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elf lvr |
Posted: Tue Aug 01, 2006 8:40 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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helloooooo
anybody out there? |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Anonymous Prodigy |
Posted: Tue Aug 01, 2006 8:51 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I have never read those books, but I must congratulate you on making such a long list of DCs.  |
I had to put something here. |
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sickofpalantirs |
Posted: Wed Aug 02, 2006 7:32 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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i will copy these to wordperfect and review them there then i will post so it will prolly be later this afternoon, |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Wed Aug 02, 2006 9:56 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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fine. i actually typed them all up on word... |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Aug 02, 2006 10:01 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: okay, here it is. your first DC set and starter decklist. this is for carvahall/empire site control. enjoy!
Saphira, Dragon Hatchling
Dragon
Strength +1.
Bearer must be Eragon. Skirmish: If bearer is about to take a wound, you may merge. While merged, Each time bearer is about to take a wound, add a burden instead.
basic ring I guess
0. Eragon, Farmhand [carvahall]
Companion-Man
Strength 3
Vit 4
Res 10
The twilight cost of each possession played on eragon is -1.
humm with other eragons you should make their strength slightly better but either give them a 1 twilight cost or a hurting ability
4. Brom, Storyteller [carvahall]
Companion-Wizard
Strength 8
Vit 4
Res 9
Spellcaster.
Each time you play a tale, you may draw a card. Each other [carvahall] companion is strength +1.
nice I like it. it seems like he should have more game text remember that in future Broms.
3 .Roran, Leader of Exiles [carvahall]
Companion-man
Strength 7
Vit 3
Res 7
While Roran bears a hand weapon, he is damage+1. The twilight cost of each other [carvahall] companion in your starting fellowship is -1.
fine by me
3 .Horst, Blacksmith of Renown [carvahall]
Companion-Man
Strength 7
Vit 3
Res 6
While Horst bears a hand weapon, he is damage+1. While horst is skirmishing an [empire] minion, he is damage +1.
humm another nice one.
1 .Morn, Tavern-Master [carvahall]
Follower
Aid "2"
Res +1.
When you transfer Morn to a [carvahall] companion, heal that companion.
humm get rid fo the resistance and add a vitality bonus just my 2 cents
1 .Nolfavrell, Brought to Battle [carvahall] Companion-Man
Strength 5
Vit 3
Res 3
If you cannot spot another [carvahall] companion, place Nolfavrell in the dead pile. Each time another [carvahall] companion wins a skirmish, make Nolfavrell strength +1 until the regroup phase.
i can’t rememver who this is... I like him though
2 .Garrow, Dearly Loved [carvahall]
Companion-Man
Strength 5
Vit 3
Res 8
Garrow is resistance -1 for each [empire] minion you can spot. While Garrow has resistance 6 or more, he is strength +2. Skirmish: Exert Garrow to heal Eragon.
OOhhh but I think he should have another vitality but be minus one vitality while you can spot an empire minion
1 .Katrina, Stolen One [carvahall]
Companion-Man
Strength 3
Vit 3
Res 8
While you can spot Roran, Katrina cannot be overwhelmed unless her strength is tripled. Roran is strength +1.
rosie cotton Eh?
2 .Baldor, Loyal Friend [carvahall]
Companion-Man
Strength 5
Vit 3
Res 7
Archer.
While skirmishing a wounded minion Baldor is strength +2. Albriech is twilight cost minus 2.
humm elrohir, elladan kinda
3 .Albriech, Oldest Son [carvahall]
Companion-Man
Strength 6
Vit 3
Res 7
Fellowship: Exert Albriech and two other [carvahall] men (or baldor) to play horst from your draw deck.
I like it but 3 twilight for 6 strenght up his strenght one.
0 The Tale of the Dragon Riders [carvahall]
Condition
Strength +1.
Tale.
To play, spot Brom. Bearer must be a [carvahall] man. Limit one per bearer.
humm something doesn’t seem quite right make bearer something else
1 Picket Pits [carvahall]
Possession-Support Area
Fortification
Each time a minion is played, exert a [carvahall] man to exert that minion.
shadowplay I guess a lot of your cards seem to be a lot like LOTR TCG cards which is what I don’t like
1 Tree Barrier [carvahall]
Possession-Support Area
Fortification
To play, spot 2 [carvahall] men. The shadow player must pay "1"twilight each time a minion is assigned. If not, that minion exerts.
make it 2 twilight and remove instead of pay.
1 The Story of Dragons [carvahall]
Event-Fellowship
Tale.
To play, add a burden. Play a [carvahall] condition from your draw deck or discard pile.
nice card I like it.
2 Standing Strong [carvahall]
Condition-Support Area
Each [carvahall] man with resistance 5 or more is damage +1. Regroup: Exert two [carvahall] men to draw two cards.
make it 6 resistance or more
1 .The Enemy Comes Exhausted [carvahall]
Condition-Support Area
To play, spot a [carvahall] man. Each Wounded minion is strength-1.
humm doesn’t seem that good at least not with this deck you have no archery plus high damage bonuses will ensure no minion is ever wounded
1 Pitchfork [carvahall]
Possession-Hand Weapon
Strength +2
Bearer must be a [carvahall] man.
basic possesion
1 Short Axe [carvahall]
Possession-Hand Weapon
Strength +1
Bearer must be a man. Bearer is Damage+1.
again pretty basic a nice possession
2 .Roran’’s Hammer [carvahall]
Possession-Hand Weapon
Strength +3.
Bearer must be Roran. He is damage+1.
shouldn’t this be a rare? I guess there good be versions with subtitles that would be rare
1 .Nolfavrell’’s Dagger [carvahall]
Possession-Hand Weapon
Strength+1
Bearer must be Nolfavrell. Fellowship: Play this possession from your discard pile. Skirmish: Discard this possession to wound a minion skirmishing Nolfavrell.
Same as Roran’s hammer a so this is how they could take wounds
1 Side By Side Against the Storm [carvahall]
Event-Skirmish
Make a [carvahall] companion strength +1 for each [carvahall] companion you can spot (limit +3).
change it to make an unbound [carvahall] companion
Shadow side for carvahall fellowship, ra’’zac and men path control (during the siege of carvahall)
DECKLIST (34/34)
FELLOWSHIP
DR and D
Eragon, Farmhand
Saphira, Dragon Hatchling
Starting Fellowship:
Roran, Leader of Exiles
Baldor, Loyal Friend
Albriech, Oldest Son
Katrina, Stolen One
Nolfavrell, Brought to Battle
Companions:
Horst, Blacksmith of Renown x2
Garrow, Dearly Loved x2
Brom, Storyteller x2
Possessions:
Pitchfork x4
Short Axe x3
Roran’’s Hammer
Nolfavrell’’s Dagger
Tree Barrier
Picket Pits
Conditions:
The Enemy Comes Exhausted
Standing Strong
The Tale of the Dragon Riders x4
Events:
The Story of Dragons x2
Side by Side Against the Storm x3
Followers:
Morn, Tavern Master
SHADOW
Minions: The Ra’’Zac, Minionss of Wickednesss x2
Imperial Stormer x3
Imperial Tactician x3
Imperial Trooper x3
Imperial Soldier x2
Imperial Stalker x2
Imperial Shock Troop x2
Imperial Commander x2
Imperial Sneaker x2
Conditions:
Surrounding the City x2
Kill the Common Men x2
Homes Aflame
Hordes of Destruction
Possessions:
Lethrblaka x2
Soldier’’s Pike x3
Events:
Burn It All Down x2
SITES:
Carvahall Town Square
Trader’’s Camp
Ruined Town
The Picket-Wall
Garrow’’s Farm
Horst’’s House
Helgrind Peaks
Helgrind Gates
The Spine
5 .The Ra’’Zac, Minions of Wickedness [empire]
Strength 12
Vit 3
Site 3
Fierce. Lurker.
Each time another [empire] minion wins a skirmish, exert this minion to take control of a site. While you control a dwelling site, this minion is strength +4 and damage +1.
Up their twilight cost and give them more strength like 8 twilight 16 strength
4 Imperial Stormer [empire]
Minion-Man
Strength 11
Vit 3
Site 4
If this minion wins a skirmish, stack it on a site you control. Shadow: Play this minion from a site you control, it is twilight cost -2.
humm i keep thinking about star wars when I read these titles
3 Imperial Tactician [empire]
Minion-Man
Strength 9
Vit 3
Site 4
If this minion wins a skirmish, stack it on a site you control. Shadow: Play this minion from a site you control, it is twilight cost -2.
2 Imperial Trooper [empire]
Minion-Man
Strength 6
Vit 2
Site 3
If this minion wins a skirmish, stack it on a site you control. Shadow: Play this minion from a site you control, it is twilight cost -2.
3 Imperial Soldier [empire]
Minion-Man
Strength 8
Vit 3
Site 4
While you control a site, this minion is strength +3 and fierce.
2 Imperial Stalker [empire]
Minion-man
Strength 6
Vit 3
Site 4
While you control a site, this minion is strength +2, fierce, and damage+1.
5 Imperial Shock Troop [empire]
Minion-Man
Strength 10
Vit 3
Site 4
While you control a battleground, this minion is damage +1 and fierce. While at a dwelling, this minion is strength +4.
4 .Imperial Commander [empire]
Minion-Man
Strength 9
Vit 4
Site 4
Lurker.
Each time another [empire] minion is killed, discard 2 cards from hand to take control of a site.
1 Imperial Sneaker [empire]
Minion-man
Strength 5
Vit 3
Site 4
A companion skirmishing this minion loses all strength bonuses from possessions. Regroup: Discard this minion to take conrol of a site.
0 Surrounding the City [empire]
Condition-Support Area
Shadow: Play an [empire] minion to place a token here. Regroup: Remove 3 tokens from here and discard an [empire] minion to take control of a site.
again to much like an LOTR TCG card attack on helm’s deep change ti to exert and 2 tokens
2 Kill the Common Men [empire]
Condition-Support Area
Response: if an [empire] minion wins a skirmish, place a token here. Shadow: Remove two tokens from here to take control of a site.
change it to against a caravahall man
0 Homes Aflame [empire]
Condition
Plays on a site you control. The free peoples player may not use skirmish events or special abilities.
change it to plays on a dwelling site you control
1 Horde of Destruction [empire]
Condition-Support Area
Shadow: If you control a site, remove "2"to play an [empire] man from your discard pile.
fine by me silmilar ot LOTR cards but oh well
2 .Lethrblaka [empire]
Possession-Mount
Strength +3
Bearer must be the Ra’’Zac. Bearer is damage +1.
good not like a fell beast
0 Soldier’’s Pike [empire]
Strength +2
Possession-Hand Weapon
Bearer must be an [empire] man. While you control a site, bearer is damage+1 and fierce.
remove one of the keyword bonuses and you have a good card
1 Burn It All Down! [empire]
Event-Skirmish
Make an [empire] man strength +2 (or +5 if you control a site).
make it strength plus 4.
SITES: (the sites are Shadows style sites)
1 Carvahall Town Square
Dwelling.
Fellowship: Play a Man to draw a card.
0 Trader’’s Camp
At the start of the fellowship phase, you may exert a companion to play a possession on that companion from your draw deck.
make it 2 twiliht and change it to carvahall companion and possession
3 Ruined Town Dwelling. Battleground. When the fellowship moves to this site, unless they add 3 threats, you may take control of a site.
make it 0 twilight otherwise that sight is killer
3 The Picket-Wall
Battleground. Each minion played here comes into play exerted unless the shadow player controls a site.
reduce the twilight cost by 1
2 Garrow’’s Farm
Dwelling.
Fellowship: Exert two [carvahall] men (or eragon or roran) to play garrow from your draw deck.
make it 3 twilight
1 Horst’’s House
Dwelling
Fellowship: Exert two [carvahall] men (or albriech or baldor) to play Horst from your draw deck.
same as above
3 Helgrind Peaks
Mountain.
Shadow: Play the Ra’’zac from your deck or discard pile. Shuffle the deck afterwards.
make it 0 twilight
2 Helgrind Gates
Battleground. Mountain.
Each [empire] minion is strength +1. Each other minion is strength -1.
make it 1 twilight
2 The Spine
Forest. Mountain.
When the fellowship moves here, you may add a burden to draw a card for each [carvahall] man you can spot (limit 3).
fine a balanced site
in conclusion make them less like LOTR cards especially the ones that are excact copies |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Wed Aug 02, 2006 10:16 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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well, these are meant to be like ’starter deck’ cards, and its hard to make a controlling sites deck, for example, without copying some cards.
I think you will enjoy my elven deck, though, the shadow is a lot like Morcs but the fellowship is very unique. I will post it soon. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Aug 02, 2006 10:19 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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oK can you edit some of the cards though I said what you could do. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Thu Aug 03, 2006 7:51 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Arya, Elven Warrior
companion•elf
strength 8
vitality 4
resistance 8
Wizard
To play spot a [varden] or companion. When you play Arya you may play Arya’s Sword form your draw deck or discard pile. skirmish Exert arya to make a minion she si skirmishing strength -3.
Arya’s Sword
strength +3
Bearer must be an Elf. If bearer is Arya each [Varden] companion is resistance plus 1. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Thu Aug 03, 2006 4:35 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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here’s my elf deck... the shadow is quite a bit of copying from morc archery... but i hope the freeps is a bit unique!
0. Eragon, Farmhand [carvahall]
Companion-Man
Strength 3
Vit 4
Res 10
The twilight cost of each possession played on eragon is -1.
3 .Nari, Able Guide
Companion-Elf
Strength 7
Vit 3
Res 7
spellcaster
Lifaen’s twilight cost is -2. Each time a spell is played, you may exert Nari to make that spell twilight cost -2.
3 .Lifaen, River Master
Companion-elf
Strength 6
Vit 3
Res 7
spellcaster
Nari’s twilight cost is -2. Each time the fellowship moves to a river or forest site, you may take a spell from your discard pile into your hand.
3 .Arya, Princess and Warrior
Companion-elf
Strength 7
Vit 3
Res 7
spellcaster
While at a battleground, Arya is strength +2. While at a forest, Arya is resistance +2. While you can spot three elves, each time the fellowship moves during the regroup phase, you may discard a minion.
3 .Islanzadi, Queen of Elves
Companion-elf
Strength 6
Vit 3
Res 7
Spellcaster
Maneuver: Exert Islanzadi to replace the fellowship’s current site with a site from your adventure deck. Each time the fellowship moves during the regroup phase, heal two companions.
3 .Vanir, Sneering Rival
Companion-elf
Strength 7
Vit 3
Res 7
While you can spot another elf, vanir gains spellcaster.
While you can spot two other elves, vanir gains muster.
While you can spot three other elves, vanir gains archer.
While you can spot four other elves, vanir is strength +2.
2. Rhunon, Elder
Companion-elf
Strength 5
Vit 4
Res 7
Spellcaster.
The twilight costs of each of your possessions and artifacts are -1. While Rhunon is not assigned to skirmish, each companion bearing a hand weapon is strength +1.
1 Carvahall Sword [carvahall]
Possession-Hand Weapon
Strength +2.
Bearer must be a [carvahall] man.
2 Folkvir, Elven Steed
Possession-Mount
Strength +2.
Bearer must be Eragon. While at a forest site, bearer is resistance +2.
1 Arya’s Sword
Possession-Hand Weapon
Strength +2
Bearer must be Arya. Each time she wins a skirmish, you may exert her to discard a condition.
1 Elven Blade
Possession-Hand Weapon
Strength +1
Bearer must be an elf. If you play this possession at a forest or river site, you may draw a card.
1 Their Glorious Halls
Condition-Support Area
To play, spot an elf. Each time the fellowship moves to a forest site, heal a companion.
1 Silver Cities
Condition-Support Area
Each time the fellowship moves to a forest, add a threat to take a spell from your discard pile into hand.
1 .Elven Boatcraft
condition-support area
Each time the fellowship moves to a river site, spot two elves to make the move limit +1 this turn (limit once per turn).
1 .The Secret Lives of Ants
Condition-Support Area
Tale
To play, spot an elf. Each time you play a spell, add a threat to place one card from hand beneath your draw deck, and then draw a card.
1 Ringmar
Condition
Bearer must be a companion. Limit one per bearer. While you can spot 2 elves, bearer is strength +1.
1 The Tale of the Menoa Tree
Event-Fellowship
Tale
To play, spot an elf. Take two spells from deck into hand. Then, discard two cards from hand.
3 The Agaeti Blodhren
Event-Fellowship
Tale. Spell.
Exert a companion twice to take two cards of that companion’s culture from deck into hand. Then, if you cannot spot an elf, add 2 burdens.
1 Thrysta du Adurna
Event-Skirmmish
Spell
Make an elf strength +2 (or +3 if at a river site).
1 Brisingr!
Event-Skirmish
Spell
Make a companion strength +2 or wound a minion skirmishing a spellcaster twice.
1 Draumr Kopa
Event-Fellowship
Spell
Exert two elves to play the fellowship’s next two sites.
1 Blagden, Riddle Master
Follower
Aid-2
Each time you transfer Blagden to a companion, place a spell from your discard pile on top of your draw deck.
DECKLIST (35/35)
FELLOWSHIP:
Eragon, Farmhand
Saphira, Dragon Hatchling
Starting:
Nari, Able Guide
Lifaen, River Master
Companions:
Arya, Princess and Warrior x2
Islanzadi, Queen of Elves x2
Vanir, Sneering Rival x2
Rhunon, Elder x2
Possessions:
Sword
Folkvir, Elven Steed
Elven Blade x4
Arya’s Sword
Conditions:
Their Glorious Halls
Silver Cities
The Secret Lives of Ants
Ringmar x3
Events:
The Tale of the Menoa Tree x2
The Agaeti Blodhren
Thrysta Du Adurna x3
Brisingr! x3
Draumr Kopa x2
Followers:
Blagden, Riddle Master
SHADOW
Minions:
Durza, Shadow in the Woods x2
Slinking Urgal x2
Skulking Urgal x3
Cloaked Urgal x3
Scheming Urgal x3
Aiming Urgal x3
Manipulating Urgal x3
Urgal Menace x2
Conditions:
Hiding in the Woods x2
Bowmen Waiting x2
The Right Moment x2
Terror of the Fallen x2
Events:
Lying in their own blood x2
Feather Storm x2
Threat in the Unknown x2
5 .Durza, Shadow in the Woods [empire]
Strength 12
Vit 3
Site 3
Spellcaster.
While at a forest, each urgal gains archer.
3 Slinking Urgal [urgal]
minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 threats, add 2 to the minion archery total.
3 Skulking Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 burdens, add 2 to the minion archery total.
3 Cloaked Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While at a forest, this minion is an archer.
2 Scheming Urgal [urgal]
Minion-urgal
Strength 6
Vit 2
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring bearer or add 2 threats. Regroup: Discard an urgal to add a threat.
2 Aiming Urgal [urgal]
Minion-urgal
Strength 6
Vit 3
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring-bearer or add a burden.
3 Manipulating Urgal [urgal]
Minion-urgal
Strength 9
Vit 3
Site 4
Spellcaster
When you play this minion, the current site gains forest.
4 Urgal Menace [urgal]
Minion-Urgal
Strength 12
Vit 3
Site 4
While each companion is wounded, this minion is fierce.
1 Hiding in the Woods [urgal]
Condition-support area
To play, spot an urgal. Shadow: exert an urgal to replace the current site with a forest site from your adventure deck.
6 Bowmen Waiting [urgal]
Condition-support area
toil 2.
While you can spot an urgal, the minion archery total is +1.
3 The Right Moment [urgal]
Condition-support area
To play, spot an urgal. Shadow: Discard this condition to add .
1 .Terror of the Fallen [urgal]
Condition-Support Area
To play, exert an urgal. Each time a companion dies, add a burden.
2 Lying in their own blood [urgal]
event-archery
Exert two urgals to wound an unbound companion.
1 Feather Storm [urgal]
event-arhcery
exert an urgal to add 1 to the minion archery total.
7 Threat in the unknown [urgal]
event-maneuver
Toil 2.
Add x threats, where x is the number of unwounded minions you can spot.
Site Path:
Ceris
Under the Menoa Tree
Elesmera Palace
Rhunon’s Workshop
The Crags of Tel’naeir
Silthrim
The Gaena River
Forest Path
Farthen Dur Battlefield
The Crags of Tel’naeir
At the start of your fellowship phase, you may exert two elves to play an elf from your draw deck.
Under the Menoa Tree
Forest.
When the fellowship moves to this site, you may discard 2 cards from hand to take two spells from your discard pile into hand.
Ellesmera Palace
Forest.
At the start of the fellowship phase, you may exert two elves (or arya) to play Islanzadi from your draw deck.
Ceris
Forest. River.
When the fellowship moves from this site, you may heal two elves.
Silthrim
Forest. River.
Each spell is twilight cost =1.
The Gaena River
River.
Regroup: Exert an elf or a dwarf to play the fellowship’s next site.
Forest Path
Forest.
The fellowship archery total is -1. The minion archery total is +1.
Rhunon’s Workshop
Dwelling.
Each time you play a possession or artifact on your companion, you may draw a card.
Farthen Dur Battlefield
Battleground.
Shadow: Play Durza from your draw deck or discard pile. |
Last edited by elf lvr on Sun Aug 20, 2006 6:42 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Sat Aug 19, 2006 3:25 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Even if you’ve never read Eragon or Eldest, you can still review my cards! Please! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Back to top |
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