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| Guest | 
 Posted: Sun Jan 22, 2006 12:01 am | 
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(2)•Axe of Erebor, Gimli's Hand Axe  
 
Strength: +2
 
Possession • Hand Weapon
 
Bearer must be Gimli.
 
He loses all hunter bonuses.
 
This possession may be bourne in addition to 1 other hand weapon.
 
Skirmish: Exert Gimli and discard 2 cards from hand to make him strength +2.
 
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(2)•Gimli, Dwarf of Fire  
 
Strength: 6
 
Vitality: 3
 
Resistance: 6
 
Companion • Dwarf
 
Damage +1.
 
Response: If Gimli wins a skirmish, exert him to assign up to 2 unassigned minions to him. Each minion skirmishing him is strength +1 until the end of the skirmish.
 
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(1)•Gimli's Rohirrim Armor  
 
Strength: -1
 
Vitality: +1
 
Possession • Armor
 
To play, spot a   fortification.
 
Bearer must be Gimli.
 
He is damage +1.
 
Response: If Gimli wins a skirmish, discard this possession to make him strength +4 until the start of the regroup phase.
 
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| Guest | 
 Posted: Sun Jan 22, 2006 6:40 pm | 
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(2)Gondorian Pike  
 
Strength:
 
Possession • Hand Weapon
 
Bearer must be a   Man.
 
Bearer is damage +1 for each mounted minion he is skirmishing.
 
Skirmish: Exert Bearer and discard this possession to wound each minion skirmishing bearer.
 
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(5)Large Catapult  
 
Possession • Support Area
 
To play, spot 3 Knights, or exert 2   companions.
 
Response: If a   fortification is about to be discarded, exert a Knight to stack that card here.
 
Maneuver or Archery: Spot 2 Knights, a   fortification in your support area, and discard a fortification stacked here to wound a minion twice.
 
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(3)Furious Knight  
 
Strength: 7
 
Vitality: 3
 
Resist: 5
 
Companion • Man
 
Knight. Damage +1.
 
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| Guest | 
 Posted: Tue Jan 24, 2006 10:48 pm | 
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(2)•Skilled Defender  
 
Strength: 5
 
Vitality: 3
 
Resistance: 5
 
Companion • Man
 
Knight.
 
Each minion bearing a   fortification is strength -1.
 
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(4)Gondor's Finest  
 
Strength: 7
 
Vitality: 4
 
Resistance: 5
 
Companion • Man
 
Knight. Toil 1.
 
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(1)Mostly Overridden  
 
Event • Maneuver
 
Spot more minions than companions and discard 3 cards from hand to discard a minion with the lowest strength.
 
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| Guest | 
 Posted: Wed Jan 25, 2006 10:39 pm | 
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(5)•Uruk Shadowy Trooper [Uruk-Hai]
 
Strength: 5
 
Vitality: 5
 
Site: 5
 
Minion • Uruk-Hai
 
Damage +1. Enduring. Lurker.
 
Each time an Uruk-Hai wins a skirmish, exert this minion or discard 3 cards from hand.
 
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(8)•Enthralling Uruk Berserker, Exhurberant Fighter [Uruk-Hai]
 
Strength: 8
 
Vitality: 8
 
Site: 8
 
Minion • Uruk-Hai
 
Damage +1. Enduring.
 
When you play this minion, you may remove (2) X times to exert it X times. Where X is the number of Uruk-Hai you spot.
 
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(25)•Sauron, The Dark Lord of Mordor [Sauron]
 
Strength: 24
 
Vitality: 5
 
Site: 6
 
Minion • Maia
 
Damage +2. Fierce. Enduring. Toil 2.
 
Sauron is twilight cost -1 for each free peoples' card in play.
 
Response: If Sauron wins a fierce skirmish, cancel all remaining skirmishes and remove 2 threats and 2 burdens to make the free peoples' player assign him to 1 more skirmish involving an unbound companion with a strength of 8 or more.
 
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| Guest | 
 Posted: Thu Jan 26, 2006 11:33 pm | 
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(2)•Theoden, Bearer of Unknown Perils  
 
Strength: 6
 
Vitality: 2
 
R-Resist: 6
 
Companion • Man
 
While Theoden is the ring-bearer, he is resistance +1 for each   possession you can spot and the move limit is +1.
 
At the start of each skirmish involving Theoden, add 3 threats or 3 burdens.
 
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•The One Ring, Folly Bestowed [ToR}
 
Strength: +1
 
Vitality: +1
 
Resistance: +1
 
Response: If bearer is about to be assigned to a skirmish, add a threat to “wear” The One Ring until the start of the regroup phase.
 
While the Ring-bearer “wears” The One Ring, each companion of the same culture as the Ring-bearer is strength +1 and each time bearer is about to take a wound, add 2 burdens or 3 threats instead.
 
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(3)•Bravado  
 
Condition
 
To play, exert an   Orc. Plays on that Orc.
 
Each companion skirmishing bearer is strength –2 (or strength –2 for each free peoples card they bear if they have resistance 3 or less).
 
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| Guest | 
 Posted: Fri Jan 27, 2006 5:59 pm | 
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(3)•Eomer’s Spear  
 
Strength: +2
 
Possession • Hand Weapon
 
Bearer must be a   Man.
 
If bearer is Eomer, he gains hunter 2.
 
If bearer is Eomer and you cannot spot any archer companions, the fellowship archery total is +2.
 
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(2)•Herugrim, Theoden’s Blade  
 
Possession • Hand Weapon
 
Bearer must be Theoden.
 
He is strength +1 for each threat over 3 you can spot.
 
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(3)End of Things to Come  
 
Event • Skirmish
 
Choose One: Make an unbound companion strength +2 (or +4 if you spot Gandalf); Exert 3 unbound companions to wound each minion each companion you exerted is skirmishing.
 
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| Last edited by Guest on Fri Apr 07, 2006 9:33 pm; edited 1 time in total | 
 
 
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| Guest | 
 Posted: Sat Jan 28, 2006 1:14 pm | 
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(4)•Aragorn, King of the Reunited Kingdom  
 
Strength: 8
 
Vitality: 4
 
Resistance: 8
 
Companion • Man
 
Each other companion with a resistance 7 or more is strength +1.
 
Each other companion with a resistance 4 or less is strength -1.
 
While you can spot 5 companions with resistance 7 or more, Aragorn is strength +2 and defender +1.
 
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(4)•Gandalf, Wand-Elf  
 
Strength: 7
 
Vitality: 4
 
Resistance: 7
 
To play, spot a Man or an Elf.
 
While you can spot a Man and an Elf, Gandalf is strength +1 and resistance +1.
 
While Gandalf has 4 or more vitality, he has hunter 2.
 
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(3)•Boromir, Faithful Jewel  
 
Strength: 8
 
Vitality: 3
 
Resistance: 6
 
Companion • Man
 
Boromir is strength +1 for each unbound   companion you can spot.
 
Regroup: Discard Boromir to discard every minion. Add 3 threats and force the fellowship to move again.
 
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| Guest | 
 Posted: Sun Jan 29, 2006 6:02 pm | 
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(1)•Nibs Cotton  
 
Strength: 4
 
Vitality: 2
 
Resistance: 7
 
Companion • Hobbit
 
While you can spot 6   companions, Nibs Cotton is strength +X, where X is his vitality.
 
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(1)•Nick Cotton  
 
Strength: 5
 
Vitality: 2
 
Resistance: 7
 
Companion • Hobbit
 
Skirmish: Exert Nick Cotton to wound an   minion.
 
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(1)•Jolly Cotton  
 
Strength: 5
 
Vitality: 3
 
Resistance: 7
 
Companion • Hobbit
 
Damage +2.
 
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| Guest | 
 Posted: Tue Jan 31, 2006 12:14 am | 
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(0)•Protectorate  
 
Condition
 
To play, spot a   Wizard.
 
Bearer must be an unbound companion.
 
Response: If bearer is about to lose a skirmish, exert a Wizard to assign all minions skirmishing bearer to him. Discard this condition.
 
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(1)Rusted Sword  
 
Strength: +1
 
Possession • Hand Weapon
 
Bearer must be a Dwarf.
 
Bearer is damage +1 for each minion he is skirmishing.
 
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(1)Dwarven Speed  
 
Event • Regroup
 
Add 2 theats and spot 4 Dwarves to make the move limit +1.
 
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| Guest | 
 Posted: Tue Jan 31, 2006 10:45 pm | 
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(4)Uruk Ravaging Troop [Uruk-Hai]
 
Strength: 7
 
Vitality: 4
 
Site: 5
 
Minion • Uruk-Hai
 
Damage +2.
 
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(4)•Saruman, Outcasted Wizard  
 
Strength: 8
 
Vitality: 4
 
Site: 4
 
Minion • Wizard
 
Each   card is twilight cost -1.
 
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(5)•The Necromancer, Lord of Dol Gulder  
 
Strength: 10
 
Vitality: 5
 
Site: 5
 
Minion • Maia
 
While you can spot Sauron, discard The Necromancer.
 
While you can spot 10   cards in your discard pile, The Necromancer is exhausted, cannot take wounds and gains enduring.
 
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