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Thranduil
Posted: Fri Jul 06, 2007 12:56 pm
Joined: 01 May 2007 Posts: 2256 Location:
Good one! Thumbs Up

Thranduil
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Anonymous Prodigy
Posted: Fri Jul 06, 2007 12:57 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
7Host of Moria, Horde of the Black Pit Moria
Minion • Orc
Strength: 15
Vitality: 3
Site: 4
To play, spot 2 Moria minions.
Response: If another Moria Orc is killed, exert Host of Moria to take that Orc into hand.
“How many there were the Company could not count....”

I would make it "...exert Host of Moria and add 1....". Neat card! Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Fri Jul 06, 2007 2:56 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, the latest Dwarven card is basically Pathfinder for Dwarves, so how about an ANTI-pathfinding card for the goblins. Like this one? Twisted Evil

7 Bewildering Beyond Hope of Remembering Moria
Condition • Support Area
The twilight cost of this condition is -1 for each Moria minion you can spot.
If the fellowship is at an underground site and you can spot a Moria Orc, the move limit is -1 (to a minimum of 1).
Discard this condition at the start of your Shadow phase.
“The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin’s son, dwarf of the mountain-race though he was. To Gandalf the far-off memories of a journey long before were now of little help....”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Jul 06, 2007 3:16 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
7 Bewildering Beyond Hope of Remembering Moria
Condition • Support Area
The twilight cost of this condition is -1 for each Moria minion you can spot.
If the fellowship is at an underground site and you can spot a Moria Orc, the move limit is -1 (to a minimum of 1).
Discard this condition at the start of your Shadow phase.
“The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin’s son, dwarf of the mountain-race though he was. To Gandalf the far-off memories of a journey long before were now of little help....”

Nice job on making an effective yet balanced card! GP
I had to put something here.
elf lvr
Posted: Fri Jul 06, 2007 4:09 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Well, the latest Dwarven card is basically Pathfinder for Dwarves, so how about an ANTI-pathfinding card for the goblins. Like this one? Twisted Evil

7 Bewildering Beyond Hope of Remembering Moria
Condition • Support Area
The twilight cost of this condition is -1 for each Moria minion you can spot.
If the fellowship is at an underground site and you can spot a Moria Orc, the move limit is -1 (to a minimum of 1).
Discard this condition at the start of your Shadow phase.
“The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin’s son, dwarf of the mountain-race though he was. To Gandalf the far-off memories of a journey long before were now of little help....”


Nice.
Happy Hunting! Elf Lvr
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Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Sat Jul 07, 2007 9:06 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Well, the latest Dwarven card is basically Pathfinder for Dwarves, so how about an ANTI-pathfinding card for the goblins. Like this one? Twisted Evil

7 Bewildering Beyond Hope of Remembering Moria
Condition • Support Area
The twilight cost of this condition is -1 for each Moria minion you can spot.
If the fellowship is at an underground site and you can spot a Moria Orc, the move limit is -1 (to a minimum of 1).
Discard this condition at the start of your Shadow phase.
“The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin’s son, dwarf of the mountain-race though he was. To Gandalf the far-off memories of a journey long before were now of little help....”

interesting...maybe a tad too good. I would cut the twilight reduction.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Jul 07, 2007 1:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, as it turns out, we’re still here. My wife has been running pre-trip errands, and now I have a few spare minutes, so here’s some bonus cards dealing with the instruments of Moria. Mr. Green Enjoy!

2 Goblin Horn Moria
Possession • Horn
Bearer must be a Moria Orc. If bearer is unique, this possession’s twilight cost is -1.
Bearer may not bear a hand weapon.
Shadow: Exert bearer to add 2 or make a Moria minion strength +2 until the regroup phase.
“Another harsh horn-call and shrill cries rang out. Feet were coming down the corridor.”

2 Harsh Horn-Call Moria
Event • Skirmish
Make a Moria Orc strength +2 for each unique Moria minion you can spot (limit +6).
“...amid the clamour a deep voice was raised in command.”

0 Drums in the Deep Moria
Event • Skirmish
Make a Moria Orc strength +2 (or +4 if skirmishing a Dwarf).
“The drum-beats broke out wildly: doomboom, doom-boom, and then stopped ... Doom, doom went the drum-beats again....”

I reprinted Stairs of Khazad-dum for the Dwarves, so it only made sense I reprint this, too. Smile Yes, Thran, I’ll come up with some new lore later. Razz
Last edited by DáinIronfoot on Sun Jul 08, 2007 9:36 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Sat Jul 07, 2007 1:45 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
2 Goblin Horn Moria
Possession • Horn
Bearer must be a Moria Orc. If bearer is unique, this possession’s twilight cost is -1.
Bearer may not bear a hand weapon.
Shadow: Exert bearer to add 2 or make a Moria minion strength +2 until the regroup phase.
“Another harsh horn-call and shrill cries rang out. Feet were coming down the corridor.”


Whoa! Awesome!

Quote:
2 Harsh Horn-Call Moria
Event • Skirmish
Make a Moria Orc strength +2 for each unique Moria minion you can spot (limit +6).
“...amid the clamour a deep voice was raised in command.”


That’s cool. I would drop the cost to 1.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Anonymous Prodigy
Posted: Sat Jul 07, 2007 2:49 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 Goblin Horn Moria
Possession • Horn
Bearer must be a Moria Orc. If bearer is unique, this possession’s twilight cost is -1.
Bearer may not bear a hand weapon.
Shadow: Exert bearer to add 2 or make a Moria minion strength +2 until the regroup phase.
“Another harsh horn-call and shrill cries rang out. Feet were coming down the corridor.”

Neato! Thumbs Up

DáinIronfoot wrote:
1 Harsh Horn-Call Moria
Event • Skirmish
Make a Moria Orc strength +2 for each unique Moria minion you can spot (limit +6).
“...amid the clamour a deep voice was raised in command.”

I would raise the cost to 2 or drop the limit to +4. Smile
I had to put something here.
legoles3333
Posted: Sat Jul 07, 2007 3:26 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Well, as it turns out, we’re still here. My wife has been running pre-trip errands, and now I have a few spare minutes, so here’s some bonus cards dealing with the instruments of Moria. Mr. Green Enjoy!

2 Goblin Horn Moria
Possession • Horn
Bearer must be a Moria Orc. If bearer is unique, this possession’s twilight cost is -1.
Bearer may not bear a hand weapon.
Shadow: Exert bearer to add 2 or make a Moria minion strength +2 until the regroup phase.
“Another harsh horn-call and shrill cries rang out. Feet were coming down the corridor.”

great!

1 Harsh Horn-Call Moria
Event • Skirmish
Make a Moria Orc strength +2 for each unique Moria minion you can spot (limit +6).
“...amid the clamour a deep voice was raised in command.”

hmm, maybe a little much, perhaps make it strength +2 for each unique Moria orc you can spot

0 Drums in the Deep Moria
Event • Skirmish
Make a Moria Orc strength +2 (or +4 if skirmishing a Dwarf).
“The drum-beats broke out wildly: doomboom, doom-boom, and then stopped ... Doom, doom went the drum-beats again....”

lolz ok

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