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Foresight
Posted: Thu May 17, 2007 10:54 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
2 Shirriff Shire
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.

So Shirriffs I’m told are hobbits that guarded an area, so we decided to personify this description into the Shirriff card. He’s the Shire way of liberating sites. Comes in handy when you’re facing those sorts of decks! He’s also a good choice to use with an Unheeded/discard during skirmish strategies. Did I mention that he’s unbound? Smile

0 Quick Thinking Shire
Event • Skirmish
If you cannot spot 3 companions, discard a hobbit to discard a minion he is skirmishing.

Ok, so now you start to taste the uniqueness of our set in this card. Less than 3 companions is hard-pressed to find these days. Well, if you can manage to spot less than 3, this card becomes an easy way to discard hobbits from skirmishes and minions!

2A Fool’s Curiosity Shire
Condition • Support Area
Each time a Hobbit is discarded from play or a skirmish is canceled involving a Hobbit, add a Shire token here.
For each Shire token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).

Here’s the answer! If you can discard hobbits or cancel skirmishes, then you get to subtract 1 from the number of companions you can spot. This frustrates "Spot 6 companions" shadow cards, backfires on shotgun enquea, dismantles Morgul Squealer, any number of those cards! It changes the rules as we know it!

2 Promise Kept Shire
Event • Skirmish
If you cannot spot 3 companions, cancel a skirmish involving an unbound hobbit.

This is the counterpart of Quick Thinking, only it cancels skirmishes. Forget No Visitors, this becomes your number one card if you’re running a deck with our Shire cards!
Last edited by Foresight on Fri May 18, 2007 9:01 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Thu May 17, 2007 12:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
2 Shirriff Shire
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.

A good companion for sure, though his name is a little bit boring. Maybe Shirriff of the...uh...something. Eastfarthing, maybe. *shrug* Heck, even "of the Shire" would work. Couple more things:

I think his site liberation needs another cost. Perhaps exerting him and spotting a couple more Hobbits, or adding a burden, or SOMETHING.

His skirmish ability is balanced enough, but instead of the second "this companion", I’d simply say "him".

Oh, and where do Shirriffs appear in The Hobbit? This is based on The Hobbit, is it not?

Foresight wrote:
0 Quick Thinking Shire
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.

Very interesting. I’d make it less than 4, personally.

Foresight wrote:
2A Fool’s Curiosity Shire
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a Shire token here.
For each Shire token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).

VERY cool. Forget what I said above. Make sure to ALWAYS capitalize "Hobbit", though.

Foresight wrote:
2 Promise Kept Shire
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.

Yeah, I can see that now. It works.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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NBarden
Posted: Thu May 17, 2007 12:42 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Oh, and where do Shirriffs appear in The Hobbit? This is based on The Hobbit, is it not?


Nope. Its everything from the Hobbit and the finding of the ring to the Scouring of the Shire. Wink

Fun set.
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sickofpalantirs
Posted: Thu May 17, 2007 4:00 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
2 Shirriff Shire
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.
or make it strength +2 IMHO

0 Quick Thinking Shire
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.
cool

2A Fool’s Curiosity Shire
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a Shire token here.
For each Shire token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).
misspelled canceled

2 Promise Kept Shire
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.

nice! you could say hobbit in general though.
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"DáinIronfoot"
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Thranduil
Posted: Thu May 17, 2007 4:08 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
2 Shirriff Shire
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 6
Each time this companion wins a skirmish, you may liberate a site.
Skirmish: Exert this companion to exert a minion skirmishing this companion.

Needs a cost for his liberation, it is not a strength of the Shire culture. Maybe add a burden?

So Shirriffs I’m told are hobbits that guarded an area, so we decided to personify this description into the Shirriff card. He’s the Shire way of liberating sites. Comes in handy when you’re facing those sorts of decks! He’s also a good choice to use with an Unheeded/discard during skirmish strategies. Did I mention that he’s unbound? Smile

0 Quick Thinking Shire
Event • Skirmish
If you can spot less than 3 companions, discard a hobbit.

Cool.

Ok, so now you start to taste the uniqueness of our set in this card. Less than 3 companions is hard-pressed to find these days. Well, if you can manage to spot less than 3, this card becomes an easy way to discard hobbits from skirmishes.

2A Fool’s Curiosity Shire
Condition • Support Area
Each time a hobbit is discarded from play or a skirmish is cancelled involving a hobbit, add a Shire token here.
For each Shire token on this condition, subtract 1 from the number of companions any player can spot (Limit -3).

Um... 2 issues:
1) The way this card works, you need to spot few companions to get the tokens on it to spot fewer companions. I would add tokens onto it with a different trigger, though I’m not sure what.
2) How the hell does this card work with the Rule of 9? Can you get 12 companions out with this card? If so, that is TOO GOOD! Maybe it should say, ’Each time you play a Shire event, you may make reduce the number of companions you can spot by 1 for each token on this condition (limit -3)’.


Here’s the answer! If you can discard hobbits or cancel skirmishes, then you get to subtract 1 from the number of companions you can spot. This frustrates "Spot 6 companions" shadow cards, backfires on shotgun enquea, dismantles Morgul Squealer, any number of those cards! It changes the rules as we know it!

2 Promise Kept Shire
Event • Skirmish
If you can spot less than 3 companions, cancel a skirmish involving an unbound hobbit.

Fine. Doesn’t need unbound, you can’t cancel a skirmish with the ring-bearer anyway.

This is the counterpart of Quick Thinking, only it cancels skirmishes. Forget No Visitors, this becomes your number one card if you’re running a deck with our Shire cards!

Interesting stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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NBarden
Posted: Thu May 17, 2007 4:37 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Thranduil wrote:
2) How the hell does this card work with the Rule of 9? Can you get 12 companions out with this card? If so, that is TOO GOOD! Maybe it should say, ’Each time you play a Shire event, you may make reduce the number of companions you can spot by 1 for each token on this condition (limit -3)’.


No. But we’re working on a way to clarify that. This theme shows up a lot in our set, and we’ve been trying to figure out how to clarify that it does NOT increase the number of companions that can be played. Nor reduce it, for cultures that increase companion count.
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mm doughnuts
Posted: Thu May 17, 2007 4:50 pm
Joined: 01 May 2007 Posts: 225 Location: a place
Quick Thinking and Promise Kept are like Chaotic Clash (meaning even if there are 3 companions, you still "can spot" less)(I think). Change to "if you cannot spot 3 companions", and it works. Plus, Quick Thinking is unerpowered, in my opinion. Compare to Warmed Up a Bit.
Last edited by mm doughnuts on Thu May 17, 2007 5:04 pm; edited 1 time in totalOnly those who are awesome are able to comprehend the sheer super-special-awesomeness of this signature.
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NBarden
Posted: Thu May 17, 2007 4:57 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Good point. Maybe, discard a hobbit to discard a minion he is skirmishing?
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mm doughnuts
Posted: Thu May 17, 2007 5:03 pm
Joined: 01 May 2007 Posts: 225 Location: a place
That would be sweet! Twisted Evil
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NBarden
Posted: Fri May 18, 2007 4:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hear that FS?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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Arrow Spotlight on....Sense of Obligation.

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