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lem0nhead |
Posted: Fri Jun 01, 2007 2:59 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
 • Gandalf, Grey Wanderer
Companion • Wizard
Strength: 7
Vitality: 4
Signet: Gandalf
Fellowship: Play a Hobbit and add  to heal Gandalf.
Skirmish: Exert Gandalf and a Dwarf to make Gandalf damage +1.
Response: If a Man or Elf (except the Ring-bearer) is about to take a wound, exert Gandalf to prevent that wound.
“Tales and adventures sprouted up all over the place wherever he went, in the most extraordinary fashion.”
Ok this gandalf rocks Dain, one slight tweak id say "and add " when exerting to prevent the wound.
I also strongly considered Friend and Counsellor as the subtitle, so if you review, could I kindly ask you to vote for your favorite subtitle, too?  Thanks!
Friend and Counsellor!
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Fri Jun 01, 2007 8:29 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, there’s one subtitle vote...anyone else?  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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WeyounsLastClone |
Posted: Fri Jun 01, 2007 8:49 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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I like the card, and would also go for ’Friend and Councellor’. Maybe the Dwarf ability could be a bit more powerful. Have it spot a Dwarf, and not exert it, maybe. |
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Thranduil |
Posted: Fri Jun 01, 2007 10:41 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Okay, before I go to bed, here’s a fun Gandalf I whipped up as a second version for the set. Let me know what you think!
 • Gandalf, Friend and Counsellor
Companion • Wizard
Strength: 7
Vitality: 4
Signet: Gandalf
Fellowship: Play a Hobbit and add  to heal Gandalf.
Skirmish: Exert Gandalf and a Dwarf to make Gandalf damage +1.
Response: If a Man or Elf (except the Ring-bearer) is about to take a wound, exert Gandalf to prevent that wound.
“Tales and adventures sprouted up all over the place wherever he went, in the most extraordinary fashion.”
I also strongly considered Grey Wanderer as the subtitle, so if you review, could I kindly ask you to vote for your favorite subtitle, too?  Thanks!
Great Gandalf!
WLC’s right, the dwarf ability needs to be better. Maybe it should say ’exert a Dwarf to make Gandalf...’? And friend and counsellor is a much better subtitle for this guy.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Fri Jun 01, 2007 10:50 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: DáinIronfoot wrote:  • Gandalf, Friend and Counsellor
Companion • Wizard
Strength: 7
Vitality: 4
Signet: Gandalf
Fellowship: Play a Hobbit and add  to heal Gandalf.
Skirmish: Exert Gandalf and a Dwarf to make Gandalf damage +1.
Response: If a Man or Elf (except the Ring-bearer) is about to take a wound, exert Gandalf to prevent that wound.
“Tales and adventures sprouted up all over the place wherever he went, in the most extraordinary fashion.”
WLC’s right, the dwarf ability needs to be better. Maybe it should say ’exert a Dwarf to make Gandalf...’? And friend and counsellor is a much better subtitle for this guy.
I opted to exert Gandalf and spot a Dwarf, as WLC suggested. Otherwise, you could toss Gandalf in with a bunch of Dwarves and easily get him up to something like damage +10, which would be a bit crazy.
I’m going to add the card to the Lasting Alliances cardlist now, but if you have any more changes to recommend, let me know and I’ll certainly still make them.
And any other suggestions? It’s a BIG set: there’s got to be some holes in it SOMEWHERE. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Jun 01, 2007 1:25 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Okay, before I go to bed, here’s a fun Gandalf I whipped up as a second version for the set. Let me know what you think!
 • Gandalf, Friend and Counsellor
Companion • Wizard
Strength: 7
Vitality: 4
Signet: Gandalf
Fellowship: Play a Hobbit and add  to heal Gandalf.
Skirmish: Exert Gandalf and spot a Dwarf to make Gandalf damage +1.
Response: If a Man or Elf (except the Ring-bearer) is about to take a wound, exert Gandalf to prevent that wound.
“Tales and adventures sprouted up all over the place wherever he went, in the most extraordinary fashion.”
hum...quite interesting. works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Jun 04, 2007 10:05 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Potential gaps, in my mind:
- Cards tying Men and Dwarves together. There’s a few, but do you think I should create a couple more?
- Cards tying Elves and Dwarves together. I’d like at least a couple, but I don’t think I have any strong ones right now.
- in general didn’t have quite as many cards as I thought I’d come up with. Do you see any strategies I could/should expand a little there?
- Generally, I don’t have a lot of site control/liberation. Should I add some more, and if so, with which culture(s)?
- I have several cards that work with , but not many cards that work with . Should I add a couple?
- Do you think the Spiders and other minions have enough right now, or should I work on them a little more?
There, that should help narrow things down for you as you search the card lists. (IF you search the card lists. )
Also, I know several people like the capturing/resucing mechanic I’ve added, but others hate it and think it’s badly overpowered, at least when FP characters are captured. So what if I changed it so that, at the end of each turn, you have to add/remove the cost of a captured character to keep it captured, and otherwise you have to return it to its owner’s discard pile? This would make it all but impossible to hold on to captured minions like Sauron and tough to keep captured companions like Aragorn and Gandalf.
If you don’t like that idea either, do you have a suggestion for how I CAN make the mechanic better balanced?
Here’s the mechanic as it works currently, for those who have forgotten:
Capturing is a new concept in my sets, in which captured characters are placed in your support area. Captured characters cannot be used by their owner, and the player who captured them can get some benefits from them via other cards. They can only become "un-captured" when their owner rescues them somehow. Basically rescuing (and capturing) works much the same way as site liberation (and control). That’s probably the easiest way of putting it.
Players who capture an opponent’s characters can do all manner of nasty things. They can spot them to add (or remove, if you’re a FP player with captured minions) twilight, threats, and burdens. They can have characters and other cards with text that triggers off captured characters (like "while you can spot a captured character in your support area, this minion is fierce"). They can exert or wound them, giving them a slow or quick death while you watch, helpless to do anything about it. And of course, while one of your unique characters is captured, you can’t play another version in their place, so it’s the equivalent of them being in the dead pile...without you potentially being able to get to them in the dead pile. Yuck.
The one exception? Because it would obviously break the game, you can’t capture the Ring-bearer, much like you can’t discard the Ring-bearer. Sorry, but it ain’t THAT easy, Shadow players. Razz However, you CAN try and capture the bulk of his fellowship, or at least a couple key characters in it. Likewise, FP players can try and capture some of the nastier minions out there and keep them from causing trouble. Heck, capture the Witch-King or Sauron and laugh as they stew in your support area.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Jun 04, 2007 1:48 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yes I think capturing is overpowered. I think they should only be captured for 1 complete skirmish phase. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Jun 05, 2007 9:05 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I think you should either have the option of holding onto captured characters (at a cost) from turn to turn, OR at least have it last one full turn...perhaps until the start of the next turn’s phase that you capture the character in. For example, if you capture a companion in the maneuver phase, you would hold him until the next turn’s maneuver phase. Make sense?
Personally, though, I think paying a cost at the end of each turn to hold onto a captured character (and if you’re unwilling or unable to pay that cost, returning that character to its owner’s discard pile {or somewhere else, like their deck or hand or perhaps even straight back into play}) would make it MUCH more balanced.
Thoughts? Come on, guys...several of you have complained about capturing before. Help me fix it. I’m listening. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Jun 05, 2007 11:41 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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I like the idea of an ’upkeep’ (thank you Foresight!) for captured cards, but you’d have a hard time making it totally universal. Can Free Peoples players capture minions? That makes it even harder, because then twilight doesn’t work - for the free peoples player to add twilight is never an issue.
Should you have a cost built in to the cards that capture people?
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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