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DáinIronfoot
Posted: Wed Feb 21, 2007 10:21 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
4 •Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1, and strength +2 for each wound on each minion he is skirmishing.

I think you can get rid of the comma after defender +1. He’s...interesting. I want to say he’s underpowered, that he should have some ability when the Shadow does NOT have initiative, but I can’t think of what that would be. I think he’s okay.

AnxiousChieftain wrote:
1 Standard of the North Gondor
Possession • Hand Weapon
Bearer must be a Gondor ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.

Yes, the return of banners! Good show.

Maybe, just maybe, since this limits the winning ability to when the Shadow has initiative, it should come with a strength +1.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Wed Feb 21, 2007 11:58 am
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
The comma is needed, I think, because otherwise it could be read as only making him defender +1 for each wound on each minion he is skirmishing, which would be pointless.
Happy Hunting! Elf Lvr
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sickofpalantirs
Posted: Wed Feb 21, 2007 3:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:

Last 2 Gondor cards:

4 •Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.
the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.

1 Standard of the North Gondor
Possession • Hand Weapon
Strength +1
Bearer must be a Gondor ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.

fine by me. most banners don’t have strength bonuses though.
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Feb 21, 2007 4:58 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
AnxiousChieftain wrote:
4 •Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.

the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.

I originally had a comma after ’defender +1’, but I dropped it after Dain’s review. I’ll add it back now to avoid confusion.
sickofpalantirs wrote:
AnxiousChieftain wrote:
1 Standard of the North Gondor
Possession • Hand Weapon
Strength +1
Bearer must be a Gondor ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.

fine by me. most banners don’t have strength bonuses though.

Yep, but this is a Standard, not a Banner. Wink

Thanks for the reviews, guys! The Gollum culture is up next.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Feb 21, 2007 5:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
sickofpalantirs wrote:
AnxiousChieftain wrote:
4 •Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.

the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.

I originally had a comma after ’defender +1’, but I dropped it after Dain’s review. I’ll add it back now to avoid confusion.

Um...oops? Embarassed
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Feb 21, 2007 5:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Heh, no problem Dain. By the way, I noticed you were thinking Aragorn might not be good enough. Just look back at Roheryn on the previous page and check out that sweet combo. Very Happy
MODS RULE. - lem0nhead
Mouth of Saruman
Posted: Wed Feb 21, 2007 7:08 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
AnxiousChieftain wrote:
4 •Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1, and strength +2 for each wound on each minion he is skirmishing.


I like him. He does seem underpowered, but considering some of the other cards you’ve made, I think he’s perfect.

AnxiousChieftain wrote:
1 Standard of the North Gondor
Possession • Hand Weapon
Strength +1
Bearer must be a Gondor ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.


Sweet. Very nice cards today. Dancing
AnxiousChieftain
Posted: Wed Feb 21, 2007 7:54 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the review, MoS.

Here’s the last site:

2 Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2.
MODS RULE. - lem0nhead
Mouth of Saruman
Posted: Wed Feb 21, 2007 7:57 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
AnxiousChieftain wrote:
2 Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2.


Great with the established Shadow-initiative strategy. No complaints! Smile
DáinIronfoot
Posted: Wed Feb 21, 2007 10:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
2 Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2.

Yeah, like MoS said...very good with this new strategy.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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