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Foresight |
Posted: Thu May 17, 2007 10:54 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Shirriff
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.
So Shirriffs I’m told are hobbits that guarded an area, so we decided to personify this description into the Shirriff card. He’s the way of liberating sites. Comes in handy when you’re facing those sorts of decks! He’s also a good choice to use with an Unheeded/discard during skirmish strategies. Did I mention that he’s unbound?
Quick Thinking
Event • Skirmish
If you cannot spot 3 companions, discard a hobbit to discard a minion he is skirmishing.
Ok, so now you start to taste the uniqueness of our set in this card. Less than 3 companions is hard-pressed to find these days. Well, if you can manage to spot less than 3, this card becomes an easy way to discard hobbits from skirmishes and minions!
•A Fool’s Curiosity
Condition • Support Area
Each time a Hobbit is discarded from play or a skirmish is canceled involving a Hobbit, add a token here.
For each token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).
Here’s the answer! If you can discard hobbits or cancel skirmishes, then you get to subtract 1 from the number of companions you can spot. This frustrates "Spot 6 companions" shadow cards, backfires on shotgun enquea, dismantles Morgul Squealer, any number of those cards! It changes the rules as we know it!
Promise Kept
Event • Skirmish
If you cannot spot 3 companions, cancel a skirmish involving an unbound hobbit.
This is the counterpart of Quick Thinking, only it cancels skirmishes. Forget No Visitors, this becomes your number one card if you’re running a deck with our cards! |
Last edited by Foresight on Fri May 18, 2007 9:01 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Thu May 17, 2007 12:38 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote: Shirriff
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.
A good companion for sure, though his name is a little bit boring. Maybe Shirriff of the...uh...something. Eastfarthing, maybe. *shrug* Heck, even "of the Shire" would work. Couple more things:
I think his site liberation needs another cost. Perhaps exerting him and spotting a couple more Hobbits, or adding a burden, or SOMETHING.
His skirmish ability is balanced enough, but instead of the second "this companion", I’d simply say "him".
Oh, and where do Shirriffs appear in The Hobbit? This is based on The Hobbit, is it not?
Foresight wrote: Quick Thinking
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.
Very interesting. I’d make it less than 4, personally.
Foresight wrote:  • A Fool’s Curiosity
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a  token here.
For each  token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).
VERY cool. Forget what I said above. Make sure to ALWAYS capitalize "Hobbit", though.
Foresight wrote: Promise Kept
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.
Yeah, I can see that now. It works. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Thu May 17, 2007 12:42 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Thu May 17, 2007 4:00 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Shirriff
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.
or make it strength +2 IMHO
Quick Thinking
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.
cool
 • A Fool’s Curiosity
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a  token here.
For each  token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).
misspelled canceled
Promise Kept
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.
nice! you could say hobbit in general though. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Thranduil |
Posted: Thu May 17, 2007 4:08 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Shirriff
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.
Needs a cost for his liberation, it is not a strength of the culture. Maybe add a burden?
So Shirriffs I’m told are hobbits that guarded an area, so we decided to personify this description into the Shirriff card. He’s the  way of liberating sites. Comes in handy when you’re facing those sorts of decks! He’s also a good choice to use with an Unheeded/discard during skirmish strategies. Did I mention that he’s unbound?
Quick Thinking
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.
Cool.
Ok, so now you start to taste the uniqueness of our set in this card. Less than 3 companions is hard-pressed to find these days. Well, if you can manage to spot less than 3, this card becomes an easy way to discard hobbits from skirmishes.
 • A Fool’s Curiosity
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a  token here.
For each  token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).
Um... 2 issues:
1) The way this card works, you need to spot few companions to get the tokens on it to spot fewer companions. I would add tokens onto it with a different trigger, though I’m not sure what.
2) How the hell does this card work with the Rule of 9? Can you get 12 companions out with this card? If so, that is TOO GOOD! Maybe it should say, ’Each time you play a event, you may make reduce the number of companions you can spot by 1 for each token on this condition (limit -3)’.
Here’s the answer! If you can discard hobbits or cancel skirmishes, then you get to subtract 1 from the number of companions you can spot. This frustrates "Spot 6 companions" shadow cards, backfires on shotgun enquea, dismantles Morgul Squealer, any number of those cards! It changes the rules as we know it!
Promise Kept
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.
Fine. Doesn’t need unbound, you can’t cancel a skirmish with the ring-bearer anyway.
This is the counterpart of Quick Thinking, only it cancels skirmishes. Forget No Visitors, this becomes your number one card if you’re running a deck with our  cards!
Interesting stuff.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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NBarden |
Posted: Thu May 17, 2007 4:37 pm |
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Joined: 28 Dec 2006
Posts: 5468
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mm doughnuts |
Posted: Thu May 17, 2007 4:50 pm |
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Joined: 01 May 2007
Posts: 225
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Quick Thinking and Promise Kept are like Chaotic Clash (meaning even if there are 3 companions, you still "can spot" less)(I think). Change to "if you cannot spot 3 companions", and it works. Plus, Quick Thinking is unerpowered, in my opinion. Compare to Warmed Up a Bit. |
Last edited by mm doughnuts on Thu May 17, 2007 5:04 pm; edited 1 time in totalOnly those who are awesome are able to comprehend the sheer super-special-awesomeness of this signature.
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NBarden |
Posted: Thu May 17, 2007 4:57 pm |
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Joined: 28 Dec 2006
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mm doughnuts |
Posted: Thu May 17, 2007 5:03 pm |
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Joined: 01 May 2007
Posts: 225
Location: a place
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That would be sweet!  |
Only those who are awesome are able to comprehend the sheer super-special-awesomeness of this signature.
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NBarden |
Posted: Fri May 18, 2007 4:55 pm |
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Joined: 28 Dec 2006
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