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NBarden
Posted: Mon Mar 05, 2007 9:39 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hm...sound good...but I wanted to preserve the storyline. I’ll think about it.

Isn’t it appealing already in standard? Wink
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sickofpalantirs
Posted: Mon Mar 05, 2007 9:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:

0 •Narya, Gandalf’s Ring Gandalf
Artifact • Ring
Vitality: +1
Bearer must be Gandalf.
While this artifact is stacked on a Gandalf condition, each Ent is resistance +2.
Response: If an Ent is about to take a wound, you may add a threat to prevent that wound.
Response: If this ring is about to be discarded, stack it on a Gandalf condition instead.
00R111
maybe cut the response ability.

2 Boulder Gandalf
Possession • Ranged Weapon
Strength: +1
Bearer must be an Ent.
Archery: Discard this possession to wound a minion.
00C112
cut cost to 1 maybe

3 Large Rock Gandalf
Possession • Ranged Weapon
Toil 2
Bearer must be an Ent.
Archery: Discard this possession to discard a shadow card (except a minion).
00R113
make it only cost 2, or add 1 strength

5 •Giant Boulder Gandalf
Possession • Ranged Weapon
Toil 1
Bearer must be an Ent.
Each minion gains this ability: “Each time this minion is about to take a wound during the regroup phase, you may discard a shadow card to prevent that wound.”
Regroup: Exert bearer twice and discard this possession to place wound X minions, where X is the twilight cost of bearer.
00R+114
to place X wounds on minions... ok I guess

1 •Final March of the Ents Gandalf
Condition • Support Area
Tale.
Each time the fellowship moves, discard this condition or add a threat.
Each Isengard minion is strength -1.
Fellowship or Maneuver: Discard this condition to discard a shadow card for each Gandalf companion you spot. (Limit: 5)
00R115
to make the shadow player discard IMO

2 •Going to Our Doom Gandalf
Condition • Support Area
To play, exert an Ent.
At the start of each skirmish involving an Ent, each minion in that skirmish must exert.
00C116
you may exert that ent to exert each minion in that skirmish IMHO

2 The Destruction of the Dam Gandalf
Event • Regroup
Heal each Ent.
00U117

sure
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Thu Mar 08, 2007 5:47 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Changes made. Any more reviews?

I’m trying to put off the Gollum culture as long as I can....I need lots of time to get some cards for it. It will probably be the smallest culture in the set...
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sickofpalantirs
Posted: Thu Mar 08, 2007 7:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I posted on the chosen ones thread alerting to the fact.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
macheteman
Posted: Thu Mar 08, 2007 7:31 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
NBarden wrote:
Finally, the end of the Gandalf culture, with its rather unique Ent possessions. Ent archery? That’s right. But more than Ent Archery. Ents now have...well, you’ll see...

0 •Narya, Gandalf’s Ring Gandalf
Artifact • Ring
Vitality: +1
Bearer must be Gandalf.
While this artifact is stacked on a Gandalf condition, each Ent is resistance +2.
Response: If an Ent is about to take a wound, you may add a threat to prevent that wound.
Response: If this ring is about to be discarded, stack it on a Gandalf condition instead.
00R111

interesting, resistance doesn’t seem to be a thing ents need. i would make it: each ent is strength +1.

1 Boulder Gandalf
Possession • Ranged Weapon
Strength: +1
Bearer must be an Ent.
Archery: Discard this possession to wound a minion.
00C112

to keep it with the storyline, and give it some uniqueness, i would put it at 2 and add "(and discard a machine if you have initiative)"

3 Large Rock Gandalf
Possession • Ranged Weapon
Toil 2
Bearer must be an Ent.
Archery: Discard this possession to discard a shadow card (except a minion).
00R113

good.

5 •Giant Boulder Gandalf
Possession • Ranged Weapon
Toil 1
Bearer must be an Ent.
Each minion gains this ability: “Each time this minion is about to take a wound during the regroup phase, you may discard a shadow card to prevent that wound.”
Regroup: Exert bearer twice and discard this possession to place X wounds on minions, where X is the twilight cost of bearer.
00R+114

neat.

1 •Final March of the Ents Gandalf
Condition • Support Area
Tale.
Each time the fellowship moves, discard this condition or add a threat.
Each Isengard minion is strength -1.
Fellowship or Maneuver: Discard this condition to discard a shadow card for each Gandalf companion you spot. (Limit: 5)
00R115

too powerful. make it limit 3.

2 •Going to Our Doom Gandalf
Condition • Support Area
To play, exert an Ent.
At the start of each skirmish involving an Ent, each minion in that skirmish must exert.
00C116

make it play on an ent. like the rohan mounts.

2 The Destruction of the Dam Gandalf
Event • Regroup
Heal each Ent.
00U117


eesh. that’s pretty powerful. up to 8 wounds healed with 2 twilight. i would make it cost 4.

good job. neat idea with the ent archery.


-mm
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NBarden
Posted: Sat Mar 10, 2007 9:48 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I hate Gollum DC’s, they’re tough to make, but I have an interesting new subculture for the shadow side. That being said, I still don’t lke Gollum FP cards...so I only made four. Enjoy!

0 •Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118

0 •Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Each time the fellowship moves to a marsh, add a threat.
While at a marsh, Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119

2 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer twice to heal a companion.
00U120

0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If that site is a marsh, you may reinforce a Gollum token.
00U121
Last edited by NBarden on Fri Mar 16, 2007 5:12 pm; edited 7 times in totalExclamation-Trade With MeExclamation
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Anonymous Prodigy
Posted: Sat Mar 10, 2007 9:59 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
NBarden wrote:
0 Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118

Interesting... nice card!

NBarden wrote:
0 Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119

Simple, but nice.

NBarden wrote:
0 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer to heal a companion.
00U120

I would raise the cost to 2; otherwise, you could splash in Smeagol to be a healing machine.

NBarden wrote:
[0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site.
00U121

Simple, but simple, but nice. But simple. Wink
I had to put something here.
DáinIronfoot
Posted: Sat Mar 10, 2007 11:20 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
0 *Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118

Useless without Smeagol, but I guess that’s the point.

NBarden wrote:
0 *Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119

The skirmish text is awfully specific, but makes sense and is backed up by other text, so I think that’s okay. The overwhelming text is nice, though it completely invalidates Smeagol, Hurried Guide in my opinion. Might want to make it conditional.

NBarden wrote:
2 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer to heal a companion.
00U120

I’d drop the strength bonus. Doesn’t really make sense for a fishing rod.

NBarden wrote:
0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site.
00U121

Pretty much completely irrelevant when compared to One Good Turn Deserves Another and especially Still Far Ahead. Sorry, but I don’t think this would ever be used with those around. Give it some additional benefit, even if it’s just a benefit you get when you play a certain site (like an underground site or marsh).

NBarden wrote:
On the laptop, so the dots don’t work, but I’ll fix that ASAP.

I would think you could still grab them from the Character Map and copy-n-paste. Just a thought for future reference. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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NBarden
Posted: Sat Mar 10, 2007 11:29 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Changes made. Now goes with a marsh theme.
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macheteman
Posted: Sat Mar 10, 2007 11:31 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
your laptop should have a function key also, then use the num lk key. but yeah copy and paste the dot works too.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
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