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AnxiousChieftain
Posted: Fri Aug 11, 2006 8:10 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Yep.

And that Runed Hand Axe is just a bit overpowered. If you drop the archery ability, it’s good though. Smile
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Fri Aug 11, 2006 12:23 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Having Runed HanNOLINKd Axe be a ranged weapon is a mistake, especially story-wise. I mean, how could Gimli manage using three axes at once??
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
theOmnipotentOne
Posted: Fri Aug 11, 2006 3:42 pm
Joined: 13 Jul 2006 Posts: 44 Location:
If his "ranged weapon" axe was forced to be discarded (thrown) in the archery phase, he would [storyline-wise] take another axe from his belt.

2•Gimli, Fighting His Own Battle Dwarven
Strength: 6
Vitality: 3
Resistance: 7
Companion • Dwarf
Damage +1. Muster. While you cannot spot another Dwarf, Gimli is strength +2.
TuragaTakanuva
Posted: Fri Aug 11, 2006 5:05 pm
Joined: 28 Jun 2006 Posts: 37 Location:
I REALLY like that Gimli!

(2)•Fror, Dire Fighter[Dwarf]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Berserker.
Each time Fror loses a skirmish, you may spot a fierce minion to make the owner of that minion wound a minion.

(4)•Dain Ironfoot, King Under the Mountains[Dwarf]
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 7
Damage +1. Berserker.
While Dain Ironfoot is at a mountain site, each dwarf is damage +1.
Skirmish: Spot a dwarf. You may exert that dwarf X times to make a shadow player discard X cards from hand. If one of those cards discarded was an orc, you may remove two twilight.

(3)•Gimli, Fierce Warrior[Dwarf]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
Damage +1.
While Gimli is at a battleground site, he gains berserker.
While skirmishing a fierce minion, Gimli is strength +1.
While in a fierce skirmish, Gimli is damage +1.

TT
"Could of been, but I'm not."
sickofpalantirs
Posted: Fri Aug 11, 2006 7:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
TuragaTakanuva wrote:
I REALLY like that Gimli!

(2)•Fror, Dire Fighter[Dwarf]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Berserker.
Each time Fror loses a skirmish, you may spot a fierce minion to make the owner of that minion wound a minion.

ncie nice

(4)•Dain Ironfoot, King Under the Mountains[Dwarf]
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 7
Damage +1. Berserker.
While Dain Ironfoot is at a mountain site, each dwarf is damage +1.
Skirmish: Spot a dwarf. You may exert that dwarf X times to make a shadow player discard X cards from hand. If one of those cards discarded was an orc, you may remove two twilight.
I think this has been made the title at least/

(3)•Gimli, Fierce Warrior[Dwarf]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
Damage +1.
While Gimli is at a battleground site, he gains berserker.
While skirmishing a fierce minion, Gimli is strength +1.
While in a fierce skirmish, Gimli is damage +1.
[b][ooh I like it./b]

TT
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
theOmnipotentOne
Posted: Fri Aug 11, 2006 10:56 pm
Joined: 13 Jul 2006 Posts: 44 Location:
1•Fili, Nephew of Thorin Oakenshield Dwarven
Strength: 4
Vitality: 3
Resistance: 5
Companion • Dwarf
To play, spot a Dwarf.
Each time Fili or Kili wins a skirmish, draw a card.

1•Kili, Nephew of Thorin Oakenshield Dwarven
Strength: 4
Vitality: 3
Resistance: 5
Companion • Dwarf
To play, spot a Dwarf.
Each time Fili or Kili wins a skirmish, draw a card.
TuragaTakanuva
Posted: Sun Aug 13, 2006 8:02 pm
Joined: 28 Jun 2006 Posts: 37 Location:
Nice ones!

(3)Dwarf Maiden[Dwarf]
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 6
Toil 1.
At the start of your fellowship phase, you may exert this companion to play a Dwarven companion from your draw deck.
Every other dwarf is resistance +1.
While you can spot 4 other dwarf companions, this companion is strength +1 and resistance +1.

(1)Notched Axe[Dwarf]
Event • Skirmish
Make a dwarf bearing a hand weapon strength +2.
You may remove from the game 2 other cards from your discard pile to play this card from your discard pile; remove this card from the game.

TTYL!
TT
Last edited by TuragaTakanuva on Mon Aug 14, 2006 4:10 pm; edited 2 times in total"Could of been, but I'm not."
theOmnipotentOne
Posted: Sun Aug 13, 2006 9:43 pm
Joined: 13 Jul 2006 Posts: 44 Location:
I think it’s neater instead of having it be an action and adding (limit once per turn) to have "At the start of your fellowship phase you may exert this companion to play a Dwarven Companion from your draw deck.

2•Dale Gandalf
Condition • Support Area
While you can spot a Gandalf Man, each of your Dwarven Companions are strength +1.
~n00blit eater
Minnesota Twins > BoSox, Yankees, Dodgers, AND Mets... COMBINED.
PorterTroll
Posted: Mon Aug 14, 2006 1:09 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
theOmnipotentOne wrote:
1•Fili, Nephew of Thorin Oakenshield Dwarven
Strength: 4
Vitality: 3
Resistance: 5
Companion • Dwarf
To play, spot a Dwarf.
Each time Fili or Kili wins a skirmish, draw a card.

1•Kili, Nephew of Thorin Oakenshield Dwarven
Strength: 4
Vitality: 3
Resistance: 5
Companion • Dwarf
To play, spot a Dwarf.
Each time Fili or Kili wins a skirmish, draw a card.


I like the cycling ability, but i think you should make them cost 2 each then boost their strengths to 6. I also think you should add a damage bonus to both of them, after all, they are dwarves.
TuragaTakanuva
Posted: Mon Aug 14, 2006 4:14 pm
Joined: 28 Jun 2006 Posts: 37 Location:
Thanks tOO! That works a lot better!

4 •Axe of Balin Dwarven
Possession • Hand Weapon
Strength: +2
Bearer is damage +1.
Bearer must be a dwarf.
Each time bearer wins a skirmish, you may remove one twilight.
Each time bearer loses a skirmish, you may remove one twilight.

TTYL!
TT
Last edited by TuragaTakanuva on Tue Aug 15, 2006 1:42 pm; edited 2 times in total"Could of been, but I'm not."

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