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DáinIronfoot
Posted: Sat Jun 02, 2007 9:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
1 Evil In Beleriand Black
Condition * Support Area
Each Black minion’s site number is -1 (to a minimum of 4).
Wolves there were, or creatures that walked in wolf-shapes, and other fell beings of shadow;

So they can’t go below site 4? Am I reading that right?

elf lvr wrote:
0 Eyes in the Dark Black
Event * Shadow
Play a Werewolf from your draw deck; it isn’t roaming this turn.
From time to time they saw two eyes kindled in the dark, and a werewolf devoured one of the companions;

I think it should be "that Werewolf is not roaming until the end of the turn". Much wordier, I know, but I think it’s more technically accurate.

elf lvr wrote:
3 Bridge-guard Black
Minion * Werewolf
Strength: 8
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +2.
Regroup: Exert this minion to add a threat.
He thought to make her captive and hand her over to the power of Morgoth, for his reward would be great. Therefore he sent a wolf to the bridge.

Neat. Perhaps make it cost 4, though.

elf lvr wrote:
15 *Sauron, Shape-changer Black
Minion * Werewolf
Strength: 18
Vitality: 5
Site: 6
Fierce. Damage +1.
Each other Werewolf is not roaming.
While Sauron is not roaming, he is damage +1.
Skirmish: Exert Sauron to make another Werewolf enduring until the regroup phase, or to make a companion lost enduring until the regroup phase.
Therefore he took upon himself the form of a werewolf, and made himself the mightiest that had yet walked the world; and he came forth to win the passage of the bridge.

"lose", not "lost". I think he’s okay otherwise.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Sun Jun 03, 2007 8:54 am
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
1 Evil In Beleriand Black
Condition * Support Area
Each Black minion’s site number is -1 (to a minimum of 4).
Wolves there were, or creatures that walked in wolf-shapes, and other fell beings of shadow;

Okay. I’m not sure how necessary the limit is. Maybe it should be unique and do more (so site -3, for example), as I probably wouldn’t want to use this card if reducing the site number by 1 is all that it does.

0 Eyes in the Dark Black
Event * Shadow
Play a Werewolf from your draw deck; that Werewolf isn’t roaming until the end of the turn.
From time to time they saw two eyes kindled in the dark, and a werewolf devoured one of the companions;

I’m not sure this card does what you think it does. It sounds like you play the werewolf BEFORE you make it not roaming. Is that what you wanted? If not, it should possibly say ’Take a werewolf into hand from your draw deck; that werewolf is not roaming until the end of the turn.’

3 Bridge-guard Black
Minion * Werewolf
Strength: 8
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +2.
Regroup: Exert this minion to add a threat.
He thought to make her captive and hand her over to the power of Morgoth, for his reward would be great. Therefore he sent a wolf to the bridge.

Cool. 4 wouldn’t hurt.

15 *Sauron, Shape-changer Black
Minion * Werewolf
Strength: 18
Vitality: 5
Site: 6
Fierce. Damage +1.
Each other Werewolf is not roaming.
While Sauron is not roaming, he is damage +1.
Skirmish: Exert Sauron to make another Werewolf enduring until the regroup phase, or to make a companion lose enduring until the regroup phase.
Therefore he took upon himself the form of a werewolf, and made himself the mightiest that had yet walked the world; and he came forth to win the passage of the bridge.

Nice. Shame the other werewolf above exerts in the regroup phase.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Sun Jun 03, 2007 1:42 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
1 Evil In Beleriand Black
Condition * Support Area
Each Black minion’s site number is -1 (to a minimum of 4).
Wolves there were, or creatures that walked in wolf-shapes, and other fell beings of shadow;
make it unique and kill the limit.

0 Eyes in the Dark Black
Event * Shadow
Play a Werewolf from your draw deck; that Werewolf isn’t roaming until the end of the turn.
From time to time they saw two eyes kindled in the dark, and a werewolf devoured one of the companions;
contractions don’t belong in TCG gametext.

3 Bridge-guard Black
Minion * Werewolf
Strength: 8
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +2.
Regroup: Exert this minion to add a threat.
He thought to make her captive and hand her over to the power of Morgoth, for his reward would be great. Therefore he sent a wolf to the bridge.
cool!

15 *Sauron, Shape-changer Black
Minion * Werewolf
Strength: 18
Vitality: 5
Site: 6
Fierce. Damage +1.
Each other Werewolf is not roaming.
While Sauron is not roaming, he is damage +1.
Skirmish: Exert Sauron to make another Werewolf enduring until the regroup phase, or to make a companion lose enduring until the regroup phase.
Therefore he took upon himself the form of a werewolf, and made himself the mightiest that had yet walked the world; and he came forth to win the passage of the bridge.

make him cost 16
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun Jun 03, 2007 6:16 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 Whelp of Drauglin Black
Minion * Werewolf
Strength: 5
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +3.
He chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him.

4 Famished Werewolf Black
Minion * Werewolf
Strength: 9
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it gains hunter 2.
Skirmish: Remove 2 threats to exert a companion this minion is skirmishing.
Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth.

2 *The Gate is Guarded Black
Condition * Support Area
While you can spot a Werewolf, the move limit is -1 (to a minimum of 1).
The Gate was held against their going out; for Carcharoth had arisen from sleep, and stood now in wrath upon the threshold of Angband.

0 From the Shadows He Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.
Last edited by elf lvr on Sun Jun 03, 2007 8:02 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Sun Jun 03, 2007 7:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
2 Whelp of Drauglin Black
Minion * Werewolf
Strength: 5
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +3.
He chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him.

It’s alright.

elf lvr wrote:
4 Famished Werewolf Black
Minion * Werewolf
Strength: 9
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it gains hunter 2.
Skirmish: Remove 2 threats to exert a companion this minion is skirmishing.
Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth.

Cool.

elf lvr wrote:
2 The Gate is Guarded Black
Condition * Support Area
While you can spot a Werewolf, the move limit is -1 (to a minimum of 1).
The Gate was held against their going out; for Carcharoth had arisen from sleep, and stood now in wrath upon the threshold of Angband.

I’d make it unique.

elf lvr wrote:
0 From the Shadows he Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.

I’d capitalize the "he" in the title. I think it’s okay otherwise, since you don’t have a way to really assign him until the next turn.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Sun Jun 03, 2007 8:02 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:

elf lvr wrote:
0 From the Shadows he Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.

I’d capitalize the "he" in the title. I think it’s okay otherwise, since you don’t have a way to really assign him until the next turn.


Well, all the Werewolves are fierce...
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Foresight
Posted: Sun Jun 03, 2007 9:35 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
elf lvr wrote:
2 Whelp of Drauglin Black
Minion * Werewolf
Strength: 5
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +3.
He chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him.


Sounds good.

elf lvr wrote:
4 Famished Werewolf Black
Minion * Werewolf
Strength: 9
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it gains hunter 2.
Skirmish: Remove 2 threats to exert a companion this minion is skirmishing.
Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth.


You might even be able to get away with "Remove -A- threat to..." since there are similar cards. (Not This Time, anyone?) Give this minion the same exert cost if you’re going to do that.

elf lvr wrote:
2 *The Gate is Guarded Black
Condition * Support Area
While you can spot a Werewolf, the move limit is -1 (to a minimum of 1).
The Gate was held against their going out; for Carcharoth had arisen from sleep, and stood now in wrath upon the threshold of Angband.


You might include: "At the start of the regroup phase, discard a werewolf." Then it gets harder to make the move limit -1. Which is rightfully so, since making the move limit -1 is one of the harder things to do in the game.

elf lvr wrote:
0 From the Shadows He Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.


I’d be tempted switch around "...remove 2 to add a threat." to: "...remove a threat to add 2." Would increase chances of swarming with werewolves, which might actually help out the above condition.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Mon Jun 04, 2007 1:10 pm
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
2 Whelp of Drauglin Black
Minion * Werewolf
Strength: 5
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +3.
He chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him.

Fine. Only problem is fierce is a disadvantage on rubbishy minions, and maybe it isn’t worth the effort to get some use out of it?

4 Famished Werewolf Black
Minion * Werewolf
Strength: 9
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it gains hunter 2.
Skirmish: Remove 2 threats to exert a companion this minion is skirmishing.
Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth.

Cool!

2 *The Gate is Guarded Black
Condition * Support Area
While you can spot a Werewolf, the move limit is -1 (to a minimum of 1).
The Gate was held against their going out; for Carcharoth had arisen from sleep, and stood now in wrath upon the threshold of Angband.

’While you can spot a Werewolf that is not roaming...’ Good otherwise, maybe a bit too powerful, but probably alright - although Foresight’s idea is really cool!

0 From the Shadows He Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.

Whether this way or Foresight’s way, it’s a nice card. Maybe this card should require a skirmishing werewolf to play it?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon Jun 04, 2007 1:52 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
2 Whelp of Drauglin Black
Minion * Werewolf
Strength: 5
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it is strength +3.
He chose one from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him.
sure

4 Famished Werewolf Black
Minion * Werewolf
Strength: 9
Vitality: 3
Site: 6
Fierce.
While this minion is not roaming, it gains hunter 2.
Skirmish: Remove 2 threats to exert a companion this minion is skirmishing.
Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth.
I guess

2 *The Gate is Guarded Black
Condition * Support Area
While you can spot a Werewolf, the move limit is -1 (to a minimum of 1).
The Gate was held against their going out; for Carcharoth had arisen from sleep, and stood now in wrath upon the threshold of Angband.
it should also have at the end of each of your shadow phases discard a werewolf of this condition.

0 From the Shadows He Sprang Black
Event * Skirmish
Play a werewolf from your discard pile; it is twilight cost -2 and damage +1 until the regroup phase. Then, you may remove 2 to add a threat.
Before they were aware of him, he saw them, and sprang upon them as they ran.

sure
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Tue Jun 05, 2007 5:37 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 No Fear of Light Black
Event * Skirmish
Exert a Werewolf (or a Black minion twice) to discard an artifact or wound a companion that minion is skirmishing.
But Carcharoth looked upon that holy jewel and was not daunted, and the devouring spirit within him awoke to sudden fire; and gaping he took suddenly the hand within his jaws, and he bit it off at the wrist.

1 Ruin Upon the World Black
Event * Skirmish
Exert a Werewolf to discard any number of minions. Choose one: Exert a companion for each minion discarded this way or make that Werewolf strength +2 for each minion discarded this way.
He slew all living things that stood in his path, and burst from the North with ruin upon the world.

2 *Poisoned Fangs Black
Condition * Support Area
Each time a companion loses a fierce skirmish to a Werewolf, choose one: add a threat, or remove a threat to exert a companion.
Now Beren lay in a swoon within the perilous Gate, and death drew nigh him for there was venom on the fangs of the wolf.

2 Burning Power Black
Condition
Site Number: -2
Bearer must be a Werewolf. Bearer is enduring.
When you play this condition, if you can spot an artifact, you may exhaust bearer.
The people grew the more afraid, perceiving that his danger was fraught with dreadful power because of the holy jewel, and hardly might be overthrown.
Last edited by elf lvr on Wed Jun 06, 2007 9:01 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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