LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Turin06
Posted: Thu Dec 21, 2006 8:27 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Thanks for the help Menace I never have been good with wording.
menace64
Posted: Thu Dec 21, 2006 9:25 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
You’ll get even better through this set. And, for the record, you’re not bad at all.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Turin06
Posted: Thu Dec 21, 2006 2:02 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Now let’s dip into the Imperials and the coming of the Grand Admiral Himself. I thought a lot about this because Thrawn is such a cool character that he had to be good and he would also have to reflect the character in the books. So when you read this keep in mind the different aspects of Thrawns character from the books.

4 • Grand Admiral Thrawn, Genius [Imperial]
Minion • Chiss
Str:8
Vit:4
Site:4
This minion cannot participate in crossfire or skirmish’s.
Regroup: While you can spot a [Rebel] companion you may discard two other minions to take control of a site.
While you can spot [Jedi] Companion each Jedi is strength -1.
While you can spot a [Criminal] Companion to make the Alliance crossfire total -3[/b].
"Learn about a species art captain....When you understand a species’ art you understand that species....and how to defeat it"
UF15R

1 Master Race [Imperial]
Event • Skirmish
Make an [Imperial] minion strength +2 [or strength +4 and damage +1 when skirmishing a non-human companion]
It wasn’t long before the largely human imperial hierarchy began showing it’s xenophobic side
UF16C

4 • Rawc, Thrawns Bodyguard [Imperial]
Minion • Noghri
Str:8
Vit:3
Site:3
Damage +1
Rawc is strength +1 for each Noghri you can spot
Regroup: Discard Rawc to return Grand Admiral thrawn to your hand.
Rawc was Thrawn’s ever present, ever menacing, bodyguard
UF18U

3 Noghri Assassin [Imperial]
Minion • Noghri
Str:4
Vit:2
Site:3
Damage +1
This minion is strength +1 for each Noghri you can spot.
The Noghri may be small but underestimate them at your peril
UF19U
Last edited by Turin06 on Thu Dec 21, 2006 3:28 pm; edited 2 times in total
sickofpalantirs
Posted: Thu Dec 21, 2006 2:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
Now let’s dip into the Imperials and the coming of the Grand Admiral Himself. I thought a lot about this because Thrawn is such a cool character that he had to be good and he would also have to reflect the character in the books. So when you read this keep in mind the different aspects of Thrawns character from the books.

4 • Grand Admiral Thrawn, Genius [Imperial]
Minion • Chiss
Str:8
Vit:4
Site:4
This minion cannot participate in crossfire or skirmish’s.
Regroup: While you can spot a [Rebel] companion you may discard two other minions to take control of a site.
While you can spot [Jedi] Companion each Jedi is strength -1.
While you can spot a [Criminal] Companion to make the criminal crossfire total -3[/b].
"Learn about a species art captain....When you understand a species’ art you understand that species....and how to defeat it"
UF15R
the third ability needs re-wording it needs to be either the minion or free peoples archery total

2 Master Race [Imperial]
Event • Skirmish
Make an [Imperial] minion strength +2 [or strength +4 and damage +1 when skirmishing a non-human companion]
It wasn’t long before the largely human imperial hierarchy began showing it’s xenophobic side
UF16C
fine by me wait it should only be 1 twilight

3 • Rawc, Thrawns Bodyguard [Imperial]
Minion • Noghri
Str:4
Vit:3
Site:3
Damage +1
Rawc is strength +1 for each Noghri you can spot
Regroup: Discard Rawc to return Grand Admiral thrawn to your hand.
Rawc was Thrawn’s ever present, ever menacing, bodyguard
UF18U
make him have8 strength and cost 4 and Thrawn should be capitalized

2 • Noghri Assassin [Imperial]
Minion • Noghri
Str:3
Vit:2
Site:3
Damage +1
This minion is strength +1 for each Noghri you can spot.
The Noghri may be small but underestimate them at your peril
UF19U

again their stats need to be upped make him cost 3 and have 7 strength
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Thu Dec 21, 2006 5:00 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Some Sith Now

6 •Freedon Nadd, Long Dead Sith Lord [Sith]
Minion • Ghost
Str:12
Vit:3
Site:4
Enduring
Each time Freedon Nadd is exerted you may exert another [Sith] Ghost.
Freedon Nadd was a great Sith Lord whose spirit was trapped in the Sith crypts on onderon. It was there, thousands of years after he died that he corrupted Exar Kun
UF88R

4 Sith Apparition [Sith]
Minion • Ghost
Str:7
Vit:3
Site:4
Enduring
The crypts of Korriban and Onderon were filled with the spirits of dead sith
UF101C

5 Sith Ghost [Sith]
Minion • Ghost
Str:10
Vit:3
Site:4
Toil 2
The Sith Legacy was passed down through the lingering spirits of it’s dead masters
UF104C

3 • Sith Spirit [Sith]
Minion • Ghost
Str:5
Vit:4
Site:4
Enduring
The Sith lords were terrible and pwerful even in death
UF108C

8 • Ghosts of Lords Long Dead [Sith]
Condition • Support Area
Toil 2
Each time you play a [Sith] ghost you may place a token here.
Regroup: Remove two tokens from here to add a burden, the Alliance player may exert the apprentice to prevent it.
Many Jedi were seduced to the dark side by the lingering spirits of dead sith
UF89R
Last edited by Turin06 on Tue Jan 16, 2007 10:10 am; edited 2 times in total
Turin06
Posted: Mon Dec 25, 2006 9:09 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
It’s the long wait before christmas lunch and I’m bored so here are a few Christmas treats for you.

2 • Onimi, Hidden Overlord [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:5
Vit:4
Site:4
lurker
Companions skirmishing Onimi cannot use skirmish special abilities.
Onimi is strength +1 for each wounded companion.
Each time Onimi wins a skirmish the Alliance player must wound a companion
"The toxins that Onimi secreted from his pores paralysed his enemies and left them helpless to this hidden menace"
UF128R

3 Priest of Yun Yammka [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:6
Vit:2
Site:4
priest lurker
Skirmish: Exert this minion to make a Yuuzhan Vong damage +1 until the regroup phase
"The priests of Yun Yammka made sure the Warriors kept their fanaticism for slaying the infidels"
UF129U

3 Priest of Yun Yuuzhan [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:6
Vit:3
Site:4
priest lurker
Manuever: Exert this minion to heal another Yuuzhan Vong minion
"The priests of Yun Yuuzhan were well respected in Yuuzhan Vong society, they were the path to the creator"
UF130U

4 • Harrar, priest of Yun Harla [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:8
Vit:3
Site:4
priest lurker
This minion is strength +1 for each priest you can spot.
Manuever: Exert Harrar to make a Yuuzhan Vong minion lose or gain lurker until the regroup phase.
"Yun-Harla is said to reserve her most cunning tricks for those most devoted to her."
UF124R

Merry Christmas everyone
Turin06
Posted: Mon Dec 25, 2006 3:36 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
2 Jedi Temple Hanger [Site]
Military
Alliance: Exert a Jedi to play a [Jedi] Vehicle from your draw deck.

0 Jedi Temple Meditation Room [Site]
When you move to this site you may heal each Jedi who has 6 resistance or more and exert each other Jedi.

1 Shimmra’s Throne Room [Site]
Battleground
Every minion who is damage +1 is strength +2

1 The Crypts of Korriban [Site]
Dark Side: Discard two dark side cards from hand to play a [Sith] minion from your discard pile.

2 The Valley of the Jedi [Site]
each Companion is strength +1 for each Jedi in the dead pile
Last edited by Turin06 on Tue Dec 26, 2006 9:09 am; edited 1 time in total
menace64
Posted: Tue Dec 26, 2006 12:51 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Turin06 wrote:

2 • Onimi, Hidden Overlord [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:5
Vit:4
Site:4
lurker
Companions skirmishing Onimi cannot use skirmish special abilities.
Onimi is strength +1 for each wounded companion.
Each time Onimi wins a skirmish the Alliance player must wound a companion
"The toxins that Onimi secreted from his pores paralysed his enemies and left them helpless to this hidden menace"
UF128R


Very cool.

Turin06 wrote:
3 Priest of Yun Yammka [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:6
Vit:2
Site:4
priest lurker
Skirmish: Exert this minion to make a Yuuzhan Vong damage +1 until the regroup phase
"The priests of Yun Yammka made sure the Warriors kept their fanaticism for slaying the infidels"
UF129U


Nice.

Turin06 wrote:
3 Priest of Yun Yuuzhan [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:6
Vit:3
Site:4
priest lurker
Manuever: Exert this minion to heal another Yuuzhan Vong minion
"The priests of Yun Yuuzhan were well respected in Yuuzhan Vong society, they were the path to the creator"
UF130U


Fine. I like these lurkers.

Turin06 wrote:
4 • Harrar, priest of Yun Harla [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:8
Vit:3
Site:4
priest lurker
This minion is strength +1 for each priest you can spot.
Manuever: Exert Harrar to make a Yuuzhan Vong minion lose or gain lurker until the regroup phase.
"Yun-Harla is said to reserve her most cunning tricks for those most devoted to her."
UF124R


"...+1 for each other Priest..."
Neato.

Good cards!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Tue Dec 26, 2006 12:56 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Turin06 wrote:
2 Jedi Temple Hanger [Site]
Dwelling
Alliance: Exert a Jedi to play a [Jedi] Vehicle from your draw deck.


Not bad. I’d change Dwelling for Military, though.

Turin06 wrote:
0 Jedi Temple Meditation Room [Site]
Dwelling
When you move to this site you may heal every Jedi who has 6 resistance or more.


"...heal each Jedi..."
If you want to keep the 0 cost, I’d add "and exert each other Jedi."
Dwelling to me seems like a place where someone lives, so I don’t think it applies here.

Turin06 wrote:
3 Shimmra’s Throne Room [Site]
Dwelling
Every minion who is damage +1 is strength +2


Same thing here. This should actually be a battleground. Also, drop the cost to 1 or 2.

Turin06 wrote:
1 The Crypts of Korriban [Site]
Dark Side: Discard a card from hand to play a [Sith] minion from your discard pile.


Maybe discard 2 Dark Side cards from hand?

Turin06 wrote:
2 The Valley of the Jedi [Site]
Every Companion is strength +1 for each Jedi in the dead pile


"Each companion is..."
Pretty neat.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Turin06
Posted: Tue Dec 26, 2006 4:46 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
6 • Aurra Sing, Jedi Hunter [Criminal]
Minion • Human
Str:10
Vit:4
Site:3
Fierce
Aurra Sing is strength +2 for each wound on the character she is skirmishing (or strength +3 if that character is a Jedi).
"She used to be a Jedi.......now she just hunts them"
UF1R

1 • Aurra Sing’s Blaster Rifle [Criminal]
Possesion • Ranged Weapon
Str:+1
Bearer must be a [Criminal] minion
Archery: If bearer is Aurra Sing you may exert her to exert an undestined Jedi
"Aurra Sing kept a huge Blaster Rifle which she used to gun her victims off mercilessly from afar"
UF2R

1 • Aurra Sing’s Lightsaber [Criminal]
Possesion • Lightsaber
Str:+1
Bearer must be a [Criminal] minion.
If bearer is Aurra Sing she is damage +1 and gains duelist
"Aurra Sing often used lightsabers taken from her fallen victims to take out their Jedi comrades"
UF3R

4 • The Hunt [Criminal]
Event • Maneuver
Exhaust Aurra Sing to assign her to an undestined Jedi.
"It was as if she could smell the force emmenating from her Jedi prey"
UF12C
Last edited by Turin06 on Sat Jan 13, 2007 11:39 am; edited 2 times in total

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 2 of 6 [57 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6 Next
View previous topic   View next topic