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DáinIronfoot
Posted: Thu Mar 22, 2007 4:52 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
3 Keen Smell Moria
Condition • Support Area
Search. Toil 1. To play, spot a Moria minion.
Response: If the Ring-bearer puts on The One Ring, exert a Moria Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a Moria Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”

maybe to make the free peoples player choose one, assign that warh to the ring-bearer and then the other 2

I’m a little confused about what you mean. Are you saying something like this?

Response: If the Ring-bearer puts on The One Ring, exert a Moria Warg to choose one: assign that Warg to the Ring-bearer, wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Mar 22, 2007 4:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Dáin’s DC Duos #113

Getting near the end of Moria Wargs...at least, as minions. Still some nifty cards left for them, though...like these. Enjoy!

1 Anger and Fright Moria
Event • Skirmish
Make a Moria Warg strength +1 for each wound on each character in its skirmish.
“The rage of the wolves was terrible to see, and the commotion they made filled all the forest.”
nice

1 Hurrying Multitude Moria
Event • Skirmish
Search.
Make each Moria minion that is not mounted (or a Warg) a lurker.
“...already their cries and howls rent the air afar.”

maybe make it a condition?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Mar 23, 2007 11:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
1 Hurrying Multitude Moria
Event • Skirmish
Search.
Make each Moria minion that is not mounted (or a Warg) a lurker.
“...already their cries and howls rent the air afar.”

maybe make it a condition?

Hmmm...not a bad idea, but I like it as an event better. Keeps it from being in effect all the time.

Thanks!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Fri Mar 23, 2007 11:46 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #114

Okay, here’s a couple cards that can work with Moria goblins or these new Moria Wargs. Enjoy!

1 Aroused and Alert Moria
Event • Maneuver
Search.
Make each Moria minion in a fierce skirmish strength +2 until the regroup phase.
“With yells of delight the goblins rushed upon him.”

2 Slowly Beaten Down Moria
Condition • Support Area
When you play this condition, place a Moria token here for each Moria minion you can spot.
Response: If a Moria minion wins a skirmish, spot X tokens here and discard this condition to play a Moria minion whose twilight cost is (X) from your discard pile. The Free Peoples player must immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”

Next, we get into those Moria mounts I’ve been hinting at for a while. Very Happy
Last edited by DáinIronfoot on Sat Mar 24, 2007 6:22 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Fri Mar 23, 2007 1:57 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:
Dáin’s DC Duos #114

Okay, here’s a couple cards that can work with Moria goblins or these new Moria Wargs. Enjoy!

2 Aroused and Alert Moria
Event • Maneuver
Search.
Make each Moria minion in a fierce skirmish strength +1 until the regroup phase.
“With yells of delight the goblins rushed upon him.”

good idea, but as it is, no one would use it. make it strength +2, and cost 1 IMO.

2 Slowly Beaten Down Moria
Condition • Support Area
When you play this condition, place a Moria token here for each Moria minion you can spot.
Response: If a Moria minion wins a skirmish, spot X tokens here and discard this condition to play a Moria minion whose twilight cost is (X) from your discard pile. You may immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”

good job, the one thing i’d say is that with this, you could assign a minion to a ring-bearer. that’s not good. make the freeps player assign him.

Next, we get into those Moria mounts I’ve been hinting at for a while. Very Happy
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
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DáinIronfoot
Posted: Fri Mar 23, 2007 2:08 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Changes made. Thanks, mm! Thumbs Up

Anyone else?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Mar 23, 2007 2:17 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Dáin’s DC Duos #114
1 Aroused and Alert Moria
Event • Maneuver
Search.
Make each Moria minion in a fierce skirmish strength +2 until the regroup phase.
“With yells of delight the goblins rushed upon him.”
nice the wording might be messed up, cut the make and make it Each moria minion ...

2 Slowly Beaten Down Moria
Condition • Support Area
When you play this condition, place a Moria token here for each Moria minion you can spot.
Response: If a Moria minion wins a skirmish, spot X tokens here and discard this condition to play a Moria minion whose twilight cost is (X) from your discard pile. The Free Peoples player must immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”

works for me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Mar 23, 2007 2:24 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks, SoP. Made the recommended change to Aroused and Alert.

Dáin’s DC Duos #115

Finally, here are the Moria Warg mounts. Hope they live up to expectations. Enjoy!

2 Riding Warg Moria
Possession • Mount
Strength +2
Vitality +1
Bearer must be a Moria Orc. Discard this mount when at an underground site.
Maneuver: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”

4 War-Wolf Moria
Possession • Mount
Strength +3
Vitality +2
Bearer must be a Moria Orc.
Bearer is fierce.
Maneuver: Exert bearer twice to make him damage +1 until the regroup phase.
“‘They ride upon wolves and Wargs are in their train!’”
Last edited by DáinIronfoot on Fri Mar 23, 2007 2:28 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Mar 23, 2007 2:26 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Thanks, SoP. Made the recommended change to Aroused and Alert.

Dáin’s DC Duos #115

Finally, here are the Moria Warg mounts. Hope they live up to expectations. Enjoy!
they stink Smile JK LOL.

2 Riding Warg Moria
Possession • Mount
Strength +2
Vitality +1
Bearer must be a Moria Orc. Discard this mount when at an underground site.
Skirmish: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”
make it maneuver IMO

4 War-Wolf Moria
Possession • Mount
Strength +3
Vitality +2
Bearer must be a Moria Orc.
Bearer is fierce.
Skirmish: Exert bearer twice to make him damage +1 until the regroup phase.
“‘They ride upon wolves and Wargs are in their train!’”

hum. Think I guess it works.
nice job!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Mar 23, 2007 2:30 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
Finally, here are the Moria Warg mounts. Hope they live up to expectations. Enjoy!

they stink Smile JK LOL.

Crying or Very sad Crying or Very sad Crying or Very sad

Razz

sickofpalantirs wrote:
DáinIronfoot wrote:
2 Riding Warg Moria
Possession • Mount
Strength +2
Vitality +1
Bearer must be a Moria Orc. Discard this mount when at an underground site.
Skirmish: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”

make it maneuver IMO

Done. In fact, I think I’ll do that for both. Gives them more of a unique flair. Smile

Thanks! GP for the VERY speedy review!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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