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elf lvr
Posted: Wed Mar 14, 2007 9:24 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
14Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Damage +1. Fierce. Hunter 2.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

He’s good... but it’d take a really, really weird deck to use him. Site control and threats? Sounds like an Orc and [Uruk-Hai] mix to me.

I love the lore!


DáinIronfoot wrote:
15Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1 (limit +3).
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

This one just plain rules. No complaints here.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Wed Mar 14, 2007 9:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the review, EL! GP

Okay, I think it’s safe to move on. If anyone still wants to review Smaug, feel free. But for now....

Dáin’s DC Duos #92

One of the biggest concerns so far has been playing a behemoth like Smaug. He’s pretty expensive. Here’s a couple Orc cards to help with that...as well as a couple bonus sites that help out. Enjoy!

1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, add 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”

Tailor-made for Smaug, Chiefest and Greatest of Calamities, adding two threats right off the bat to bump his strength up by 4. And with another weather card around (there are several in my sets), you get a little twilight cost reduction thrown in for no additional charge! Cool

1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent any cost reduction for that minion.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”

And now we have a straight-up twilight reduction method. Sure, it requires an Orc/Sauron pairing, but it just might be worth it. Either you get a twilight reduction OR you get two threats for Chiefest and Greatest of Calamities to play with again!

And now those sites I mentioned....

Lake-town 9
Site 8 [LA]
River. Dwelling. The roaming penalty for each minion is -2.

Smaug’s Lair 8
Site 9 [LA]
Underground. Shadow: Remove a threat to play Smaug from your draw deck or hand; he is twilight cost -5.
Last edited by DáinIronfoot on Fri Mar 16, 2007 6:46 pm; edited 5 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Wed Mar 14, 2007 9:42 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:


1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, remove 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”

looks pretty good. just it costs 1 so the only twilight benefit you can get is 1.

1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent spotting any Sauron cards in this way.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”

same thing. cards that reduce twilight shouldn’t relly have a twilight cost.


Lake-town 9
Site 8 [LA]
River. Dwelling. Site 9 minions are not roaming.

its a site 8 but minions are not roaming at site 9?


Smaug’s Lair 8
Site 9 [LA]
Underground. Shadow: Remove a threat to play Smaug from your draw deck or hand; Smaug’s twilight cost is -5.


good.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
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DáinIronfoot
Posted: Wed Mar 14, 2007 9:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
macheteman wrote:
DáinIronfoot wrote:
1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, remove 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”

looks pretty good. just it costs 1 so the only twilight benefit you can get is 1.

DáinIronfoot wrote:
1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent spotting any Sauron cards in this way.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”

same thing. cards that reduce twilight shouldn’t relly have a twilight cost.

Duly noted. The 1 cost is intentional for each. I can see maybe removing it for Breeze From the Black East, but I’ll wait and see what others say.

macheteman wrote:
DáinIronfoot wrote:
Lake-town 9
Site 8 [LA]
River. Dwelling. Site 9 minions are not roaming.

its a site 8 but minions are not roaming at site 9?

Smaug is a site 9 minion. Very Happy

Thanks for the review! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Wed Mar 14, 2007 9:51 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
K gotcha. looks good. i was misreading the site.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
BattleWarg
Posted: Wed Mar 14, 2007 10:54 pm
Joined: 11 Feb 2007 Posts: 579 Location:
DáinIronfoot wrote:
14Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Damage +1. Fierce. Hunter 2.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

15Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1 (limit +3).
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

I really like them both, and I must say, unless I was building a deck that needed exertions, it would be a tough call to choose between the two. The weaknesses and limitations seem to counter the abilities.
Although, where’s the mention of the first subtitle? Specifically "Chiefest". Or is that just another word that I haven’t been introduced to before?

DáinIronfoot wrote:
1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, remove 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”

Definitely interesting. I like the additional cost at the end, and the ability to prevent multiple uses of the event at once. With the fact you can only play it once, I think it would work at 0...
DáinIronfoot wrote:
you get a little twilight reduction thrown in for no additional charge!

But, wouldn’t you want twilight? Or are there going to be bonuses for not having twilight?

DáinIronfoot wrote:
1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent spotting any Sauron cards in this way.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”

Now there’s an interesting cancellation ability... On the one hand, you probably wouldn’t play it with only one Sauron card out,. But what happens if you don’t have enough twilight if you can’t spot a Sauron card? Would it make the card a twilight reducer or add 2 threats card?
Maybe it should just say ’add 2 threats to cancel this.’ - which would allow you to play the minion anyway, or not.

DáinIronfoot wrote:
Lake-town 9
Site 8 [LA]
River. Dwelling. Site 9 minions are not roaming.

I’m not quite sure if the wording is right. Minions with a site number of 9, maybe? Has there been a previous reference to a specific site number?

DáinIronfoot wrote:
Smaug’s Lair 8
Site 9 [LA]
Underground. Shadow: Remove a threat to play Smaug from your draw deck or hand; Smaug’s twilight cost is -5.

Well, that looks hauntingly familiar. You know, except for the fact that it’s... balanced?
Our time here is ending...

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CarpeGuitarrem
Posted: Wed Mar 14, 2007 10:59 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
DáinIronfoot wrote:
Thanks for the review, EL! GP

Okay, I think it’s safe to move on. If anyone still wants to review Smaug, feel free. But for now....

Dáin’s DC Duos #92

One of the biggest concerns so far has been playing a behemoth like Smaug. He’s pretty expensive. Here’s a couple Orc cards to help with that...as well as a couple bonus sites that help out. Enjoy!

1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, remove 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”
Yeeowch! A very nice card, though. I like it. Pretty cool. Except, should read "if you can spot a weather condition, add 2".
Tailor-made for Smaug, Chiefest and Greatest of Calamities, adding two threats right off the bat to bump his strength up by 4. And with another weather card around (there are several in my sets), you get a little twilight reduction thrown in for no additional charge! Cool

1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent spotting any Sauron cards in this way.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”
Hey, not bad. Orcs helping out Smaug, eh?
And now we have a straight-up twilight reduction method. Sure, it requires an Orc/Sauron pairing, but it just might be worth it. Either you get a twilight reduction OR you get two threats for Chiefest and Greatest of Calamities to play with again!

And now those sites I mentioned....

Lake-town 9
Site 8 [LA]
River. Dwelling. Site 9 minions are not roaming.
Pretty nice.
Smaug’s Lair 8
Site 9 [LA]
Underground. Shadow: Remove a threat to play Smaug from your draw deck or hand; Smaug’s twilight cost is -5.
Oh, I’m lovin’ this one!! Sweet stuff!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Thu Mar 15, 2007 9:56 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, guys. I made some changes to Breeze From the Black East, but it seems people were pretty happy with the others, so I left them alone. GPs are on their way, BW and CG!

I’m really happy that there’s already been EIGHT different reviewers in this thread, including some that don’t usually review the Duos. Lets me know I’m doing SOMETHING right. Very Happy

The things that were going to be tying me up this morning got postponed to Monday. That means Monday morning will be busy, but it’s good news for today, because with Duo #92 already getting three reviews, we’re moving on! Cool

Dáin’s DC Duos #93

Yesterday’s cards dealt with playing Smaug and reducing his cost. But what about if Smaug isn’t in your hand? Kind of unlikely, since you’ll probably be playing him late in the game and not have much (if any) of a draw deck left, but it’s possible. Here’s a card for a scenario just like that, as well as the other Smaug-related weather card, one that works very well with today’s first card.

I’m also feeling generous with this unexpected time I didn’t think I’d have this morning, so I’ll spoil a less specific weather condition that’s not specifically Smaug-related (I WAS going to save it for when I posted the rest of the Orc culture), but it works beautifully with today’s weather card and yesterday’s Breeze From the Black East, so I’ll post it now. Very Happy Enjoy!

1 Came From The North Orc
Event • Shadow
Spot a Dwarf or Man and remove a threat to play an Orc or Moria minion from your draw deck.
“‘The first we heard of it was a noise like a hurricane coming from the North, and the pine-trees on the Mountain creaking and cracking in the wind.’”

3 The Gathering of the Clouds Orc
Event • Maneuver
Weather.
Exert a Dragon or a Moria Orc to make the Free Peoples player choose to either add 2 burdens or 2 threats.
“Still more suddenly a darkness came on with dreadful swiftness! A black cloud hurried over the sky. Winter thunder on a wild wind rolled roaring up and rumbled in the Mountain, and lightning lit its peak.”

1Threat Of Oncoming Winter Orc
Condition • Support Area
Weather. To play, exert an Orc minion.
Each time the fellowship moves from a sanctuary, dwelling, or underground site, you may remove X threats to exert X companions.
Maneuver: Play a weather event from your draw deck. Discard this condition.
“A bitter easterly breeze blew....It swirled over and round the arms of the Mountain into the valley, and sighed among the rocks. After their long time in the stewing depths of the dragon-haunted caverns, they shivered in the sun.”

Wham! First you can play Threat of Oncoming Winter, then use it to play either yesterday’s Breeze From the Black East (preferrable if there’s no threats at the time) or today’s The Gathering of the Clouds, optionally preceeded by Came From The North to get Smaug out a phase earlier.

Of course, they work pretty well independently, too. Threat Of Oncoming Winter has some nice benefits when you keep it around, though the volatile weather patterns can cause it to spurn off another weather event (literally) without a moment’s notice...and since it doesn’t discard itself until AFTER the event is in play, weather events with text like "spot a weather condition" still trigger.

The Gathering of the Clouds certainly doesn’t need Threat Of Oncoming Winter or any other weather card, for that matter. It’s pretty nice even on its own.

And Came From The North doesn’t NEED to get that lost threat back with a card like The Gathering of the Clouds. Nice to have? Sure. But not necessary.

More cards once these get reviewed a couple times! Very Happy
Last edited by DáinIronfoot on Fri Mar 16, 2007 6:47 pm; edited 6 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Thu Mar 15, 2007 10:16 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Came From The North Orc
Event • Shadow
Spot a Dwarf or Man and remove a threat to play an Orc or Moria minion from your draw deck.
“‘The first we heard of it was a noise like a hurricane coming from the North, and the pine-trees on the Mountain creaking and cracking in the wind.’”

Sweet! This card would rock in a Moria swarm deck! Twisted Evil

DáinIronfoot wrote:
2 The Gathering of the Clouds Orc
Event • Maneuver
Weather.
Exert a Dragon or Moria Orc to make the Free Peoples player choose to either add 2 burdens or 2 threats.
“Still more suddenly a darkness came on with dreadful swiftness! A black cloud hurried over the sky. Winter thunder on a wild wind rolled roaring up and rumbled in the Mountain, and lightning lit its peak.”

Awesome! GP

DáinIronfoot wrote:
2Threat Of Oncoming Winter Orc
Condition • Support Area
Weather. To play, spot an Orc minion.
Each time the fellowship moves from a sanctuary, dwelling, or underground site, exert X companions who do not bear cloaks, where X is the number of threats you can spot.
Maneuver: Play a weather event from your draw deck, then discard this condition.
“A bitter easterly breeze blew....It swirled over and round the arms of the Mountain into the valley, and sighed among the rocks. After their long time in the stewing depths of the dragon-haunted caverns, they shivered in the sun.”

I would raise the cost to 3; nice batch of DCs! Applause
I had to put something here.
AnxiousChieftain
Posted: Thu Mar 15, 2007 10:32 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
1 Breeze From the Black East Orc
Event • Maneuver
Weather.
Spot no threats to play an Orc or Moria minion and add two threats. Then, if you can spot a weather condition, add 2.
“...it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.”

Cool.
DáinIronfoot wrote:
1 Desolation and a Dragon Orc
Event • Shadow
Play an Orc minion; its twilight cost is -1 for each Sauron card you can spot. The Free Peoples player may add 2 threats to prevent any cost reduction for that minion.
“‘The Dragon Sauron might use with terrible effect. Often I said to myself: ‘I must find some means of dealing with Smaug....We must disturb Sauron’s plans.’’”

I would drop the cost to 0.

DáinIronfoot wrote:
Lake-town 9
Site 8 [LA]
River. Dwelling. Site 9 minions are not roaming.

The one problem with the current wording is if you go up against something like Faramir, Bearer of Quality. Maybe it could be changed to "The roaming penalty for each minion is -2."

DáinIronfoot wrote:
Smaug’s Lair 8
Site 9 [LA]
Underground. Shadow: Remove a threat to play Smaug from your draw deck or hand; Smaug’s twilight cost is -5.

Sweet!

DáinIronfoot wrote:
1 Came From The North Orc
Event • Shadow
Spot a Dwarf or Man and remove a threat to play an Orc or Moria minion from your draw deck.
“‘The first we heard of it was a noise like a hurricane coming from the North, and the pine-trees on the Mountain creaking and cracking in the wind.’”

Nice. Thumbs Up

DáinIronfoot wrote:
2 The Gathering of the Clouds Orc
Event • Maneuver
Weather.
Exert a Dragon or Moria Orc to make the Free Peoples player choose to either add 2 burdens or 2 threats.
“Still more suddenly a darkness came on with dreadful swiftness! A black cloud hurried over the sky. Winter thunder on a wild wind rolled roaring up and rumbled in the Mountain, and lightning lit its peak.”

Wow, powerful! I’m thinkin’ that you might want to up the cost to 3, or maybe 4 with a toil 2.
DáinIronfoot wrote:
3Threat Of Oncoming Winter Orc
Condition • Support Area
Weather. To play, spot an Orc minion.
Each time the fellowship moves from a sanctuary, dwelling, or underground site, exert X companions who do not bear cloaks, where X is the number of threats you can spot.
Maneuver: Play a weather event from your draw deck, then discard this condition.
“A bitter easterly breeze blew....It swirled over and round the arms of the Mountain into the valley, and sighed among the rocks. After their long time in the stewing depths of the dragon-haunted caverns, they shivered in the sun.”

The maneuver ability can just be worded "Discard this condition to play a weather event from your draw deck."

The first ability is really powerful, so you might want to change it to:

Each time the fellowship moves from a sanctuary, dwelling, or underground site, you may remove X threats to exert X companions.

And then you could drop the cost to 1 or 2.

GP for a great bunch of cards (and BTW, my GP for reviewing the thread hasn’t come in yet... not to be picky, but I’d like to get up to 300 Very Happy)

- AC
MODS RULE. - lem0nhead

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