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Anonymous Prodigy
Posted: Sat Jun 30, 2007 3:28 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Thrarin, Artisan of Erebor Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Thrarin (except in your starting fellowship), you may play a Dwarven condition from your draw deck.
Fellowship: Exert Thrarin and discard a Dwarven possession or artifact to play a Dwarven possession of the same class from your discard pile.
“‘We have done well....We make good armor and keen swords....’”

I would add hunter 1. Thumbs Up

DáinIronfoot wrote:
2Frór, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Frór gains hunter 1 for each of the following that is true: he is at a mountain or underground site; he is skirmishing an Orc or Uruk-hai; you can spot another Dwarven hunter.
“‘...we have so far been fortunate, though we do not escape the shadow of these times.’”

Neat! Smile
I had to put something here.
legoles3333
Posted: Sun Jul 01, 2007 2:19 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Okay, I think the issue with Gimli, Of Durin’s Folk’s "ability" working with Hand Axe properly SHOULD be fixed. Let me know what you think. Thumbs Up or Thumbs Down?

GPs on the way to all who have reviewed. Thanks, guys!

Gimli may have been the only Dwarf to travel with the fellowship, but he was not the only Dwarf at the Council of Elrond, of course. And as reviewers should know by now, I like to highlight characters that were at that gathering as potential fellowship members, and thus as companions. Smile So here’s a couple of them...enjoy!

2Thrarin, Artisan of Erebor Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
When you play Thrarin (except in your starting fellowship), you may play a Dwarven condition from your draw deck.
Fellowship: Exert Thrarin and discard a Dwarven possession or artifact to play a Dwarven possession of the same class from your discard pile.
“‘We have done well....We make good armor and keen swords....’”

give him another strength

2Frór, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Frór gains hunter 1 for each of the following that is true: he is at a mountain or underground site; he is skirmishing an Orc or Uruk-hai; you can spot another Dwarven hunter.
“‘...we have so far been fortunate, though we do not escape the shadow of these times.’”


sweet!
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
lem0nhead
Posted: Sun Jul 01, 2007 9:56 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Okay, I think the issue with Gimli, Of Durin’s Folk’s "ability" working with Hand Axe properly SHOULD be fixed. Let me know what you think. Thumbs Up or Thumbs Down?


Ok so he has 3 hands? Dont like that Dain. Not much you can do about it probably but hey ho.


2Thrarin, Artisan of Erebor Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
When you play Thrarin (except in your starting fellowship), you may play a Dwarven condition from your draw deck.
Fellowship: Exert Thrarin and discard a Dwarven possession or artifact to play a Dwarven possession of the same class from your discard pile.
“‘We have done well....We make good armor and keen swords....’”

Fair enough.

2Frór, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Frór gains hunter 1 for each of the following that is true: he is at a mountain or underground site; he is skirmishing an Orc or Uruk-hai; you can spot another Dwarven hunter.
“‘...we have so far been fortunate, though we do not escape the shadow of these times.’”

Sound.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Sun Jul 01, 2007 12:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay, I think the issue with Gimli, Of Durin’s Folk’s "ability" working with Hand Axe properly SHOULD be fixed. Let me know what you think. Thumbs Up or Thumbs Down?
just have him say he can bear one additional hand weapon. then if he has a hand axe he can bear 2 additional hand weapons
2Thrarin, Artisan of Erebor Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
When you play Thrarin (except in your starting fellowship), you may play a Dwarven condition from your draw deck.
Fellowship: Exert Thrarin and discard a Dwarven possession or artifact to play a Dwarven possession of the same class from your discard pile.
“‘We have done well....We make good armor and keen swords....’”
cool!

2Frór, Of the Lonely Mountain Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Frór gains hunter 1 for each of the following that is true: he is at a mountain or underground site; he is skirmishing an Orc or Uruk-hai; you can spot another Dwarven hunter.
“‘...we have so far been fortunate, though we do not escape the shadow of these times.’”

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Jul 01, 2007 1:36 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Awesome. Glad these are popular so far. Smile Here’s two more, though one is actually a rerpint. Oh well...enjoy!

3Grimir, Emissary of Erebor Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Signet: Thorin
While the fellowship is at a mountain or underground site, each companion with the Thorin signet is resistance +1.
Skirmish: Play a Dwarven event or tale in a skirmish involving Grimir and add 1 to heal a Dwarf. Limit once per skirmish.
“‘But I am equally curious to learn what brings so important a dwarf so far from the Lonely Mountain.’”

2Gloin, Friend to Thorin Dwarven (reprint)
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Glóin is strength +1 for each Dwarven tale you can spot (limit +4).
“‘But what then would happen, if the Ruling Ring were destroyed, as you counsel?’”

Okay, not quite an EXACT reprint. His text has slightly more "modern" wording (though it’s the same ability, which I always thought was AWESOME and simply couldn’t bring myself to NOT just reprint...especially since my sets have so many Dwarven tales), and he has a signet now. Smile
Last edited by DáinIronfoot on Sun Jul 01, 2007 8:54 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Sun Jul 01, 2007 2:33 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Awesome. Glad these are popular so far. Smile Here’s two more, though one is actually a rerpint. Oh well...enjoy!

3Grimir, Emissary of Erebor Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Signet: Thorin
Each time you play a Dwarven event in a skirmish involving Grimir, you may add 1 to heal a Dwarf.
“‘But I am equally curious to learn what brings so important a dwarf so far from the Lonely Mountain.’”

perfect

2Gloin, Friend to Thorin Dwarven (reprint)
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Glóin is strength +1 for each Dwarven tale you can spot (limit +4).
“‘But what then would happen, if the Ruling Ring were destroyed, as you counsel?’”

Okay, not quite an EXACT reprint. His text has slightly more "modern" wording (though it’s the same ability, which I always thought was AWESOME and simply couldn’t bring myself to NOT just reprint...especially since my sets have so many Dwarven tales), and he has a signet now. Smile


yeah ok, whatever, nice
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
lem0nhead
Posted: Sun Jul 01, 2007 3:23 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:

3Grimir, Emissary of Erebor Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Signet: Thorin
Each time you play a Dwarven event in a skirmish involving Grimir, you may add 1 to heal a Dwarf.
“‘But I am equally curious to learn what brings so important a dwarf so far from the Lonely Mountain.’”

Wow very good and useful, nice card DI. You should limit it to once a skirmish or it would get abusive. Play upto 4 events in the skirmish maybe use dwarf lords a few times from discard and heal up all your dwarves.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Sun Jul 01, 2007 3:30 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Awesome. Glad these are popular so far. Smile Here’s two more, though one is actually a rerpint. Oh well...enjoy!

3Grimir, Emissary of Erebor Dwarven
Companion • Dwarf
Strength: 7
Vitality: 3
Signet: Thorin
Each time you play a Dwarven event in a skirmish involving Grimir, you may add 1 to heal a Dwarf.
“‘But I am equally curious to learn what brings so important a dwarf so far from the Lonely Mountain.’”

nice! maybe heal or make him damage +1
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Jul 01, 2007 8:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made several tweaks to Grimir. How is he now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Mon Jul 02, 2007 3:39 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Much better, not abusable anymore. Thumbs Up
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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