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elf lvr
Posted: Thu Jan 25, 2007 12:49 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #10

I don’t think I’ve ever done two Duos on the same day before, but I see no reason I can’t start now. We’ve got a pretty lively crowd today, so why not? Smile

Here’s two MORE Gandalf possessions from Lasting Alliances. Enjoy!

2 Staff of the White Council Gandalf
Artifact • Staff
Strength +1
Bearer must be a Wizard.
Bearer gains muster.
Each time a spell is played, you may exert bearer to add or remove 1.
“‘Halt!’ he called in a voice like thunder, and his staff blazed forth with a flash like the lightning.”
Maybe you could make it unique? If you could put one of these on each of your wizards, that could be a ton of choke. I like the ability a lot, either choking the opponent or powering up those "Spot X twilight tokens to..." events.

Technically it’s not a possession, I know. Razz

I thought about throwing another version of Gandalf’s Staff into Lasting Alliances but decided to hold off for one of the later sets. Instead, I decided to have a generic staff that any of the three Wizards from the set could bear. Sure, it’s a little powerful, but so is the "Exert bearer twice to make a minion strength -3" of the regular old Wizard Staff. What do you think, though? Is it so powerful it overshadows the old generic staff?

1Gandalf’s Cloak Gandalf
Possession • Cloak
Bearer must be a Wizard.
Bearer may not have his strength or vitality reduced by weather conditions.
Maneuver: Discard this possession to take a Gandalf event into hand from your draw deck or discard pile.
“The old man with the casket threw aside his hood and cloak. ‘Here is Gandalf! And none too soon it seems.’”
The maneuver ability is cool. I could see this being slightly abused with A Wizard is Never Late, though.

Ah, another cloak. I always wondered why Decipher never made a card based on Gandalf the Grey’s cloak, and it’s prominence in the scene from the lore seemed to make Lasting Alliances a perfect time to bring it into the game. Not much to say other than that...it kinda speaks for itself. The only comment I have is that the Gandalf culture consists of a lot of Men in my sets, and considering Gandalf was with the men of Dale when the lore’s scene took place, even THAT fits...taking their events into hand. *shrug* Just something nifty I realized as I was making it.

And its maneuver ability also sets up all those Gandalf spells nicely. Smile We’ll start those tomorrow, and I really mean "tomorrow" this time. Honest. Rolling Eyes
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Thu Jan 25, 2007 1:15 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2 Staff of the White Council Gandalf
Artifact • Staff
Strength +1
Bearer must be a Wizard.
Bearer gains muster.
Each time a spell is played, you may exert bearer to add or remove 1.
“‘Halt!’ he called in a voice like thunder, and his staff blazed forth with a flash like the lightning.”

Awesome. I don’t think I’d change anything about it.
DáinIronfoot wrote:
1Gandalf’s Cloak Gandalf
Possession • Cloak
Bearer must be a Wizard.
Bearer may not have his strength or vitality reduced by weather conditions.
Maneuver: Discard this possession to take a Gandalf event into hand from your draw deck or discard pile.
“The old man with the casket threw aside his hood and cloak. ‘Here is Gandalf! And none too soon it seems.’”

Great idea, but too powerful. I think you should have the maneuver ability only work if bearer is Gandalf, and add a cost to that ability (such as exerting Gandalf).

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Jan 25, 2007 2:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks again for the feedback, guys. I think I’ll leave the staff as-is, and I’ll change the cloak to exert the bearer when using the maneuver ability. I want to keep it flexible, though, so I’ll leave it working for all Wizards instead of just Gandalf. Unless you strenuously object.
menace64
Posted: Thu Jan 25, 2007 3:03 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I strenuously object!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
DáinIronfoot
Posted: Thu Jan 25, 2007 3:12 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well okay then. I’ll make that work just for Gandalf.

Gotta give the people what they want. Whistle

EDIT: And I guess that counts as a review, Menace. Have a GP. Very Happy
DáinIronfoot
Posted: Fri Jan 26, 2007 12:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #11

Today we move into some Gandalf spells (and other abilities), and we’ll probably be there for a little while. The Hobbit is choke-full of Gandalf doing all manner of magic, mostly relating to fire. As such, many of his spells are of the pure beat-down variety, but there’s some finesse in there as well. Today, we kick things off with an example of each. Enjoy!

0 Strange and Sorcerous Gandalf
Event • Fellowship
Spell.
Exert your Wizard bearing a pipe to play a pipe from your discard pile or add 1 to the number of pipes you can spot.
“Then Gandalf’s smoke-ring would go green and come back to hover over the wizard’s head. He had quite a cloud of them about him already....”

I wanted to start with this while pipes are still fresh on people’s minds. Nice and simple.

1 Wizard’s Fire Gandalf
Event • Skirmish
Spell.
Exert Gandalf bearing an artifact X times to exert X minions once (or twice if at a forest).
“He gathered the huge pinecones from the branches of his tree. Then he set one alight with bright blue fire, and threw it whizzing down among the circle of the wolves.”

Obviously, the easiest way to use this (especially in Lasting Alliances) is with a staff, which is one big reason why yesterday’s staff was an artifact, unlike other generic staffs which are possessions. But I wanted it to work with someone who takes the time to pull out Nenya, too. (And interestingly, it also works with stuff like The Palantir of Orthanc, Recovered Seeing Stone. But hey, nothing’s perfect, right?)

Anyways, this is a no frills beatdown spell, and gives Gandalf some rare forest prowess. You’re going to like having him early in the Lasting Alliances site path, and especially once you pass through Mirkwood near the end. Twisted Evil

Not sure if I’ll have time to post over the weekend with my midterm due Monday, but I suspect I will when I need a break. Think We shall see.

EDIT: Changes made based on AC’s suggestions.
Last edited by DáinIronfoot on Fri Jan 26, 2007 12:12 pm; edited 2 times in total
AnxiousChieftain
Posted: Fri Jan 26, 2007 12:09 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
0 Strange and Sorcerous Gandalf
Event • Fellowship
Spell.
Exert your Wizard bearing a pipe to add 1 to the number of pipes you can spot.
“Then Gandalf’s smoke-ring would go green and come back to hover over the wizard’s head. He had quite a cloud of them about him already....”

Decent. You might want to add something else to it - maybe make it like this:

Exert your Wizard bearing a pipe to play a pipe from your discard pile or add 1 to the number of pipes you can spot.
Quote:
1 Wizard’s Fire Gandalf
Event • Skirmish
Spell.
Exert Gandalf bearing an artifact X times to exert X minions (twice if at a forest).
“He gathered the huge pinecones from the branches of his tree. Then he set one alight with bright blue fire, and threw it whizzing down among the circle of the wolves.”

Awesome! My only suggestion is that you add ’once’ after the word ’minions’, to make it look like a real card (see Release the Angry Flood for an example).

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Jan 26, 2007 12:10 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow. That was fast. Very Happy

AnxiousChieftain wrote:
Quote:
0 Strange and Sorcerous Gandalf
Event • Fellowship
Spell.
Exert your Wizard bearing a pipe to add 1 to the number of pipes you can spot.
“Then Gandalf’s smoke-ring would go green and come back to hover over the wizard’s head. He had quite a cloud of them about him already....”

Decent. You might want to add something else to it - maybe make it like this:

Exert your Wizard bearing a pipe to play a pipe from your discard pile or add 1 to the number of pipes you can spot.

Yeah, I like that. Will do.

AnxiousChieftain wrote:
Quote:
1 Wizard’s Fire Gandalf
Event • Skirmish
Spell.
Exert Gandalf bearing an artifact X times to exert X minions (twice if at a forest).
“He gathered the huge pinecones from the branches of his tree. Then he set one alight with bright blue fire, and threw it whizzing down among the circle of the wolves.”

Awesome! My only suggestion is that you add ’once’ after the word ’minions’, to make it look like a real card (see Release the Angry Flood for an example).

Good call. I’ll do that also.

With that card in mind, is it okay that I’m exerting Gandalf several times? Should I perhaps reduce the cost to 0?

Thanks!
AnxiousChieftain
Posted: Fri Jan 26, 2007 12:29 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Nah, keep the cost at 1. It seems balanced as it is.

By the way, I like the fact that you’re giving the cards the Spell keyword - are you planning on making any cards that key off of Spells?

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Jan 26, 2007 12:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
By the way, I like the fact that you’re giving the cards the Spell keyword - are you planning on making any cards that key off of Spells?

Meaning what, exactly? I have cards that refer specifically to spells, like yesterday’s Staff of the White Council...cards that reduce their twilight cost or do something whenever one is played. Is that what you mean?

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