Howdah you can really get a lot of archery. Beatdown decks that use Stragglers are a pain to play against, because their minions are so blasted strong (and nigh unstoppable with Pavise).
The ![Orc](images/smiles/orc.gif) culture is very fun. They have lots of viable strategies, with beatdown, swarm, corruption, threats, and more. They have arguably the best recursion abilities: Goblin Hordes can replay minions, Orkish Smith can replay conditions, and Goblin Scavengers or Retribution can replay possessions. The new threat cards also look really cool.
Gotta go clean up, but that was my view on the new cultures! ![Very Happy](images/smiles/icon_biggrin.gif)
the uruk-hai are pretty good at beatdown adn resitaance lowering tempes ti a storm is wicked con. discarding.
0orcs are fun I love teh trolls
i have never played man but archery is good |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. ![Razz](images/smiles/icon_razz.gif) |
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