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elf lvr
Posted: Fri Jul 14, 2006 11:49 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
so i shall.

1 Wyrmling Wraith
Possession-Mount
Strength +2
To play, discard two cards from hand. Bearer must be a Nazgul. Bearer gains flight 2.

4 Smashing Their Towers Wraith
Event-Maneuver
To play, exert a nazgul with flight twice. Discard a free peoples condition for each free peoples cuture you can spot.

1 .Through the Morgul Gates Wraith
Condition-Support Area
Each time a nazgul with flight wins skirmish, you may reinforce a Wraith token. Shadow: Spot a Nazgul and discard this condtion to play a minion with flight from your discard pile.

8 .The Witch-King, Lord of the Night Wraith
Minion-Nazgul
Strength 14
Vitality 4
Site 3
Fierce. Flight 2.
When you play the Witch-King, add a threat for each other minion with flight you can spot. Maneuver: Remove a threat to play a Wraith possession from your discard pile.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Sat Jul 15, 2006 11:14 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
1 Piercing Cry Wraith
Event-Maneuver
Spot a mounted Nazgul (or a nazgul with flight) to exert two companions. The free peoples player may add two threats to prevent this.

1 Rise From the Shadows Wraith
Event-Shadow
Reveal a nazgul with flight from your hand. That nazgul gains toil 1 until the end of the shadow phase.

1 Snatched Them Up Wraith
Event-Response
If a skirmish involving a nazgul with flight is about to end, discard a possession borne by that companion.

2 The Witch-King’s Beast, Creature of Darkness Wraith
Possession-Mount
Vit +1
Bearer must be the witch-king. He gains flight 2. After all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.

3 Do You Not Know Death? Wraith
Event-Skirmish
Make a Nazgul strength+3 (and damage+2 if you have initiative) until the regroup phase. That Nazgul loses fierce. If that nazgul wins this skirmish, it is fierce until the regroup phase.

Do you not know death when you see it, old man? This is my hour!

2 Fearsome Roar Wraith
Event-Assignment
Spot a mounted nazgul (or a nazgul with flight) and spot a companion. That companion may not be assigned to skirmish until the regroup phase.

2 Black Flail, Black Weapon Wraith
Strength +3.
Bearer must be a nazgul. If bearer is the witch-king, he is damage+1 and each time he wins a skirmish, you may discard a free peoples possession.

2 Power and Darkness Wraith
Condition-Support Area
Each Nazgul is strength +2 and cannot take wounds except during skirmish phases. Discard this condition at the start of the regroup phase.

6 Ulaire Toldea, Minion of the Eye Wraith
Minion-Nazgul
Strength 12
Vit 3
Site3
Fierce. Flight 1.
When you play Ulaire Toldea, you may remove a threat to make each nazgul gain Flight 1. Regroup: Discard Ulaire Toldea and another nazgul to add a threat for each companion over 4.

6 Ulaire Enquea, Servant of the Shadow Wraith
Minion-Nazgul
Strength 11
vit 4
Site 3
Fierce. Flight 2. Toil 1.
At the start of the regroup phase, add a threat for each threat that was removed this turn.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Mon Jul 17, 2006 9:35 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I like the idea of flight. If I ever get the time, I’ll try to review all of you cards... but man, that’s a lot of cards to review.
MODS RULE. - lem0nhead
elf lvr
Posted: Mon Jul 17, 2006 12:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I know. but nazzies are my fave shadow culture and i just LOVE making DC’s for them... here’s a few more while i’m at it...

6 .Ulaire Attea, Fallen Easterling Wraith
Minion-Nazgul
Strength 12
vit 3
site 3
Fierce.
Ulaire Attea gains flight 1 for each threat you can spot (limit 3). Regroup: Discard Ulaire Attea and spot another nazgul to play a Wraith condition from your discard pile.

and in the spirit of black rider, the nazgul without a name...

3 .Specter of Sauron Wraith
Minion-Nazgul
Strength 7
vit 3
site 3
Fierce.
This minion is strength +1 for each threat you can spot. Regroup: Exert two nazgul to add a threat.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Wed Jul 19, 2006 9:35 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
bump
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Wed Jul 19, 2006 9:52 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
elf lvr wrote:
4 Ulaire Nertea, Winged Terror Wraith
Minion-Nazgul
Strength 9
Vit 3
Site 3
Fierce. Flight 1.
When you play Ulaire Nertea, you may play a minion with flight from your discard pile for each free peoples culture over 2.
Very nice, although his vitality should be 2 since every other Nertea has 2 vitality.
4 Ulaire Otsea, Shadow in the Sky Wraith
Minion-Nazgul
Strength 9
Vit 3
Site 3
Flight 1.
Each minion with Flight is fierce (and damage+1 if you can spot 6 companions).
Awesome.
4 Ulaire Lemenya, Leiutennant of the Morgul Vale Wraith
Minion-Nazgul
Strength 9
Vit 3
Site 3
Flight 2.
When you play Ulaire Lemenya, play a Wraith condition from your draw deck or discard pile (or two conditions if you can spot another minion with flight)
Again, 2 vitality. Also, playing conditions from your draw deck sounds very powerful - I’d limit it to discard pile only.
5 Ulaire Nelya, Rider in the Sky Wraith
Minion-Nazgul
Strength 10
Vit 3
Site 3
Flight 2.
Maneuver: Exert Ulaire Nelya twice to exert a companion without flight.
Nice, although his site number should be 2.
5 Ulaire Cantea, Lord of Dol Guldir Wraith
Minion-Nazgul
Strength 10
Vit 3
Site 3
Fierce. Flight 2.
Each time Ulaire Cantea is assigned to skirmish a companion without flight, exert Cantea to discard a possession they bear (or you may wound them if you can spot 6 companions).
Fun.
6 Ulaire Enquea, Morgul Lord Wraith
Minion-Nazgul
Strength 11
Vit 4
Site 3
Fierce.
Ulaire Enquea gains flight 1 for each companion over 4.
Cool.
6 Ulaire Toldea, Messsenger from Mordor Wraith
Minion-Nazgul
Strength 12
Vit 3
Site 3
Flight 2.
While Toldea is exhausted, he is fierce.
Nice, although if he had flight 3 that’d be awesome. Very Happy
6 Ulaire Attea, Lord of the East Wraith
Minion-Nazgul
Strength 12
Vit 3
Site 3
Fierce. Flight 1.
Maneuver: Exert Ulaire Attea to make a minion gain flight 1. I fthat minion is not a Wraith minion, wound it twice.
I like it...
8 The Witch-King, Shadow Before the Sun Wraith
Minion-Nazgul
Strength 14
Vit 4
Site 3
Fierce. Flight 3.
While the-witch king is at a battleground site, he cannot take more that one wound in each skirmish. Regroup: Exert the Witch-king twice to discard an exhausted companion. If you cannot spot an exhausted companion, exhaust a companion instead.
Hehe... evil.
MODS RULE. - lem0nhead
PorterTroll
Posted: Wed Jul 19, 2006 10:19 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
mix that ulaire attea with an enduring shelob to get 4 wounds on her, then ya got a strength 16 fierce minion for twilight 6, nice Cool
elf lvr
Posted: Wed Jul 19, 2006 11:03 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
ooo never thought of that. that would be killer!

1 Black Blade Wraith
Possession-Hand Weapon
Strength +2
Bearer must be a nazgul. While you can spot three threats or three burdens, exert each companion bearer is assigned to skirmish.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Thu Jul 20, 2006 7:26 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Sweet. I’m tempted to say that it should only give +1 strength, but either way is fine.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Thu Jul 20, 2006 7:40 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
PorterTroll wrote:
mix that ulaire attea with an enduring shelob to get 4 wounds on her, then ya got a strength 16 fierce minion for twilight 6, nice Cool


ouch cool cards Elf Lvr
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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