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sickofpalantirs |
Posted: Mon May 01, 2006 8:36 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: sickofpalantirs wrote: Uruk Archer Legion
I don’t think the  culture needs archers. They need to focus on the strategies they already have (hunters, site control, resistance, battlegrounds).
OK since I like trackers I will do hunters |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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bobtheorc |
Posted: Mon May 01, 2006 6:35 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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AnxiousChieftain wrote: sickofpalantirs wrote: Uruk Archer Legion
I don’t think the  culture needs archers. They need to focus on the strategies they already have (hunters, site control, resistance, battlegrounds).
Thats what I said.
Will you make a cards AC?
Please do.
Here is a hunter Uruk-Hai card
[5]Tracker of Saruman
Strength 13
Vitality 3
Site Number 5
Hunter 1. Fierce
Skirmish Exert this minion to make a minion strength +1 for each site you control.
The tracker Uruks move quickly over controled ground |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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AnxiousChieftain |
Posted: Mon May 01, 2006 8:52 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Hunter cards:
Uruk Swordmaster
Minion • Uruk-hai
Strength: 7
Vitality: 3
Site Number: 5
Hunter 1.
Each hunter bearing a hand weapon cannot take wounds.
Servants of the White Hand
Event • Maneuver
Spot 6 companions to make each hunter strength +3 until the regroup phase.
Site Control cards:
•Orthanc Captain
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
While you control a site, each minion’s site number is -3.
While you control 2 sites, each minion is strength +2.
While you control 3 sites, each minion is damage +1.
Grappling Hook
Event • Shadow
Spot an Uruk-hai to add for each site ou control.
Assault on the Gates
Maneuver: Remove to add an token here.
Each time a Free Peoples card exerts an minion, you may remove 2 tokens from here to exert a companion. |
MODS RULE. - lem0nhead |
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sickofpalantirs |
Posted: Tue May 02, 2006 7:38 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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whoa good cards AC=D>
Looks Like Meat is Back on the Menu
Event • Maneuver
spot 2 Hunter Uruk-hai to make each Uruk-hai Hunter plus 2 untill the regroup phase. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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fingolfin |
Posted: Wed May 03, 2006 9:22 am |
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Joined: 30 Mar 2006
Posts: 321
Location: it's getting hotter in Iowa every day
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Swarming the walls
Condition
Twilite 2
Vitality +2
plays to your support area
Skirmish
while bearer bears a handweapon he is Hunter 1
Skirmish
While in the same skirmish as another minion he is [/b]Damage +1
Response
If bearer is discarded wound a companions for each minion with hunter |
Soldier: why'd you do that captain?
John Wayne: Because I hate your guts!!
Exerpt from "Iwo Jima." |
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bobtheorc |
Posted: Wed May 03, 2006 10:02 am |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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fingolfin wrote: Swarming the walls
Condition
Twilite 2
Vitality +2
plays to your support area
Skirmish
while bearer bears a handweapon he is Hunter 1
Skirmish
While in the same skirmish as another  minion he is [/b]Damage +1
Response
If bearer is discarded wound a companions for each minion with hunter
To show the twilight cost of a card put the number in [ ] and it will look like this
Also make your skirmish bold by putting a b in [ ] and a /b in [ ]around it to make it bold like this skirmish. Same for damage +1.
And why would this play to your support area???
Condition
Vitality +2
While bearer bears a handweapon he is Hunter 1
Skirmish
While in the same skirmish as another minion he is Damage +1
Response
If bearer is discarded wound a companion for each hunter minion
Good try just use these tips next time. |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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bobtheorc |
Posted: Wed May 03, 2006 3:11 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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[6]Uruk Tracker Troop[Uruk-hai]
Minion • Uruk-hai
Strength: 14
Vitality: 4
Site Number: 5
Hunter 1Fierce
While you control region 1 site each minion is strength +3.
While you control region 2 each minion is damage +2
SkirmishExert this minion to make a minion strength +1.
[3]Tracker from Isengard[uruk-hai]
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
When you play this minion, exert him to control a site.
That site is liberated in the Regroup Phase.
[1]Speed of the Uruk-Hai
Condition
Exert a hunter Uruk-hai and spot a site control to assign that minion to a unbound companion. The companion can exert to prevent that.
The Uruk-hai can catch up to prey easily on controlled ground
Does any one have any critiques? |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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sickofpalantirs |
Posted: Sat May 06, 2006 7:27 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Uruk Sprinter
Minion Uruk-hai
strength 10
vitality 2
Fierce, Hunter 1
If this MInion wins a skirmish exert him to exhaust an unbound HObbit |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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CarpeGuitarrem |
Posted: Sun May 07, 2006 3:13 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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•Scouting Party
Minion • Uruk-Hai
Site: 5
Strength: 8
Vitality: 2
To play, spot an Uruk-Hai
Shadow: Spot a site you control and exert this minion. This minion has that site’s game text until the end of the turn.
Uruk-Hai scouts use everything to their advantage.
This would be a killer combo with Deep of Helm. |
Last edited by CarpeGuitarrem on Sat May 27, 2006 3:27 pm; edited 2 times in total |
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bobtheorc |
Posted: Sun May 07, 2006 6:53 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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