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sickofpalantirs
Posted: Tue May 01, 2007 1:30 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
IHMO 2 exertions isn’t worth it. I would make it add a threat. that seems to fit better.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue May 01, 2007 1:31 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Ah, I like that idea. Will do. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Tue May 01, 2007 1:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #190

Moving right along (because otherwise we’ll be here forever...the Dwarven culture is massive in this set), here’s a couple more alternate-version Dwarves. Enjoy!

2Glóin, Follower of Thráin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Gandalf
At the start of each maneuver phase, you may discard a Dwarven possession to heal an unbound companion.
Response: If a search card is played, exert Glóin and spot a Hobbit to cancel all effects of that card and place that event on top of its owner’s draw deck.
“‘It is all very well for Gandalf to talk about this hobbit being fierce, but one shriek like that in a moment of excitement would be enough to wake the dragon and all his relatives, and kill the lot of us.’”

The revised Dwalin dealt with stealth cards, and now here’s a new version of Glóin that deals with the other side of the coin: search cards, which ALSO make a big return in my sets. If it seems kind of weak, refresh your memory with search cards like Dragon-spell, Aroused and Alert, Howling At The Moon, Keen Smell and others. And of course, later sets will have some powerful search cards too, especially in the Wraith culture. Twisted Evil

Oh, and Glóin has a decent healing ability, too. Mr. Green

2Bombur, Unlucky Grumbler Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Signet: Gandalf
Bombur may not be overwhelmed unless his strength is tripled.
If Bombur is about to be killed (except during the archery phase), you may add 2 threats or a burden to discard him instead.
Maneuver: Exert Bombur twice to discard a Shadow condition borne by an unbound companion.
“‘Why, O why did I ever bring a wretched little hobbit on a treasure hunt!’”

In The Hobbit, no Dwarf seemed to be more unlucky AND lucky at the same time as Bombur. Lots of bad things happened to him, yet he always seemed to come out fine in the end. I somewhat captured this in his Exceptionally Fat version, which limits the wounds he takes in certain phases. But THIS version is darn near impossible to kill. Razz He doesn’t have great strength, but he’s just friggin’ annoying for any Shadow player to try and take down. And even if they do somehow manage to kill him off, you can just discard him instead, allowing you to potentially bring him back for more! Very Happy

His ability is pretty nice, too, working for himself (and making him even tougher) or anyone else in the party.
Last edited by DáinIronfoot on Wed May 02, 2007 8:04 am; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Tue May 01, 2007 3:01 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #190

Moving right along (because otherwise we’ll be here forever...the Dwarven culture is massive in this set), here’s a couple more alternate-version Dwarves. Enjoy!

2Glóin, Follower of Thráin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Gandalf
At the start of each maneuver phase, you may discard a Dwarven possession to heal an unbound companion.
Response: If a search card is played, exert Glóin and spot a Hobbit to cancel all effects of that card and return it to the top of its owner’s draw deck.
“‘It is all very well for Gandalf to talk about this hobbit being fierce, but one shriek like that in a moment of excitement would be enough to wake the dragon and all his relatives, and kill the lot of us.’”
Cool. This can stop some nasty stuff. And the healing ability is good too, with all the spare possessions Dwarves have lying around.

The revised Dwalin dealt with stealth cards, and now here’s a new version of Glóin that deals with the other side of the coin: search cards, which ALSO make a big return in my sets. If it seems kind of weak, refresh your memory with search cards like Dragon-spell, Aroused and Alert, Howling At The Moon, Keen Smell and others. And of course, later sets will have some powerful search cards too, especially in the Wraith culture. Twisted Evil

Oh, and Glóin has a decent healing ability, too. Mr. Green

2Bombur, Unlucky Grumbler Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Signet: Gandalf
Bombur may not be overwhelmed unless his strength is tripled.
Shadow conditions may not be played on Bombur.
If Bombur is about to be killed (except during the archery phase), you may discard him instead.
“‘Why, O why did I ever bring a wretched little hobbit on a treasure hunt!’”
Wow. On the last ability, maybe add some number of threats or burdens to discard him instead.

In The Hobbit, no Dwarf seemed to be more unlucky AND lucky at the same time as Bombur. Lots of bad things happened to him, yet he always seemed to come out fine in the end. I somewhat captured this in his Exceptionally Fat version, which limits the wounds he takes in certain phases. But THIS version is darn near impossible to kill. Razz He doesn’t have great strength or other abilities, but he’s just friggin’ annoying for any Shadow player to try and take down. And even if they do somehow manage to kill him off, he just gets discarded, allowing you to potentially bring him back for more! Very Happy
Happy Hunting! Elf Lvr
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Tue May 01, 2007 3:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I tweaked Bombur’s discarding text a bit. (I also tweaked his middle ability so that you can’t get around "playing" a condition "on" him by tranferring one from the support area instead.

Thanks for the review, EL! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue May 01, 2007 3:53 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #190

Moving right along (because otherwise we’ll be here forever...the Dwarven culture is massive in this set), here’s a couple more alternate-version Dwarves. Enjoy!

2Glóin, Follower of Thráin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Gandalf
At the start of each maneuver phase, you may discard a Dwarven possession to heal an unbound companion.
Response: If a search card is played, exert Glóin and spot a Hobbit to cancel all effects of that card and return it to the top of its owner’s draw deck.
“‘It is all very well for Gandalf to talk about this hobbit being fierce, but one shriek like that in a moment of excitement would be enough to wake the dragon and all his relatives, and kill the lot of us.’”

Hm...maybe heal two unbound companions. (or an unbound companion twice)

The revised Dwalin dealt with stealth cards, and now here’s a new version of Glóin that deals with the other side of the coin: search cards, which ALSO make a big return in my sets. If it seems kind of weak, refresh your memory with search cards like Dragon-spell, Aroused and Alert, Howling At The Moon, Keen Smell and others. And of course, later sets will have some powerful search cards too, especially in the Wraith culture. Twisted Evil

Oh, and Glóin has a decent healing ability, too. Mr. Green

2Bombur, Unlucky Grumbler Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Signet: Gandalf
Bombur may not be overwhelmed unless his strength is tripled.
Shadow conditions may not be borne by Bombur.
If Bombur is about to be killed (except during the archery phase), you may add 2 threats or a burden to discard him instead.
“‘Why, O why did I ever bring a wretched little hobbit on a treasure hunt!’”

Very nice. I love it.

In The Hobbit, no Dwarf seemed to be more unlucky AND lucky at the same time as Bombur. Lots of bad things happened to him, yet he always seemed to come out fine in the end. I somewhat captured this in his Exceptionally Fat version, which limits the wounds he takes in certain phases. But THIS version is darn near impossible to kill. Razz He doesn’t have great strength or other abilities, but he’s just friggin’ annoying for any Shadow player to try and take down. And even if they do somehow manage to kill him off, you can just discard him instead, allowing you to potentially bring him back for more! Very Happy
Exclamation-Trade With MeExclamation
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Anonymous Prodigy
Posted: Tue May 01, 2007 4:08 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Glóin, Follower of Thráin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Gandalf
At the start of each maneuver phase, you may discard a Dwarven possession to heal an unbound companion.
Response: If a search card is played, exert Glóin and spot a Hobbit to cancel all effects of that card and return it to the top of its owner’s draw deck.
“‘It is all very well for Gandalf to talk about this hobbit being fierce, but one shriek like that in a moment of excitement would be enough to wake the dragon and all his relatives, and kill the lot of us.’”

I would add "from hand" after "Dwarven possession". Smile

DáinIronfoot wrote:
2Bombur, Unlucky Grumbler Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Signet: Gandalf
Bombur may not be overwhelmed unless his strength is tripled.
Shadow conditions may not be borne by Bombur.
If Bombur is about to be killed (except during the archery phase), you may add 2 threats or a burden to discard him instead.
“‘Why, O why did I ever bring a wretched little hobbit on a treasure hunt!’”

I would add muster. Neat card! Thumbs Up
I had to put something here.
AnxiousChieftain
Posted: Tue May 01, 2007 4:11 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2Glóin, Follower of Thráin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Gandalf
At the start of each maneuver phase, you may discard a Dwarven possession to heal an unbound companion.
Response: If a search card is played, exert Glóin and spot a Hobbit to cancel all effects of that card and return it to the top of its owner’s draw deck.
“‘It is all very well for Gandalf to talk about this hobbit being fierce, but one shriek like that in a moment of excitement would be enough to wake the dragon and all his relatives, and kill the lot of us.’”

I would change "replace" to "place", since replacing implies that it goes back to where it came from (which is not the case here).

DáinIronfoot wrote:
2Bombur, Unlucky Grumbler Dwarven
Companion • Dwarf
Strength: 5
Vitality: 4
Signet: Gandalf
Bombur may not be overwhelmed unless his strength is tripled.
Shadow conditions may not be borne by Bombur.
If Bombur is about to be killed (except during the archery phase), you may add 2 threats or a burden to discard him instead.
“‘Why, O why did I ever bring a wretched little hobbit on a treasure hunt!’”

One thing that I’ve noticed is that tons of your companions have multiple abilities... this to me is smelling more like the companions from RoS and T&D than the classic companions from the first three blocks. Just something to think about.

But I would drop the Shadow condition thingy in his game text.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed May 02, 2007 8:05 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
One thing that I’ve noticed is that tons of your companions have multiple abilities... this to me is smelling more like the companions from RoS and T&D than the classic companions from the first three blocks. Just something to think about.

Hmmm...duly noted. I’ve tried not to go TOO crazy with them, but all the same, I’ll try and tone it down in the future, at least with the "lesser" companions. Others, like Thorin and Gandalf, I think are okay with a little more oomph, as long as I don’t overshadow other versions (which I try desperately not to do).

Thanks for the reviews, all! GPs to those of you who just reviewed for the first time. I made a little change to Glóin and a big one to Bombur. Hope they’re better now.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed May 02, 2007 8:23 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #191

I just realized yesterday, to my great surprise, that I have completely overlooked one of the members of Thorin’s Company until now! Poor Ori has gone all this time without a card, and no one noticed! Poor Ori. Crying or Very sad

So, I’ll add him in with the other two Dwarves I was planning on posting this time, and you’ll thus have three cards in this particular "duo". Smile Enjoy!

2Ori, Dwarf of Thorin’s Company Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
When played in your starting fellowship (or while you can spot 3 Dwarves), Ori’s twilight cost is -1.
“Gandalf whistled again; but Nori and Ori were there almost before he had stopped....”

Yes, he’s weak, and yes, he lacks any abilities whatsoever. But pair him with another cost reducer (like Thorin, King of Durin’s Folk or Dain Ironfoot, King Under the Mountain), and little forgotten Ori suddenly becomes a valuable member of the fellowship: he’s FREE! Smile

3Dáin Ironfoot, Dwarven Lord Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Signet: Thorin
Damage +1.
While Dáin Ironfoot is unwounded, the twilight cost of each Dwarven tale and artifact is -1.
Skirmish: Exert Dáin Ironfoot and discard a Dwarven tale to make a Dwarf strength +1 and damage +1 until the regroup phase.
“There now Dáin son of Náin took up his abode, and he became King under the Mountain, and in time many other dwarves gathered to his throne in the ancient halls.”

Dáin’s "theme" in this set is tales. Dáin Ironfoot, Son of Náin gives strength and damage bonuses using tales, and this version does a little of that while ALSO making tales potentially cheaper.

4Thorin, Descendant of Kings Dwarven
Companion • Dwarf
Strength: 7
Vitality: 4
Signet: Thorin
Damage +1.
While you can spot a companion with the Thorin signet, Thorin’s twilight cost is -1.
While the fellowship is at a mountain or underground site, each Dwarf and companion with the Thorin signet gains hunter 1.
Each time you play a Dwarven tale, you may add 1 to heal a companion with the Thorin signet.
“‘I am Thorin son of Thráin son of Thrór King under the Mountain! I return!’”

This makes Thorin the only companion in ANY of my sets with THREE versions (in the same set). Several companions benefit from having two versions in a set, and several of THOSE have that honor in multiple sets. I figured, though, that since Thorin is such a critical character (with Dwarves, especially) in my sets, that three versions was definately merited, especially since Lasting Alliances will now actually be TWO sets. Very Happy And what later set would I put Thorin in? No other set makes sense, since they all focus on The Fellowship of the Ring and later.

Anyway, on to the card itself. Obviously, his last ability pairs nicely with Dáin, which is intended. He also forms a nice medium between his other two versions: Thorin, Oakenshield works with many companions of various races, whereas Thorin, King of Durin’s Folk is pretty Dwarf-exclusive. This new version can do some of each, since there are several non-Dwarf companions with the Thorin signet (like Gandalf and Bilbo, and the condition The King Beneath the Mountains lets Gandalf Men gain it, too). Obviously, though, it’s awesome with Dwarves especially. Very Happy
Last edited by DáinIronfoot on Wed May 02, 2007 8:33 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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