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CarpeGuitarrem
Posted: Sun Apr 08, 2007 11:50 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Heh, I don’t think this thing of "I’ll make a follower, because it’s a creative spin on things." is working. 0 for 2 so far...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
corvus
Posted: Mon Apr 09, 2007 2:57 am
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
AP
BtO
CG
Celembrimor
Click here if you want to trade some foils away Wink
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain
NBarden
Posted: Mon Apr 09, 2007 6:37 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
elf lvr wrote:
Here it goes.

Matchup #1:
DainIronfoot automatically advances, since Eomer3rdMarshal dropped out. But here’s his card, anyway.

3Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. To play, spot Denethor or a Gondor knight.
Each time a minion loses a skirmish involving a knight, you may exert Imrahil to wound that minion.
Skirmish: Exert Imrahil and spot Denethor or Gandalf to make each knight strength +1.
“‘That is a fair lord and a great captain of men....’”

Until the regroup phase. That would have docked you BAD if E3M had submitted a card.

Matchup #2:

Corvus
4 • Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 8
Vitality: 4
Recistance: 6
Knight
To play, spot a Gondor knight or exert 2 Gondor men.
While an opponent does not control a site, Imrahil is strength +1 and damage +1.
Each time the fellowship moves during the regroup phase, you may discard 2 free peoples cards to liberate a site, or heal a Gondor companion.
The prince of Dol Amroth was one of the best warriors and finest advisors a king could ask for.

Messing with the vital stats, big no-no. See Imrahil, Prince of Dol Amroth. You broke every rule. Shame on you

legoles3333

3 • Imrahil, Advisor to the King Gondor
Strength: 7
Vitality: 3
Resistance: 6
Knight. Damage +1.
While you can spot a Gondor fortification, Imrahil is strength +1.
Skirmish: Exert Imrahil or spot three Gondor knights to make an unbound companion strength +3, if that companion loses that skirmish, discard Imrahil.
"In the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea."

Nice. Somewhat overpowered, see Imrahil, Prince of Dol Amroth.

Matchup #3:

Anonymous Prodigy
3 • Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. Hunter 1.
To play, spot 2 Gondor Men (or a Gondor knight).
Each time Imrahil wins a skirmish, you may draw a card.
Regroup: Exert Imrahil and discard a card from hand to reveal a Shadow player’s hand.
”….Prince Imrahil with the men of Dol Amroth tall and fair….”

What’s with the lore? Oh well. Nice.

thonnas7
3 •Imrahil, Advisor to the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Damage +1. Knight.
Fellowship: Exert Imrahil twice and add 1 to play a hand weapon on him from your draw deck or discard pile.
Skirmish: If Imrahil bears a hand weapon, exert him to exert a minion he is skirmishing.
Rare

Hm...nice card, but doesn’t fit the subtitle as well as AP’s. Remember, he’s an advisor to the king here, and not necessarily fighting ATM.

Matchup #4:

Sickofpalantirs
3 •Imrahil, Advisor to the King Gondor
Strength: 7
Vitality: 3
Resistance: 7
Knight.
To play, spot 2 Gondor men. Aragorn is strength +1.
Manuever: Exert Imrahil to reveal the top card of your draw deck, if it is a Gondor card, you may reinforce a Gondor token (or two Gondor tokens if it was a fortification. Limit twice)
R

Limit twice? Duh. He has three vitality. If you want to go through the effort of healing him in he maneuver phase or slapping a vitality + card on him, let him. All you get is one reinforcement, or maybe two.

bobtheorc
3 •Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. To play spot 3 Gondor men, or 2 Gondor knights.
Skirmish: Exert Imrahil to wound a minion bearing a Gondor fortification.
Regroup: Discard a a Gondor fortification borne by a minion to heal
Imrahil.
"Imrahil was strong and wise, a true and valiant man of Gondor...."
Rare

Whoa! Powerful! But balances, his spotting requirement COMPLETELY removes him from the starting fellowship. Perfect DC Homage

Matchup #5:

Anxious Chieftain
3 •Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot another knight, Imrahil is twilight cost -1.
While Imrahil is skirmishing a minion bearing a fortification, he gains captain.

(For those who don’t know what captain is, I’ll add the explaination. Captain: Each time this character wins a skirmish, you may make a character of the same culture strength +2).

Made up keywords? No. Made up keywords are no-nos in DC sets.

CarpeGuitarrem
1 •Imrahil, Advisor of the King Gondor
Follower
Aid-Exert a companion.
While bearer is a Man, each knight is strength +1.
Even after the War of the Ring, Imrahil aided Elessar in his military ventures.

WHOA! There’s a twist I didn’t see coming! Sweet!

Matchup #6:

Mouth of Saruman
3Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. To play, exert 2 Gondor Men (or spot 2 Gondor knights).
While you can spot more minions than companions, each Gondor knight is strength +1.
Each time your Gondor knight wins a skirmish, you may exert Imrahil to draw a card.
"...he was of high blood, and his folk also, tall men and proud with sea-grey eyes."

Hm...he can get crammed into the starting fellowship with Gondorian Prowler or Aragorn, Strider, but that’s it. And having to exert that guy and the ring-bearer top the start of the game...I would have cut back on his spotting requirement. He’s a sweet companion, but not so powerful that he can’t be started easily.

Celebrimbor
3 •Imrahil, Advisor to the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. Damage +1.
Imrahil is strength +1 for each Gondor fortification you can spot over 3.
At the start of each skirmish involving Imrahil, you may discard 2 cards from hand to transfer a Gondor fortification from your discard pile to a minion he is skirmishing.
"He was of high blood, and his folk also, tall men and proud..."

Okay, this is so broken its...its...argh. Overpowered? Sixth Level, Fifth Level, CotS, Seventh Level, I would run tons of crazy fortifications with Imrahil and make a new killer deck. Plus, the ability of Gondor bow on everyone else? Whoa! And then damage +1 on top of it? Sorry, to powerful

So, let voting begin!

The first round voting will end on wednesday, April 11.


1: DI. By default. Error in card made skirmish ability useless.
2: legoles3333. Also by default, Corvus messed with vital stats Shame on you
3: AP. Very close. But AP’s has the feel of an advisor to the king, while t7 was more of a warrior. Different subtitle, different results. Shows you how close it was.
4: BtO. Duh. His card was PURE SWEETNESS! He needs to PM it to Brad. Except that Knights are out of style. And Brad isn’t designing anymore. But still sweet, very balanced, save the Gondor Bow for someone else. Homage GP
5: CG. AC’s use of a made up keyword, however widely accepted, rules him out, IMO.
6: MoS. very slightly underpowered, CB’s was so OVERPOWERED it wasn’t funny. Evil or Very Mad Try to go for something other than a stomp everything with a tank bigger than Sauron.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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AnxiousChieftain
Posted: Mon Apr 09, 2007 6:41 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
NBarden wrote:
Made up keywords are no-nos in DC sets.

Eh?

Why? That cuts down on the creativity of cards if people don’t ever think up new keywords for DC sets.

I don’t want you to change your vote, but that is a statement I definitely disagree with.

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon Apr 09, 2007 8:09 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
1. Dain
2. Corvus (legolas’s card was cooler and had the correct stats, but he also had an ability that could be used an unlimited amount of times)
3. thonnas7
4. BtO
5.
6. MoS
MODS RULE. - lem0nhead
NBarden
Posted: Mon Apr 09, 2007 8:43 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
AnxiousChieftain wrote:
NBarden wrote:
Made up keywords are no-nos in DC sets.

Eh?

Why? That cuts down on the creativity of cards if people don’t ever think up new keywords for DC sets.

I don’t want you to change your vote, but that is a statement I definitely disagree with.

- AC


Sorry. I meant DC contests.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
CarpeGuitarrem
Posted: Mon Apr 09, 2007 9:04 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I do disagree with the thing about "messing with vital stats is a no-no". Check out Aragorn, Driven by Need. Vital stats are very changeable, as long as you don’t change the character.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
corvus
Posted: Tue Apr 10, 2007 4:42 am
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
CarpeGuitarrem wrote:
I do disagree with the thing about "messing with vital stats is a no-no". Check out Aragorn, Driven by Need. Vital stats are very changeable, as long as you don’t change the character.


Just a few posts ago, i was about to write the exact same thing, thanks CG.

There are no correct stats just because Brad or some other loser made them like that. The game has many balance problems, and stats are a great problem in that. Some examples:

Hobbits can take about the same number of wounds as Sauron.

Shelob can take about double the wounds Sauron can.

The Cave Troll is about the same strength as the Balrog.

Castamir is about the same strength as Sauron when exhausted.

Gandalf is usually as strong as any strong man...

A guard of the white tower has the same power os Faramir and Boromir

I can think if many more monstrocities that the new designers have made, and i certainly do NOT agree with them. Imrahil is the prince of Dol Amroth, so i expect him to be as strong as Aragorn since he had an equally good training.
Click here if you want to trade some foils away Wink
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain
sickofpalantirs
Posted: Tue Apr 10, 2007 12:58 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:

Corvus
4 • Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 8
Vitality: 4
Recistance: 6
Knight
To play, spot a Gondor knight or exert 2 Gondor men.
While an opponent does not control a site, Imrahil is strength +1 and damage +1.
Each time the fellowship moves during the regroup phase, you may discard 2 free peoples cards to liberate a site, or heal a Gondor companion.
The prince of Dol Amroth was one of the best warriors and finest advisors a king could ask for.

Messing with the vital stats, big no-no. See Imrahil, Prince of Dol Amroth. You broke every rule. Shame on you
as previously said, that is crud. imrahil was made off of the character in the movies IMO because if he had been made off the character in the book, he would have been better then eomer, and roughly as good as aragorn

Sickofpalantirs
3 •Imrahil, Advisor to the King Gondor
Strength: 7
Vitality: 3
Resistance: 7
Knight.
To play, spot 2 Gondor men. Aragorn is strength +1.
Manuever: Exert Imrahil to reveal the top card of your draw deck, if it is a Gondor card, you may reinforce a Gondor token (or two Gondor tokens if it was a fortification. Limit twice)
R

Limit twice? Duh. He has three vitality. If you want to go through the effort of healing him in he maneuver phase or slapping a vitality + card on him, let him. All you get is one reinforcement, or maybe two.
In my defense, with ranger’s cloak and saga of elendil, getting him more vitality isn’t tough.

Anxious Chieftain
3 •Imrahil, Advisor of the King Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. While you can spot another knight, Imrahil is twilight cost -1.
While Imrahil is skirmishing a minion bearing a fortification, he gains captain.

(For those who don’t know what captain is, I’ll add the explaination. Captain: Each time this character wins a skirmish, you may make a character of the same culture strength +2).

Made up keywords? No. Made up keywords are no-nos in DC sets.
no way if they have an explanation, which it did they are great, I just get peeved when they don’t.

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legoles3333
Posted: Wed Apr 11, 2007 11:47 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
hey i got one vote!!!!!!!!!!!!!!!
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