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syndrome |
Posted: Mon Jun 26, 2006 2:19 pm |
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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•Chuck Norris, Master Combatant [Norris]
Companion • Man?
12, 5
Chuck Norris is vitality +1 for each companion you can spot.
Chuck Norris is defender +1 for each minion you can spot.
Chuck Norris is strength +2 for each twilight in the twilight pool.
Chuck Norris cannot be overwhelmed.
Chuck Norris cannot take wounds if you can spot a shadow condition.
Chuck Norris doesn’t sleep, he waits.
0UR99
•Black Belt [Norris]
Possession • Belt
Strength +3.
Bearer must be Chuck Norris.
He is damage +1 for each companion, minion, and twilight you can spot.
Exert Chuck Norris to discard the top card of the opponents draw deck. If it is a shadow card, heal Chuck Norris.
Chuck Norris’s Full Glory [Norris]
Event • Fellowship
If you are in region 1, remove all the twilight, heal each companion 3 times, and make Norris +17 til the regroup phase.
If you are in region 2, you win the game.
If you are in region 3, your opponents lose the game. |
http://myspace/delicatesituation |
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Anonymous Prodigy |
Posted: Mon Jun 26, 2006 2:24 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Chuck Norris, Bearded Kicker [Karateman]
Companion • Man
Strength: 15
Vitality: 1,000,000,000,000
Site Number: 3
Chuck Norris cannot take wounds during any phase.
While in a fierce skirmish, he is damage +230 and strength +1. |
I had to put something here. |
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CarpeGuitarrem |
Posted: Mon Jun 26, 2006 5:17 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Why does he have a site #? Oh, no! Chuck has turned to the Shadow!  |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Mon Jun 26, 2006 5:28 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Roundhouse Kick [Karateman]
Event • Fellowship
Discard a Karateman condition to make Chuck Norris strength +50 and vitality +27 until the world ends. |
I had to put something here. |
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Chang |
Posted: Mon Jun 26, 2006 5:59 pm |
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Joined: 12 Jun 2006
Posts: 85
Location: Oregon
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this has gone to levels I never saw coming... |
Chang
MSN: ensigndan@hotmail.com
I'm a Pirate...I sail the seas of Music... |
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CarpeGuitarrem |
Posted: Mon Jun 26, 2006 6:01 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Hey, you were the one who decided to make a CN card!  |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Chang |
Posted: Mon Jun 26, 2006 6:47 pm |
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Joined: 12 Jun 2006
Posts: 85
Location: Oregon
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I know... he is just so awsome... |
Chang
MSN: ensigndan@hotmail.com
I'm a Pirate...I sail the seas of Music... |
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Lord_DrPepper |
Posted: Tue Jun 27, 2006 8:17 am |
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Joined: 18 May 2006
Posts: 14
Location: Lower than Mt. Everest
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I did this a while ago (making some adjustments on it)
( )•Chuck Norris, Bringer of Pain[Chuck Norris]
Companion • Chuck Norris
Str • 7500
Vit • 2500
Res •
Enduring. Hunter 50. Twilight. Easterling. Southron. Corsair. Damage+24. Archer.
Chuck Norris is defender+X, where X is the number of minions on table.
While Chuck Norris bears the One Ring, he is resistance+1 for each burden you can spot.
At anytime, you may add a threat to double Chuck Norris’s strength for the remainder of the game. This threat is placed on your opponent’s dead pile.
You always have initiative.
Your move limit is +6.
Chuck Norris cannot put on The One Ring. The One Ring puts on Chuck Norris.
Archery: Exert Chuck Norris to wound a minion. If you are afraid to put a wound on Chuck Norris, don’t worry; the minion will still be wounded
Skirmish: Discard a minion.
"The chief export of Chuck Norris is pain."
Note: I did not steal the lore (from you, Chang) I stole it from that site. |
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.
Enter the Star Wars Contest! |
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CarpeGuitarrem |
Posted: Tue Jun 27, 2006 8:30 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Hey, I remember seeing that one! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Tue Jun 27, 2006 9:51 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Chuck Norris, Defender of Freedom [Karateman]
Companion • Roundhouse Kicker
Strength: 10,000
Vitality: 100,000
Resistance: 10
Damage +48. Fierce. Enduring.
Fellowship: You win the game. |
I had to put something here. |
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