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| Turin06 | 
 Posted: Thu Dec 21, 2006 8:27 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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| Thanks for the help Menace I never have been good with wording. | 
 
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| menace64 | 
 Posted: Thu Dec 21, 2006 9:25 am | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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| You’ll get even better through this set. And, for the record, you’re not bad at all. | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| Turin06 | 
 Posted: Thu Dec 21, 2006 2:02 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Now let’s dip into the Imperials and the coming of the Grand Admiral Himself. I thought a lot about this because Thrawn is such a cool character that he had to be good and he would also have to reflect the character in the books. So when you read this keep in mind the different aspects of Thrawns character from the books.
 
 
  • Grand Admiral Thrawn, Genius [Imperial]
 
Minion • Chiss
 
Str:8
 
Vit:4
 
Site:4
 
This minion cannot participate in crossfire or skirmish’s.
 
Regroup: While you can spot a [Rebel] companion you may discard two other minions to take control of a site.
 
While you can spot [Jedi] Companion each Jedi is strength -1. 
 
While you can spot a [Criminal] Companion to make the Alliance crossfire total -3[/b]. 
 
"Learn about a species art captain....When you understand a species’ art you understand that species....and how to defeat it"
 
UF15R
 
 
  Master Race [Imperial]
 
Event • Skirmish
 
Make an [Imperial] minion strength +2 [or strength +4 and damage +1 when skirmishing a non-human companion]
 
It wasn’t long before the largely human imperial hierarchy began showing it’s xenophobic side
 
UF16C
 
 
  • Rawc, Thrawns Bodyguard [Imperial]
 
Minion • Noghri
 
Str:8
 
Vit:3
 
Site:3
 
Damage +1
 
Rawc is strength +1 for each Noghri you can spot
 
Regroup: Discard Rawc to return Grand Admiral thrawn to your hand.
 
Rawc was Thrawn’s ever present, ever menacing, bodyguard
 
UF18U
 
 
   Noghri Assassin [Imperial]
 
Minion • Noghri
 
Str:4
 
Vit:2
 
Site:3
 
Damage +1
 
This minion is strength +1 for each Noghri you can spot.
 
The Noghri may be small but underestimate them at your peril
 
UF19U | 
 
| Last edited by Turin06 on Thu Dec 21, 2006 3:28 pm; edited 2 times in total | 
 
 
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| sickofpalantirs | 
 Posted: Thu Dec 21, 2006 2:57 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Turin06 wrote: Now let’s dip into the Imperials and the coming of the Grand Admiral Himself. I thought a lot about this because Thrawn is such a cool character that he had to be good and he would also have to reflect the character in the books. So when you read this keep in mind the different aspects of Thrawns character from the books.
 
  • Grand Admiral Thrawn, Genius [Imperial]
 
Minion • Chiss
 
Str:8
 
Vit:4
 
Site:4
 
This minion cannot participate in crossfire or skirmish’s.
 Regroup: While you can spot a [Rebel] companion you may discard two other minions to take control of a site.
 
While you can spot [Jedi] Companion each Jedi is strength -1. 
 
While you can spot a [Criminal] Companion to make the criminal crossfire total -3[/b]. 
 "Learn about a species art captain....When you understand a species’ art you understand that species....and how to defeat it"
UF15R
  the third ability needs re-wording it needs to be either the minion or  free peoples archery total 
  Master Race [Imperial]
 
Event • Skirmish
 
Make an [Imperial] minion strength +2 [or strength +4 and damage +1 when skirmishing a non-human companion]
 It wasn’t long before the largely human imperial hierarchy began showing it’s xenophobic side
UF16C
  fine by me wait it should only be 1 twilight 
  • Rawc, Thrawns Bodyguard [Imperial]
 
Minion • Noghri
 
Str:4
 
Vit:3
 
Site:3
 Damage +1
Rawc is strength +1 for each Noghri you can spot
 Regroup: Discard Rawc to return Grand Admiral thrawn to your hand.
 Rawc was Thrawn’s ever present, ever menacing, bodyguard
UF18U
  make him have8 strength and cost 4 and Thrawn should be capitalized
  • Noghri Assassin [Imperial]
 
Minion • Noghri
 
Str:3
 
Vit:2
 
Site:3
 Damage +1
This minion is strength +1 for each Noghri you can spot.
 The Noghri may be small but underestimate them at your peril
UF19U   
 
 again their stats need to be upped make him cost 3 and have 7 strength  | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Thu Dec 21, 2006 5:00 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Some Sith Now
 
 
  •Freedon Nadd, Long Dead Sith Lord [Sith]
 
Minion • Ghost
 
Str:12
 
Vit:3
 
Site:4
 
Enduring
 
Each time Freedon Nadd is exerted you may exert another [Sith] Ghost.
 
Freedon Nadd was a great Sith Lord whose spirit was trapped in the Sith crypts on onderon. It was there, thousands of years after he died that he corrupted Exar Kun  
 
UF88R
 
 
  Sith Apparition [Sith]
 
Minion • Ghost
 
Str:7
 
Vit:3
 
Site:4
 
Enduring
 
The crypts of Korriban and Onderon were filled with the spirits of dead sith
 
UF101C
 
 
  Sith Ghost [Sith]
 
Minion • Ghost
 
Str:10
 
Vit:3
 
Site:4
 
Toil 2
 
The Sith Legacy was passed down through the lingering spirits of it’s dead masters 
 
UF104C
 
 
  • Sith Spirit [Sith]
 
Minion • Ghost
 
Str:5
 
Vit:4
 
Site:4
 
Enduring
 
The Sith lords were terrible and pwerful even in death
 
UF108C
 
 
  • Ghosts of Lords Long Dead [Sith]
 
Condition • Support Area
 
Toil 2
 
Each time you play a [Sith] ghost you may place a token here.
 
Regroup: Remove two tokens from here to add a burden, the Alliance player may exert the apprentice to prevent it.
 
Many Jedi were seduced to the dark side by the lingering spirits of dead sith
 
UF89R | 
 
| Last edited by Turin06 on Tue Jan 16, 2007 10:10 am; edited 2 times in total | 
 
 
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| Turin06 | 
 Posted: Mon Dec 25, 2006 9:09 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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It’s the long wait before christmas lunch and I’m bored so here are a few Christmas treats for you.
 
 
  • Onimi, Hidden Overlord [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:5
 
Vit:4
 
Site:4
 
lurker
 
Companions skirmishing Onimi cannot use skirmish special abilities.
 
Onimi is strength +1 for each wounded companion.
 
Each time Onimi wins a skirmish the Alliance player must wound a companion
 
"The toxins that Onimi secreted from his pores paralysed his enemies and left them helpless to this hidden menace"
 
UF128R
 
 
  Priest of Yun Yammka [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:6
 
Vit:2
 
Site:4
 
priest lurker
 
Skirmish: Exert this minion to make a Yuuzhan Vong damage +1 until the regroup phase
 
"The priests of Yun Yammka made sure the Warriors kept their fanaticism for slaying the infidels"
 
UF129U
 
 
  Priest of Yun Yuuzhan [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:6
 
Vit:3
 
Site:4
 
priest lurker
 
Manuever: Exert this minion to heal another Yuuzhan Vong minion
 
"The priests of Yun Yuuzhan were well respected in Yuuzhan Vong society, they were the path to the creator"
 
UF130U
 
 
  • Harrar, priest of Yun Harla [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:8
 
Vit:3
 
Site:4
 
priest lurker
 
This minion is strength +1 for each priest you can spot.
 
Manuever: Exert Harrar to make a Yuuzhan Vong minion lose or gain lurker until the regroup phase.
 
"Yun-Harla is said to reserve her most cunning tricks for those most devoted to her." 
 
UF124R
 
 
Merry Christmas everyone | 
 
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| Turin06 | 
 Posted: Mon Dec 25, 2006 3:36 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  Jedi Temple Hanger [Site]
 
Military  
 
Alliance: Exert a Jedi to play a [Jedi] Vehicle from your draw deck.
 
 
  Jedi Temple Meditation Room [Site]
 
When you move to this site you may heal each Jedi who has 6 resistance or more and exert each other Jedi.
 
 
  Shimmra’s Throne Room [Site]
 
Battleground 
 
Every minion who is damage +1 is strength +2
 
 
  The Crypts of Korriban  [Site]
 
Dark Side: Discard two dark side cards from hand to play a [Sith] minion from your discard pile. 
 
 
  The Valley of the Jedi [Site]
 
each Companion is strength +1 for each Jedi in the dead pile | 
 
| Last edited by Turin06 on Tue Dec 26, 2006 9:09 am; edited 1 time in total | 
 
 
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| menace64 | 
 Posted: Tue Dec 26, 2006 12:51 am | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Turin06 wrote: 
  • Onimi, Hidden Overlord [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:5
 
Vit:4
 
Site:4
 lurker
Companions skirmishing Onimi cannot use skirmish special abilities.
 
Onimi is strength +1 for each wounded companion.
 
Each time Onimi wins a skirmish the Alliance player must wound a companion
 "The toxins that Onimi secreted from his pores paralysed his enemies and left them helpless to this hidden menace"
UF128R   
 
 
Very cool.
 
 
Turin06 wrote:   Priest of Yun Yammka [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:6
 
Vit:2
 
Site:4
 priest lurker
Skirmish: Exert this minion to make a Yuuzhan Vong  damage +1 until the regroup phase
 "The priests of Yun Yammka made sure the Warriors kept their fanaticism for slaying the infidels"
UF129U  
 
 
Nice.
 
 
Turin06 wrote:   Priest of Yun Yuuzhan [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:6
 
Vit:3
 
Site:4
 priest lurker
Manuever: Exert this minion to heal another Yuuzhan Vong minion
 "The priests of Yun Yuuzhan were well respected in Yuuzhan Vong society, they were the path to the creator"
UF130U  
 
 
Fine. I like these lurkers.
 
 
Turin06 wrote:   • Harrar, priest of Yun Harla [Yuuzhan Vong]
 
Minion • Yuuzhan Vong
 
Str:8
 
Vit:3
 
Site:4
 priest lurker
This minion is strength +1 for each priest you can spot.
 Manuever: Exert Harrar to make a Yuuzhan Vong minion lose or gain  lurker until the regroup phase.
 "Yun-Harla is said to reserve her most cunning tricks for those most devoted to her." 
UF124R  
 
 
"...+1 for each other Priest..."
 
Neato.
 
 
Good cards! | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| menace64 | 
 Posted: Tue Dec 26, 2006 12:56 am | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Turin06 wrote:   Jedi Temple Hanger [Site]
 Dwelling  
Alliance: Exert a Jedi to play a [Jedi] Vehicle from your draw deck.  
 
 
Not bad. I’d change Dwelling for Military, though.
 
 
Turin06 wrote:   Jedi Temple Meditation Room [Site]
 Dwelling
When you move to this site you may heal every Jedi who has 6 resistance or more.  
 
 
"...heal each Jedi..."
 
If you want to keep the 0 cost, I’d add "and exert each other Jedi."
 
Dwelling to me seems like a place where someone lives, so I don’t think it applies here.
 
 
Turin06 wrote:   Shimmra’s Throne Room [Site]
 Dwelling 
Every minion who is  damage +1 is strength +2  
 
 
Same thing here. This should actually be a battleground. Also, drop the cost to 1 or 2.
 
 
Turin06 wrote:   The Crypts of Korriban  [Site]
 Dark Side: Discard a card from hand to play a [Sith] minion from your discard pile.  
 
 
Maybe discard 2 Dark Side cards from hand?
 
 
Turin06 wrote:   The Valley of the Jedi [Site]
 
Every Companion is strength +1 for each Jedi in the dead pile  
 
 
"Each companion is..."
 
Pretty neat. | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| Turin06 | 
 Posted: Tue Dec 26, 2006 4:46 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  • Aurra Sing, Jedi Hunter [Criminal]
 
Minion • Human
 
Str:10
 
Vit:4
 
Site:3
 
Fierce
 
Aurra Sing is strength +2 for each wound on the character she is skirmishing (or strength +3 if that character is a Jedi).
 
"She used to be a Jedi.......now she just hunts them"
 
UF1R
 
 
  • Aurra Sing’s Blaster Rifle [Criminal]
 
Possesion • Ranged Weapon
 
Str:+1
 
Bearer must be a [Criminal] minion
 
Archery: If bearer is Aurra Sing you may exert her to exert an undestined Jedi
 
"Aurra Sing kept a huge Blaster Rifle which she used to gun her victims off mercilessly from afar"
 
UF2R
 
 
  • Aurra Sing’s Lightsaber [Criminal]
 
Possesion • Lightsaber
 
Str:+1
 
Bearer must be a [Criminal] minion.
 
If bearer is Aurra Sing she is damage +1 and gains duelist
 
"Aurra Sing often used lightsabers taken from her fallen victims to take out their Jedi comrades"
 
UF3R
 
 
  • The Hunt [Criminal]
 
Event • Maneuver
 
Exhaust Aurra Sing to assign her to an undestined Jedi.
 
"It was as if she could smell the force emmenating from her Jedi prey"
 
UF12C | 
 
| Last edited by Turin06 on Sat Jan 13, 2007 11:39 am; edited 2 times in total | 
 
 
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