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What should I spoil next?

Easterlings  
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Gollum - Free Peoples  
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Scouting Gondor Rangers  
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Sauron Fortifications  
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Shire - Hobbits and Smeagol  
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Shire - Hobbits and Rangers  
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Southrons  
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Total Votes : 5
menace64
Posted: Sat May 26, 2007 10:27 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Cardlist + 2 spoilers up!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Fri Jun 01, 2007 5:38 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’d just like to update y’all real quickly.

I *have* been working furiously on this set, but unfortunately said work is taking place on my computer at the apartment (which has no internet access).

But I’ve created, what I think to be, the best batch of cards I’ve ever done. Each new culture is turning out WAY better than I’d expected, and there are a host of new mechanics I’ve just never seen before.

The only culture that still needs work is Wraith, and then I need to strengthen the ties between FP Gollum and Shire.

Here is one of those tying cards of mine (and a card I’m really proud of!).

1 Another Promise Shire
Condition • Support Area
While you can spot Frodo and Sméagol, and both have resistance 5 or more and neither is exhausted, both are strength +1.
“‘I will go with you as I promised. I promise again. But not now. You are not safe yet. I will save you, but you must trust me.’”
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
sickofpalantirs
Posted: Sat Jun 02, 2007 9:04 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:

1 Another Promise Shire
Condition • Support Area
While you can spot Frodo and Sméagol, and both have resistance 5 or more and neither is exhausted, both are strength +1.
“‘I will go with you as I promised. I promise again. But not now. You are not safe yet. I will save you, but you must trust me.’”

wait how are you going to post them here if your apartment doesn’t have internet? get a flash drive?
funny. it works
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Jun 02, 2007 11:06 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
menace64 wrote:
1 Another Promise Shire
Condition • Support Area
While you can spot Frodo and Sméagol, and both have resistance 5 or more and neither is exhausted, both are strength +1.
“‘I will go with you as I promised. I promise again. But not now. You are not safe yet. I will save you, but you must trust me.’”

I think it should be "each of them has" instead of "both have". It’s an awesome card, though, especially since it’s non-unique. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Sat Jun 02, 2007 6:02 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
menace64 wrote:
1 Another Promise Shire
Condition • Support Area
While you can spot Frodo and Sméagol, and both have resistance 5 or more and neither is exhausted, both are strength +1.
“‘I will go with you as I promised. I promise again. But not now. You are not safe yet. I will save you, but you must trust me.’”

Hmm...now where have I seen a card like this before? Razz

Nah, good reworking of A Promise. Especially the resistance part. Wow, this would be incredible with A Promise...Frodo-Sam-Smeagol decks are getting to be even more awesome now...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Wed Jun 06, 2007 4:00 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
sickofpalantirs wrote:

wait how are you going to post them here if your apartment doesn’t have internet? get a flash drive?


I had planned on bringing them over on CD, but it seems as if my CD drive just pooped out on me. I’ll work something out (I’ll probably use my dad’s flash drive).

I have the Gollum culture all finished up and was *going* to start spoiling today, but the aforementioned CD drive problem has left me with nothing new to show. Crying or Very sad

I will say this... Shelob is one twisted sister!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Thranduil
Posted: Wed Jun 06, 2007 4:38 pm
Joined: 01 May 2007 Posts: 2256 Location:
Nice take on a promise, but I have some thoughts about your keyword.

Scouting doesn’t quite represent what you want it to. It seems to me that it should be something to do with roaming - characters with Scouting in Wars TCG would be able to play at sites they normally wouldn’t be able to go to, for example, but it didn’t shroud them. ’Scouting’ and ’camouflage’ are two very different things.

I’ve looked in a thesaurus, and the best I can offer as alternatives are Hidden, Concealed, Shroud(ed) or Disguise(d).

Also, you said there are certain possessions that grant people this keyword. Why do they have to only be possessions? Why couldn’t characters have this? Or conditions? It would make give it a lot more depth, if the keyword was Hidden (or whatever you call it) - (this card and all cards borne by it cannot be discarded by an opponent; cards borne by the bearer of this card cannot be discarded by an opponent).
One of those two sentences is optional depending on which kinds of cards you want the keyword on, but having both adds a whole extra scope to it.

Now not only can this apply to characters, but it can also be used as an offensive weapon. Something like black breath that was hidden couldn’t be discarded, for example.

And why should it only apply to Free Peoples cards? There’s no need to limit yourself overly much. By making it apply to only Free Peoples possessions, you’re putting so many restrictions on yourself - you need to have loads of room for creativity.

Just some ideas.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
menace64
Posted: Thu Jun 07, 2007 7:54 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Scouting represents a ranger’s ability to go unnoticed by others in the wilderness. I considered using the keyword Camouflage first, but decided it wasn’t very ’LotR-ish’ and decided on Scouting instead.

And, yes, Scouting does exactly what I want it to do.

As for possessions being the source of possessions, I wanted something new (how many *other* possessions have keywords?) and - plain and simple - it doesn’t make any sense to put Scouting on anything else. These possessions represent tools used by the Gondorian rangers to help hide them in the wilderness, thus they provide them the means to scout. Many cards in this set work off of those possesions, enabling the rangers to do what they do while scouting (ambushing, going behind enemy lines, traveling distances, etc.).

Scouting is to be used primarily by these new Gondorian rangers. Why? Because no one else does what they do in Lord of the Rings (with possible exception to Ghan-buri-Ghan and his men, and it would be easy enough to make scouting cards for them in the future).

It only prevents Free Peoples cards from getting discarded because the ability to hide from your enemy wouldn’t help against a Black Breath or Blade Tip. Aragorn is the king of scouting, and even he had a mountain of trouble with Many Riddles.

Trust me, I spent a while refining this keyword and it won’t change from here on out. But thanks for the input (if I *do* decide to change, I’ll be going over your post again for ideas).
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Thu Jun 07, 2007 8:05 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Good news!

I got ahold of my dad’s flash drive.

Spoilers begin!

This is the first cycle of Gollum Shadow cards, which deal primarily with Shelob and her lair. I’ll unravel the strategy card-by-card.

It makes enough sense to begin with both versions of Her Ladyship.

6 •Shelob, Spider of Darkness Gollum
Minion • Spider
Strength-8
Vitality-8
Roaming-8
Enduring.
Each time Shelob is assigned to a skirmish, you may exert her and discard a Gollum card from hand to play a Gollum condition from your discard pile.
“…startling and horrible in the heavy padded silence: a gurgling, bubbling noise, and a long venomous hiss. They wheeled around, but nothing could be seen.”
C52

As part of the feel for the overall set, a lot of cards include ’discard a [culture] card from hand as part of costs. You’ll see more of those.
Not only does Shelob let herself exert, but she can pull conditions back. One new condition that really benefits from this is Viscid Webbing (which you’ll see later).

6 •Shelob, Terror of the Pass Gollum
Minion • Spider
Strength-8
Vitality-8
Roaming-8
Enduring.
Each time you play a Gollum condition, you may spot a Ring-bound companion with X wounds to exert Shelob X times.
Response: Spot Shelob with 16 or more strength to make her unable to be exerted or take wounds until the regroup phase.
“…the most loathly shape that he had ever beheld, horrible beyond the horror of an evil dream. Most like a spider she was, but huger than the great hunting beasts, and more terrible than they because of the evil purpose in her remorseless eyes.”
R53

Thick as a horse’s hide, this Shelob has the ability to pump up quickly and then get NOLINK nasty. By her non-fierce self, she doesn’t seem like much. But add in these...

1 Driven Up Gollum
Event • Skirmish
Make Shelob strength +X, where X is her remaining vitality.
Making use of her hideous bulk, Shelob forced her prey skyward. From there the only escapes would be to the ground far below or into her gaping maw.
U42

...and you’ve got...

0 Shelob’s Cunning Gollum
Event • Skirmish
Spot Shelob with X wounds to make her fierce and gain ambush [X] until the regroup phase.
“Too little did he or his master know of the craft of Shelob. She had many exists from her lair.”
U54

...a serious situation! With these two cards, you can exert Shelob into a sweet-spot of disaster. You think you’ll need 4 in the regroup phase? Fine. Exert her twice. You think you’ll need a few extra bits of strength for an overwhelm? Fine. Tap into those last couple bits of vitality.

More Gollum next time!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
DáinIronfoot
Posted: Fri Jun 08, 2007 8:58 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
menace64 wrote:
6 •Shelob, Spider of Darkness Gollum
Minion • Spider
Strength-8
Vitality-8
Roaming-8
Enduring.
Each time Shelob is assigned to a skirmish, you may exert her and discard a Gollum card from hand to play a Gollum condition from your discard pile.
“…startling and horrible in the heavy padded silence: a gurgling, bubbling noise, and a long venomous hiss. They wheeled around, but nothing could be seen.”
C52

Neat. This already has nice combo potential with cards like Unabated in Malice.

menace64 wrote:
6 •Shelob, Terror of the Pass Gollum
Minion • Spider
Strength-8
Vitality-8
Roaming-8
Enduring.
Each time you play a Gollum condition, you may spot a Ring-bound companion with X wounds to exert Shelob X times.
Response: Spot Shelob with 16 or more strength to make her unable to be exerted or take wounds until the regroup phase.
“…the most loathly shape that he had ever beheld, horrible beyond the horror of an evil dream. Most like a spider she was, but huger than the great hunting beasts, and more terrible than they because of the evil purpose in her remorseless eyes.”
R53

Awesome. Thumbs Up

menace64 wrote:
1 Driven Up Gollum
Event • Skirmish
Make Shelob strength +X, where X is her remaining vitality.
Making use of her hideous bulk, Shelob forced her prey skyward. From there the only escapes would be to the ground far below or into her gaping maw.
U42

Neat. Makes versions like Shelob, Eater of Light even better.

menace64 wrote:
0 Shelob’s Cunning Gollum
Event • Skirmish
Spot Shelob with X wounds to make her fierce and gain ambush [X] until the regroup phase.
“Too little did he or his master know of the craft of Shelob. She had many exists from her lair.”
U54

Ambush with Shelob is brilliant, especially when it can be as potentially huge as this!

GP for an AWESOME batch! Applause
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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