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Thranduil |
Posted: Fri Oct 19, 2007 10:46 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Yes, except that I still think playing a companion for effectively -2 twilight (because you don’t have to pay his movement cost) and exerting a minion for free is too good.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Fri Oct 19, 2007 1:17 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Walking Unseen
Event • Maneuver
Stealth.
If the fellowship is in region 2 or 3, spot a Ring-bound companion (except the Ring-bearer) to play a ranger from hand; that ranger’s twilight cost is -1. If the fellowship is at a forest site, you may exert a roaming minion.
“At once four men came striding through the fern from different directions....flight and hiding were no longer possible....”
weird...make it or -2 if at a battleground too IMHO
Depart Swiftly
Event • Response
Stealth.
If this event is played during the fellowship phase, add a threat.
If the fellowship moves, remove  for each ranger you can spot.
“‘We shall be pursued as soon as news of our deed reaches the Enemy, and that will not be long.’”
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AgentDrake |
Posted: Sat Oct 20, 2007 9:23 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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DáinIronfoot wrote:
Walking Unseen
Event • Maneuver
Stealth.
If the fellowship is in region 2 or 3, spot a Ring-bound companion (except the Ring-bearer) to play a ranger from hand; that ranger’s twilight cost is -1. If the fellowship is at a forest site, you may exert a roaming minion.
“At once four men came striding through the fern from different directions....flight and hiding were no longer possible....”
Minor clarification: I would say "you may then exert a minion" so that it’s clear that it’s not either/or, but both. If I’m reading that right, anyway....
Depart Swiftly
Event • Response
Stealth.
If this event is played during the fellowship phase, add a threat.
If the fellowship moves, remove  for each ranger you can spot.
“‘We shall be pursued as soon as news of our deed reaches the Enemy, and that will not be long.’”
I would’ve thought to keep it as it was with a threat for either phase, but apparently everyone else doesn’t think so, so maybe I’m just being off with my card balance judgment yet again....
Look good!  |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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DáinIronfoot |
Posted: Mon Oct 22, 2007 10:16 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Tweaked Walking Unseen as you suggested, AD. Good to have you back!
Here’s another stealth card, and a ranger that makes use of cards like it. Enjoy!
•Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a hunter to add 3 tokens here.
Response: If a minion is played at a forest or river site, remove 2 tokens (or 1 token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a stealth card is played, you may choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or make this companion strength +1 until the regroup phase.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’” |
Last edited by DáinIronfoot on Mon Oct 22, 2007 2:37 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AgentDrake |
Posted: Mon Oct 22, 2007 11:57 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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DáinIronfoot wrote:
 • Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a  hunter to add 3  tokens here.
Response: If a minion is played at a forest or plains site, remove 2  tokens (or 1  token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
Interesting.
Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a  stealth card is played, you may add  to choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or heal this companion.
While skirmishing a roaming minion, this companion gains hunter 1.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’”
Very nice! Me like much! Although maybe having three different choices is a little much for a cost 2 "wimpy" guy like him.. I’d say up him to 3 cost or take off the healing one.
I dunno, though. See what everyone else thinks first.
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Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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sickofpalantirs |
Posted: Mon Oct 22, 2007 12:24 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
 • Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a  hunter to add 3  tokens here.
Response: If a minion is played at a forest or plains site, remove 2  tokens (or 1  token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
I think it should be forest or river personally.
Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a  stealth card is played, you may add  to choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or heal this companion.
While skirmishing a roaming minion, this companion gains hunter 1.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’”
I would replace the heal this companion to make the comp. strength +2 until regroup |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Thranduil |
Posted: Mon Oct 22, 2007 2:33 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote:  • Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a  hunter to add 3  tokens here.
Response: If a minion is played at a forest or plains site, remove 2  tokens (or 1  token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
I can agree with SoP on the terrain thing. Nice card.
DáinIronfoot wrote: Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a  stealth card is played, you may add  to choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or make this companion strength +1 until the regroup phase.
While skirmishing a roaming minion, this companion gains hunter 1.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’”
Take out the extra hunter bonus and the adding and I would say it was perfect!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Mon Oct 22, 2007 2:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Tweaked ’em both accordingly. Thanks! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Mon Oct 22, 2007 3:34 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Tweaked Walking Unseen as you suggested, AD. Good to have you back!
Here’s another stealth card, and a ranger that makes use of cards like it.  Enjoy!
 • Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a  hunter to add 3  tokens here.
Response: If a minion is played at a forest or river site, remove 2  tokens (or 1  token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
Alright.
Quote: Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a  stealth card is played, you may choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or make this companion strength +1 until the regroup phase.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’”
Whoa! Really nice. That’s a big ability for a non-unique companion, but I guess you DO need something special to make stealth stuff playable. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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lem0nhead |
Posted: Tue Oct 23, 2007 3:51 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
 • Still and Watchful
Condition • Support Area
Stealth. When you play this condition, spot a ranger and a  hunter to add 3  tokens here.
Response: If a minion is played at a forest or river site, remove 2  tokens (or 1  token if that minion is roaming) from here to exert that minion.
“He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake.”
Do you mean it to allow a single ranger hunter to be spotted to play this? Powerful as heck, but all sets need killer cards as parts of a specific decks. I think the brackets are uneccessarily powerful but hey ho.
Ithilien Ambusher
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Each time a  stealth card is played, you may choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or make this companion strength +1 until the regroup phase.
“‘’Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.’”
Nother stupid 5 strength guy. The ability is insanely good for a non unique 2 cost companion. 4 of these out and u can exert FOUR minions for 1 stealth card? Way broken DI. The last 2 abilites need toning down desperately imho.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
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