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thonnas7
Posted: Tue May 08, 2007 12:27 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I like it, although I think you could bump his strength up one.
sickofpalantirs
Posted: Tue May 08, 2007 1:16 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Thankyou for pointing out the response actions that needed to be on the cards, I totally forgot to include those! Here’s one more for the thread for now.

3 Savage Uruk Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Hunter 1. Damage +1.
At the start of each skirmish involving this minion, you may remove a threat to choose one: this minion loses hunter and is strength +2 until the regroup phase, or loses all damage bonuses and gains hunter 2 until the regroup phase.

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Tue May 08, 2007 4:00 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
A few conditions:

4 •Army Enraged Uruk-hai
Condition • Support Area
Toil 1.
Each time you play an Uruk-hai minion, add an Uruk-hai token here.
Regroup: Remove 4 Uruk-hai tokens from this card and spot an Uruk-hai uruk-hai to add a threat.

0 Dark Leer Uruk-hai
Condition
Limit 1 per bearer.
Bearer must be an Uruk-hai minion.
Skirmish: Remove a threat to make a companion skirmishing this minion strength -1. (Limit -2)

1 Fallen Comrades Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an Uruk-hai minion to discard this condition.

2 •Creeping Doom Uruk-hai
Condition • Support Area
While you can spot a threat, each Uruk-hai minion is strength +1.
While you can spot 3 threats, each Uruk-hai minion gains hunter 1.
While you can spot 5 threats, each Uruk-hai minion is damage +1.
Last edited by Foresight on Tue May 08, 2007 5:49 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Tue May 08, 2007 5:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
4 •Army Enraged Uruk-hai
Condition • Support Area
Toil 1.
Each time you play an Uruk-hai minion, add an Uruk-hai token here.
Regroup: Remove 4 Uruk-hai tokens from this card and spot an Uruk-hai uruk-hai to add a threat.

Kind of...weak. I’d lower the cost to 3, and make it 3 tokens as well.

Foresight wrote:
0 Dark Leer Uruk-hai
Condition
Limit 1 per bearer.
Bearer must be an Uruk-hai minion.
Skirmish: Remove a threat to make a companion skirmishing this minion strength -1. (Limit -2)

Also a little weak. I think a strength +1 would help it.

Foresight wrote:
1 Fallen Comrades Uruk-hai
Condition • Support Area
Each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an Uruk-hai minion to discard this condition.

I’m a little confused about why you’d use this. I know what it does--puts off using those threats until you, as the Shadow player, choose to--but what I don’t understand is WHY you’d do this.

Foresight wrote:
2 •Creeping Doom Uruk-hai
Condition • Support Area
While you can spot a threat, each Uruk-hai minion is strength +1.
While you can spot 3 threats, each Uruk-hai minion gains hunter 1.
While you can spot 5 threats, each Uruk-hai minion is damage +1.

Needs to be more expensive, I think. Maybe 4. But good idea. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Foresight
Posted: Tue May 08, 2007 5:28 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
DáinIronfoot wrote:
Foresight wrote:
1 Fallen Comrades Uruk-hai
Condition • Support Area
Each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an Uruk-hai minion to discard this condition.


I’m a little confused about why you’d use this. I know what it does--puts off using those threats until you, as the Shadow player, choose to--but what I don’t understand is WHY you’d do this.


To keep threats on the table to power up your Uruk-hai minions with the (now) various cards that take advantage of them. Smile I just noticed the lack of cultural enforcement too. Confused
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Tue May 08, 2007 5:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Ah, okay. I can see that.

Yeah, add a little cultural enforcement and I think it’s good. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Foresight
Posted: Tue May 08, 2007 6:06 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
4 •Ugluk, Preservative of Objectives Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an Uruk-hai minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!

---

I threw in lore so you could understand where the subtitle came from. Smile Change: Strength is 9 now, majority has spoken!
Last edited by Foresight on Tue May 08, 2007 7:29 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Tue May 08, 2007 6:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
4 •Ugluk, Preservative of Objectives Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an Uruk-hai minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!

I’d highly recommend sticking with his original 9 strength, especially since he has a built-in strength boost. I love him otherwise, though! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue May 08, 2007 7:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
4 •Ugluk, Preservative of Objectives Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an Uruk-hai minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!
I threw in lore so you could understand where the subtitle came from. Smile

cut strength to 9.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Tue May 08, 2007 8:00 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Some Uruk-hai archery cards based on threats! Twisted Evil

3 •Uruk Archer Uruk-hai
Follower
Aid: Remove a threat.
Each time you transfer this to a minion, except an Uruk-hai minion, exert bearer.
Bearer is an archer.

4 Amon-hen Archer Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Archer. While you cannot spot another Uruk-hai minion, this minion loses archer.
Archery: Remove 2 threats to exert an unbound companion. (Or 1 threat if that companion bears an Uruk-hai condition)

5 •Champion of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. Archer.
Maneuver: Exert this minion and remove a threat to play an Uruk-hai condition from your discard pile.
Archery: Discard an Uruk-hai condition bourne by a companion to exert that companion.

1 Uruk Sniper Uruk-hai
Minion • Uruk-hai
Strength: 4
Vitality: 1
Site Number: 5
While you can spot an Uruk-hai condition and a threat, this minion is an archer.

2 •Quilled Uruk-hai
Condition • Support Area
Resistance -1
During the archery phase, only bearer may take archery wounds.
At the start of the archery phase, you may spot an Uruk-hai archer to transfer this condition from your support area to an unbound companion. The free people’s player may add a threat to prevent this.

(Card title is a spoof of Feathered)

1 Bow of Orthanc Uruk-hai
Possession • Ranged Weapon
Strength +1
Bearer must be an Uruk-hai minion.
At the start of the archery phase, you may remove a threat to make the minion archery total +1.

7 •Lurtz, Commander of Black Tips Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Archery: Spot 2 other Uruk-hai minions and remove a threat to exert an unbound companion. (Or exert that companion twice if it bears an Uruk-hai condition)
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men

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