| Author | 
Message | 
| AnxiousChieftain | 
 Posted: Sat Apr 29, 2006 9:28 am | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
Whoops.
 
 
tOO’s card:
 
 
  •Fighting in Doubt  
 
Condition • Support Area
 
While you can spot Denethor, each unbound   companion is resistance -2 and strength +1.
 
Response: If a threat is about to be added by a Shadow card, exert Denethor to prevent it. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Sun Apr 30, 2006 10:47 am | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
ingold’s card:
 
 
  Poison Arrow  
 
Condition • Support Area
 
Strength -1
 
Resistance -1
 
At the start of each turn, exert bearer.
 
Response: If a companion takes an archery wound, exert a   minion to transfer this condition from your support area to that companion.
 
 
tOO’s card:
 
 
  •Forever Ensnared  
 
Condition • Support Area
 
Each Nazgul bearing a   ring gains hunter 2.
 
Shadow: Discard this condition to play a   ring from your discard pile.
 
 
CG’s card:
 
 
  Leave Now!  
 
Event • Skirmish
 
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a   minion). | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| CarpeGuitarrem | 
 Posted: Sun Apr 30, 2006 12:19 pm | 
 | 
 
 
 | 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
AnxiousChieftain wrote: 
  Leave Now!   
Event • Skirmish
 
Exert a minion Smeagol is skirmishing (or wound that minion twice if it is a    minion).   
 
Cool! I’d love to have, like, four of those in hand! Hmm...Saved From the Fire anyone? | 
 
 | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Sun Apr 30, 2006 2:27 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
bobtheorc’s card:
 
 
  •Funeral Pyre  
 
Condition • Support Area
 
Shadow: Remove 3 threats and exert a   minion to add a burden.
 
Regroup: Discard 2   minions and spot a companion who has resistance 0 to place that companion in the dead pile. Discard this condition. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Sun Apr 30, 2006 9:23 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
tOO’s card:
 
 
  Attack on Osgiliath  
 
Event • Regroup
 
Spot 3 besiegers and 3 sites you control to make the Free Peoples player choose to move again this turn (if the move limit allows). The Free Peoples player may exert 3 companions and add 3 threats to prevent this.
 
 
Anyone have any more companion or minion ideas? I’ve done mostly events and conditions... in fact, I’d like to do anything besides events and conditions for a little while. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Mon May 01, 2006 1:19 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
tOO’s card:
 
 
  Hill Troll  
 
Minion • Troll
 
Strength: 15
 
Vitality: 4
 
Site Number: 4
 
Fierce. Damage +1.
 
Shadow: If you cannot spot any minions, you may play this minion from your discard pile; end your Shadow phase. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Mon May 01, 2006 7:34 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
bobtheorc’s card:
 
 
(I made it a   card, since the Orcs attacking Osgiliath in the TCG are Morgul Orcs)
 
 
  •Orc Boat  
 
Possession • Support Area
 
To play, spot a   Orc.
 
Each time the fellowship moves to a river site, you may add a threat.
 
Shadow: Remove 3 threats to play a   Orc from your discard pile.
 
 
tOO’s card:
 
 
  •Host of Erech  
 
Companion • Wraith
 
Strength: 8
 
Vitality: 3
 
Signet: Aragorn
 
Enduring. To play, add a threat.
 
Each time Host of Erech wins a skirmish, you may spot 5 threats to wound a minion assigned to skirmish a companon. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Wed May 03, 2006 4:09 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
SoP’s card:
 
 
  •Eomer, Famed Fighter  
 
Companion • Man
 
Strength: 7
 
Vitality: 3
 
Resistance: 7
 
Valiant. Hunter 2.
 
Each time a valiant Man wins a skirmish, you may discard a   card from hand to wound a minion.
 
 
Ingold’s card:
 
 
  To the Gate!  
 
Event • Response
 
If you lose initiative, spot Gandalf to make each   Man strength +2 until the regroup phase.
 
 
tOO’s card:
 
 
  Fires of Industry  
 
Event • Maneuver
 
Prevent an   Orc from being assigned to a skirmish until the regroup phase. | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Wed May 03, 2006 9:17 pm | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
Ingold’s card:
 
 
  Defense at Osgiliath  
 
Event • Skirmish
 
Add a threat to wound a minion skirmishing a   companion.
 
 
SoP’s card:
 
 
  •Finduilas, Mother of Faramir  
 
Follower
 
Resistance +1
 
Aid - Add a threat.
 
To play, spot an unbound   companion.
 
When you transfer this to a   companion, you may heal that companion.
 
 
By the way, here’s a list of everyone who has requested DCs from me, and how many cards I’ve made for them.
 
 
tOO: 9
 
CG: 6
 
Ingold: 5
 
AP: 4
 
Cobra: 3
 
menace: 2
 
Bob: 2
 
SoP: 2 | 
 
| MODS RULE. - lem0nhead | 
 
 
 | 
 
| Back to top | 
 | 
| AnxiousChieftain | 
 Posted: Mon May 08, 2006 10:25 am | 
 | 
 
 
 | 
 
| 
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
 | 
 | 
 
| Back to top | 
 | 
 
| 
 |