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Thranduil
Posted: Sun May 06, 2007 3:37 pm
Joined: 01 May 2007 Posts: 2256 Location:
Thanks for reviews. BTW, I hope you like my full stops, elf lvr! Wink
I’ll think about the keyword name - thanks for your suggestions, SOP.

I’ll just now add some extension to the strategy involving a bit more Gandalf (because, after all, isn’t that what the Hobbit is really about? - hang on a second, haven’t I said that before?):

2 Invisibility Gandalf
Event • Skirmish
Spell. If a Gandalf wizard is not exhausted, discard him.
Where was Gandalf?
H1 U 109

2 Eagle Watchman Gandalf
Companion • Eagle
Strength 6
Vitality 3
Resistance 6
Flyer.
Each Gandalf wizard’s twilight cost is -1.
But eagles have keen eyes and can see small things at a great distance.
H1 C 98

2 Eagle Scout Gandalf
Companion • Eagle
Strength 5
Vitality 3
Resistance 6
Flyer.
Each time a spell is played, you may discard this companion or play this companion from your discard pile.
... he summoned many other eagles to him...
H1 C 96

2 Courage Gandalf
Event • Regroup
Play a Gandalf wizard from your discard pile to discard each shadow condition.
’Follow me quick,’ said a voice fierce and quiet...
H1 R 93

2 • Glamdring, Beater Gandalf
Artifact • Hand Weapon
Strength +2
Bearer must be Gandalf. He is Damage +1.
Regroup: Play this artifact from your hand or discard pile.
The goblins just called it ’Beater’ and hated it even more than Biter...
H1 R 104

2 • Gandalf’s Staff, Focus of Light Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
Each time Gandalf is discarded from play, this artifact becomes a Strength 6 Vitality 3 Resistance 4 wizard companion, that cannot bear other cards, until the regroup phase. If this card is killed, place it in the discard pile.
Regroup: Spot Gandalf to make this card lose all tokens on it. This artifact is now borne by Gandalf.
H1 R 103

Thranduil
Last edited by Thranduil on Mon May 07, 2007 6:06 am; edited 2 times in total
elf lvr
Posted: Sun May 06, 2007 3:49 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Thranduil wrote:
Thanks for reviews. BTW, I hope you like my full stops, elf lvr! Wink
I’ll think about the keyword name - thanks for your suggestions, SOP.

I’ll just now add some extension to the strategy involving a bit more Gandalf (because, after all, isn’t that what the Hobbit is really about? - hang on a second, haven’t I said that before?):

2 Invisibilty Gandalf
Event • Skirmish
Spell. If a Gandalf wizard is not exhausted, discard him.
Where was Gandalf?
H1 U 109
Interesting. Works pretty well with other strategies.

2 Eagle Watchman Gandalf
Companion • Eagle
Strength 6
Vitality 3
Resistance 6
Flyer.
Each Gandalf wizard’s twilight cost is -1.
But eagles have keen eyes and can see small things at a great distance.
H1 C 98
Interesting.

2 Eagle Scout Gandalf
Companion • Eagle
Strength 5
Vitality 3
Resistance 6
Flyer.
Each time a spell is played, you may discard this companion, or play this companion from your discard pile.
... he summoned many other eagles to him...
H1 C 96
Cool.

2 Courage Gandalf
Event • Regroup
Play a Gandalf wizard from your discard pile to discard each shadow condition.
’Follow me quick,’ said a voice fierce and quiet...
H1 R 93
It works.

1 • Glamdring, Beater Gandalf
Artifact • Hand Weapon
Strength +2
Bearer must be Gandalf.
Regroup: Play this artifact from your hand or discard pile.
The goblins just called it ’Beater’ and hated it even more than Biter...
H1 R 104
Maybe keep it cost 2 and add Damage +1.

2 • Gandalf’s Staff, Badge of Office Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
Each time Gandalf is discarded from play, this artifact becomes a Strength 6 Vitality 3 Resistance 4 wizard companion, that cannot bear other cards, until the regroup phase. If this card is killed, place it in the discard pile.
Regroup: Spot Gandalf to make this card lose all tokens and cards on it. This artifact is now borne by Gandalf.
H1 R 103
Odd. Cool, though.

Thranduil
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Sun May 06, 2007 7:18 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
2 Invisibilty Gandalf
Event • Skirmish
Spell. If a Gandalf wizard is not exhausted, discard him.
Where was Gandalf?
H1 U 109

Nifty. Not too keen on the title, though...especially since it’s misspelled. Razz

Thranduil wrote:
2 Eagle Watchman Gandalf
Companion • Eagle
Strength 6
Vitality 3
Resistance 6
Flyer.
Each Gandalf wizard’s twilight cost is -1.
But eagles have keen eyes and can see small things at a great distance.
H1 C 98

Cool. Throw out four of them and your Wizards are free! Very Happy Maybe up the strength to 7 and the cost to 3. Not necessary, but it might make it a little more balanced considering that you CAN make Wizards free. Very Happy

Thranduil wrote:
2 Eagle Scout Gandalf
Companion • Eagle
Strength 5
Vitality 3
Resistance 6
Flyer.
Each time a spell is played, you may discard this companion, or play this companion from your discard pile.
... he summoned many other eagles to him...
H1 C 96

I think you can drop the second comma. Neat otherwise. Thumbs Up

Thranduil wrote:
2 Courage Gandalf
Event • Regroup
Play a Gandalf wizard from your discard pile to discard each shadow condition.
’Follow me quick,’ said a voice fierce and quiet...
H1 R 93

Pairs very nicely with your first card.

Thranduil wrote:
1 • Glamdring, Beater Gandalf
Artifact • Hand Weapon
Strength +2
Bearer must be Gandalf.
Regroup: Play this artifact from your hand or discard pile.
The goblins just called it ’Beater’ and hated it even more than Biter...
H1 R 104

Yeah, needs to cost the normal 2, with or without the damage +1 (though I think I’d add it back in, personally).

Thranduil wrote:
2 • Gandalf’s Staff, Badge of Office Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
Each time Gandalf is discarded from play, this artifact becomes a Strength 6 Vitality 3 Resistance 4 wizard companion, that cannot bear other cards, until the regroup phase. If this card is killed, place it in the discard pile.
Regroup: Spot Gandalf to make this card lose all tokens and cards on it. This artifact is now borne by Gandalf.
H1 R 103

Not a big fan of the subtitle, but I like the card itself. Very weird, but certainly interesting. I think you can drop "and cards" though, since you already said it can’t bear other cards.

GP once I can give you one. Stupid 15-minute rule....
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Mon May 07, 2007 6:05 am
Joined: 01 May 2007 Posts: 2256 Location:
Dain Ironfoot wrote:
Nifty. Not too keen on the title, though...especially since it’s misspelled. Razz

I can’t believe I didn’t notice that! Never mind.
Are you happier with the new subtitle?
Thanks for your reviews. GPs all round.

Thranduil
Thranduil
Posted: Mon May 07, 2007 7:02 am
Joined: 01 May 2007 Posts: 2256 Location:
Right, I’m bored of these poncy eagles and wizards - it’s time for some dwarves!

4 • Balin, Son of Fundin Dwarven
Companion • Dwarf
Strength 7
Vitality 4
Resistance 7
Bilbo is Strength +1.
Skirmish: Exert Bilbo to make Balin strength +2.
Then Balin, who had grasped Bilbo’s plan better than the rest, led an attack.
H1 R 5

3 • Gloin, Dwarf of Erebor Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
Gloin’s twilight cost is -1 in your starting fellowship.
Fellowship: Exert Gloin to reveal the top 3 cards of your draw deck. For each of those cards, you may add a threat to take it into hand. Replace the rest in the same order.
’What!’ cried Gloin. ’One of those simpletons down in the shire?’
H1 R 33

3 • Dwalin, Brother of Balin Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
While you can spot a Dwarf, Dwalin’s twilight cost is -1.
Skirmish: Exert Dwalin to make a Dwarf Damage +1
It was a dwarf with a blue beard tucked into a golden belt, and very bright eyes under his dark green hood.
H1 R 21

2 • Dori, Decent Fellow Dwarven
Companion • Dwarf
Strength 6
Vitality 3
Resistance 6
Each time a Dwarven card removes one or more threats, you may heal a Dwarf.
He made the hobbit scramble on his shoulders as best he could with his tied hands, and then off they went at a run...
H1 R 18

1 Hilt of Sword Dwarven
Event • Skirmish
Add 2 threats to make a Dwarf strength +6.
On silver necklaces they strung / The flowering stars on crowns they hung.
H1 U 39

0 May Never Return Dwarven
Event • Response
If a Dwarf wins a skirmish, add or remove a threat.
’You will all (possibly) live to thank me...’
H1 C 44

2 • Race of Durin Dwarven
Condition • Support Area
Tale. Each time a Dwarf is about to exert, you may add a threat and 1 to place no token for that exertion.
He was the father of the eldest race of dwarves, the Longbeards...
H1 R 49

0 Long Awaited Vengeance Dwarven
Condition • Support Area
Response: If a Dwarf companion is killed, discard this condition to remove all threats. Wound a companion and a minion for each threat removed in this way.
’We still mean to get it back, and to bring our curses home to Smaug - if we can.’
H1 R 43
Last edited by Thranduil on Mon May 07, 2007 12:39 pm; edited 1 time in total
legoles3333
Posted: Mon May 07, 2007 7:11 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Thranduil wrote:
Right, I’m bored of these poncy eagles and wizards - it’s time for some dwarves!

4 • Balin, Son of Fundin Dwarven
Companion • Dwarf
Strength 7
Vitality 4
Resistance 7
Bilbo is Strength +1.
Skirmish: Exert Bilbo to make Balin strength +2.
Then Balin, who had grasped Bilbo’s plan better than the rest, led an attack.
H1 R 5

good

3 • Gloin, Dwarf of Erebor Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
Gloin’s twilight cost is -1 in your starting fellowship.
Fellowship: Exert Gloin to reveal the top 3 cards of your draw deck. For each of those cards, you may add a threat to take it into hand. Replace the rest.
’What!’ cried Gloin. ’One of those simpletons down in the shire?’
H1 R 33

nice

3 • Dwalin, Brother of Balin Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
While you can spot a Dwarf, Dwalin’s twilight cost is -1.
Skirmish: Exert Dwalin to make a Dwarf Damage +1
It was a dwarf with a blue beard tucked into a golden belt, and very bright eyes under his dark green hood.
H1 R 21

ouch, balanced though

2 • Dori, Decent Fellow Dwarven
Companion • Dwarf
Strength 6
Vitality 3
Resistance 6
Each time a Dwarven card removes one or more threats, you may heal a Dwarf.
He made the hobbit scramble on his shoulders as best he could with his tied hands, and then off they went at a run...
H1 R 18

no that’s a no no, his ability is way OP, make a limit

0 Hilt of Sword Dwarven
Event • Skirmish
Add 2 threats to make a Dwarf strength +6.
On silver necklaces they strung / The flowering stars on crowns they hung.
H1 U 39

NO WAY, last two cards are very OP make the cost at least 2

0 May Never Return Dwarven
Event • Response
If a Dwarf wins a skirmish, add or remove a threat.
’You will all (possibly) live to thank me...’
H1 C 44

add or remove??? ok whatever

2 • Race of Durin Dwarven
Condition • Support Area
Tale. Each time a Dwarf is about to exert, you may add a threat and 1 to place no token for that exertion.
He was the father of the eldest race of dwarves, the Longbeards...
H1 R 49

maybe just a threat

0 Long Awaited Vengeance Dwarven
Condition • Support Area
Response: If a Dwarf companion is killed, discard this condition to remove all threats. Wound a companion and a minion for each threat removed in this way.
’We still mean to get it back, and to bring our curses home to Smaug - if we can.’
H1 R 43


what????? ok i’ll skip on this card and just take the threats
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Thranduil
Posted: Mon May 07, 2007 7:41 am
Joined: 01 May 2007 Posts: 2256 Location:
legoles3333 wrote:
no that’s a no no, his ability is way OP, make a limit

I would say so too, normally, but go to the cobracards search engine and find how many Dwarven cards remove threats. I couldn’t find any, so the only ones in this context are my DCs (see May Never Return, Nori, Ori and Long Awaited Vengeance so far spoiled, though the last one is maybe something I should correct...).

legoles3333 wrote:
NO WAY, last two cards are very OP make the cost at least 2

Again, I would normally say the same thing, but compare it to Stout Resistance. Would you say that card was OP? Would you ever even use it? That was my basis for this card.

legoles3333 wrote:
what????? ok i’ll skip on this card and just take the threats

I’m not sure I understand your problem. Basically, after your opponent kills a dwarf, you take the threat wounds as normal, but also get to wound your opponents’ minions the same number of times. Why wouldn’t you want to do that?

Thanks for your thoughts. GP.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon May 07, 2007 9:54 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
4 • Balin, Son of Fundin Dwarven
Companion • Dwarf
Strength 7
Vitality 4
Resistance 7
Bilbo is Strength +1.
Skirmish: Exert Bilbo to make Balin strength +2.
Then Balin, who had grasped Bilbo’s plan better than the rest, led an attack.
H1 R 5

Awfully specific, but I understand the storyline reasons. Maybe add some tie-in with Thorin and/or other Dwarves, though.

Thranduil wrote:
3 • Gloin, Dwarf of Erebor Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
Gloin’s twilight cost is -1 in your starting fellowship.
Fellowship: Exert Gloin to reveal the top 3 cards of your draw deck. For each of those cards, you may add a threat to take it into hand. Replace the rest.
’What!’ cried Gloin. ’One of those simpletons down in the shire?’
H1 R 33

I think it needs to specify if you replace the rest "in the same order" or "in any order". Otherwise looks good. Thumbs Up

Thranduil wrote:
3 • Dwalin, Brother of Balin Dwarven
Companion • Dwarf
Strength 7
Vitality 3
Resistance 6
While you can spot a Dwarf, Dwalin’s twilight cost is -1.
Skirmish: Exert Dwalin to make a Dwarf Damage +1
It was a dwarf with a blue beard tucked into a golden belt, and very bright eyes under his dark green hood.
H1 R 21

Yeah, I think that works. Powerful, but I think it just balances out since he doesn’t have damage +1 or any other text himself.

Thranduil wrote:
2 • Dori, Decent Fellow Dwarven
Companion • Dwarf
Strength 6
Vitality 3
Resistance 6
Each time a Dwarven card removes one or more threats, you may heal a Dwarf.
He made the hobbit scramble on his shoulders as best he could with his tied hands, and then off they went at a run...
H1 R 18

Yeah, I think that works okay, especially since (as you pointed out), NO current Dwarven cards remove threats (and only a very small handful work with them at all). I look forward to seeing how your threat-removing cards balance out, though.

Thranduil wrote:
0 Hilt of Sword Dwarven
Event • Skirmish
Add 2 threats to make a Dwarf strength +6.
On silver necklaces they strung / The flowering stars on crowns they hung.
H1 U 39

I understand why you did this (Stout Resistance, So Fair, So Desperate, etc.), but I think it would be better to either make this 1 threat for +3, or give this a cost of 1. MY reasoning is that you’d have to use 2 existing cards for a similar effect, using Stout Resistance as the closest guide, whereas this would do the same with just one card slot. Personally, I’d recommend something more along the lines of Stout Resistance (1 threat for +3), perhaps with more benefits built in if you add an optional second threat. Perhaps this would be better:

0 Hilt of Sword Dwarven
Event • Skirmish
Add a threat to make a Dwarf strength +3. Then you may add 1 and another threat to make that Dwarf strength +2 and gain hunter 1.
On silver necklaces they strung / The flowering stars on crowns they hung.

Thranduil wrote:
0 May Never Return Dwarven
Event • Response
If a Dwarf wins a skirmish, add or remove a threat.
’You will all (possibly) live to thank me...’
H1 C 44

Yeah, this is okay since you have to choke your hand with the event and hope for a win. And allowing for adding is a nice touch, since several Dwarven cards benefit from threats. Thumbs Up

Thranduil wrote:
2 • Race of Durin Dwarven
Condition • Support Area
Tale. Each time a Dwarf is about to exert, you may add a threat and 1 to place no token for that exertion.
He was the father of the eldest race of dwarves, the Longbeards...
H1 R 49

Good. Balanced, I think. I like it.

Thranduil wrote:
0 Long Awaited Vengeance Dwarven
Condition • Support Area
Response: If a Dwarf companion is killed, discard this condition to remove all threats. Wound a companion and a minion for each threat removed in this way.
’We still mean to get it back, and to bring our curses home to Smaug - if we can.’
H1 R 43

Interesting, in a very good way! I think it should allow the Shadow player to assign the minion wounds, and perhaps put a limit on how many that will be (perhaps 4). I would also strongly recommend making this unique, as otherwise, it makes threats all but useless as a Shadow-benefitting strategy. GP for the idea, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Mon May 07, 2007 12:24 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Thranduil wrote:
legoles3333 wrote:
what????? ok i’ll skip on this card and just take the threats

I’m not sure I understand your problem. Basically, after your opponent kills a dwarf, you take the threat wounds as normal, but also get to wound your opponents’ minions the same number of times. Why wouldn’t you want to do that?

Thanks for your thoughts. GP.

Thranduil


oo missed the and a minion part
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Thranduil
Posted: Mon May 07, 2007 12:37 pm
Joined: 01 May 2007 Posts: 2256 Location:
Dain Ironfoot wrote:
Awfully specific, but I understand the storyline reasons. Maybe add some tie-in with Thorin and/or other Dwarves, though.

I understand your point entirely. He was my boromir, son of denethor equivalent for a bilbo ring-bearer, which his why his text is as it is, and he may work well with dwarves just by being one! Nevertheless, it’s a good point and I shall think on it further. Think

Dain Ironfoot wrote:
I look forward to seeing how your threat-removing cards balance out, though.

So do I!

Dain Ironfoot wrote:
I would also strongly recommend making this unique, as otherwise, it makes threats all but useless as a Shadow-benefitting strategy.

The way it’s currently worded, I think, bypasses the need for uniqueness, as you can only remove the threats once. As far as I understand it, you can discard as many copies of it as you like but it will only do the wounding when you remove the threats, which you can only do the first time. And it’s not all rosy, you do have to lose a Dwarf to get the benefit.

GP for your thoughts, and I’ll make some changes.

And to stop you suggesting changing Hilt of Sword to 1 threat and +3, I’ll spoil one of my other skirmish events:

0 Dungeons Deep Dwarven
Event • Skirmish
Add a threat to make a Dwarf strength +3 (and Damage +1 if he or she is skirmishing an Orc).
The dwarves of yore made mighty spells... // In places deep where dark things sleep / In hollow halls beneath the fells.

Thranduil
Last edited by Thranduil on Mon May 07, 2007 12:42 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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