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corvus
Posted: Wed May 23, 2007 2:44 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
NO NO NO NO NO! You got that all wrong Celembrimor!

Placing the wounds is a madatory action after the skirmish is over. Promise Keeping, is a mandatory (i think due to wording) action, that responds to that very wound. Thus, it is used after the placing of the wound by default.

Deathly Roar is a quite different story however. Due to wording "you may..." this is considered an optional action. That means, all mandtory actions have to happen first (EG PLACING THE WOUND FOR LOSING) and then it triggers.

Hope i helped.
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Celebrimbor
Posted: Thu May 24, 2007 1:05 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
I knew there was a possibility I was wrong...yeah, for PK anyway.

As for Deathly Roar, I think you’re right, I just glanced through the comprehensive rules Wink

Thanks

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NBarden
Posted: Thu May 24, 2007 2:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
bobtheorc wrote:
So for Dark Temptation you could use 4 copies but you would have to heal the ring bearer 8 times to do the effect, correct?


Yep. But it would only work against a solo deck wit 4x Gates of the Dead city.

Who needs Dark Fell About Him?
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Foresight
Posted: Thu May 24, 2007 3:00 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
NBarden wrote:
Who needs Dark Fell About Him?


Somebody with Shadowy Mount, Ulaire Nelya, Fell Rider, Ring of Rancor, and Lingering Shadow. Twisted Evil
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NBarden
Posted: Thu May 24, 2007 3:02 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Um...4x Lingering Shadow on the RB + 4x Dark Temptation + 4x Gates of the Dead City = Play a Nazgul to corrupt the ring-bearer.
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BattleWarg
Posted: Fri May 25, 2007 10:32 pm
Joined: 11 Feb 2007 Posts: 579 Location:
NBarden wrote:
Um...4x Lingering Shadow on the RB + 4x Dark Temptation + 4x Gates of the Dead City = Play a Nazgul to corrupt the ring-bearer.

Well, that’s assuming that there are 2 wounds on the Ring-bearer (which are usual, true) - and that the FP player lets you get those Lingering Shadows on him. (If I’m correct, those 2 wounds on the Ring-bearer actually mean that you get: Each time you play a Nazgul (allowing other effects to get it into play), add 9 burdens and make the Free Peoples player place 36 exertions on companions.)

Generally, if that doesn’t corrupt the Ring-bearer, it will give 2 wounds on the Ring-bearer. Assuming it does, then you’ll have: Each time you play a Nazgul, add 36 burdens and make the Free Peoples player place 138 exertions on companions.) - taking out the exertions used for the extra triggers (not the first 2).

And if you can survive that... Well, then another Nazgul could be played. Or, you just have to take on the Nazgul that are in play. And if you can survive that to site 9... (and you don’t use an infinite loop) - I’d say you deserve to win. (that said, I think it is possible to get high enough resistance to add 36 burdens and still be in play).
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