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DáinIronfoot |
Posted: Wed Feb 21, 2007 10:21 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1, and strength +2 for each wound on each minion he is skirmishing.
I think you can get rid of the comma after defender +1. He’s...interesting. I want to say he’s underpowered, that he should have some ability when the Shadow does NOT have initiative, but I can’t think of what that would be. I think he’s okay.
AnxiousChieftain wrote:  Standard of the North
Possession • Hand Weapon
Bearer must be a  ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
Yes, the return of banners! Good show.
Maybe, just maybe, since this limits the winning ability to when the Shadow has initiative, it should come with a strength +1. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Wed Feb 21, 2007 11:58 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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The comma is needed, I think, because otherwise it could be read as only making him defender +1 for each wound on each minion he is skirmishing, which would be pointless. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Feb 21, 2007 3:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote:
Last 2  cards:
 •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.
the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.
 Standard of the North
Possession • Hand Weapon
Strength +1
Bearer must be a  ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
fine by me. most banners don’t have strength bonuses though. |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Wed Feb 21, 2007 4:58 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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sickofpalantirs wrote: AnxiousChieftain wrote:  •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.
the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.
I originally had a comma after ’defender +1’, but I dropped it after Dain’s review. I’ll add it back now to avoid confusion.
sickofpalantirs wrote: AnxiousChieftain wrote:  Standard of the North
Possession • Hand Weapon
Strength +1
Bearer must be a  ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
fine by me. most banners don’t have strength bonuses though.
Yep, but this is a Standard, not a Banner.
Thanks for the reviews, guys! The culture is up next.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed Feb 21, 2007 5:00 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: sickofpalantirs wrote: AnxiousChieftain wrote:  •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1 and strength +2 for each wound on each minion he is skirmishing.
the defender part is rather useless, as he will have been already assigned. Damage +1 would be cooler.
I originally had a comma after ’defender +1’, but I dropped it after Dain’s review. I’ll add it back now to avoid confusion.
Um...oops?  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Wed Feb 21, 2007 5:02 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Heh, no problem Dain. By the way, I noticed you were thinking Aragorn might not be good enough. Just look back at Roheryn on the previous page and check out that sweet combo.  |
MODS RULE. - lem0nhead |
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Mouth of Saruman |
Posted: Wed Feb 21, 2007 7:08 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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AnxiousChieftain wrote:  •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While the Shadow has initiative, Aragorn is defender +1, and strength +2 for each wound on each minion he is skirmishing.
I like him. He does seem underpowered, but considering some of the other cards you’ve made, I think he’s perfect.
AnxiousChieftain wrote:  Standard of the North
Possession • Hand Weapon
Strength +1
Bearer must be a  ranger.
Each time bearer wins a skirmish, if the Shadow has initiative, you may wound a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
Sweet. Very nice cards today.  |
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AnxiousChieftain |
Posted: Wed Feb 21, 2007 7:54 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the review, MoS.
Here’s the last site:
Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2. |
MODS RULE. - lem0nhead |
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Mouth of Saruman |
Posted: Wed Feb 21, 2007 7:57 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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AnxiousChieftain wrote:  Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2.
Great with the established Shadow-initiative strategy. No complaints!  |
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DáinIronfoot |
Posted: Wed Feb 21, 2007 10:02 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  Wilds of Ithilien [Site]
Forest. Skirmish: Exert your Man and discard 2 cards from hand to make that Man strength +2.
Yeah, like MoS said...very good with this new strategy. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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