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sickofpalantirs
Posted: Mon Jul 31, 2006 7:33 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
i guess if you guys like it. OK

5 Master Tracker Uruk-hai
Minion • uruk-hai
strength: 9
Vitality: 2
Site: 4
Minion • uruk-hai
Bewilder 3. Hunter 3 fierce
To play spot a hunter minion.Each other hunter minion gains bewilder 2. Each non hunter minion gains hunter 2.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Mon Jul 31, 2006 8:24 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
5 Master Tracker Uruk-hai
Minion • uruk-hai
strength: 9
Vitality: 2
Site: 4
Minion • uruk-hai
Bewilder 3. Hunter 3 fierce
To play spot a hunter minion.Each other hunter minion gains bewilder 2. Each non hunter minion gains hunter 2.

This a joke, right? This minion is extremely overpowered.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Jul 31, 2006 9:02 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
4 • Orc Sentinel Orc
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 5
Bewilder 2.
To play, spot an Orc minion.
Maneuver: Spot an exhausted companion and remove 3 to add a burden (limit 1).

6 • Veteran Fighter Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Bewilder 2. Damage +1.
To play, spot an Uruk-hai minion.
Regroup: Discard a possession borne by this minion to exert a companion.
Last edited by Anonymous Prodigy on Mon Jul 31, 2006 9:17 am; edited 1 time in totalI had to put something here.
AnxiousChieftain
Posted: Mon Jul 31, 2006 9:15 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
4 • Orc Sentinel Orc
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 5
Bewilder 2.
To play, spot an Orc minion.
Maneuver: Spot an exhausted companion and add 3 to add a burden (limit 1).

Do you mean remove 3?
Quote:
6 • Veteran Fighter Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Bewilder 2. Damage +1.
To play, spot an Uruk-hai minion.
Shadow: Discard a possession borne by this minion to exert a companion.

Hmm... if it was a regroup action, it would be more beneficial.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Jul 31, 2006 11:08 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
8 • Troll Commander Orc
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 5
Bewilder 3. Damage +1.
To play, spot 2 Orc minions.
Maneuver: Exert this minion to make it fierce until the regroup phase.

7 • Lurtz, Uruk Master Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 4
Bewilder 2. Archer.
Skirmish: Exert Lurtz to make him damage +1 (limit 1).

6 • Gorbag, Orc of Mordor Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 5
Bewilder 2. Hunter 2.
When you play this minion, you may remove 2 to add a burden.
I had to put something here.
CarpeGuitarrem
Posted: Mon Jul 31, 2006 4:30 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Just remember: a minion with both Bewilder and Hunter would have a hunter bonus while skirmishing an "ex-hunter".
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Mon Jul 31, 2006 5:02 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
huhh yeah I guess it is overpowered a bit... Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Mon Jul 31, 2006 5:52 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Not really. It won’t be overpowered if the minion itself isn’t super-strong.
MODS RULE. - lem0nhead
TheHobbit13
Posted: Sun Aug 06, 2006 7:24 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
4 Goblin Artisan Orc

Minion: Orc

Strength: 5

Vitality: 1

special ability: Bewildur 1
Skirmish. take A hand weapon borne by a companion it is skirmishing. Hand weapons text does not apply. At the end of the regroup face discard that possesion.
CarpeGuitarrem
Posted: Sun Aug 06, 2006 10:38 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Whoa, that’s way overpowered. Discard a possession automatically? Although, if the minion’s killed first...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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