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DáinIronfoot
Posted: Wed Mar 07, 2007 8:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, then. Thanks! GP for the help. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Mar 07, 2007 8:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 until the regroup phase for each of the following that is true: he or she is bearing a hand weapon, he or she is assigned to skirmish an Orc or Uruk-hai, he or she is assigned to skirmish a fierce minion, he or she is assigned to skirmish a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”
cut the fierce minion one. otherwise it is too good.

1 Magic Shut The Gates Green
Event • Skirmish
While the fellowhip is at a forest or dwelling, exert a Green Elf to cancel a skirmish involving an unbound companion. At any other site, exert 2 Green Elves to cancel a skirmish involving a Green companion.
“Then if Bilbo was very nimble, he could slip out just behind them; though it was a dangerous thing to do. More than once he was nearly caught in the doors....”

make it a G companion both times IMO
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Mar 08, 2007 10:57 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #79

Moving right along, with a couple pretty unique cards. Enjoy!

3 Out Leaped Wood-elves Green
Event • Maneuver
To play, exert a Green Elf.
If you can spot a Green or Sauron minion, this event’s twilight cost is -1 (or -2 if you can spot both).
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“...suddenly out sprang the light of many torches all round them, like hundreds of red stars.”

Need I say more?

0Good People Green
Condition • Support Area
To play, spot a Green Elf and an Elven Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”

There have been little teaser cards showing some good ties between Green Elves and their Elven cousins, but none matches this. It means throwing around a little extra twilight, but this would forever ensure that Green Elves had a place in the game as a sort of Elven subculture. At least, that’s what I would HOPE this card would be able to do.
Last edited by DáinIronfoot on Thu Mar 08, 2007 5:57 pm; edited 5 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Thu Mar 08, 2007 2:20 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #79

Moving right along, with a couple pretty unique cards. Enjoy!

2 Out Leaped Wood-elves Green
Event • Maneuver
To play, spot a Green or Sauron minion.
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“Such day as there ever was in the forest was fading once more into the blackness of night, when suddenly out sprang the light of many torches all round them, like hundreds of red stars.”

To specific. Against any other deck, including the ever-so-prevalent almighty Raider and Orc deck this card is useless.

Need I say more? The only real downside to this card is that it limits when you can play it. Forest sites isn’t a real big deal, especially in Lasting Alliances. Green minions aren’t too hard to come by in that set either, and Sauron minions are dotted all throughout my sets. But obviously, the usefulness ends outside of Expanded format. Ah well. Nothing’s perfect, right?

0Good People Green
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”

Wow! Dual culture! My suggestion, make it both Elven and Green culture, kinda like Forth the Three Hunters is Gondor, Dwarven, and Elven

There have been little teaser cards showing some good ties between Green Elves and their Elven cousins, but none matches this. It means throwing around a little extra twilight, but this would forever ensure that Green Elves had a place in the game as a sort of Elven subculture. At least, that’s what I would HOPE this card would be able to do.
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sickofpalantirs
Posted: Thu Mar 08, 2007 2:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Dáin’s DC Duos #79

Moving right along, with a couple pretty unique cards. Enjoy!

2 Out Leaped Wood-elves Green
Event • Maneuver
To play, spot a Green or Sauron minion.
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“Such day as there ever was in the forest was fading once more into the blackness of night, when suddenly out sprang the light of many torches all round them, like hundreds of red stars.”
very interesting card. I like it.

0Good People Green
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”

make it cost 1 IMO don’t know why though. really no reason to make in unique
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Mar 08, 2007 5:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I made a couple changes to Out Leaped Wood-elves that should make it more useful in all decks...but still give incentive for using it against Sauron and Green minions. Also, I will make an Elven version of Good People. Good idea.

For now...

Dáin’s DC Duos #80

...some more cards that encourage splashing Green Elves in with other races and cultures, especially the ones in Lasting Alliances.

1 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each of those characters strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”

This card’s pretty powerful with just the first line of text. 0 twilight for a 3-companion strength boost...with NO cultural enforcement. Neat. Then you find the cultural enforcement and find the true strength of this card: replayability! If you’re loaded up with Green Elves, you can add some twilight and spread around some exertions to really pile on the strength boosts.

The ONE potential downside? This is in the maneuver phase, not the skirmish phase, giving your opponent, as BattleWarg put it in an earlier review, "a chance to prepare".

5 Bows Twanged, Arrows Whistled Green
Event • Archery
Toil 1.
Spot a Green Elf companion to make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”

This is another potential dual-culture candidate (with the other being Gandalf, of course, for the Lakemen to use).

As for the card itself...well, what do I need to say? Want lots of archery? Go for it. Want a lot of strength bonuses? Consider it done. Want some of each? You got it!
Last edited by DáinIronfoot on Fri Mar 09, 2007 10:56 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Thu Mar 08, 2007 5:29 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:


0 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”

i would make it cost 1 or 2, it would be very powerful in a 3hunters deck.

This card’s pretty powerful with just the first line of text. 0 twilight for a 3-companion strength boost...with NO cultural enforcement. Neat. Then you find the cultural enforcement and find the true strength of this card: replayability! If you’re loaded up with Green Elves, you can add some twilight and spread around some exertions to really pile on the strength boosts.

The ONE potential downside? This is in the maneuver phase, not the skirmish phase, giving your opponent, as BattleWarg put it in an earlier review, "a chance to prepare".

4 Bows Twanged, Arrows Whistled Green
Event • Archery
Toil 1. To play, spot a Green Elf companion.
Make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”

i would get rid of the toil. 4 is a fine cost for adding that much archery, plus you get the option of converting it to strength.

This is another potential dual-culture candidate (with the other being Gandalf, of course, for the Lakemen to use).

As for the card itself...well, what do I need to say? Want lots of archery? Go for it. Want a lot of strength bonuses? Consider it done. Want some of each? You got it!
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Thu Mar 08, 2007 5:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the review. GP Changes made.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Thu Mar 08, 2007 5:34 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Okay, I made a couple changes to Out Leaped Wood-elves that should make it more useful in all decks...but still give incentive for using it against Sauron and Green minions. Also, I will make an Elven version of Good People. Good idea.

For now...

Dáin’s DC Duos #80

...some more cards that encourage splashing Green Elves in with other races and cultures, especially the ones in Lasting Alliances.

0 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”

Each what? Dain, don’t get sloppy as D...

This card’s pretty powerful with just the first line of text. 0 twilight for a 3-companion strength boost...with NO cultural enforcement. Neat. Then you find the cultural enforcement and find the true strength of this card: replayability! If you’re loaded up with Green Elves, you can add some twilight and spread around some exertions to really pile on the strength boosts.

The ONE potential downside? This is in the maneuver phase, not the skirmish phase, giving your opponent, as BattleWarg put it in an earlier review, "a chance to prepare".

4 Bows Twanged, Arrows Whistled Green
Event • Archery
Toil 1. To play, spot a Green Elf companion.
Make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”

Whoa! Powerful! 4x Elven Bow + 4x Naith Longbow + Legolas’ Bow = 14 archery? for 4 twilight? Then imagine playing two copies *shudder* I’d rather not have to eat 23 arrows. I mean, come on. High archery is one thing, 23 is another. Maybe force each of those companions to exert.

This is another potential dual-culture candidate (with the other being Gandalf, of course, for the Lakemen to use).

As for the card itself...well, what do I need to say? Want lots of archery? Go for it. Want a lot of strength bonuses? Consider it done. Want some of each? You got it!
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
macheteman
Posted: Thu Mar 08, 2007 5:37 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
it says each Green and Gandalf companion bearing a ranged weapon.


EDIT: oh wait, those bows just say bearer must be an elf. ok, yeah that is broke. make it bearing a Green or Gandalf ranged weapon.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!

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