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sickofpalantirs
Posted: Mon Dec 18, 2006 9:14 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:
Sites are pretty easy.

So here’s a horde of ’em. Dancing

1 Coruscant Undercity
Urban. When the alliance moves to here, each Dark Side player may take a bounty into hand from his or her discard pile.
1U327
fine by me

1 Dagobah Swamp
Swamp. When the alliance moves to here, heal each character who has resistance 5 or more and exert each other character.
1U328
to much like neeker-breekers bog though IDK what else you could do

(A functional reprint of Neekerbreekers’ Bog.)

2 Echo Base Stronghold
Military. Tundra. At the start of the alliance phase, you may play a [Rebel] possession to remove a burden.
1U332
good

3 Endor Forest
Battleground. Forest. Each time your character wins a skirmish, you may make an opponent discard a card from his or her hand.
1U334
NPE! it probably could cost 2 cause in this case since you don’t choose he could use it to un-clog

2 Kachirho Shores
Battleground. Forest. River. Each character bearing a weapon is damage +1.
1U345
isn’t there a LOTR site almost exactly like this? maybe not. oh yeah you still need to make WOOKIES

0 Mygeeto Bridge
Battleground. Each time you play a [Confederacy] droid, spot an exhausted companion to heal a Separatist.
1U351
hum, I think ti isn’t that good it could cost 1.

3 Naboo Swamp
Swamp. Alliance: Play a Gungan to remove a threat.
1U353
again fine (just to let you know I am going from the bottom up in case I reference the card below)

2 North Ridge
Battleground. Tundra. Shadow: Play an [Imperial] possession to add a threat.
1U354
ah At-Ats coming eh? good job

3 Opulent Office
Battleground. Palpatine is fierce and he must skirmish.
1U357
ow. I think in light of that ability it should be a 1 at most

(The Palpatine in this set can only skirmish if there aren’t any minions, so this makes him fight, which can be good or bad for either player.)

2 Rebel War Room
Military. Skirmish: Exert a [Rebel] companion to make a [Rebel] companion strength +1 for each battleground on the adventure path.
1U359
whats military mean? hum. its good

0 Slave Quarters
Desert. Dwelling. Each time a companion loses a skirmish, exert that companion or add a burden.
1U360
IDK about this that is pretty good but I guess you have a limited amount of minions that can win skrmishes

Back to Bounty Hunters next!

Set Completion Count: 233/365 - 64%
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
menace64
Posted: Tue Dec 19, 2006 7:35 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Thanks you guys. I’ll be changing stuff around with your reviews.

I have news!

The cardlist for A Wretched Hive, a 160-card expansion, is coming along pretty well. I’ve got lots of goodies with more still to think up. After that, I’m going to dig into the Battle Collections, which feature 6 sealed decks based around 3 different battles in the Star Wars universe.

First to be done is Battle of the Grassy Plains, which will feature a Confederacy deck and a Gungan deck. Second is Battle of Hoth, which revolves around Rogue Squadron battling against Veers’ AT-AT detachment.

Finally, there’s Battle of Dantooine, which takes place during the Yuuzhan Vong invasion. The New Republic culture (with a splash of the New Jedi Order culture) has a refugee camp set up on Dantooine, and the Yuuzhan Vong invade to kill them all.

I’ll be doing some more cards soon.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Tue Dec 19, 2006 8:41 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
One more thing about Slave Quarters...you should make it the Light Side player’s choice to add a burden or exert: "Each time a companion loses a skirmish, the Light Side player must choose to either exert that companion or add a burden."
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Wed Dec 20, 2006 7:28 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Today I finished the cardlist for A Wretched Hive (164 cards, all told). I’m anxious to start that set, but first I need to get through the remainder of LotF.

So!

Bounty Hunters!

7 •Bossk, Bounty Hunter [Criminal]
Minion • Trandoshan
Strength-11
Vitality-3
Roaming-3
Bounty Hunter. Fierce.
While skirmishing a companion bearing a bounty, Bossk is strength +3.
Each time Bossk claims a bounty, you may exert him to reconcile your hand.
1C51

3 Death Mark [Criminal]
Condition • Support Area
Bounty 3.
Shadow: Exert a minion (except a bounty hunter) to transfer this condition to a companion.
Exert bearer at the end of each turn during which bearer was not assigned to a skirmish (and another companion was).
1R56

5 •Jabba, Crime Lord [Criminal]
Minion • Hutt
Strength-7
Vitality-4
Roaming-3
The twilight cost of each bounty hunter is -1.
Maneuver: Exert Jabba twice to play a bounty from your draw deck or discard pile onto a companion (except the Apprentice).
1R65

2 Posted Reward [Criminal]
Condition • Support Area
Bounty 1.
Shadow: Exert a minion (except a bounty hunter) to transfer this condition to a companion.
If borne by a companion, while you have 5 or more cards in hand, each bounty hunter is strength +1.
1C78

3 •Slave One [Criminal]
Possession • Ship
Strength +1
Vitality +1
Enclosed. Bearer must be a bounty hunter.
While you can spot 3 companions bearing bounties, bearer is fierce.
If bearer is Boba, at the end of the maneuver phase, you may exert him to claim a bounty.
1R85

1 Vibro-ax [Criminal]
Possession • Hand Weapon
Strength +2
Bearer must be a [Criminal] minion.
Each time bearer wins a skirmish, discard a possession borne by the losing character.
1C88

I’ll be back in the Criminal culture next time, working on some non-bounty hunter shadow cards.

Set Completion Cound: 239/365 - 64%
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Wed Dec 20, 2006 7:32 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
menace64 wrote:
Today I finished the cardlist for A Wretched Hive (164 cards, all told). I’m anxious to start that set, but first I need to get through the remainder of LotF.

So!

Bounty Hunters!

7 •Bossk, Bounty Hunter [Criminal]
Minion • Trandoshan
Strength-11
Vitality-3
Roaming-3
Bounty Hunter. Fierce.
While skirmishing a companion bearing a bounty, Bossk is strength +3.
Each time Bossk claims a bounty, you may exert him to reconcile your hand.
1C51
Nice! I love the ability, too.
3 Death Mark [Criminal]
Condition • Support Area
Bounty 3.
Shadow: Exert a minion (except a bounty hunter) to transfer this condition to a companion.
Exert bearer at the end of each turn during which bearer was not assigned to a skirmish (and another companion was).
1R56
And a very interesting spin off of that Wraith condition that I can’t remember what it’s called...Although it’s a bit powerful, I think. I mean, be able to transfer it only if you exert a minion?
5 •Jabba, Crime Lord [Criminal]
Minion • Hutt
Strength-7
Vitality-4
Roaming-3
The twilight cost of each bounty hunter is -1.
Maneuver: Exert Jabba twice to play a bounty from your draw deck or discard pile onto a companion (except the Apprentice).
1R65
Hmm...I think you should make him an unassignable minion, and weaker, since Jabba never fought.
2 Posted Reward [Criminal]
Condition • Support Area
Bounty 1.
Shadow: Exert a minion (except a bounty hunter) to transfer this condition to a companion.
If borne by a companion, while you have 5 or more cards in hand, each bounty hunter is strength +1.
1C78
A nice, simple bounty. I like.
3 •Slave One [Criminal]
Possession • Ship
Strength +1
Vitality +1
Enclosed. Bearer must be a bounty hunter.
While you can spot 3 companions bearing bounties, bearer is fierce.
If bearer is Boba, at the end of the maneuver phase, you may exert him to claim a bounty.
1R85
Awesome card!!
1 Vibro-ax [Criminal]
Possession • Hand Weapon
Strength +2
Bearer must be a [Criminal] minion.
Each time bearer wins a skirmish, discard a possession borne by the losing character.
1C88
Pretty good.
I’ll be back in the Criminal culture next time, working on some non-bounty hunter shadow cards.

Set Completion Cound: 239/365 - 64%

Remind me...you claim bounties by winning skirmishes vs. bountied companions, right?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Wed Dec 20, 2006 7:51 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:
Remind me...you claim bounties by winning skirmishes vs. bountied companions, right?


Correct. So Slave 1 lets you claim the bounty without skirmishing (you’d discard the bounty X to draw up to X cards).

For Death Mark, remember that it’s a non-bounty hunter minion (which means running otherwise "useless" minions in a bounty hunter decK), and then it costs 3.

Well, Jabba *did* end up skirmishing (even though he lost to a girl, lol). I dunno. He always seemed beefy to me, and for his cost and abilities I think the 7 strength is justified.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Wed Dec 20, 2006 9:59 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I just can’t resist doing these now...

Non-bounty Criminals!

3 Aqualish Lowlife [Criminal]
Minion • Aqualish
Strength-7
Vitality-3
Roaming-3
This minion is strength +1 for each Light Side possession you can spot.
1C47

6 Gamorrean Guard [Criminal]
Minion • Gamorrean
Strength-12
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C58

5 Gamorrean Rager [Criminal]
Minion • Gamorrean
Strength-11
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C59

2 Mos Eisley Crowd [Criminal]
Condition • Support Area
To play, spot a [Criminal] character.
Response: If a [Criminal] minion would be discarded, remove 2 to stack that minion here instead.
Shadow: Remove 1 to play a minion stacked here. If there are no minions stacked here, discard this condition.
1U71

5 Nikto Brawler [Criminal]
Minion • Brawler
Strength-11
Vitality-2
Roaming-3
Fierce.
Each time this minion wins a skirmish, make a [Criminal] minion strength +2 until the regroup phase.
1U72

4 Quarren Raider [Criminal]
Minion • Quarren
Strength-9
Vitality-2
Roaming-3
Each time this minion wins a skirmish, discard a Light Side possession (or 2 Light Side possessions if you can spot 6 [Criminal] characters).
1C80

0 Scum and Villainy [Criminal]
Event • Shadow
Spot 2 [Criminal] characters to play a [Criminal] minion from your discard pile; its twilight cost is +1.
1C83

4 •Sebulba, Crooked Racer [Criminal]
Minion • Dug
Strength-9
Vitality-3
Roaming-3
While you can spot a podracer condition, Sebulba is strength +2 and damage +1.
Each time Sebulba is assigned to a skirmish, you may exert him to discard the top X cards of the Light Side player’s draw deck, where X is the number of cards that companion bears.
1U84

(Podracing will be introduced later on, and podracers love to burn through decks.)

Next up: I dunno. It’ll be a surprise.

Set Completion Count: 248/365 - 68%
Last edited by menace64 on Fri Dec 22, 2006 1:37 am; edited 1 time in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
sickofpalantirs
Posted: Thu Dec 21, 2006 8:53 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:
I just can’t resist doing these now...

Non-bounty Criminals!

3 Aqualish Lowlife [Criminal]
Minion • Aqualish
Strength-7
Vitality-3
Roaming-3
This minion is strength +1 for each Light Side possession you can spot.
1C47
good card

6 Gamorrean Guard [Criminal]
Minion • Gamorrean
Strength-12
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C58
hum cut its strength by 1.

5 Gamorrean Rager [Criminal]
Minion • Gamorrean
Strength-11
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C59
ditto above card

2 Mos Eisley Crowd [Criminal]
Condition • Support Area
To play, spot a [Criminal] character.
Response: If a [Criminal] minion would be discarded, remove 2 to stack that minion here instead.
Shadow: Remove 1 to play a minion stacked here. If there are no minions stacked here, discard this condition.
1U71
very good concept and workability. good job and a GP

4 Nikto Brawler [Criminal]
Minion • Brawler
Strength-11
Vitality-2
Roaming-3
Fierce.
Each time this minion wins a skirmish, make a [Criminal] minion strength +2 until the regroup phase.
1U72
hum a keyword a ability and 11 for only 4 twilight? up it to 5 or cut his strength by 1

4 Quarren Raider [Criminal]
Minion • Quarren
Strength-9
Vitality-2
Roaming-3
Each time this minion wins a skirmish, discard a Light Side possession (or 2 Light Side possessions if you can spot 6 [Criminal] characters).
1C80
make it 5 criminal characters 6 is an awful lot

0 Scum and Villainy [Criminal]
Event • Shadow
Spot 2 [Criminal] characters to play a [Criminal] minion from your discard pile; its twilight cost is +1.
1C83
I guess it works

4 •Sebulba, Crooked Racer [Criminal]
Minion • Dug
Strength-9
Vitality-3
Roaming-3
While you can spot a podracer condition, Sebulba is strength +2 and damage +1.
Each time Sebulba is assigned to a skirmish, you may exert him to discard the top X cards of the Light Side player’s draw deck, where X is the number of cards that companion bears.
1U84
NPE! good card

(Podracing will be introduced later on, and podracers love to burn through decks.)

Next up: I dunno. It’ll be a surprise.

Set Completion Count: 248/365 - 68%
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Thu Dec 21, 2006 5:46 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
SoP, don’t forget that Quarren Raider can spot [Criminal] companions as well as minions, so maybe not so many after all.

menace64 wrote:
I just can’t resist doing these now...

Non-bounty Criminals!

3 Aqualish Lowlife [Criminal]
Minion • Aqualish
Strength-7
Vitality-3
Roaming-3
This minion is strength +1 for each Light Side possession you can spot.
1C47
Very interesting...and powerful against tanking Alliances!
6 Gamorrean Guard [Criminal]
Minion • Gamorrean
Strength-12
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C58
And more anti-tanking...I like the ability, too.
5 Gamorrean Rager [Criminal]
Minion • Gamorrean
Strength-11
Vitality-3
Roaming-3
Damage +1. While you can spot a companion bearing 2 or more possessions, this minion’s twilight cost is -2.
Skirmish: Exert this minion to make it strength +1.
1C59
Good, I like the Gamorrean theme.
2 Mos Eisley Crowd [Criminal]
Condition • Support Area
To play, spot a [Criminal] character.
Response: If a [Criminal] minion would be discarded, remove 2 to stack that minion here instead.
Shadow: Remove 1 to play a minion stacked here. If there are no minions stacked here, discard this condition.
1U71
Ah, a very interesting card...and a good one that makes a lot of storyline sense.
4 Nikto Brawler [Criminal]
Minion • Brawler
Strength-11
Vitality-2
Roaming-3
Fierce.
Each time this minion wins a skirmish, make a [Criminal] minion strength +2 until the regroup phase.
1U72
Ouch! Maybe up the cost a little?
4 Quarren Raider [Criminal]
Minion • Quarren
Strength-9
Vitality-2
Roaming-3
Each time this minion wins a skirmish, discard a Light Side possession (or 2 Light Side possessions if you can spot 6 [Criminal] characters).
1C80
Nice, reminds me of Dunlending Pillager
0 Scum and Villainy [Criminal]
Event • Shadow
Spot 2 [Criminal] characters to play a [Criminal] minion from your discard pile; its twilight cost is +1.
1C83
Good!
4 •Sebulba, Crooked Racer [Criminal]
Minion • Dug
Strength-9
Vitality-3
Roaming-3
While you can spot a podracer condition, Sebulba is strength +2 and damage +1.
Each time Sebulba is assigned to a skirmish, you may exert him to discard the top X cards of the Light Side player’s draw deck, where X is the number of cards that companion bears.
1U84
Hm, interesting. I like the tanking hatred.
(Podracing will be introduced later on, and podracers love to burn through decks.)

Next up: I dunno. It’ll be a surprise.

Set Completion Count: 248/365 - 68%
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Thu Dec 21, 2006 5:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
SoP, don’t forget that Quarren Raider can spot [Criminal] companions as well as minions, so maybe not so many after all.

Oh i forgot. I would still reduce it to 5
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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