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sickofpalantirs
Posted: Sat May 12, 2007 1:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
4Aragorn, Defender of the Halflings Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While you can spot 2 hobbits, Aragorn is defender +1.
Skirmish: Exert Aragorn and discard a Gondor card from hand to exert a minion he is skirmishing (or wound that minion if it is an Uruk-Hai).
he seems like a rare. sweet card!

2 Twisting Blades Gondor
Event • Skirmish
Make a minion skirmishing a Gondor ranger strength -2. (Or -3 if that ranger is Aragorn)
cut cost to 1. or make it a companion bearing a hand weapon

1Ranger’s Sword, Defender’s Sword Gondor
Possession • Hand Weapon
Strength: +2
Bearer must be Aragorn.
He is damage +1.
While Aragorn is skrimishing more than 1 minion, each minion skirmishing him is strength -1.
misspelled skirmishing needs to be a rare

3Boromir, Defender of the Halflings Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger.
At the end of any phase, if Boromir’s resistance is 0, place him in your discard pile.
Skrimish: If Boromir is not assigned to a skirmish, discard a Shire card from hand to have Boromir replace an unbound hobbit skirmishing a minion. (Or 2 Shire cards and add a burden to have Boromir replace Frodo skirmishing a minion)

2Resiliance Gondor
Condition
Bearer must be a Gondor man.
If this card is discarded from play, remove it from the game.
Each time bearer takes a wound in the archery phase, bearer is vitality +1 until the regroup phase. (Limit +X, where X is that companion’s printed vitality)
very weird...very weird indeed. but kinda cool

Edit: Incorporated WLC’s and DI’s changes. Thanks for the suggestions guys, I liked your changes.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Sat May 12, 2007 8:27 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
-Master List of Uruk-hai-

7Lurtz, High Commander Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
When you play Lurtz, you may reinforce an Uruk-hai token.
Skirmish: Spot 6 companions, another Uruk-hai minion, and remove an Uruk-hai token to make Lurtz strength +2. (Limit +6)

1 Double-Tipped Pike Uruk-hai
Possession • Hand Weapon
Strength: +1
Bearer must be an Uruk-hai minion.
At the start of each skirmish involving bearer and a mounted companion, that companion must exert.

4 Amon-hen Raider Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may reinforce an Uruk-hai token.

3Amon-hen Assailant Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Remove an Uruk-hai token and exert this minion twice to play an Uruk-hai condition from your discard pile.

1 Relentless Search Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion and an Uruk-hai token to spot a Free Peoples culture. Then search the Free Peoples player’s discard pile for a card that is the same culture as the one spotted to remove that card from the game.

2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.

2Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)

3 Amon-hen Desecrator Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Each time a companion is overwhelmed (or killed if you can spot 6 companions), you may spot another Uruk-hai minion to reinforce 3 Uruk-hai tokens.

0 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.

1Armed and Ready Uruk-hai
Condition • Support Area
When you play this condition, spot an Uruk-hai minion bearing a possession to add 4 Uruk-hai tokens here.
At the start of the regroup phase, discard this condition.

1 Scourge of the Shirelings Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2. (Or +3 if you can spot an Uruk-hai token.)

5Orthanc Invader Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 2
Site Number: 5
Damage +1.
To play, remove an Uruk-hai token.
Regroup: Remove 4 Uruk-hai tokens and discard 2 other Uruk-hai minions to make the Free Peoples player choose one: The move limit is -1 or place an unbound companion in the discard pile.

1 Orthanc Sword Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai minion.
While you can spot an Uruk-hai token, bearer cannot take wounds except during skirmish phases.

2Find the Halflings! Uruk-hai
Condition • Support Area
Response: If a skirmish involving an Uruk-hai minion is about to end, transfer this condition from your support area to a companion involved in that skirmish.
Assignment: Remove 3 Uruk-hai tokens (Or 2 Uruk-hai tokens if bearer is a Shire companion) to assign an Uruk-hai minion with strength 8 or less to skirmish bearer.

3 Amon-hen Pursuer Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
At the start of each skirmish involving this minion, you may remove an Uruk-hai token to have this minion gain hunter 1 until the regroup phase.
Last edited by Foresight on Thu May 17, 2007 11:50 am; edited 5 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Sat May 12, 2007 8:31 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
7Lurtz, High Commander Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
When you play Lurtz, you may reinforce an Uruk-hai token.
Skirmish: Spot 6 companions, another Uruk-hai minion, and remove an Uruk-hai token to make Lurtz strength +2. (Limit +6)

great card!

2 Double-Tipped Pike Uruk-hai
Possession • Hand Weapon
Strength: +1
Bearer must be an Uruk-hai minion.
At the start of each skirmish involving this minion and a mounted companion, that companion must exert.

hmm, id take my Uruk spear, you could safly make the cost 1

4 Amon-hen Raider Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may reinforce an Uruk-hai token.

good

3Amon-hen Assailant Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Remove an Uruk-hai token and exert this minion twice to play an Uruk-hai condition from your discard pile.

sweet!

1 Relentless Search Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion and an Uruk-hai token to spot a Free Peoples culture. Then search the Free Peoples player’s discard pile for a card that is the same culture as the one spotted to remove that card from the game.


ok...
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DáinIronfoot
Posted: Sat May 12, 2007 8:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
7Lurtz, High Commander Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
When you play Lurtz, you may reinforce an Uruk-hai token.
Skirmish: Spot 6 companions, another Uruk-hai minion, and remove an Uruk-hai token to make Lurtz strength +2. (Limit +6)

A little weak compared to other versions, but certainly plenty powerful, and downright beastly in a token-heavy strategy.

Foresight wrote:
2 Double-Tipped Pike Uruk-hai
Possession • Hand Weapon
Strength: +1
Bearer must be an Uruk-hai minion.
At the start of each skirmish involving this minion and a mounted companion, that companion must exert.

"bearer", not "this minion". And it’s okay, but I’d lower the cost to 1, personally.

Foresight wrote:
4 Amon-hen Raider Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may reinforce an Uruk-hai token.

Neat. Thumbs Up

Foresight wrote:
3Amon-hen Assailant Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Remove an Uruk-hai token and exert this minion twice to play an Uruk-hai condition from your discard pile.

Cool! Maybe allow you to choose between a condition or possession.

Foresight wrote:
1 Relentless Search Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion and an Uruk-hai token to spot a Free Peoples culture. Then search the Free Peoples player’s discard pile for a card that is the same culture as the one spotted to remove that card from the game.

Interesting. Maybe make it cost 2.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Sat May 12, 2007 9:01 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Foresight wrote:
7Lurtz, High Commander Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
When you play Lurtz, you may reinforce an Uruk-hai token.
Skirmish: Spot 6 companions, another Uruk-hai minion, and remove an Uruk-hai token to make Lurtz strength +2. (Limit +6)
More rule of 5 stuff. Looks nice.

1 Double-Tipped Pike Uruk-hai
Possession • Hand Weapon
Strength: +1
Bearer must be an Uruk-hai minion.
At the start of each skirmish involving bearer and a mounted companion, that companion must exert.
Cool!

4 Amon-hen Raider Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may reinforce an Uruk-hai token.
Neat.

3Amon-hen Assailant Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: Remove an Uruk-hai token and exert this minion twice to play an Uruk-hai condition from your discard pile.
These minions would be nice as Trackers, or Hunters. Just a thought. The minion is cool, though.

1 Relentless Search Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion and an Uruk-hai token to spot a Free Peoples culture. Then search the Free Peoples player’s discard pile for a card that is the same culture as the one spotted to remove that card from the game.
Interesting. Kills decks that deal in recursion.

Change: Took DI and L3333’s advice.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Foresight
Posted: Sat May 12, 2007 9:26 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thanks for the rather fast reviews guys, here’s 5 more.

2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.

2Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)

3 Amon-hen Desecrator Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Each time a companion is overwhelmed (or killed if you can spot 6 companions), you may spot another Uruk-hai minion to reinforce 3 Uruk-hai tokens.

0 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.

1Armed and Ready Uruk-hai
Condition • Support Area
When you play this condition, spot an Uruk-hai minion bearing a possession to add 4 Uruk-hai tokens here.
At the start of the regroup phase, discard this condition.
Last edited by Foresight on Sun May 13, 2007 2:48 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Sun May 13, 2007 4:37 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
Thanks for the rather fast reviews guys, here’s 5 more.

2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.

sweet

2 Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1. This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)

kewl

3 Amon-hen Desecrator Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Each time a companion is overwhelmed (or killed if you can spot 6 companions), you may spot another Uruk-hai minion to reinforce 3 Uruk-hai tokens.

you are really into this token stuff arent you

1 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.

yes, you are

1Armed and Ready Uruk-hai
Condition • Support Area
When you play this condition, spot an Uruk-hai minion bearing a possession to add 4 Uruk-hai tokens here.
At the start of the regroup phase, discard this condition.


nice
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sickofpalantirs
Posted: Sun May 13, 2007 1:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Thanks for the rather fast reviews guys, here’s 5 more.

2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.
automatons doesn’t seem to quite fit. sure cut cost to 1.

2 Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)
nice!

3 Amon-hen Desecrator Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Each time a companion is overwhelmed (or killed if you can spot 6 companions), you may spot another Uruk-hai minion to reinforce 3 Uruk-hai tokens.
sure

1 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.
cut cost to 0 [/b

1 •[b]Armed and Ready
Uruk-hai
Condition • Support Area
When you play this condition, spot an Uruk-hai minion bearing a possession to add 4 Uruk-hai tokens here.
At the start of the regroup phase, discard this condition.

interesting have you made cards that capitalize off these tokens yes?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Sun May 13, 2007 1:20 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.

Why is it a maneuver action? For shadow players, there’s little difference between shadow and maneuver, unless there’s something I’m missing. Really nice card, though the amount of tokens this thing piles up makes me reluctant to discard it!

2 Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)

I think this is a bit much. It’s effectively a 2 cost 9/2/5 minion with a damage bonus (you’re pretty much guaranteed to get four tokens on the above card in 1 turn). Raise it to 3, and it will still be amazing.

3 Amon-hen Desecrator Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Each time a companion is overwhelmed (or killed if you can spot 6 companions), you may spot another Uruk-hai minion to reinforce 3 Uruk-hai tokens.

Doesn’t need 3 vitality. Good card.

1 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.

A nice urukish ability, but at the cost of a card, I think it does too little. Maybe reinforce 2 tokens and raise its cost?

1Armed and Ready Uruk-hai
Condition • Support Area
When you play this condition, spot an Uruk-hai minion bearing a possession to add 4 Uruk-hai tokens here.
At the start of the regroup phase, discard this condition.

Interesting. Then the first minion definitely has to be more expensive.


Nice stuff happening here.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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Foresight
Posted: Sun May 13, 2007 2:47 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thranduil wrote:
Foresight wrote:
2Tireless Automatons Uruk-hai
Condition • Support Area
When you play this condition, add an Uruk-hai token here for each Uruk-hai minion you can spot.
Each time the fellowship moves during the regroup phase or an Uruk-hai minion wins a skirmish, reinforce an Uruk-hai token here.
Maneuver: Remove X Uruk-hai tokens from this card to play an Uruk-hai minion. It is twilight cost -X. Discard this condition.


Why is it a maneuver action? For shadow players, there’s little difference between shadow and maneuver, unless there’s something I’m missing. Really nice card, though the amount of tokens this thing piles up makes me reluctant to discard it!


The shadow player could possibly abuse the condition to use it over and over again in the shadow phase if they had more than 1 copy in their hand.

Thranduil wrote:
Foresight wrote:
2 Amon-hen Regular Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
This minion is strength +1 for each Uruk-hai token you can spot. (Limit +4)


I think this is a bit much. It’s effectively a 2 cost 9/2/5 minion with a damage bonus (you’re pretty much guaranteed to get four tokens on the above card in 1 turn). Raise it to 3, and it will still be amazing.


It’s meant to be a rare, either it’s a crappy minion, or it’ll be undercosted if you keep your Uruk-hai tokens on the table. I’ll make it unique so the fellowship isn’t swarmed with multiple copies of this guy.

sickofpalantirs wrote:
Foresight wrote:
1 Spirited Howl Uruk-hai
Event • Maneuver
Spot an Uruk-hai uruk-hai and an exhausted companion to reinforce an Uruk-hai token.

cut cost to 0


Hmm, sounds good. The last 5 cards will soon be posted!
Last edited by Foresight on Sun May 13, 2007 3:27 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men

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