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sickofpalantirs |
Posted: Fri Apr 06, 2007 12:47 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Cannot Stand Alone
Event • Skirmish
Make a minion strength +1 for each  Man not assigned to a skirmish you can spot.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
you can cut you can spot methinks
 Alliance of Men and Elves
Condition • Support Area
At the end of each of your Shadow phases, spot a  Man and an Elf or discard this condition.
Each  minion counts as a  minion and each  minion counts as an  minion.
DR127
cool
 Call for Aid
Condition • Support Area
To play, exert a  Man and spot a  minion.
Your  cards are treated as  cards for all purposes. Your  cards are treated as  cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135
the concept tis a little weird, but sure. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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BattleWarg |
Posted: Sat Apr 07, 2007 4:52 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Remove ’you can spot’ from Cannot Stand Alone, changed Alliance of Men and Elves wording to be closer to the idea.
I don’t want to say spot, because they should be able to be counted as each culture for things other than spotting. Although it would be understood, I’m not sure "may be spotted as" would work the same.
Today will be the possessions of the king. Although, none are actually a possession...
Winged Crown
Condition • Support Area
Shadow: If you cannot spot 3 tokens on this condition, exert a Man to place a token on this condition.
Skirmish: Remove a token from this condition to make a minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151
•Palantir of Orthanc, Given
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Man (or spot Aragorn) to play a minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147
•Anduril, Reforged
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish: Exert Aragorn to make another Man strength +2.
DR129 |
Last edited by BattleWarg on Mon Apr 09, 2007 8:18 pm; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Sat Apr 07, 2007 5:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Winged Crown
Condition • Support Area
Shadow: Exert a  Man to place a  token on this condition.
Skirmish: Remove a  token from this condition to make a  minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151
I think it needs a cap on how many tokens it can hold; 3 or 4 should be good. And it should probably be unique.
BattleWarg wrote:  •Palantir of Orthanc, Given
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a  Man (or spot Aragorn) to play a  minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147
The subtitle could use a little work. I think it should require spotting a couple Men to play it, lest it get splashed in too easily with only Hobbits. But it’s good.
BattleWarg wrote:  •Anduril, Reforged
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish: Exert Aragorn to make another  Man strength +2
DR129
Don’t forget the period. I want to say this is overpowered, but perhaps not. See what a second opinion recommends. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Sat Apr 07, 2007 5:07 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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well, the usual cost for anduril is , so if you change that, i think it will be balanced. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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sickofpalantirs |
Posted: Sat Apr 07, 2007 5:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Winged Crown
Condition • Support Area
Shadow: Exert a  Man to place a  token on this condition.
Skirmish: Remove a  token from this condition to make a  minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151
nice kewl card.
 •Palantir of Orthanc, Given
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a  Man (or spot Aragorn) to play a  minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147
that subtitle sucks No offense meant, otherwise kewl. wait I fail to see how making the move limit +1 is worth anything. making them move again would be to overpowered though
 •Anduril, Reforged
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish: Exert Aragorn to make another  Man strength +2
DR129
mm you forget this is a shadow anduril. IMo cut the bearer must be aragorn and just make the ability apply if bearer is aragorn. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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macheteman |
Posted: Sat Apr 07, 2007 7:05 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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no, i didn’t forget it was shadow anduril. with the text it has it should be cost  |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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sickofpalantirs |
Posted: Sun Apr 08, 2007 1:36 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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if bearer is only aragorn, that can really hurt a shadow side. thus I think a cost of 2 is fine. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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BattleWarg |
Posted: Sun Apr 08, 2007 5:46 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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It felt kind of wrong to have Anduril be borne by a generic Man... And there have been Shadow cards bearable by only a specific minion (Staff of Saruman, The Balrog’s Sword, The Pale Blade, etc)
What about if the ability was limited to once per phase?
As for the others, I think I’ll limit Winged Crown to allow the Shadow ability for the first 3 tokens, but leave it non-unique for now. I’ll see about a new sub-title for the Palantir, but may leave it... In a pure Hobbit deck, the Palantir will be severly limited to the regroup ability (although, I suppose you could combine it with something making the opponent move after they think they can’t move again just to force them too). Hence allowing them to draw 2 cards (or if they have 7+ cards in hand, force them to discard or move)
Well, while I wait for more reviews, I’ll put up Aragorn and a pair of ’generic Men’ to help out with it. Tomorrow, I’m thinking a pair of swords and some armor to help protect the men.
•Aragorn, Sharp-Eyed Hunter
Minion • Man
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Man may not take wounds during the archery phase.
DU130
Gondorian Skirmisher
Minion • Man
7 Strength
2 Vitality
6 Site Number
While skirmishing a companion, this minion is strength +2.
DC141
Gondorian Warrior
Minion • Man
7 Strength
2 Vitality
6 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142 |
Last edited by BattleWarg on Fri Apr 13, 2007 11:35 am; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Mon Apr 09, 2007 8:14 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  •Aragorn, Sharp-Eyed Hunter
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other  Man may not take wounds during the archery phase.
DU130
Yowch! I’d lower his strength to 9, especially with his high vitality and hunter 2. Good card, though. With all the Aragorn referencing elsewhere, do you have a second version in mind, I hope?
BattleWarg wrote:  Gondorian Skirmisher
Minion • Man
6 Strength
2 Vitality
7 Site Number
While skirmishing a  companion, this minion is strength +2.
DC141
Good. Why such a high site number, though? I think you could lower it to at least 6.
BattleWarg wrote:  Gondorian Warrior
Minion • Man
6 Strength
2 Vitality
7 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142
Cool, though again, why site 7? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 09, 2007 1:47 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 •Aragorn, Sharp-Eyed Hunter
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other  Man may not take wounds during the archery phase.
DU130
hum you could consider lowering the cost to 5, but it is good as it is
 Gondorian Skirmisher
Minion • Man
6 Strength
2 Vitality
7 Site Number
While skirmishing a  companion, this minion is strength +2.
DC141
give him base 7 strength
 Gondorian Warrior
Minion • Man
6 Strength
2 Vitality
7 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142
ditto |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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