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| CarpeGuitarrem | 
 Posted: Sat Feb 10, 2007 11:36 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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  Creeping Shapes  
 
Condition • Support Area
 
Resistance: -3
 
To play, spot a   wraith.
 
Response: If a threat is added, exert a   wraith to transfer this condition to an unbound companion.
 
18 U 141
 
 
  Pale Wight  
 
Minion • Wraith
 
Strength: 6
 
Vitality: 3
 
Site: 2
 
Enduring.
 
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
 
18 C 142
 
 
  Wight-Scream  
 
Event • Maneuver
 
Wound a   wraith twice to add a threat (or two threats if the fellowship is at a barrow).
 
18 C 143
 
 
  Wrong Turn  
 
Event • Shadow
 
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
 
18 C 144
 
 
  Fed On Terror  
 
Event • Skirmish
 
Remove a threat to make a wraith strength +3.
 
18 C 145
 
 
  Spectral Creatures  
 
Condition
 
Strength: +1
 
Bearer must be a   wraith.
 
Regroup: Discard this condition to add a threat.
 
18 C 146 | 
 
| Last edited by CarpeGuitarrem on Sun Feb 11, 2007 9:11 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| NBarden | 
 Posted: Sat Feb 10, 2007 11:43 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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CarpeGuitarrem wrote:   Creeping Shapes   
Condition • Support Area
 
Resistance: -3
 
To play, spot a    wraith.
 Response: If a threat is added, exert a    wraith to transfer this condition to an unbound companion.
 
18 U 141
 Nice!
  Pale Wight   
Minion • Wraith
 
Strength: 6
 
Vitality: 3
 Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
 
18 C 142
 Nice
  Wight-Scream   
Event • Maneuver
 
Wound a    wraith twice to add a threat (or two threats if the fellowship is at a barrow).
 
18 C 143
 Um...overpowered. All your wraiths are enduring, so all this does is pump them up by four strength [b]and add a threat (or two).
   Wrong Turn   
Event • Shadow
 
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
 
18 C 144
 Hm...site control. Maybe it would be better played in the regroup phase, so the fellowship has to move to it, instead of just being at it.
  Fed On Terror   
Event • Skirmish
 
Remove a threat to make a wraith strength +3.
 
18 C 145
 Nice
  Spectral Creatures   
Condition
 
Strength: +1
 
Bearer must be a    wraith.
 Regroup: Discard this condition to add a threat.
 
18 C 146
 Hm...kinda so-so. It needs something...
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 -Trade With Me  
 
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What if the hokey pokey really IS what its all about?  
 
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| AnxiousChieftain | 
 Posted: Sun Feb 11, 2007 7:51 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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CarpeGuitarrem wrote:   Creeping Shapes   
Condition • Support Area
 
Resistance: -3
 
To play, spot a    wraith.
 Response: If a threat is added, exert a    wraith to transfer this condition to an unbound companion.
 
18 U 141  
 
Good.
 
CarpeGuitarrem wrote:   Pale Wight   
Minion • Wraith
 
Strength: 6
 
Vitality: 3
 Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
 
18 C 142  
 
Needs a site number.  
 
CarpeGuitarrem wrote:   Wight-Scream   
Event • Maneuver
 
Wound a    wraith twice to add a threat (or two threats if the fellowship is at a barrow).
 
18 C 143  
 
I’d make it only one wound, and maybe increase the cost to 2.
 
CarpeGuitarrem wrote:   Wrong Turn   
Event • Shadow
 
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
 
18 C 144  
 
Neato.
 
CarpeGuitarrem wrote:   Fed On Terror   
Event • Skirmish
 
Remove a threat to make a wraith strength +3.
 
18 C 145  
 
Nice.
 
CarpeGuitarrem wrote:   Spectral Creatures   
Condition
 
Strength: +1
 
Bearer must be a    wraith.
 Regroup: Discard this condition to add a threat.
 
18 C 146  
 
Cool.
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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| CarpeGuitarrem | 
 Posted: Tue Feb 13, 2007 10:39 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Site time!!
 
 
Standing-Stone  
 
Barrow. When the fellowship moves to this site, the first Shadow player may remove   to add a threat.
 
 -------->
 
18 R 147
 
 
Wight’s Dwelling  
 
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
 
 <--------
 
18 R 148
 
 
Fog-Covered Barrows  
 
Barrow. Burdens may not be added or removed.
 
 <--------
 
18 R 149 | 
 
| Last edited by CarpeGuitarrem on Wed Feb 14, 2007 7:40 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| AnxiousChieftain | 
 Posted: Tue Feb 13, 2007 10:44 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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CarpeGuitarrem wrote: Standing-Stone   
Barrow. When the fellowship moves to this site, you may remove    to add a threat.
 
 -------->
 
18 R 147  
 
I think you need to say: "When the fellowship moves to this site, the first Shadow player may remove   to add a threat."
 
 
See Courtyard Parapet for an example.
 
CarpeGuitarrem wrote: Wight’s Lair   
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
 
 <--------
 
18 R 148  
 
Nice.
 
CarpeGuitarrem wrote: Fog-Covered Barrows   
Barrow. Burdens may not be added or removed.
 
 <--------
 
18 R 149  
 
Cool.
 
 
As a side note, why are all 3 of these sites rare? The only previous rare site was Mount Doom, so I don’t think that any of these sites ought to be rare (especially since a lot of your   cards need barrows to work!).
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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| DáinIronfoot | 
 Posted: Tue Feb 13, 2007 11:32 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Ah, at long last...barrows.  
 
 
CarpeGuitarrem wrote: Standing-Stone   
Barrow. When the fellowship moves to this site, you may remove    to add a threat.
 
 -------->
 
18 R 147  
 
I agree with AC’s suggested wording, but otherwise it’s good.
 
 
CarpeGuitarrem wrote: Wight’s Lair   
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
 
 <--------
 
18 R 148  
 
Not too keen on the title, and make sure you capitalize "Wraiths", but it looks fine otherwise. The only other thing of note is that this really hurts   Wraith fellowships...is that intentional?
 
 
CarpeGuitarrem wrote: Fog-Covered Barrows   
Barrow. Burdens may not be added or removed.
 
 <--------
 
18 R 149  
 
Good stuff. Interesting how it shuts it down for everyone. | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| CarpeGuitarrem | 
 Posted: Wed Feb 14, 2007 7:39 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Will alter Standing-Stone, and yes, Wight’s Lair is supposed to hurt   wraiths as well. My logic: okay, so they’re wraiths, they’re in the Barrow-Downs. It’s only natural that they have less resistance.
 
 
And yes, they’re all Rare...I might have to bump one down to U, and bump another U up to Rare. Because I really want the rarity numbers to work out. Anyhow, the next card should also help out   wraiths...
 
 
The Barrow-Downs  
 
Barrow. While this site is in Region 1, each site in Region 1 is a barrow.
 
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18 U 150 | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| DáinIronfoot | 
 Posted: Thu Feb 15, 2007 11:26 am | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote: The Barrow-Downs   
Barrow. While this site is in Region 1, each site in Region 1 is a  barrow.
 
 <----------
 
18 U 150  
 
Good stuff! That works very, very nicely. Might want to give it a low Shadow number, though. | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| CarpeGuitarrem | 
 Posted: Fri Feb 16, 2007 12:59 am | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Low Shadow number? Is   not low enough for you? What, were you expecting -  or something?      | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| DáinIronfoot | 
 Posted: Fri Feb 16, 2007 10:12 am | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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No no no. I meant like   or  .   is a lack of a Shadow number.   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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