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DáinIronfoot |
Posted: Thu Mar 22, 2007 4:52 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote: Keen Smell
Condition • Support Area
Search. Toil 1. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
maybe to make the free peoples player choose one, assign that warh to the ring-bearer and then the other 2
I’m a little confused about what you mean. Are you saying something like this?
Response: If the Ring-bearer puts on The One Ring, exert a Warg to choose one: assign that Warg to the Ring-bearer, wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Thu Mar 22, 2007 4:53 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Dáin’s DC Duos #113
Getting near the end of  Wargs...at least, as minions. Still some nifty cards left for them, though...like these. Enjoy!
Anger and Fright
Event • Skirmish
Make a  Warg strength +1 for each wound on each character in its skirmish.
“The rage of the wolves was terrible to see, and the commotion they made filled all the forest.”
nice
Hurrying Multitude
Event • Skirmish
Search.
Make each  minion that is not mounted (or a Warg) a lurker.
“...already their cries and howls rent the air afar.”
maybe make it a condition? |
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 11:42 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote: Hurrying Multitude
Event • Skirmish
Search.
Make each  minion that is not mounted (or a Warg) a lurker.
“...already their cries and howls rent the air afar.”
maybe make it a condition?
Hmmm...not a bad idea, but I like it as an event better. Keeps it from being in effect all the time.
Thanks! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 11:46 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #114
Okay, here’s a couple cards that can work with goblins or these new Wargs. Enjoy!
Aroused and Alert
Event • Maneuver
Search.
Make each minion in a fierce skirmish strength +2 until the regroup phase.
“With yells of delight the goblins rushed upon him.”
Slowly Beaten Down
Condition • Support Area
When you play this condition, place a token here for each minion you can spot.
Response: If a minion wins a skirmish, spot X tokens here and discard this condition to play a minion whose twilight cost is (X) from your discard pile. The Free Peoples player must immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”
Next, we get into those mounts I’ve been hinting at for a while.  |
Last edited by DáinIronfoot on Sat Mar 24, 2007 6:22 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Fri Mar 23, 2007 1:57 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote: Dáin’s DC Duos #114
Okay, here’s a couple cards that can work with  goblins or these new  Wargs. Enjoy!
Aroused and Alert
Event • Maneuver
Search.
Make each  minion in a fierce skirmish strength +1 until the regroup phase.
“With yells of delight the goblins rushed upon him.”
good idea, but as it is, no one would use it. make it strength +2, and cost IMO.
Slowly Beaten Down
Condition • Support Area
When you play this condition, place a  token here for each  minion you can spot.
Response: If a  minion wins a skirmish, spot X tokens here and discard this condition to play a  minion whose twilight cost is (X) from your discard pile. You may immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”
good job, the one thing i’d say is that with this, you could assign a minion to a ring-bearer. that’s not good. make the freeps player assign him.
Next, we get into those  mounts I’ve been hinting at for a while.  |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 2:08 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Changes made. Thanks, mm!
Anyone else? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Mar 23, 2007 2:17 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Dáin’s DC Duos #114
Aroused and Alert
Event • Maneuver
Search.
Make each  minion in a fierce skirmish strength +2 until the regroup phase.
“With yells of delight the goblins rushed upon him.”
nice the wording might be messed up, cut the make and make it Each moria minion ...
Slowly Beaten Down
Condition • Support Area
When you play this condition, place a  token here for each  minion you can spot.
Response: If a  minion wins a skirmish, spot X tokens here and discard this condition to play a  minion whose twilight cost is (X) from your discard pile. The Free Peoples player must immediately assign that minion to an unassigned companion.
“His numbers were too few. His flanks were unguarded. Soon the attackers were attacked, and they were forced into a great ring, facing every way, hemmed all about with goblins and wolves returning to the assault.”
works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 2:24 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thanks, SoP. Made the recommended change to Aroused and Alert.
Dáin’s DC Duos #115
Finally, here are the Warg mounts. Hope they live up to expectations. Enjoy!
Riding Warg
Possession • Mount
Strength +2
Vitality +1
Bearer must be a Orc. Discard this mount when at an underground site.
Maneuver: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”
War-Wolf
Possession • Mount
Strength +3
Vitality +2
Bearer must be a Orc.
Bearer is fierce.
Maneuver: Exert bearer twice to make him damage +1 until the regroup phase.
“‘They ride upon wolves and Wargs are in their train!’” |
Last edited by DáinIronfoot on Fri Mar 23, 2007 2:28 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Mar 23, 2007 2:26 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Thanks, SoP. Made the recommended change to Aroused and Alert.
Dáin’s DC Duos #115
Finally, here are the  Warg mounts. Hope they live up to expectations. Enjoy!
they stink JK LOL.
Riding Warg
Possession • Mount
Strength +2
Vitality +1
Bearer must be a  Orc. Discard this mount when at an underground site.
Skirmish: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”
make it maneuver IMO
War-Wolf
Possession • Mount
Strength +3
Vitality +2
Bearer must be a  Orc.
Bearer is fierce.
Skirmish: Exert bearer twice to make him damage +1 until the regroup phase.
“‘They ride upon wolves and Wargs are in their train!’”
hum. I guess it works.
nice job! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 2:30 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote: Finally, here are the  Warg mounts. Hope they live up to expectations. Enjoy!
they stink JK LOL.
sickofpalantirs wrote: DáinIronfoot wrote: Riding Warg
Possession • Mount
Strength +2
Vitality +1
Bearer must be a  Orc. Discard this mount when at an underground site.
Skirmish: Exert bearer to make him fierce until the regroup phase.
“Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.”
make it maneuver IMO
Done. In fact, I think I’ll do that for both. Gives them more of a unique flair.
Thanks! for the VERY speedy review! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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