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BattleWarg |
Posted: Wed Mar 28, 2007 6:35 pm |
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Joined: 11 Feb 2007
Posts: 579
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Wow, three reviews in less than a day...
For Shelob: I think having Enduring makes perfect sense for her, so I’ll just drop strength to 8...
I was also thinking partially on Bombadil when makig her.
As for home site, it would be close enough to be site 8, but I wasn’t sure about having her able to fight freely just before you go into site 9...
And no, it doesn’t help if she’s killed, but it is a very strong counter to ally hate.
For Strung Webs, I actually intended it to be like it says. The idea is that they’re actually with Shelob, rather than the fellowship. This also gives me a freer range in making underground site 9s.
I could see the change in cost, though...
And, as it indicates a different location of minions, having the ability to allow her to skirmish fits in the assignment ability. Thus if no one is there, she can’t fight them.
And yes, it makes the minions able to choose whether to assign Shelob or not (except at her home site. There, they just decide who.)
For Lesser Broods: I think discarding it with the Shadow ability makes sense with my followers. Either they help Shelob by spreading webs and helping her fight, or they get a more specific one.
And yes, healing is odd for an enduring character, but it is a fairly simple way to heal an ally, with an additional bonus (in the cost) which allows her to use her regroup ability more.
Now, to finish up the fellowship side, followers:
•Spider Brood
Follower
+1 Strength
Aid - . If you can spot Shelob, Spider Brood’s twilight cost is -2.
When you transfer Spider Brood to a companion (except a companion), exert that companion.
Each minion skirmishing bearer’s site number is +2.
DC119
Spider Hunter
Follower
+1 Resistance
Aid - . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a companion), exert that companion.
Assignment: Assign a minion to skirmish bearer; bearer gains hunter 1 until the regroup phase.
DU120
Spider of Mirkwood
Follower
Aid - . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a companion), exert that companion.
Skirmish: Transfer this follower to your support area from bearer to wound an Elf skirmishing bearer.
DC121 |
Last edited by BattleWarg on Wed Apr 04, 2007 3:41 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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BattleWarg |
Posted: Sun Apr 01, 2007 8:37 pm |
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Joined: 11 Feb 2007
Posts: 579
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Apparantly I hadn’t changed them... but now for the minions of ...
This is one of the ancient cultures, featuring the Hobbit Smeagol once was. And this post will reveal the each minion available for a pure deck (in this set).
•Smeagol, Inquisitive Halfling
Minion • Hobbit
5 Strength
4 Vitality
2 Site Number
While Smeagol is assigned to skirmish the Ring-bearer, each other minion may not be overwhelmed unless his strength is tripled.
Maneuver: Exert Smeagol to search your deck for a condition and take it into hand. You may discard that card to take a card from your discard pile into your hand.
"’He was interested in roots and beginnings; he dived into deep pools.’"
DC118
Smeagol has a sharp mind, always learning, and was curious about the ring. He can help either side learn how to work better by getting conditions quickly. Or, you can use long-term plans to get cards to help survive the site.
•Deagol, Sharp-eyed
Minion • Hobbit
4 Strength
4 Vitality
2 Site Number
When you play Deagol, search your deck for a card for each burden you spot. Shuffle the rest of your deck, then place each of those cards on top of your deck in any order.
"’He had a friend called Deagol, of similar sort, sharper-eyed but not so quick and strong.’"
DU103
Rather than the mind of Smeagol, always searching, Deagol allows you to notice things that would go unnoticed. It gets to a whole new level in a pure deck, but you still can be thrown off if the fellowship moves and you’ve set up for your next move, or you set up a minion kill and they stay.
•Grandmother, Stern Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Site Number
Grandmother is strength +1 for each other minion in her skirmish.
Response: If Smeagol (or Deagol) is assigned to a skirmish, exert Grandmother to assign her to his skirmish.
"’There was among them a family of high repute, for it was large and wealthier than most.’"
DR108
The leader of the family, she helps protect them when needed. In an attempt at getting around a rule that’s been around forever, with only Grandmother/Smeagol (or Grandmother/Deagol), you can swarm one opponent. It is limited, in the fact that either you need something to allow you to assign them to a companion, or they get to pick who to assign the minions to.
River Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Site Number
While at a river site, this minion’s twilight cost is -1.
Skirmish: Exert this minion to add a burden. If skirmishing a companion, your opponent may discard 2 cards from hand to prevent this. Discard this minion.
DU113 |
Last edited by BattleWarg on Wed Apr 04, 2007 3:54 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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BattleWarg |
Posted: Mon Apr 02, 2007 9:26 pm |
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Joined: 11 Feb 2007
Posts: 579
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To continue with Smeagol’s advancements, there are a few things that will help them throughout the game.
Some are a general basic boost...
•Ancient Halflings
Condition • Support Area
To play, spot a Hobbit.
Each minion is strength +2.
DU102
Others help by hurting your opponent...
Fishermen
Condition • Support Area
When you play this condition, you may spot Smeagol (or Deagol) to add 2 tokens here.
Shadow: Remove 2 tokens from here or discard this condition to look at your opponent’s hand and discard an event or condition from it.
DU106
Some don’t technically do anything...
Shone and Glittered
Condition • Support Area
Each other companion (except the Ring-bearer) of the same culture as bearer is resistance -2.
Skirmish: Transfer this condition to a companion skirmishing a minion.
"’And behold! When he washed the mud away, there in his hand lay a beautiful golden ring.’"
DU116
And others are great against specific opponents...
Tortures Unknown
Condition • Support Area
At the end of your Shadow phase, exert your Hobbit or discard this condition.
While you can spot a companion, each Hobbit is strength +1.
While you can spot a companion, each Hobbit is vitality +1.
While you can spot a companion, each Hobbit gains lurker.
DR125
I’m not quite sure what needs to be said about them just yet. I’d like tortures Unknown to be non-unique, but I realize that the cost would probably need to go up (probably alternate costs as well), but I’d like to see some suggestions as to how to cost it... |
Last edited by BattleWarg on Wed Apr 04, 2007 3:57 pm; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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legoles3333 |
Posted: Tue Apr 03, 2007 4:42 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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pretty good batch [gp], Smeagol, Deagol, and 4x River Halfling are my new swarm |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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BattleWarg |
Posted: Tue Apr 03, 2007 12:50 pm |
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Joined: 11 Feb 2007
Posts: 579
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Not Grandmother? A 3-cost +5 pump for Smeagol or Deagol that can be pumped?
For 5 twilight you get 10 strength against a single companion (Smeagol + Grandmother)
Each Tortures Unknown boosts it by +2 for no twilight if there is a companion (even better with s).
Ancient Halflings boosts them by +4 for 2 twilight.
Now for the remainder of the cards. Much like Ninja Gollum, Smeagol gets some similar tricks:
Desire for the Precious
Event • Shadow
Add a threat to play Smeagol from your discard pile.
DC104
Distant Connection
Event • Shadow
Choose one: You may treat cards as cards until the end of the turn or you may treat cards as cards until the end of the turn.
DR105
My Love
Event • Maneuver
Exert Smeagol (or Gollum) and remove a threat to add a burden.
DC111
Spotted
Event • Maneuver or Skirmish
Exert a Hobbit (or spot Deagol) to choose an event in any player’s discard pile with the same phase as the current phase. This event gains the game text of that event.
DR122 |
Last edited by BattleWarg on Wed Apr 04, 2007 3:45 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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sickofpalantirs |
Posted: Tue Apr 03, 2007 1:07 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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just saw you had roughly no reviews so decided to drop by.
BattleWarg wrote:
 •Spider Brood
Follower
+1 Strength
Aid -  . If you can spot Shelob, Spider Brood’s twilight cost is -2.
When you transfer Spider Brood to a companion (except a  companion), exert that companion.
Each minion skirmishing bearer’s site number is +2.
DC119
way overcosted. cut the aid to 1, and cost to 2 IMO
 Spider Hunter
Follower
+1 Resistance
Aid -  . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a  companion), exert that companion.
Assignment: Assign a minion to skirmish bearer; bearer gains hunter 1 until the regroup phase.
DU120
again knock aid down to 1.
 Spider of Mirkwood
Follower
Aid -  . If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a  companion), exert that companion.
Skirmish: Transfer this follower to your support area from bearer to wound an Elf skirmishing bearer.
DC121
ditto
essentially either drop the aid cost, or twilight cost by 1 on all of these cards. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Tue Apr 03, 2007 1:09 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 •Smeagol, Inquisitive Halfling
Minion • Hobbit
5 Strength
4 Vitality
2 Site Number
While skirmishing the Ring-bearer, Smeagol may not be overwhelmed unless his strength is tripled.
Maneuver: Exert Smeagol to search your deck for a  condition and take it into hand. You may discard that card to take a  card from your discard pile into your hand.
"’He was interested in roots and beginnings; he dived into deep pools.’"
DC118
make it each other minion may not be overwhelmed...
 •Deagol, Sharp-eyed
Minion • Hobbit
4 Strength
4 Vitality
2 Site Number
When you play Deagol, search your deck for a  card for each burden you spot. Shuffle the rest of your deck, then place each of those cards on top of your deck in any order.
"’He had a friend called Deagol, of similar sort, sharper-eyed but not so quick and strong.’"
DU103
nice. .
 •Grandmother, Stern Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Site Number
Grandmother is strength +1 for each other  minion in her skirmish.
Response: If Smeagol (or Deagol) is assigned to a skirmish, assign Grandmother to his skirmish.
"’There was among them a family of high repute, for it was large and wealthier than most.’"
DR108
make it exert and I think there would be a better way to word it.
 River Halfling
Minion • Hobbit
4 Strength
3 Vitality
2 Site Number
While at a river site, this minion’s twilight cost is -1.
Skirmish: Exert this minion to add a burden. If skirmishing a  companion, your opponent may discard 2  cards from hand to prevent this. Discard this minion.
DU113
cut the discard this minion. IMO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Tue Apr 03, 2007 1:14 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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from now on if you aren’t getting reviews PM me, I didn’t know that you had so many un-reviewed cards.
BattleWarg wrote:
 Ancient Halflings
Condition • Support Area
To play, spot a  Hobbit.
Each  minion is strength +2.
DU102
um methinks it needs to be unique.
 Fishermen
Condition • Support Area
When you play this condition, you may spot Smeagol (or Deagol) to add 2  tokens here.
Shadow: Remove 2  tokens from here or discard this condition to search your opponent’s deck for a card and place it in his discard.
DU106
discard pile, make it a card(except a companion) that is a major NPE, but I just realized it is really to good. you can see your opponents entire draw deck. make it hand IMO
 Shone and Glittered
Condition • Support Area
Each other companion (except the Ring-bearer) of the same culture as bearer is resistance -2.
Skirmish: Transfer this condition to a companion skirmishing a  minion.
"’And behold! When he washed the mud away, there in his hand lay a beautiful golden ring.’"
DU116
I love it
 Tortures Unknown
Condition • Support Area
To play, wound a  Hobbit twice.
While you can spot a  companion, each  Hobbit is strength +1.
While you can spot a  companion, each  Hobbit is vitality +1.
While you can spot a  companion, each  Hobbit gains lurker.
DR125
well if you don’t want it unique, probably put it something like bent on discovery. and instead of wound a hobbit twice make it like that. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Tue Apr 03, 2007 1:20 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Desire for the Precious
Event • Shadow
Add a threat to play Smeagol from your discard pile.
DC104
OK captured by the ring is to good. make it cost 1.
 Distant Connection
Event • Shadow
Choose one: You may treat  cards as  cards until the end of the turn or you may treat  cards as  cards until the end of the turn.
DR105
what? um OK sure.
 My Love
Event • Maneuver
Exert Smeagol (or Gollum) and remove a threat to add a burden.
DC111
really I think if you have to resort to copying already existing cards to fill out your set, you shouldn’t be making one. you are a better DC maker then this. be original.
 Spotted
Event • Maneuver or Skirmish
Exert a  Hobbit (or spot Deagol) to choose an event in any player’s discard pile with the same phase as the current phase. This event gains the game text of that event.
DR122
kewl. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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legoles3333 |
Posted: Wed Apr 04, 2007 2:11 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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BattleWarg wrote: Not Grandmother? A 3-cost +5 pump for Smeagol or Deagol that can be pumped?
For 5 twilight you get 10 strength against a single companion (Smeagol + Grandmother)
Each Tortures Unknown boosts it by +2 for no twilight if there is a  companion (even better with  s).
Ancient Halflings boosts them by +4 for 2 twilight.
yeah grandma too
Now for the remainder of the  cards. Much like Ninja Gollum, Smeagol gets some similar tricks:
 Desire for the Precious
Event • Shadow
Add a threat to play Smeagol from your discard pile.
DC104
yeah should cost
 Distant Connection
Event • Shadow
Choose one: You may treat  cards as  cards until the end of the turn or you may treat  cards as  cards until the end of the turn.
DR105
SoP this helps for cards like Chance Observation
i like it
 My Love
Event • Maneuver
Exert Smeagol (or Gollum) and remove a threat to add a burden.
DC111
nice
 Spotted
Event • Maneuver or Skirmish
Exert a  Hobbit (or spot Deagol) to choose an event in any player’s discard pile with the same phase as the current phase. This event gains the game text of that event.
DR122
sweet! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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