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sickofpalantirs
Posted: Fri Apr 06, 2007 12:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:

1 Cannot Stand Alone Gondor
Event • Skirmish
Make a minion strength +1 for each Gondor Man not assigned to a skirmish you can spot.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
you can cut you can spot methinks

0 Alliance of Men and Elves Gondor
Condition • Support Area
At the end of each of your Shadow phases, spot a Gondor Man and an Elf or discard this condition.
Each Elven minion counts as a Gondor minion and each Gondor minion counts as an Elven minion.
DR127
cool

2 Call for Aid Gondor
Condition • Support Area
To play, exert a Gondor Man and spot a Rohan minion.
Your Gondor cards are treated as Rohan cards for all purposes. Your Rohan cards are treated as Gondor cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135

the concept tis a little weird, but sure.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Sat Apr 07, 2007 4:52 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Remove ’you can spot’ from Cannot Stand Alone, changed Alliance of Men and Elves wording to be closer to the idea.

I don’t want to say spot, because they should be able to be counted as each culture for things other than spotting. Although it would be understood, I’m not sure "may be spotted as" would work the same.


Today will be the possessions of the king. Although, none are actually a possession...

2 Winged Crown Gondor
Condition • Support Area
Shadow: If you cannot spot 3 Gondor tokens on this condition, exert a Gondor Man to place a Gondor token on this condition.
Skirmish: Remove a Gondor token from this condition to make a Gondor minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151

0 •Palantir of Orthanc, Given Gondor
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Gondor Man (or spot Aragorn) to play a Gondor minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147

2 •Anduril, Reforged Gondor
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish:
Exert Aragorn to make another Gondor Man strength +2.
DR129
Last edited by BattleWarg on Mon Apr 09, 2007 8:18 pm; edited 2 times in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
DáinIronfoot
Posted: Sat Apr 07, 2007 5:03 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
2 Winged Crown Gondor
Condition • Support Area
Shadow: Exert a Gondor Man to place a Gondor token on this condition.
Skirmish: Remove a Gondor token from this condition to make a Gondor minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151

I think it needs a cap on how many tokens it can hold; 3 or 4 should be good. And it should probably be unique.

BattleWarg wrote:
0 •Palantir of Orthanc, Given Gondor
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Gondor Man (or spot Aragorn) to play a Gondor minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147

The subtitle could use a little work. Razz I think it should require spotting a couple Gondor Men to play it, lest it get splashed in too easily with only Hobbits. But it’s good. Thumbs Up

BattleWarg wrote:
2 •Anduril, Reforged Gondor
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish:
Exert Aragorn to make another Gondor Man strength +2
DR129

Don’t forget the period. I want to say this is overpowered, but perhaps not. See what a second opinion recommends.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Sat Apr 07, 2007 5:07 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
well, the usual cost for anduril is 3, so if you change that, i think it will be balanced.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
sickofpalantirs
Posted: Sat Apr 07, 2007 5:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:

2 Winged Crown Gondor
Condition • Support Area
Shadow: Exert a Gondor Man to place a Gondor token on this condition.
Skirmish: Remove a Gondor token from this condition to make a Gondor minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151
nice kewl card.

0 •Palantir of Orthanc, Given Gondor
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Gondor Man (or spot Aragorn) to play a Gondor minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147
that subtitle sucks No offense meant, otherwise kewl. wait I fail to see how making the move limit +1 is worth anything. making them move again would be to overpowered though

2 •Anduril, Reforged Gondor
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish:
Exert Aragorn to make another Gondor Man strength +2
DR129

mm you forget this is a shadow anduril. IMo cut the bearer must be aragorn and just make the ability apply if bearer is aragorn.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
macheteman
Posted: Sat Apr 07, 2007 7:05 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
no, i didn’t forget it was shadow anduril. with the text it has it should be cost 3
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
sickofpalantirs
Posted: Sun Apr 08, 2007 1:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
if bearer is only aragorn, that can really hurt a shadow side. thus I think a cost of 2 is fine.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Sun Apr 08, 2007 5:46 pm
Joined: 11 Feb 2007 Posts: 579 Location:
It felt kind of wrong to have Anduril be borne by a generic Gondor Man... And there have been Shadow cards bearable by only a specific minion (Staff of Saruman, The Balrog’s Sword, The Pale Blade, etc)
What about if the ability was limited to once per phase?

As for the others, I think I’ll limit Winged Crown to allow the Shadow ability for the first 3 tokens, but leave it non-unique for now. I’ll see about a new sub-title for the Palantir, but may leave it... In a pure Hobbit deck, the Palantir will be severly limited to the regroup ability (although, I suppose you could combine it with something making the opponent move after they think they can’t move again just to force them too). Hence allowing them to draw 2 cards (or if they have 7+ cards in hand, force them to discard or move)

Well, while I wait for more reviews, I’ll put up Aragorn and a pair of ’generic Gondor Men’ to help out with it. Tomorrow, I’m thinking a pair of swords and some armor to help protect the men.


6 •Aragorn, Sharp-Eyed Hunter Gondor
Minion • Man
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Gondor Man may not take wounds during the archery phase.
DU130

2 Gondorian Skirmisher Gondor
Minion • Man
7 Strength
2 Vitality
6 Site Number
While skirmishing a Sauron companion, this minion is strength +2.
DC141

2 Gondorian Warrior Gondor
Minion • Man
7 Strength
2 Vitality
6 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142
Last edited by BattleWarg on Fri Apr 13, 2007 11:35 am; edited 2 times in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
DáinIronfoot
Posted: Mon Apr 09, 2007 8:14 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
6 •Aragorn, Sharp-Eyed Hunter Gondor
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Gondor Man may not take wounds during the archery phase.
DU130

Yowch! I’d lower his strength to 9, especially with his high vitality and hunter 2. Good card, though. Thumbs Up With all the Aragorn referencing elsewhere, do you have a second version in mind, I hope?

BattleWarg wrote:
2 Gondorian Skirmisher Gondor
Minion • Man
6 Strength
2 Vitality
7 Site Number
While skirmishing a Sauron companion, this minion is strength +2.
DC141

Good. Why such a high site number, though? I think you could lower it to at least 6.

BattleWarg wrote:
2 Gondorian Warrior Gondor
Minion • Man
6 Strength
2 Vitality
7 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142

Cool, though again, why site 7?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Apr 09, 2007 1:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:

6 •Aragorn, Sharp-Eyed Hunter Gondor
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Gondor Man may not take wounds during the archery phase.
DU130
hum you could consider lowering the cost to 5, but it is good as it is

2 Gondorian Skirmisher Gondor
Minion • Man
6 Strength
2 Vitality
7 Site Number
While skirmishing a Sauron companion, this minion is strength +2.
DC141
give him base 7 strength

2 Gondorian Warrior Gondor
Minion • Man
6 Strength
2 Vitality
7 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142

ditto
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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