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Anonymous Prodigy
Posted: Sun May 20, 2007 2:26 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
0 Dark Hatred Orc
Condition • Support Area
At the start of each Shadow phase, you may place an Orc card from hand on top of your draw deck to add 1.

I would raise the cost to 1. Thumbs Up

AnxiousChieftain wrote:
2 Massive Hordes Orc
Event • Skirmish
Spot an Orc minion to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Make an Orc minion strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.

Neat! Mr. Green

AnxiousChieftain wrote:
1 Dagorlad Axe Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
When you play this possession, reveal the top card of your draw deck. You may place the revealed card on the bottom of your draw deck.

Good. Thumbs Up

AnxiousChieftain wrote:
0 Ceaseless Vigilance Orc
Event • Response
If the fellowship moves during the regroup phase, place up to 4 Orc cards from your discard pile on top of your draw deck.

I would raise the cost to 2. Smile
I had to put something here.
CarpeGuitarrem
Posted: Sun May 20, 2007 2:39 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Thanks for the reviews! Here are a couple more Orc cards:

0 Dark Hatred Orc
Condition • Support Area
At the start of each Shadow phase, you may place an Orc card from hand on top of your draw deck to add 1.

Hmm...I do think the cost needs to be upped to 1. But I like it. Just don’t have any card-drawing for Orc!
Quote:
2 Massive Hordes Orc
Event • Skirmish
Spot an Orc minion to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Make an Orc minion strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.


(Attunement for the bad guys!)
Yeah, it works...but I’d go with something a little more creative. I don’t want this to end up being a copy of Elven telepath. I mean, the moment we see an Orc Elrond, Witness to Brutality...yeah, that’s going too far. Wink
Quote:
1 Dagorlad Axe Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
When you play this possession, reveal the top card of your draw deck. You may place the revealed card on the bottom of your draw deck.

Interesting, but I like it.
Quote:
0 Ceaseless Vigilance Orc
Event • Response
If the fellowship moves during the regroup phase, place up to 4 Orc cards from your discard pile on top of your draw deck.

Increase the cost to 1 or 2. Remember, this would let the Shadow player take these cards into hand with a Reconcile.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sun May 20, 2007 4:41 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Dark Hatred is now unique, but it now has a side ability as well.

CarpeGuitarrem wrote:
Quote:
0 Ceaseless Vigilance Orc
Event • Response
If the fellowship moves during the regroup phase, place up to 4 Orc cards from your discard pile on top of your draw deck.

Increase the cost to 1 or 2. Remember, this would let the Shadow player take these cards into hand with a Reconcile.

I think you’re wrong... first the Shadow player reconciles, and then the Free Peoples player decides to either A) reconcile or B) move again.

Here are 3 more minions:

5 •Captain of DagorladNOLINK Orc
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 4
Captain.
Regroup: Exert Captain of Dagorlad to reveal the top card of your draw deck. If that card is an Orc minion, you may play it; its twilight cost is -4.

3 DagorladNOLINK Trooper Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, reveal the top card of your draw deck. You may exert this minion to make a companion strength -X (limit -4) until the regroup phase, where X is the twilight cost of the revealed card.

1 DagorladNOLINK Whelp Orc
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Response: If this minion takes a wound, place it on the top of your draw deck.

GP to the first review!

- AC
Last edited by AnxiousChieftain on Tue May 22, 2007 8:14 am; edited 1 time in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Sun May 20, 2007 4:52 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
5 •Captain of DagorladNOLINK Orc
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 4
Captain.
Regroup: Exert Captain of Dagorlad to reveal the top card of your draw deck. If that card is an Orc minion, you may play it; its twilight cost is -4.

Nifty!

AnxiousChieftain wrote:
3 DagorladNOLINK Trooper Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Skirmish: If this minion is skirmishing, reveal the top card of your draw deck. You may exert this minion to make a companion strength -X (limit -4), where X is the twilight cost of the revealed card.

I think it would be better to make the ability trigger at the start of the skirmish.

AnxiousChieftain wrote:
1 DagorladNOLINK Whelp Orc
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Response: If this minion takes a wound, place it on the top of your draw deck.

Especially with an ability like that, I think it needs to cost 2 or (my recommendation) have only 4 strength.

Good cards, though!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Mon May 21, 2007 7:13 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
AnxiousChieftain wrote:
3 DagorladNOLINK Trooper Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Skirmish: If this minion is skirmishing, reveal the top card of your draw deck. You may exert this minion to make a companion strength -X (limit -4), where X is the twilight cost of the revealed card.

I think it would be better to make the ability trigger at the start of the skirmish.

Done.

DáinIronfoot wrote:
AnxiousChieftain wrote:
1 DagorladNOLINK Whelp Orc
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Response: If this minion takes a wound, place it on the top of your draw deck.

Especially with an ability like that, I think it needs to cost 2 or (my recommendation) have only 4 strength.

Take a look at Persistant Orc (from Shadows). He’s pretty much very similar to this minion, except that he costs one more and has more strength (plus his ability is better, since it can trigger even if he gets discarded by something like Ithilien Blade).

Thanks for the review! GP

0 Orkish FrenzyNOLINK Orc
Event • Assignment
Spot your Orc Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.

1 Infuriated Orc
Condition • Support Area
Each time your Orc Orc loses a skirmish, reveal the top card of your draw deck. If that card is an Orc card, you may discard it to make that Orc Orc strength +3 and fierce until the regroup phase.

- AC
MODS RULE. - lem0nhead
WeyounsLastClone
Posted: Mon May 21, 2007 7:26 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
AnxiousChieftain wrote:

0 Orkish Frenzy Orc
Event • Assignment
Spot your Orc Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.

Very nice idea, and I think very well-designed. Although if there are to many ’top deck manipulation’ cards for the Orcs it could become somewhat powerful.

AnxiousChieftain wrote:

1 Infuriated Orc
Condition • Support Area
Each time your Orc Orc loses a skirmish, reveal the top card of your draw deck. If that card is an Orc card, you may discard it to make that Orc Orc strength +3 and fierce until the regroup phase.

Cool! Only problem I see is getting limited use of it when your losing Orc is killed. But still, it’ll probably be useful often enough so that won’t become that much of a problem.

Great cards! I still really like this strategy.
DáinIronfoot
Posted: Mon May 21, 2007 8:24 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
0 Orkish FrenzyNOLINK Orc
Event • Assignment
Spot your Orc Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.

That’s really cool. Reminds me of a couple Dwarven and Elven cards. Thumbs Up

AnxiousChieftain wrote:
1 Infuriated Orc
Condition • Support Area
Each time your Orc Orc loses a skirmish, reveal the top card of your draw deck. If that card is an Orc card, you may discard it to make that Orc Orc strength +3 and fierce until the regroup phase.

Really neat. Pair these with some decent deck manipulation, and you’re got a very powerful strategy. GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon May 21, 2007 2:13 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:

5 •Captain of DagorladNOLINK Orc
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 4
Captain.
Regroup: Exert Captain of Dagorlad to reveal the top card of your draw deck. If that card is an Orc minion, you may play it; its twilight cost is -4.
really good, but compared with peril and such it is fine. I would increase the cost to 6 though

3 DagorladNOLINK Trooper Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Skirmish: If this minion is skirmishing, reveal the top card of your draw deck. You may exert this minion to make a companion strength -X (limit -4), where X is the twilight cost of the revealed card.
couldn’t you trim it down too

Reveal the top card of your draw deck. You may exert this minion to make a companion it is skirmishing strength -X (limit -4), where X is the twilight cost of the revealed card.

don’t know how much that trims it down but


1 DagorladNOLINK Whelp Orc
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Response: If this minion takes a wound, place it on the top of your draw deck.

GP to the first review!

- AC

cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon May 21, 2007 2:37 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
AnxiousChieftain wrote:

0 Orkish FrenzyNOLINK Orc
Event • Assignment
Spot your Orc Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.
Pretty cool.

1 Infuriated Orc
Condition • Support Area
Each time your Orc Orc loses a skirmish, reveal the top card of your draw deck. If that card is an Orc card, you may discard it to make that Orc Orc strength +3 and fierce until the regroup phase.
Nice suprise. Twisted Evil

- AC
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
CarpeGuitarrem
Posted: Mon May 21, 2007 2:48 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
0 Orkish FrenzyNOLINK Orc
Event • Assignment
Spot your Orc Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.

Sweet card, and I like it! It forces you to pick and choose...do you use this or use Orc Attunement?
Quote:
1 Infuriated Orc
Condition • Support Area
Each time your Orc Orc loses a skirmish, reveal the top card of your draw deck. If that card is an Orc card, you may discard it to make that Orc Orc strength +3 and fierce until the regroup phase.

Very interesting, and cool! GP
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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