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thonnas7 |
Posted: Tue May 08, 2007 12:27 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I like it, although I think you could bump his strength up one. |
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sickofpalantirs |
Posted: Tue May 08, 2007 1:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Thankyou for pointing out the response actions that needed to be on the cards, I totally forgot to include those! Here’s one more for the thread for now.
 Savage Uruk
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Hunter 1. Damage +1.
At the start of each skirmish involving this minion, you may remove a threat to choose one: this minion loses hunter and is strength +2 until the regroup phase, or loses all damage bonuses and gains hunter 2 until the regroup phase.
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Tue May 08, 2007 4:00 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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A few conditions:
•Army Enraged
Condition • Support Area
Toil 1.
Each time you play an minion, add an token here.
Regroup: Remove 4 tokens from this card and spot an uruk-hai to add a threat.
Dark Leer
Condition
Limit 1 per bearer.
Bearer must be an minion.
Skirmish: Remove a threat to make a companion skirmishing this minion strength -1. (Limit -2)
Fallen Comrades
Condition • Support Area
While you can spot an minion, each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an minion to discard this condition.
•Creeping Doom
Condition • Support Area
While you can spot a threat, each minion is strength +1.
While you can spot 3 threats, each minion gains hunter 1.
While you can spot 5 threats, each minion is damage +1. |
Last edited by Foresight on Tue May 08, 2007 5:49 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Tue May 08, 2007 5:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:  •Army Enraged
Condition • Support Area
Toil 1.
Each time you play an  minion, add an  token here.
Regroup: Remove 4  tokens from this card and spot an  uruk-hai to add a threat.
Kind of...weak. I’d lower the cost to , and make it 3 tokens as well.
Foresight wrote:  Dark Leer
Condition
Limit 1 per bearer.
Bearer must be an  minion.
Skirmish: Remove a threat to make a companion skirmishing this minion strength -1. (Limit -2)
Also a little weak. I think a strength +1 would help it.
Foresight wrote:  Fallen Comrades
Condition • Support Area
Each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an  minion to discard this condition.
I’m a little confused about why you’d use this. I know what it does--puts off using those threats until you, as the Shadow player, choose to--but what I don’t understand is WHY you’d do this.
Foresight wrote:  •Creeping Doom
Condition • Support Area
While you can spot a threat, each  minion is strength +1.
While you can spot 3 threats, each  minion gains hunter 1.
While you can spot 5 threats, each  minion is damage +1.
Needs to be more expensive, I think. Maybe . But good idea.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Tue May 08, 2007 5:28 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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DáinIronfoot wrote: Foresight wrote:  Fallen Comrades
Condition • Support Area
Each time a companion is killed, threats are not removed and wounds are not placed.
Skirmish: Spot an  minion to discard this condition.
I’m a little confused about why you’d use this. I know what it does--puts off using those threats until you, as the Shadow player, choose to--but what I don’t understand is WHY you’d do this.
To keep threats on the table to power up your minions with the (now) various cards that take advantage of them. I just noticed the lack of cultural enforcement too.  |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Tue May 08, 2007 5:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Ah, okay. I can see that.
Yeah, add a little cultural enforcement and I think it’s good.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Tue May 08, 2007 6:06 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Ugluk, Preservative of Objectives
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!
---
I threw in lore so you could understand where the subtitle came from. Change: Strength is 9 now, majority has spoken! |
Last edited by Foresight on Tue May 08, 2007 7:29 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Tue May 08, 2007 6:16 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:  •Ugluk, Preservative of Objectives
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an  minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!
I’d highly recommend sticking with his original 9 strength, especially since he has a built-in strength boost. I love him otherwise, though!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue May 08, 2007 7:12 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  •Ugluk, Preservative of Objectives
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Hunter 1. Fierce.
Maneuver: Remove a burden to make Ugluk strength +2 until the regroup phase.
Response: If an  minion is about to take a wound during the archery phase, remove a threat to prevent that.
Skirmish: Liberate a site you control to make Ugluk damage +1.
They are not for eating! We will bring them to Saruman, alive and unspoiled!
I threw in lore so you could understand where the subtitle came from. 
cut strength to 9. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Tue May 08, 2007 8:00 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Some archery cards based on threats!
•Uruk Archer
Follower
Aid: Remove a threat.
Each time you transfer this to a minion, except an minion, exert bearer.
Bearer is an archer.
Amon-hen Archer
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Archer. While you cannot spot another minion, this minion loses archer.
Archery: Remove 2 threats to exert an unbound companion. (Or 1 threat if that companion bears an condition)
•Champion of Orthanc
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. Archer.
Maneuver: Exert this minion and remove a threat to play an condition from your discard pile.
Archery: Discard an condition bourne by a companion to exert that companion.
Uruk Sniper
Minion • Uruk-hai
Strength: 4
Vitality: 1
Site Number: 5
While you can spot an condition and a threat, this minion is an archer.
•Quilled
Condition • Support Area
Resistance -1
During the archery phase, only bearer may take archery wounds.
At the start of the archery phase, you may spot an archer to transfer this condition from your support area to an unbound companion. The free people’s player may add a threat to prevent this.
(Card title is a spoof of Feathered)
Bow of Orthanc
Possession • Ranged Weapon
Strength +1
Bearer must be an minion.
At the start of the archery phase, you may remove a threat to make the minion archery total +1.
•Lurtz, Commander of Black Tips
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Archery: Spot 2 other minions and remove a threat to exert an unbound companion. (Or exert that companion twice if it bears an condition) |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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