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sickofpalantirs
Posted: Wed Dec 20, 2006 9:35 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Remaining:
2R
10U
8C

3 .Horst, Powerful Blacksmith [carvahall]
Companion-Man
Strength: 7
Vitality: 3
Resistance: 6
While skirmishing a wounded minion, Horst is Damage +1. Regroup: Exert Horst to discard a shadow condition (the shadow player may remove 2 to prevent this if you cannot spot Albreich or Baldor).
1U25
just make it Albreich and Baldor

0 .Eragon, Du Sundavar Freohr [carvahall]
Companion-Man
Strength: 3
Vitality: 4
Resistance: 10
Dragon Rider.
Eragon is strength +1 for each [carvahall] card he bears.
1R26
his sub-title means?

0 .Eragon, Farmhand [carvahall]
Companion-Man
Strength 3
Vitality 4
Resistance 10
Dragon Rider
The twilight cost of each possession played on eragon is -1.
1C27
seen it before

3 .Roran, Defender of the City [carvahall]
Companion-Man
Strength: 7
Vitality: 3
Resistance: 7
While Roran bears a hand weapon, he is damage +1. Skirmish: Exert Roran and discard a fortification to make a [carvahall] man strength +2.
1C28
fine by me
nothing new here really
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Wed Dec 20, 2006 9:42 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Remaining:
1R
9U
6C

1 Gather Your Weapons! [carvahall]
Event-Fellowship
Discard a [carvahall] card from hand to play a possession from your draw deck on your [carvahall] companion. If the fellowship is at a dwelling, you may heal that companion.
1R29
good card


1 .One Part Brave, Three Parts Fool [carvahall]
Condition
Vitality: +1
Resistance: +1
To play, exert Eragon or spot Brom. Bearer must be Eragon. Response: If bearer wins a skirmish, discard this condition to remove 2 threats.
1C30
what can i say? nice and simple

1 Hunting Bow [carvahall]
Possession-Ranged Weapon
Bearer must be a [carvahall] man. At the start of each skirmish involving bearer, you may discard 2 cards from hand to make bearer gain hunter 1 for each wound on a minion bearer is skirmishing (limit 3).
1U31
very nice.

1 Shoddy Spear [carvahall]
Possession-Hand Weapon
Strength: +1
Bearer must be a [carvahall] man. While skirmishing a wounded minion, bearer is strength +1.
1C32
again good


1 Iron Sword [carvahall]
Possession-Hand Weapon
Strength: +2
While you can spot a villager, bearer is damage +1.
1C33
they didn’t have swords Wink


1 Village Fighter [carvahall]
Companion-Man
Strength: 5
Vitality: 3
Resistance: 5
While you can spot a villager, this companion cannot be overwhelmed unless his strength is tripled.
1C34
nice and simple

2 Village Warrior [carvahall]
Companion-Man
Strength: 5
Vitality: 3
Resistance: 5
During a skirmish phase involving this companion, his twilight cost is -1. While you can spot a captain, this companion is strength +2.
1U35
oh I got the first ability Smile! good card

1 Deep Pits [carvahall]
Condition-Support Area
Fortification.
This condition cannot be discarded by shadow cards. Maneuver: Exert a [carvahall] man and discard this condition to exert two minions.
1C36
make it cost 2

1 We Are More Than Just Farmers [carvahall]
Event-Maneuver
Exert a villager to heal 2 [carvahall] men.
1C37
fine

1 Brave Sacrifice [carvahall]
Event-Maneuver
Exert a [carvahall] man with resistance 4 or more to wound a minion. If that minion was an [empire] minion, you may exert another minion.
1U38
make it cost 2


2 Shoot Down the Darkwings! [carvahall]
Event-Archery
Exert two [carvahall] men to wound two minons (or wound a minion twice).
1U39

almost to good. give it 1 more twilight cost

sorry these reviews aren’t very helpful this just isn’t a lot wrong with your cards
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Dec 20, 2006 9:54 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I don’t know a thing about Eragon, but here’s a review anyways. Smile

Quote:
1 Gather Your Weapons! [carvahall]
Event-Fellowship
Discard a [carvahall] card from hand to play a possession from your draw deck on your [carvahall] companion. If the fellowship is at a dwelling, you may heal that companion.
1R29

Nice!
Quote:
1 .One Part Brave, Three Parts Fool [carvahall]
Condition
Vitality: +1
Resistance: +1
To play, exert Eragon or spot Brom. Bearer must be Eragon. Response: If bearer wins a skirmish, discard this condition to remove 2 threats.
1C30

Cool.
Quote:
1 Hunting Bow [carvahall]
Possession-Ranged Weapon
Bearer must be a [carvahall] man. At the start of each skirmish involving bearer, you may discard 2 cards from hand to make bearer gain hunter 1 for each wound on a minion bearer is skirmishing (limit 3).
1U31

I don’t see a need for the limit, since it would only apply if the minion had 4 or more wounds (which won’t happen often).
Quote:
1 Shoddy Spear [carvahall]
Possession-Hand Weapon
Strength: +1
Bearer must be a [carvahall] man. While skirmishing a wounded minion, bearer is strength +1.
1C32

Eh, not so good. At best, it gives +2 strength for 1 twilight, and it doesn’t even give the +2 strength all the time. Compare it to the weapon below...
Quote:
1 Iron Sword [carvahall]
Possession-Hand Weapon
Strength: +2
While you can spot a villager, bearer is damage +1.
1C33

Now this is good, except that it needs to specify who can bear it.
Quote:
1 Village Fighter [carvahall]
Companion-Man
Strength: 5
Vitality: 3
Resistance: 5
While you can spot a villager, this companion cannot be overwhelmed unless his strength is tripled.
1C34

I don’t like the twilight cost... increasing it to 2 seems like it would be better. Either that or maybe drop the strength to 4.
Quote:
2 Village Warrior [carvahall]
Companion-Man
Strength: 5
Vitality: 3
Resistance: 5
During a skirmish phase involving this companion, his twilight cost is -1. While you can spot a captain, this companion is strength +2.
1U35

Cool.
Quote:
1 Deep Pits [carvahall]
Condition-Support Area
Fortification.
This condition cannot be discarded by shadow cards. Maneuver: Exert a [carvahall] man and discard this condition to exert two minions.
1C36

I’d either make it unique, raise the cost to 2, or drop the anti-discard ability.
Quote:
1 We Are More Than Just Farmers [carvahall]
Event-Maneuver
Exert a villager to heal 2 [carvahall] men.
1C37

Good.
Quote:
1 Brave Sacrifice [carvahall]
Event-Maneuver
Exert a [carvahall] man with resistance 4 or more to wound a minion. If that minion was an [empire] minion, you may exert another minion.
1U38

Cool.
Quote:
2 Shoot Down the Darkwings! [carvahall]
Event-Archery
Exert two [carvahall] men to wound two minons (or wound a minion twice).
1U39

Maybe raise the cost to 3?

- AC
MODS RULE. - lem0nhead
elf lvr
Posted: Wed Dec 20, 2006 2:55 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’ll raise some twilight costs, and make a few slight changes.

Thanks for the reviews! You’ll all be getting gp for this.

By the way, SoP, Eragon’s subtitle means "Death of the Shadows". It’s what he tells Durza his true name is while he is being interrogated.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Wed Dec 20, 2006 11:23 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Okay, here’s the last 5 [carvahall] cards:

1 Burning Pitch [carvahall]
Condition-Support Area
Fortification.
To play, spot a [carvahall] man. This card cannot be discarded by shadow cards. Response: If a minion becomes exhausted, you may exert a [carvahall] man and discard this condition to wound that minion.
1U40

1 Bearer of a Lost Legacy [carvahall]
Condition
Strength: +1
To play, exert Eragon. Bearer must be Eragon. Skirmish: You may discard this condition to separate the dragon and Dragon-Rider.
1U41
(this is equivalent to taking off the one ring)

2 Taking Up Responsibility [carvahall]
Event-Maneuver
Exert your [carvahall] man to make that man a captain until the regroup phase. Each time that companion wins a skirmish this turn, you may remove a threat.
1U42

1 Peasant Uprising [carvahall]
Event-Maneuver
To play, exert a [carvahall] captain and spot a villager. That villager is strength +2 and can participate in archery fire and skirmishes this turn. Each time that captain wins a skirmish, that villager is strength +1 until the regroup phase.
1U43

2 I Will Save Her! [carvahall]
Event-Maneuver
Exert a [carvahall] man to discard a villager. That man is strength +5 until the regroup phase.
1U44
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Thu Dec 21, 2006 1:35 am
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Empire: 40
10R
15U
15C

I’m going to start up the [empire] culture next. It’s going to be revolving around Durza, Murtagh (A minion), and the Ra’zac, and the bags of tricks they all bring along to the party. With a few nasty soldiers thrown in as well.

This set will include 3 [empire] Durza’s and one more [urgal] Durza. Wont that be so much fun? Hah.

7 .Durza, Merciless Interogator [empire]
Minion-Shade
Strength: 15
Vitality: 4
Site: 3
Fierce. Spellcaster.
Each time Durza wins a skirmish, you may exert a companion. Shadow: Exert Durza to play an [empire] condition from your discard pile and heal another [empire] minion.
1R84

7 .Durza, Lover of Misery [empire]
Minion-Shade
Strength: 15
Vitality: 4
Site: 3
Lurker. Spellcaster.
When you play Durza, you may add a threat. Skirmish: Exert Durza twice or remove a threat to make a minion strength +2.
1R85

5 .Durza, Host of Dark Spirits [empire]
Minion-Shade
Strength: 12
Vitality: 3
Site: 3
Spellcaster.
Each companion bearing an [empire] condition is strength -2.
1C86

4 .Murtagh the Traitor, Enslaved [empire]
Minion-Man
Strength: 9
Vitality: 3
Site: 5
Fierce. Spellcaster.
When you play Murtagh, you may exert him to play an [empire] mount from your discard pile. At the start of the assignment phase, if Murtagh is mounted, you may assign him to the Dragon-Rider. The Free Peoples player may add a burden to prevent this.
1R87

4 .Murtagh the Traitor, Morzan’s Son [empire]
Minion-Man
Strength: 9
Vitality: 3
Site: 5
Fierce. Spellcaster.
While skirmishing a companion bearing an [empire] condition, Murtagh is strength +2 and damage +1.
1C88

2 .Scarred Blade, Sword of the Shade [empire]
Possession-Hand Weapon
Strength: +3
Bearer must be Durza. Each time he wins a skirmish, you may exert him to add a burden.
1R89

2 .Misery, Murtagh’s Inheritance [empire]
Artifact-Hand Weapon
Strength: +2
Bearer must be Murtagh the Traitor. Bearer is damage +1. Each time a spell is played in a skirmish involving bearer, bearer is strength +1 until the end of the skirmish.
1R90

4 .Thorn the Fallen, Red Dragon [empire]
Dragon-Mount
Strength: +4
Vitality: +2
Bearer must be Murtagh the Traitor. Assignment: Discard a shadow card from hand to assign bearer to a companion bearing an [empire] condition. The Free Peoples Player may exert that companion to prevent this.
1R91

5 .The Ra’zac, Winged Terrors [empire]
Minion-Ra’zac
Strength: 12
Vitality: 3
Site: 3
Fierce.
Maneuver: Exert the Ra’zac twice to add a threat for each companion bearing an [empire] condition.
1U92

2 .Lethrblaka, Dragon-Foes [empire]
Creature-Mount
Strength: +3
Bearer must be the Ra’zac. Bearer is damage +1. Response: If a skirmish event is used in a skirmish involving bearer, exert bearer to cancel that event.
1U93

1 Summon the Sorcerors [empire]
Event-Shadow
Play an [empire] spellcaster from your draw deck or discard pile to add a threat. If the current site is a battleground, it is also twilight cost -2.
1C94

2 .His Father’s Son [empire]
Condition
Strength: -2
To play, exert an [empire] spellcaster. Bearer must be Eragon or Murtagh. Each time a burden is added, add a threat. Each time a threat is added (except by this card), bearer must exert.
1R95

2 Shade-Poison [empire]
Condition-Support Area
To play, spot an [empire] spellcaster. At the start of the fellowship phase, wound bearer (or add a burden if bearer is the dragon-rider). Skirmish: Remove a threat to transfer this condition to a companion skirmishing an [empire] minion.
1U96

1 I Expeced to You to Be More [empire]
Condition
Strength: -1
Resistance: -3
To play, spot an [empire] spellcaster. Bearer must be a companion (except the dragon-rider). Each time another companion loses a skirmish, bearer must exert.
1R97
...well, more.

1 Interrogation [empire]
Condition
To play, spot an [empire] spellcaster. Bearer must be a companion (except the Dragon-Rider). Each time bearer is assigned to skirmish an [empire] spellcaster, the free peoples player must exert bearer or add a burden.
1U98

0 Drugged [empire]
Condition
Strength: -1
Resistance: -2
To play, spot an [empire] spellcaster. Bearer must be a companion. Bearer loses spellcaster.
1C99

1 Dark Poison [empire]
Condition
To play, exert an [empire] spellcaster. Bearer must be a companion (except the Dragon-Rider). When you play this condition, exert bearer. Bearer cannot heal.
1R100
Last edited by elf lvr on Wed Jan 03, 2007 5:19 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Thu Dec 21, 2006 9:02 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Empire: 40
10R
15U
15C

I’m going to start up the [empire] culture next. It’s going to be revolving around Durza, Murtagh (A minion), and the Ra’zac, and the bags of tricks they all bring along to the party. With a few nasty soldiers thrown in as well.

This set will include 3 [empire] Durza’s and one more [urgal] Durza. Wont that be so much fun? Hah.

7 .Durza, Merciless Interogator [empire]
Minion-Shade
Strength: 15
Vitality: 4
Site: 3
Fierce. Spellcaster.
Each time Durza wins a skirmish, you may exert a companion. Shadow: Exert Durza to play an [empire] condition from your discard pile and heal another [empire] minion.
1R84
fine by me is spellcaster unloaded? or loaded?

7 .Durza, Lover of Misery [empire]
Minion-Shade
Strength: 15
Vitality: 4
Site: 3
Lurker. Spellcaster.
When you play Durza, you may add a threat. Skirmish: Exert Durza twice or remove a threat to make a minion strength +2.
1R85
again fine

5 .Durza, Host of Dark Spirits [empire]
Minion-Shade
Strength: 12
Vitality: 3
Site: 3
Spellcaster.
Each companion bearing an [empire] condition is strength -2.
1C86
um kinda weak after the other ones but, i guess he is a common

3 .Murtagh the Traitor, Enslaved [empire]
Minion-Man
Strength: 9
Vitality: 3
Site: 5
Fierce. Spellcaster.
When you play Murtagh, you may exert him to play an [empire] mount from your discard pile. At the start of the assignment phase, if Murtagh is mounted, you may assign him to the Dragon-Rider. The Free Peoples player may add a burden to prevent this.
1R87
make him 4 twilight cost

3 .Murtagh the Traitor, Morzan’s Son [empire]
Minion-Man
Strength: 9
Vitality: 3
Site: 5
Fierce. Spellcaster.
While skirmishing a companion bearing an [empire] condition, Murtagh is strength +2 and damage +1.
1C88
ditto aboe card

2 .Scarred Blade, Sword of the Shade [empire]
Possession-Hand Weapon
Strength: +3
Bearer must be Durza. Each time bearer wins a skirmish, you may exert him to add a burden.
1R89
you could say each time he wins a skirmish I think

2 .Misery, Murtagh’s Inheritance [empire]
Artifact-Hand Weapon
Strength: +2
Bearer must be Murtagh the Traitor. Bearer is damage +1. Each time a spell is played in a skirmish involving bearer, bearer is strength +1 until the end of the skirmish.
1R90
fine by me

4 .Thorn the Fallen, Red Dragon [empire]
Dragon-Mount
Strength: +4
Vitality: +2
Bearer must be Murtagh the Traitor. Assignment: Discard a shadow card from hand to assign bearer to a companion bearing an [empire] condition. The Free Peoples Player may exert that companion to prevent this.
1R91
hum. cut the strength boost by 1 IMO

5 .The Ra’zac, Winged Terrors [empire]
Minion-Ra’zac
Strength: 12
Vitality: 3
Site: 3
Fierce.
Maneuver: Exert the Ra’zac twice to add a threat for each companion bearing an [empire] condition.
1U92
fine by me consider making them 6 twilight

2 .Lethrblaka, Dragon-Foes [empire]
Creature-Mount
Strength: +3
Bearer must be the Ra’zac. Bearer is damage +1. Response: If a skirmish event is used in a skirmish involving bearer, exert bearer to cancel that event.
1U93
fine

0 Summon the Sorcerors [empire]
Event-Shadow
Play an [empire] spellcaster from your draw deck or discard pile to add a threat. If the current site is a battleground, it is also twilight cost -2.
1C94
make it cost 1

1 .His Father’s Son [empire]
Condition
Strength: -2
To play, exert an [empire] spellcaster. Bearer must be Eragon or Murtagh. Each time a burden is added, add a threat. Each time a threat is added (except by this card), bearer must exert.
1R95
ow. um make it cost 2

2 Shade-Poison [empire]
Condition-Support Area
To play, spot an [empire] spellcaster. At the start of the fellowship phase, bearer wounds (or a burden is added if bearer is the dragon-rider). Skirmish: Remove a threat to transfer this condition to a companion skirmishing an [empire] minion.
1U96
at the start of the fellowship phase wound bearer. otherwise good

1 I Expeced to You to Be More [empire]
Condition
Strength: -1
Resistance: -3
To play, spot an [empire] spellcaster. Bearer must be a companion (except the dragon-rider). Each time another companion loses a skirmish, bearer must exert.
1R97
...well, more.
I expect you to spell expected right:)

1 Interrogation [empire]
Condition
To play, spot an [empire] spellcaster. Bearer must be a companion (except the Dragon-Rider). Each time bearer is assigned to skirmish an [empire] spellcaster, the free peoples player must exert bearer or add a burden.
1U98
fine by me

0 Drugged [empire]
Condition
Strength: -1
To play, spot an [empire] spellcaster. Bearer must be a companion. Bearer loses spellcaster.
1C99
make it resistance -1 or 2 your choice

1 Dark Poison [empire]
Condition
To play, exert an [empire] spellcaster. Bearer must be a companion (except the Dragon-Rider). When you play this condition, exert bearer. Bearer cannot heal.
1R100

fine by me except a lot like black breath
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun Dec 31, 2006 7:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Remaining:
1 R
11 U
11 U

6 .Imperial Strike Commander [empire]
Minion-Man
Strength: 12
Vitality: 3
Site: 4
Aggressive. Captain.
Each time a companion is placed in the dead pile, you may exert this minion to exert a companion.
Skirmish: Remove two threats and spot X sites you control to make an [empire] minion strength +X.
1R101

5 Invasion Unit [empire]
Minion-Man
Strength: 10
Vitality: 3
Site: 4
Aggressive.
Each time this minion wins a skirmish, you may remove a threat and spot another [empire] man to take control of a site.
1U102

4 .Imperial Conqueror [empire]
Minion-Man
Strength: 11
Vitality: 2
Site: 4
Fierce.
Each time this minion wins a skirmish, you may exert it and another [empire] minion to take control of a site.
1U103

1 Twisted Speech [empire]
Event-Skirmish
Make a companion (except the dragon-rider) skirmishing an [empire] minion strength -2 for each shadow card they bear.
1U104

5 Cold-Hearted Heathen [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Lurker.
Each time another [empire] minion wins a skirmish, you may exert this minion twice to take control of a site.
1U105

3 Shock Troops [empire]
Minion-Man
Strength: 8
Vitality: 2
Site: 4
Aggressive.
At the start of each skirmish involving this minion, you may exert it to make it strength +1 for each site you control (and damage +1 if you control 3 sites).
1U106

3 Invader Armor [empire]
Possession-Armor
Vitality: +2
Bearer must be an [empire] man.
While you can spot a threat, this possession is twilight cost -2.
While you can spot 3 threats, bearer cannot take wounds.
1U107

1 Teeming Masses [empire]
Condition-Support Area
To play, exert an [empire] minion. At the start of the shadow phase, you may play a minion, it is twilight cost -1 for each site you control (limit-3). If you control at least 2 sites, add a threat also.
1U108

1 Imperial Backsword [empire]
Possession-Hand Weapon
Strength: +1
Bearer must be an [empire] man. Bearer is strength +1 for each site you control (limit +3).
1C109

2 Enlisted Worker [empire]
Minion-Man
Strength: 5
Vitality: 2
Site: 4
Each time another [empire] man minion wins a skirmish, you may discard this minion to make the Free Peoples player make you take control of a site or add 2 threats.
1C110

3 Zealous Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
This minion is strength +2 for each site you control.
1C111

1 Advancing Hordes [empire]
Event-Maneuver
Spot an [empire] minion to add a threat for each site you control.
1C112
Last edited by elf lvr on Wed Jan 03, 2007 7:17 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Wed Jan 03, 2007 5:17 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
made some changes, thanks SoP!

Can someone review my new cards?
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Wed Jan 03, 2007 6:19 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
made some changes, thanks SoP!

Can someone review my new cards?

I think that has been answered now. but could someone besides me do this to?

elf lvr wrote:
Remaining:
1 R
11 U
11 U

6 .Imperial Strike Commander [empire]
Minion-Man
Strength: 12
Vitality: 3
Site: 4
Aggressive. Captain.
Each time a companion is placed in the dead pile, you may exert this minion to exert a companion.
Skirmish: Remove a threat and spot X sites you control to make an [empire] minion strength +X.
1R101
Again consider a limit for the second ability. otherwise good

5 Invasion Unit [empire]
Minion-Man
Strength: 10
Vitality: 3
Site: 4
Aggressive.
Each time this minion wins a skirmish, you may remove a threat and spot another [empire] man to take control of a site.
1U102
fine by me


4 .Imperial Conqueror [empire]
Minion-Man
Strength: 11
Vitality: 2
Site: 4
Fierce. Enduring.
Each time this minion wins a skirmish, you may exert it and another [empire] minion to take control of a site.
1U103
perfect I like the wulf feel but not copy

1 Twisted Speech [empire]
Event-Skirmish
Make a companion (except the dragon-rider) skirmishing an [empire] minion strength -2 for each shadow card they bear.
1U104
where’d you get the title?

5 Cold-Hearted Heathen [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Lurker.
Each time another [empire] minion wins a skirmish, you may exert this minion twice to take control of a site.
1U105
funny title Smile. fine by me

3 Shock Troops [empire]
Minion-Man
Strength: 8
Vitality: 2
Site: 4
Aggressive.
At the start of each skirmish involving this minion, you may exert it to make it strength +1 and damage +1 for each site you control.
1U106
whats aggresive do? they have to skirmish first? I would consider a limit on the ability

3 Invader Armor [empire]
Possession-Armor
Vitality: +2
Bearer must be an [empire] man.
While you can spot a threat, this possession is twilight cost -2.
While you can spot 3 threats, bearer cannot take wouds.
1U107
wouds should be wounds. pavise eh? I would make it only vitality +1.

1 Teeming Masses [empire]
Condition-Support Area
To play, exert an [empire] minion. Shadow: Spot a site you control and an [empire] minion to play an empire minion, its twilight cost is -1. If you control two sites, add a threat also.
1U108
make the second ability limit 1 otherwise it could get way out of hand

1 Imperial Backsword [empire]
Possession-Hand Weapon
Strength: +1
Bearer must be an [empire] man. Bearer is strength +1 for each site you control.
1C109
backsword? give it a limit on the ability like 2 or 3

2 Enlisted Worker [empire]
Minion-Man
Strength: 5
Vitality: 3
Site: 4
Each time another [empire] man minion wins a skirmish, you may discard this minion to take control of a site.
1C110
fine by me

3 Zealous Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
This minion is strength +2 for each site you control.
1C111
make him strength 7 IMO

1 Advancing Hordes [empire]
Event-Maneuver
Spot an [empire] minion to add a threat for each site you control.

perfect
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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