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DáinIronfoot
Posted: Wed May 09, 2007 10:23 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Great, 0 it is. Thanks, guys!

Dáin’s DC Duos #210

Believe it or not, we’re getting through the Dwarven culture pretty quickly. Only a few Duos left!

In this one, here’s a non-unique Dwarf and battle he can fight in. Very Happy Enjoy!

2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a unique Dwarf.
While you can spot 3 Dwarves, you may play this companion any time you could play a maneuver event.
While bearing a hand weapon, this companion is damage +1.
“The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.”

I took great pains not to overshadow other non-unique Dwarves (Dwarf Guard, Dwarven Warrior) when making this. How’d I do?

1War of the Dwarves and Orcs Dwarven
Condition • Support Area
Tale. To play, spot a Dwarf in your discard or dead pile.
Each Dwarf skirmishing an Orc is damage +1.
“It was a terrible battle....”
Last edited by DáinIronfoot on Wed May 09, 2007 2:14 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed May 09, 2007 10:40 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 3 Dwarves, you may play this companion during the maneuver phase.
“The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.”

No damage +1? Eh?

DáinIronfoot wrote:
2War of the Dwarves and Orcs Dwarven
Condition • Support Area
Tale. To play, spot a Dwarf in your discard or dead pile and an Orc in an opponent’s discard or dead pile.
While a Dwarf skirmishes an Orc, that Dwarf is damage +1.
“It was a terrible battle....”

I would drop the cost to 1. Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Wed May 09, 2007 11:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
DáinIronfoot wrote:
2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 3 Dwarves, you may play this companion during the maneuver phase.
“The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.”

No damage +1? Eh?

Then it would completely overshadow the other non-uniques, wouldn’t it?

Anonymous Prodigy wrote:
DáinIronfoot wrote:
2War of the Dwarves and Orcs Dwarven
Condition • Support Area
Tale. To play, spot a Dwarf in your discard or dead pile and an Orc in an opponent’s discard or dead pile.
While a Dwarf skirmishes an Orc, that Dwarf is damage +1.
“It was a terrible battle....”

I would drop the cost to 1. Thumbs Up

Really? Okie-dokie.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed May 09, 2007 11:36 am
Joined: 01 May 2007 Posts: 2256 Location:
Dain Ironfoot wrote:
2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 3 Dwarves, you may play this companion during the maneuver phase.
“The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.”

Funny, because I would make sure to overshadow Dwarf Guard and Dwarven Warrior, because they’re both rubbish useless cards! This is better, but I still want more! A damage bonus would not go amiss. Also, I might say ’play this companion any time you could play a maneuver event,’ but it doesn’t make much difference.

Dain Ironfoot wrote:
1•War of the Dwarves and Orcs Dwarven
Condition • Support Area
Tale. To play, spot a Dwarf in your discard or dead pile and an Orc in an opponent’s discard or dead pile.
While a Dwarf skirmishes an Orc, that Dwarf is damage +1.
“It was a terrible battle....”

Orcs in the dead pile? Is that even possible? Cool card, though I might be tempted to leave out the Orc bit for playing it (after all, the war didn’t start because Orcs died, it started because Thror was killed).

Liked the fortifications, by the way. Second one was interesting. GP for cool ideas.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Wed May 09, 2007 1:42 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made some changes, especially to the Dwarf. Better now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed May 09, 2007 2:04 pm
Joined: 01 May 2007 Posts: 2256 Location:
Nice stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed May 09, 2007 2:13 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2 Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a unique Dwarf.
While you can spot 3 Dwarves, you may play this companion any time you could play a maneuver event.
While bearing a hand weapon, this companion is damage +1.
“The dwarves are exceedingly strong for their height, but most of these were strong even for dwarves.”
sweet!

1War of the Dwarves and Orcs Dwarven
Condition • Support Area
Tale. To play, spot a Dwarf in your discard or dead pile.
While a Dwarf skirmishes an Orc, that Dwarf is damage +1.
“It was a terrible battle....”

make it each dwarf skirmishing an orc is damage +1 (should it be gains cause damage stacks? cut cost to 0
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed May 09, 2007 3:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #211

One more for today: a couple cards dealing with all those Dwarven possessions in the set. Enjoy!

1 Deep-Throated Roar Dwarven
Event • Skirmish
Toil 1.
Spot a unique Dwarf to make a Dwarf strength +2 for each weapon he bears. If he bears more than one hand weapon, make him damage +1.
“With cries of ‘Moria!’ and ‘Dáin, Dáin!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side....”

1 Gleamed Like Gold Dwarven
Event • Skirmish
Choose one: Discard a possession borne by a Dwarf to play a possession of the same class from your hand or discard pile on that Dwarf; or discard X possessions (except weapons) borne by a Dwarf to make that Dwarf strength +2 for each possession discarded.
“Hood and cloak were gone; they were in shining armour, and red light leapt from their eyes.”

For this one, remember that there are several Dwarven possessions in this set that have no strength bonuses whatsoever, and instead do things unrelated to skirmishing (like Dwarf Cloak, Thorin’s Pipe, and Tinder-box). Burning them for strength bonuses might not be such a bad idea when you need it.
Last edited by DáinIronfoot on Thu May 10, 2007 10:56 am; edited 5 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed May 09, 2007 4:32 pm
Joined: 01 May 2007 Posts: 2256 Location:
Dain Ironfoot wrote:
1 Deep-Throated Roar Dwarven
Event • Skirmish
Toil 1.
Spot a unique Dwarf to make a Dwarf strength +1 for each weapon he bears.
“With cries of ‘Moria!’ and ‘Dáin, Dáin!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side....”

A 1 cost toil card? I just wouldn’t bother exerting anyone. Rocking card though.

1 Gleamed Like Gold Dwarven
Event • Skirmish
Toil 1.
Choose one: Discard a possession borne by a Dwarf to play a possession of the same class on that Dwarf; or discard X possessions borne by a Dwarf to make that Dwarf strength +X.
“Hood and cloak were gone; they were in shining armour, and red light leapt from their eyes.”

Like I said, I’m not sure I’d ever exert. If you want a Toil, make it cost at least 2 with Toil 2 instead. You haven’t specified where you play the possession from. Your hand? If so, it’s not that great, though I seem to remember your weapons working better alone. Still, I’m unconvinced. Second ability is cool, though a high cost for not as much benefit as you’d expect. Maybe a base strength or damage boost should be thrown in as well?


Gotta love possessions.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
elf lvr
Posted: Wed May 09, 2007 5:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #211

One more for today: a couple cards dealing with all those Dwarven possessions in the set. Enjoy!

1 Deep-Throated Roar Dwarven
Event • Skirmish
Toil 1.
Spot a unique Dwarf to make a Dwarf strength +1 for each weapon he bears.
“With cries of ‘Moria!’ and ‘Dáin, Dáin!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side....”[/]
There’s already a Dwarven event that makes +2 for each possesion borne. This is just a worse copy of that.

1 Gleamed Like Gold Dwarven
Event • Skirmish
Toil 1.
Choose one: Discard a possession borne by a Dwarf to play a possession of the same class on that Dwarf; or discard X possessions borne by a Dwarf to make that Dwarf strength +X.
[i]“Hood and cloak were gone; they were in shining armour, and red light leapt from their eyes.”

Interesting... although I think it should be +2 for each possession discarded. Thumbs Up
Happy Hunting! Elf Lvr
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