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| elf lvr | 
 Posted: Fri Jul 14, 2006 11:49 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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so i shall. 
 
 
  Wyrmling  
 
Possession-Mount
 
Strength +2
 
To play, discard two cards from hand. Bearer must be a Nazgul. Bearer gains flight 2. 
 
 
  Smashing Their Towers  
 
Event-Maneuver
 
To play, exert a nazgul with flight twice. Discard a free peoples condition for each free peoples cuture you can spot. 
 
 
  .Through the Morgul Gates  
 
Condition-Support Area
 
Each time a nazgul with flight wins skirmish, you may reinforce a   token. Shadow: Spot a Nazgul and discard this condtion to play a minion with flight from your discard pile.
 
 
  .The Witch-King, Lord of the Night  
 
Minion-Nazgul
 
Strength 14
 
Vitality 4
 
Site 3
 
Fierce. Flight 2.
 
When you play the Witch-King, add a threat for each other minion with flight you can spot. Maneuver: Remove a threat to play a   possession from your discard pile. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| elf lvr | 
 Posted: Sat Jul 15, 2006 11:14 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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  Piercing Cry  
 
Event-Maneuver
 
Spot a mounted Nazgul (or a nazgul with flight) to exert two companions. The free peoples player may add two threats to prevent this.
 
 
  Rise From the Shadows  
 
Event-Shadow
 
Reveal a nazgul with flight from your hand. That nazgul gains toil 1 until the end of the shadow phase.
 
 
  Snatched Them Up  
 
Event-Response
 
If a skirmish involving a nazgul with flight is about to end, discard a possession borne by that companion.
 
 
  The Witch-King’s Beast, Creature of Darkness  
 
Possession-Mount
 
Vit +1
 
Bearer must be the witch-king. He gains flight 2. After all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. 
 
 
  Do You Not Know Death?  
 
Event-Skirmish
 
Make a Nazgul strength+3 (and damage+2 if you have initiative) until the regroup phase. That Nazgul loses fierce. If that nazgul wins this skirmish, it is fierce until the regroup phase.
 
 
Do you not know death when you see it, old man? This is my hour!
 
 
  Fearsome Roar  
 
Event-Assignment
 
Spot a mounted nazgul (or a nazgul with flight) and spot a companion. That companion may not be assigned to skirmish until the regroup phase.
 
 
  Black Flail, Black Weapon  
 
Strength +3.
 
Bearer must be a nazgul. If bearer is the witch-king, he is damage+1 and each time he wins a skirmish, you may discard a free peoples possession.
 
 
  Power and Darkness  
 
Condition-Support Area
 
Each Nazgul is strength +2 and cannot take wounds except during skirmish phases.  Discard this condition at the start of the regroup phase.
 
 
  Ulaire Toldea, Minion of the Eye  
 
Minion-Nazgul
 
Strength 12
 
Vit 3
 
Site3
 
Fierce. Flight 1.
 
When you play Ulaire Toldea, you may remove a threat to make each nazgul gain Flight 1. Regroup: Discard Ulaire Toldea and another nazgul to add a threat for each companion over 4.
 
 
  Ulaire Enquea, Servant of the Shadow  
 
Minion-Nazgul
 
Strength 11
 
vit 4
 
Site 3
 
Fierce. Flight 2. Toil 1.
 
At the start of the regroup phase, add a threat for each threat that was removed this turn. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| AnxiousChieftain | 
 Posted: Mon Jul 17, 2006 9:35 am | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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| I like the idea of flight. If I ever get the time, I’ll try to review all of you cards... but man, that’s a lot of cards to review. | 
 
| MODS RULE. - lem0nhead | 
 
 
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| elf lvr | 
 Posted: Mon Jul 17, 2006 12:04 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I know. but nazzies are my fave shadow culture and i just LOVE making DC’s for them... here’s a few more while i’m at it...
 
 
  .Ulaire Attea, Fallen Easterling  
 
Minion-Nazgul
 
Strength 12
 
vit 3
 
site 3
 
Fierce.
 
Ulaire Attea gains flight 1 for each threat you can spot (limit 3). Regroup: Discard Ulaire Attea and spot another nazgul to play a   condition from your discard pile.
 
 
and in the spirit of black rider, the nazgul without a name...
 
 
  .Specter of Sauron  
 
Minion-Nazgul
 
Strength 7
 
vit 3
 
site 3
 
Fierce.
 
This minion is strength +1 for each threat you can spot. Regroup: Exert two nazgul to add a threat. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| elf lvr | 
 Posted: Wed Jul 19, 2006 9:35 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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| bump | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| AnxiousChieftain | 
 Posted: Wed Jul 19, 2006 9:52 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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elf lvr wrote:   Ulaire Nertea, Winged Terror   
Minion-Nazgul
 
Strength 9
 
Vit 3
 
Site 3
 Fierce. Flight 1. 
When you play Ulaire Nertea, you may play a minion with  flight from your discard pile for each free peoples culture over 2. 
 Very nice, although his vitality should be 2 since every other Nertea has 2 vitality.
  Ulaire Otsea, Shadow in the Sky   
Minion-Nazgul
 
Strength 9
 
Vit 3
 
Site 3
  Flight 1.
Each minion with Flight is fierce (and damage+1 if you can spot 6 companions).
 Awesome.
  Ulaire Lemenya, Leiutennant of the Morgul Vale   
Minion-Nazgul
 
Strength 9
 
Vit 3
 
Site 3
 Flight 2. 
When you play Ulaire Lemenya, play a    condition from your draw deck or discard pile (or two conditions if you can spot another minion with  flight)
 Again, 2 vitality. Also, playing conditions from your draw deck sounds very powerful - I’d limit it to discard pile only.
  Ulaire Nelya, Rider in the Sky   
Minion-Nazgul
 
Strength 10
 
Vit 3
 
Site 3
 Flight 2. 
Maneuver: Exert Ulaire Nelya twice to exert a companion without  flight.
 Nice, although his site number should be 2.
  Ulaire Cantea, Lord of Dol Guldir   
Minion-Nazgul
 
Strength 10
 
Vit 3
 
Site 3
 Fierce. Flight 2.
Each time Ulaire Cantea is assigned to skirmish a companion without flight, exert Cantea to discard a possession they bear (or you may wound them if you can spot 6 companions).
 Fun.
  Ulaire Enquea, Morgul Lord   
Minion-Nazgul
 
Strength 11
 
Vit 4
 
Site 3
 Fierce.
Ulaire Enquea gains  flight 1 for each companion over 4.
 Cool.
  Ulaire Toldea, Messsenger from Mordor   
Minion-Nazgul
 
Strength 12
 
Vit 3
 
Site 3
 Flight 2.
While Toldea is exhausted, he is  fierce. 
 Nice, although if he had flight 3 that’d be awesome.  
  Ulaire Attea, Lord of the East   
Minion-Nazgul
 
Strength 12
 
Vit 3
 
Site 3
 Fierce. Flight 1.
Maneuver: Exert Ulaire Attea to make a minion gain  flight 1. I fthat minion is not a    minion, wound it twice. 
 I like it...
  The Witch-King, Shadow Before the Sun   
Minion-Nazgul
 
Strength 14
 
Vit 4
 
Site 3
 Fierce. Flight 3.
While the-witch king is at a battleground site, he cannot take more that one wound in each skirmish.  Regroup: Exert the Witch-king twice to discard an exhausted companion. If you cannot spot an exhausted companion, exhaust a companion instead. 
 Hehe... evil. | 
 
| MODS RULE. - lem0nhead | 
 
 
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| PorterTroll | 
 Posted: Wed Jul 19, 2006 10:19 pm | 
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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mix that ulaire attea with an enduring shelob to get 4 wounds on her, then ya got a strength 16 fierce minion for twilight 6, nice    | 
 
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| elf lvr | 
 Posted: Wed Jul 19, 2006 11:03 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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ooo never thought of that.  that would be killer!
 
 
  Black Blade  
 
Possession-Hand Weapon
 
Strength +2
 
Bearer must be a nazgul. While you can spot three threats or three burdens, exert each companion bearer is assigned to skirmish. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| AnxiousChieftain | 
 Posted: Thu Jul 20, 2006 7:26 am | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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| Sweet. I’m tempted to say that it should only give +1 strength, but either way is fine. | 
 
| MODS RULE. - lem0nhead | 
 
 
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| sickofpalantirs | 
 Posted: Thu Jul 20, 2006 7:40 am | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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