LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
AnxiousChieftain
Posted: Sun Jan 28, 2007 9:32 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
0 Uruk Leadership Uruk-hai
Event • Skirmish
Exert an Uruk-hai Captain to make another Uruk-hai minion strength +2.
18 C 128


Eww! For an exertion on an Uruk-hai Captain, I only get +2 strength? And the strength can’t be used on that Captain? There are a lot of better pumps I’d rather use. Not to mention the title is kinda bland. Razz

CarpeGuitarrem wrote:
1 Isengard-Forged Broadsword Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-Hai. If this card is revealed during the shadow phase, you may play it as if from hand.
18 C 129


Hmm... would this be very good? I can’t recall too many cards that reveal from places other than the hand.

CarpeGuitarrem wrote:
2 Menacing Uruk Uruk-hai
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site: 5
Regroup: Discard this minion to add a threat for each Captain you can spot.
18 C 130


Cool. By the way, why don’t any of your Uruk-hai minions have damage bonuses? Think

CarpeGuitarrem wrote:
2•Barrow-Sword Wraith
Artifact • Support Area
Each time a Wraith wraith is played, you may make a Hobbit (except the Ring-bearer) resistance -2 until the start of the regroup phase.
Maneuver: Remove two threats and exert a Wraith wraith twice to wound an unbound companion. Discard this artifact.
18 R 131


Nice.

CarpeGuitarrem wrote:
1 Cold Be Heart Wraith
Event • Maneuver
Exert a Wraith wraith to add a threat for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 132


Resistance shouldn’t be capitalized.

CarpeGuitarrem wrote:
1 Cold Be Hand Wraith
Event • Maneuver
Exert a Wraith wraith to make an unbound companion strength -2 for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 133


Good card... but ’wraith’ should be capitalized. Wink

CarpeGuitarrem wrote:
1 Cold Be Bone Wraith
Event • Maneuver
Exert a Wraith wraith and spot 3 companions with Resistance 3 or less to add a burden (or two burdens if you cannot spot any unwounded companions).
18 R 134


Cool.

- AC
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Sun Jan 28, 2007 11:39 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
CarpeGuitarrem wrote:
0 Uruk Leadership Uruk-hai
Event • Skirmish
Exert an Uruk-hai Captain to make another Uruk-hai minion strength +2.
18 C 128


Eww! For an exertion on an Uruk-hai Captain, I only get +2 strength? And the strength can’t be used on that Captain? There are a lot of better pumps I’d rather use. Not to mention the title is kinda bland. Razz

Hmm...I’ll work on that, then.
Quote:
CarpeGuitarrem wrote:
1 Isengard-Forged Broadsword Uruk-hai
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-hai Uruk-Hai. If this card is revealed during the shadow phase, you may play it as if from hand.
18 C 129


Hmm... would this be very good? I can’t recall too many cards that reveal from places other than the hand.

Reinforcements. Very Happy
Quote:
CarpeGuitarrem wrote:
2 Menacing Uruk Uruk-hai
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site: 5
Regroup: Discard this minion to add a threat for each Captain you can spot.
18 C 130


Cool. By the way, why don’t any of your Uruk-hai minions have damage bonuses? Think

Good point. Although there’s not a lot of d+1 uruks out there any more...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
CarpeGuitarrem
Posted: Tue Jan 30, 2007 10:33 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
4 Menacing Wight Wraith
Minion • Wraith
Strength: 11
Vitality: 3
Site: 3
Enduring. To play, spot a companion with Resistance 3 or less.
Skirmish: Heal this minion to play a Wraith condition from your discard pile.
18 R 135

5•King of Carn Dum Wraith
Minion • Wraith
Strength: 10
Vitality: 4
Site: 2
Enduring. To play, spot another Wraith.
Maneuver: Play a Wraith event and remove 1 to add a threat.
18 R 136

1 Barrow-Blade Wraith
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith Wraith.
Maneuver: Exert bearer and spot 3 Free Peoples cultures to add a threat. (limit once per phase)
18 U 137

1 Wight-Spell Wraith
Condition • Support Area
Strength: -1
Resistance: -2
Limit one per bearer.
Response: If a Wraith Wraith wins a skirmish, transfer this condition to a companion (except the Ring-bearer).
18 U 138
Last edited by CarpeGuitarrem on Tue Jan 30, 2007 10:51 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Tue Jan 30, 2007 10:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
4 Menacing Wight Wraith
Minion • Wraith
Strength: 11
Vitality: 3
Site: 3
Enduring. To play, spot a companion with Resistance 3 or less.
Skirmish: Heal this minion to play a Wraith condition from your discard pile.
18 R 135

Ouch. He puts many Ringwraiths to shame. Seems balanced, though.

CarpeGuitarrem wrote:
5•King of Carn Dum Wraith
Minion • Wraith
Strength: 10
Vitality: 4
Site: 2
Enduring. To play, spot another Wraith.
Maneuver: Play a Wraith event and remove 1 to add a threat.
18 R 136

Same comment here. Nifty idea.

CarpeGuitarrem wrote:
1 Barrow-Blade Wraith
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith Wraith.
Maneuver: Exert bearer and spot 3 Free Peoples cultures to add a threat.
18 U 137

Maybe limit that ability to a one-time-per-phase deal, especially since it’s non-unique.

CarpeGuitarrem wrote:
1 Wight-Spell Wraith
Condition • Support Area
Strength: -1
Resistance: -2
Limit one per bearer.
Response: If a Wraith minion wins a skirmish, transfer this condition to a companion (except the Ring-bearer).
18 U 138

Maybe, just maybe, limit it to Wraith Wraiths.

Nifty cards. I like ’em.
CarpeGuitarrem
Posted: Tue Jan 30, 2007 10:54 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Edited, good ideas.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
CarpeGuitarrem
Posted: Thu Feb 08, 2007 11:50 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
4•Creeping Wight Wraith
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the fellowship is at a barrow (or you can spot three wraiths), each wounded companion is resistance -1.
18 U 139

3 Shrieking Wight Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: If you can spot two other wraiths, exert this minion twice and remove a threat to play a Wraith condition from your draw deck.
18 U 140
Last edited by CarpeGuitarrem on Sat Feb 10, 2007 11:37 pm; edited 2 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Fri Feb 09, 2007 10:37 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
5•Creeping Wight Wraith
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the Fellowship is at a barrow, each wounded companion is resistance -1.
18 U 139

A "barrow", eh? I sense a new unloaded keyword for sites. That can be tough to pull off, but I’m certainly not opposed to it as long as it’s more than a couple.

As for the card: Fellowship should be lower-case. And his cost should be 4, methinks. Other than that, looks good to me.

Actually, a thought. To make up for a limited number of barrows, perhaps have his ability trigger when at a barrow OR when you can spot a certain number of Wraith minions. (And in this case, I think you could go non-culture specific.)

CarpeGuitarrem wrote:
3 Shrieking Wight Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: Exert this minion twice and discard a card from hand to play a Wraith condition from your draw deck.
18 U 140

Personally, I think it would be cooler if it removed a threat rather than discarding from hand. But that’s just me. It’s fine as is, too. Smile

I like all this Wight stuff. Bravo.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Fri Feb 09, 2007 11:33 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
5•Creeping Wight Wraith
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the Fellowship is at a barrow, each wounded companion is resistance -1.
18 U 139

I would increase his vitality to 3, or drop his cost.
CarpeGuitarrem wrote:
3 Shrieking Wight Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: Exert this minion twice and discard a card from hand to play a Wraith condition from your draw deck.
18 U 140

Very nice. You just might want to consider adding a spotting cost though, so that he isn’t added to a Nazgul deck as a cheap way to grab a condition. Maybe ’To play, spot a Wraith?’

Cool cards, I look forward to more.

- AC
MODS RULE. - lem0nhead
NBarden
Posted: Fri Feb 09, 2007 3:22 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
CarpeGuitarrem wrote:
5•Creeping Wight Wraith
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the Fellowship is at a barrow, each wounded companion is resistance -1.
18 U 139

Why unique? I don’t think he should be unique.

3 Shrieking Wight Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: Exert this minion twice and discard a card from hand to play a Wraith condition from your draw deck.
18 U 140

Whoa! Way overpowered. Might as well say discard a card from hand to make him strength +4 and play a condition from your draw deck. Remember, he’s enduring...of course, its no more broken than between nazgul and prey
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
CarpeGuitarrem
Posted: Fri Feb 09, 2007 6:50 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Dain, excellent advice. I think I’ll take both pieces of advice. And AC, I’ll add a spotting thing to Shrieking Wight.

NBarden, he’s unique because, like Undead of Angmar, that gametext could get very nasty when stacked. And as for overpowered...I don’t think he’s any more powerful than Undead of Angmar.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 11 of 14 [132 Posts]   Goto page: Previous 1, 2, 3, ..., 9, 10, 11, 12, 13, 14 Next
View previous topic   View next topic