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CarpeGuitarrem
Posted: Sat Feb 10, 2007 11:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
2 Creeping Shapes Wraith
Condition • Support Area
Resistance: -3
To play, spot a Wraith wraith.
Response: If a threat is added, exert a Wraith wraith to transfer this condition to an unbound companion.
18 U 141

2 Pale Wight Wraith
Minion • Wraith
Strength: 6
Vitality: 3
Site: 2
Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
18 C 142

1 Wight-Scream Wraith
Event • Maneuver
Wound a Wraith wraith twice to add a threat (or two threats if the fellowship is at a barrow).
18 C 143

0 Wrong Turn Wraith
Event • Shadow
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
18 C 144

0 Fed On Terror Wraith
Event • Skirmish
Remove a threat to make a wraith strength +3.
18 C 145

1 Spectral Creatures Wraith
Condition
Strength: +1
Bearer must be a Wraith wraith.
Regroup: Discard this condition to add a threat.
18 C 146
Last edited by CarpeGuitarrem on Sun Feb 11, 2007 9:11 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Sat Feb 10, 2007 11:43 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
CarpeGuitarrem wrote:
2 Creeping Shapes Wraith
Condition • Support Area
Resistance: -3
To play, spot a Wraith wraith.
Response: If a threat is added, exert a Wraith wraith to transfer this condition to an unbound companion.
18 U 141

Nice!

2 Pale Wight Wraith
Minion • Wraith
Strength: 6
Vitality: 3
Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
18 C 142

Nice

1 Wight-Scream Wraith
Event • Maneuver
Wound a Wraith wraith twice to add a threat (or two threats if the fellowship is at a barrow).
18 C 143

Um...overpowered. All your wraiths are enduring, so all this does is pump them up by four strength [b]and add a threat (or two).

0 Wrong Turn Wraith
Event • Shadow
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
18 C 144

Hm...site control. Maybe it would be better played in the regroup phase, so the fellowship has to move to it, instead of just being at it.

0 Fed On Terror Wraith
Event • Skirmish
Remove a threat to make a wraith strength +3.
18 C 145

Nice

1 Spectral Creatures Wraith
Condition
Strength: +1
Bearer must be a Wraith wraith.
Regroup: Discard this condition to add a threat.
18 C 146

Hm...kinda so-so. It needs something...

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AnxiousChieftain
Posted: Sun Feb 11, 2007 7:51 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
2 Creeping Shapes Wraith
Condition • Support Area
Resistance: -3
To play, spot a Wraith wraith.
Response: If a threat is added, exert a Wraith wraith to transfer this condition to an unbound companion.
18 U 141

Good.
CarpeGuitarrem wrote:
2 Pale Wight Wraith
Minion • Wraith
Strength: 6
Vitality: 3
Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
18 C 142

Needs a site number. Smile
CarpeGuitarrem wrote:
1 Wight-Scream Wraith
Event • Maneuver
Wound a Wraith wraith twice to add a threat (or two threats if the fellowship is at a barrow).
18 C 143

I’d make it only one wound, and maybe increase the cost to 2.
CarpeGuitarrem wrote:
0 Wrong Turn Wraith
Event • Shadow
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
18 C 144

Neato.
CarpeGuitarrem wrote:
0 Fed On Terror Wraith
Event • Skirmish
Remove a threat to make a wraith strength +3.
18 C 145

Nice.
CarpeGuitarrem wrote:
1 Spectral Creatures Wraith
Condition
Strength: +1
Bearer must be a Wraith wraith.
Regroup: Discard this condition to add a threat.
18 C 146

Cool.

- AC
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Tue Feb 13, 2007 10:39 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Site time!!

Standing-Stone 1
Barrow. When the fellowship moves to this site, the first Shadow player may remove 2 to add a threat.
-------->
18 R 147

Wight’s Dwelling 0
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
<--------
18 R 148

Fog-Covered Barrows 1
Barrow. Burdens may not be added or removed.
<--------
18 R 149
Last edited by CarpeGuitarrem on Wed Feb 14, 2007 7:40 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Tue Feb 13, 2007 10:44 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
Standing-Stone 1
Barrow. When the fellowship moves to this site, you may remove 2 to add a threat.
-------->
18 R 147

I think you need to say: "When the fellowship moves to this site, the first Shadow player may remove 2 to add a threat."

See Courtyard Parapet for an example.
CarpeGuitarrem wrote:
Wight’s Lair 0
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
<--------
18 R 148

Nice.
CarpeGuitarrem wrote:
Fog-Covered Barrows 1
Barrow. Burdens may not be added or removed.
<--------
18 R 149

Cool.

As a side note, why are all 3 of these sites rare? The only previous rare site was Mount Doom, so I don’t think that any of these sites ought to be rare (especially since a lot of your Wraith cards need barrows to work!).

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Tue Feb 13, 2007 11:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Ah, at long last...barrows. Smile

CarpeGuitarrem wrote:
Standing-Stone 1
Barrow. When the fellowship moves to this site, you may remove 2 to add a threat.
-------->
18 R 147

I agree with AC’s suggested wording, but otherwise it’s good.

CarpeGuitarrem wrote:
Wight’s Lair 0
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
<--------
18 R 148

Not too keen on the title, and make sure you capitalize "Wraiths", but it looks fine otherwise. The only other thing of note is that this really hurts Gondor Wraith fellowships...is that intentional?

CarpeGuitarrem wrote:
Fog-Covered Barrows 1
Barrow. Burdens may not be added or removed.
<--------
18 R 149

Good stuff. Interesting how it shuts it down for everyone.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Wed Feb 14, 2007 7:39 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Will alter Standing-Stone, and yes, Wight’s Lair is supposed to hurt Gondor wraiths as well. My logic: okay, so they’re wraiths, they’re in the Barrow-Downs. It’s only natural that they have less resistance.

And yes, they’re all Rare...I might have to bump one down to U, and bump another U up to Rare. Because I really want the rarity numbers to work out. Anyhow, the next card should also help out Wraith wraiths...

The Barrow-Downs 0
Barrow. While this site is in Region 1, each site in Region 1 is a barrow.
<----------
18 U 150
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Thu Feb 15, 2007 11:26 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
The Barrow-Downs 0
Barrow. While this site is in Region 1, each site in Region 1 is a barrow.
<----------
18 U 150

Good stuff! That works very, very nicely. Might want to give it a low Shadow number, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Fri Feb 16, 2007 12:59 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Low Shadow number? Is 0 not low enough for you? What, were you expecting -1 or something? Razz Wink
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Fri Feb 16, 2007 10:12 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
No no no. I meant like 1 or 2. 0 is a lack of a Shadow number. Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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