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lem0nhead
Posted: Thu Jun 21, 2007 8:22 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Alright alright alright. Sheesh. Razz Seriously, thanks for the persistence. I’m getting stubborn in my old age....

Hehe no worries glad you took it well cos i was beginning to think i was getting too pushy!


2Silinde, Mirkwood Emissary Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While the fellowship is at a forest site, each Green Elf gains muster.
One of the Elvenking Thranduil’s closest advisors, Silinde was an obvious choice to represent the former Greenwood the Great.


Mega, about time we saw some proper easy usage of muster. Make it elf companion though as with enough allies you could muster your hand. Bit strong that would be.


2Saelbeth, Of the Woodland Realm Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
At the start of each skirmish involving a Green Elf, you may exert Saelbeth to reveal the top or bottom card of your draw deck. If it is a Green or Elven card, you may make each minion in that skirmish strength -2.
A seasoned defender of Northern Mirkwood, Saelbeth had many insights during the Council of Elrond.

Hmm theres a lot of manipulation of the top and bottom of your deck. This would mean in the right deck it would always work. Then again you do have to exert so maybe hes balanced. If anyone thinks hes too good id suggest you make it just one minion not each. If they think hes ok leave it. Very Happy

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Jun 21, 2007 8:27 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
2Silinde, Mirkwood Emissary Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While the fellowship is at a forest site, each Green Elf gains muster.
One of the Elvenking Thranduil’s closest advisors, Silinde was an obvious choice to represent the former Greenwood the Great.

Mega, about time we saw some proper easy usage of muster. Make it elf companion though as with enough allies you could muster your hand. Bit strong that would be.

Excellent point, but I only have one Green Elf ally, and he appeared in the prior set.

*shrug* I may change it anyway. We’ll see.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Jun 21, 2007 9:49 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2Silinde, Mirkwood Emissary Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While the fellowship is at a forest site, each Green Elf companion gains muster.
One of the Elvenking Thranduil’s closest advisors, Silinde was an obvious choice to represent the former Greenwood the Great.
why is it the mirkwood elves are blondes and the rivendell have black hair? cool

2Saelbeth, Of the Woodland Realm Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
At the start of each skirmish involving a Green Elf, you may exert Saelbeth to reveal the top or bottom card of your draw deck. If it is a Green or Elven card, you may make each minion in that skirmish strength -2.
A seasoned defender of Northern Mirkwood, Saelbeth had many insights during the Council of Elrond.

nice! make it only hunter 1
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Jun 21, 2007 12:28 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
2Saelbeth, Of the Woodland Realm Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
At the start of each skirmish involving a Green Elf, you may exert Saelbeth to reveal the top or bottom card of your draw deck. If it is a Green or Elven card, you may make each minion in that skirmish strength -2.
A seasoned defender of Northern Mirkwood, Saelbeth had many insights during the Council of Elrond.

nice! make it only hunter 1

Awwww. Do I have to? Crying or Very sad
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Jun 21, 2007 12:59 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
no...not really.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Jun 21, 2007 1:08 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
2Silinde, Mirkwood Emissary Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While the fellowship is at a forest site, each Green Elf companion gains muster.
One of the Elvenking Thranduil’s closest advisors, Silinde was an obvious choice to represent the former Greenwood the Great.


Sweet.

Quote:
2Saelbeth, Of the Woodland Realm Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 2.
At the start of each skirmish involving a Green Elf, you may exert Saelbeth to reveal the top or bottom card of your draw deck. If it is a Green or Elven card, you may make each minion in that skirmish strength -2.
A seasoned defender of Northern Mirkwood, Saelbeth had many insights during the Council of Elrond.


Pretty cool. And I think it can stay at Hunter 2, since it only has 5 strength.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Thu Jun 21, 2007 1:11 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Good stuff. Thanks, guys! GP

Here’s a couple cards to support these Green Elves, as well as all those found in the prior set, Lasting Alliances. Enjoy! Smile

1 Stealthy Movements Green
Condition
Stealth. Bearer must be a Green Elf.
While bearer has 4 or more resistance, bearer takes no more than one wound each phase.
Skirmish: Discard this condition to make bearer gain hunter 2 (or if bearer is at a forest or river site, you may make him or her strength +2 instead).
“Not Elves; for the woodland folk were altogether noiseless in their movements.”

2 Hunting Ghosts Green
Event • Maneuver or Regroup
Spot 2 Green hunters and exert a Green companion to return a minion to its owner’s hand.
“‘The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then.’”
Last edited by DáinIronfoot on Thu Jun 21, 2007 3:03 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Thu Jun 21, 2007 1:16 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:


1 Stealthy Movements Green
Condition
Stealth. Bearer must be a Green Elf.
While bearer has 4 or more resistance, bearer takes no more than one wound each phase.
Skirmish: Discard this condition to make bearer gain hunter 2 (or make bearer strength +2 if at a forest or river site).
“Not Elves; for the woodland folk were altogether noiseless in their movements.”


Could seriously hurt your other companions against an archery deck... but I like the card!

Quote:
2 Hunting Ghosts Green
Event • Maneuver or Regroup
Spot 2 Green hunters to return a minion to its owner’s hand.
“‘The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then.’”


I think it needs a higher cost... at least an exertion.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Thu Jun 21, 2007 1:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
DáinIronfoot wrote:
1 Stealthy Movements Green
Condition
Stealth. Bearer must be a Green Elf.
While bearer has 4 or more resistance, bearer takes no more than one wound each phase.
Skirmish: Discard this condition to make bearer gain hunter 2 (or make bearer strength +2 if at a forest or river site).
“Not Elves; for the woodland folk were altogether noiseless in their movements.”

Could seriously hurt your other companions against an archery deck... but I like the card!

Yup...that’s the risk you run. Cool

elf lvr wrote:
DáinIronfoot wrote:
2 Hunting Ghosts Green
Event • Maneuver or Regroup
Spot 2 Green hunters to return a minion to its owner’s hand.
“‘The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then.’”

I think it needs a higher cost... at least an exertion.

Done. Thanks again, buddy! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Jun 21, 2007 2:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Good stuff. Thanks, guys! GP

Here’s a couple cards to support these Green Elves, as well as all those found in the prior set, Lasting Alliances. Enjoy! Smile

1 Stealthy Movements Green
Condition
Stealth. Bearer must be a Green Elf.
While bearer has 4 or more resistance, bearer takes no more than one wound each phase.
Skirmish: Discard this condition to make bearer gain hunter 2 (or make bearer strength +2 if at a forest or river site).
“Not Elves; for the woodland folk were altogether noiseless in their movements.”
cool!

2 Hunting Ghosts Green
Event • Maneuver or Regroup
Spot 2 Green hunters and exert a Green companion to return a minion to its owner’s hand.
“‘The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then.’”

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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